Date: 2020/03/19 07:17:59 UTC-07:00
Type: Denizen Script
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# mythicmobs item give command
#- execute as_op "mm i give <player.name> item"
# url skin command
# /npc skin --url
# CHAT COLORS #
darkRedChat:
type: format
format: "<&4><npc.name><&co> <&f><text>"
redChat:
type: format
format: "<&c><npc.name><&co> <&f><text>"
goldChat:
type: format
format: "<&6><npc.name><&co> <&f><text>"
yellowChat:
type: format
format: "<&e><npc.name><&co> <&f><text>"
greenChat:
type: format
format: "<&a><npc.name><&co> <&f><text>"
darkGreenChat:
type: format
format: "<&2><npc.name><&co> <&f><text>"
aquaChat:
type: format
format: "<&b><npc.name><&co> <&f><text>"
darkAquaChat:
type: format
format: "<&3><npc.name><&co> <&f><text>"
blueChat:
type: format
format: "<&9><npc.name><&co> <&f><text>"
darkBlueChat:
type: format
format: "<&1><npc.name><&co> <&f><text>"
purpleChat:
type: format
format: "<&d><npc.name><&co> <&f><text>"
darkPurpleChat:
type: format
format: "<&5><npc.name><&co> <&f><text>"
grayChat:
type: format
format: "<&7><npc.name><&co> <&f><text>"
darkGrayChat:
type: format
format: "<&8><npc.name><&co> <&f><text>"
blackChat:
type: format
format: "<&0><npc.name><&co> <&f><text>"
whiteChat:
type: format
format: "<&f><npc.name><&co> <text>"
# quest chat #
questChat:
type: format
format: "<&7>[<&e><text><&7>]"
descChat:
type: format
format: "<&7>--<>> <&f><text>"
# kill quest #
exampleKillQuest:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 exampleKQInteract
exampleKQInteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.has_flag[example_kill_quest_cooldown]> {
- narrate "You can accept this quest again in <player.flag[example_kill_quest_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[example_kill_quest]> queue clear
- flag player npc_engaged
- if <player.flag[example_kill_quest_count]> == 5 {
- narrate format:blueChat "Oh thank you for taking down those zombies!"
- give diamond quantity:5
- narrate "<&7>[<&f>Kill 5 Zombies: Quest Complete!<&7>]"
- flag player example_kill_quest_count:!
- flag player example_kill_quest_cooldown duration:24h
- flag player example_kill_quest:!
- disengage
- flag player npc_engaged:!
- queue clear
}
- engage
- narrate format:blueChat "Hello, would you be able to help me with something?"
- wait 5t
- narrate format:blueChat "I need some zombies killed, they're terrorizing the village!"
- wait 5t
- narrate "<&7>[<&f>Type <&a>Yes <&f>or <&c>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/, I accept!
script:
- if <player.flag[example_kill_quest_cooldown]> {
-queue clear
}
- if <player.has_flag[example_kill_quest]> queue clear
- engage
- narrate format:blueChat "Great! Here's the quest"
- wait 5t
- narrate "<&7>[<&f>Kill 5 Zombies: Quest Begin!<&7>]"
- flag player example_kill_quest
- flag player example_kill_quest_count:0
- disengage
2:
trigger: /No/, I'm busy.
script:
- if <player.has_flag[example_kill_quest]> queue clear
- narrate format:blueChat "denyReply"
example_kill_quest_world:
type: world
events:
on player kills zombie:
- if !<player.has_flag[example_kill_quest]> queue clear
- flag player example_kill_quest_count:++
- if <player.flag[example_kill_quest_count]> == 5 {
- narrate "<&7>[<&f>Kill 5 Zombies: Return to NPC<&7>]"
- flag player example_kill_quest:!
}
# retrieval quest #
exampleRetrievalQuest:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 exampleRQInteract
exampleRQInteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.has_flag[example_retrieval_quest_cooldown]> {
- narrate "You can accept this quest again in <player.flag[example_retrieval_quest_cooldown].expiration.formatted>"
- queue clear
}
- if <player.inventory.contains[GOLD_INGOT].quantity[5]> {
- take gold_ingot quantity:5
- narrate format:redChat "Oh, you have five ingots! I'll be taking those."
- give diamond quantity:5
- narrate "<&7>[<&f>Five Gold Ingots: Quest Complete!<&7>]"
- flag player example_retrieval_quest_cooldown duration:24h
- flag player example_retrieval_quest:!
}
- if <player.flag[example_retrieval_quest]> queue clear
- flag player npc_engaged
- engage
- narrate format:redChat "Help! Help!"
- wait 5t
- narrate format:redChat "You there, can you help me gather some ingots?"
- wait 5t
- narrate "<&7>[<&f>Type <&a>Yes <&f>or <&c>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/, how can I help?
script:
- if <player.flag[example_retrieval_quest_cooldown]> queue clear
- if <player.has_flag[example_retrieval_quest]> queue clear
- engage
- narrate format:redChat "Great! I need five golden ingots, STAT!"
- wait 5t
- narrate "<&7>[<&f>Five Gold Ingots: Quest Begin!<&7>]"
- flag player example_retrieval_quest
- disengage
2:
trigger: /No/, I can't.
script:
- if <player.has_flag[example_retrieval_quest]> queue clear
- narrate format:redChat "That's okay.."
# regular dialogue #
exampleDialogue:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 exampleDialogueInteract
exampleDialogueInteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- flag player npc_engaged
- engage
- narrate format:goldChat "Hi, friend! How goes it?"
- wait 5t
- narrate "<&7>[<&f>Type a number 1-3 or say <&6>bye<&7>]"
- wait 5t
- narrate "<&7>(<&f>1<&7>) <&f> I am well, and you?"
- narrate "<&7>(<&f>2<&7>) <&f> Tell me about yourself."
- narrate "<&7>(<&f>3<&7>) <&f> WAH!"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /1/
script:
- engage
- narrate format:goldChat "I am doing well, too! Have a wonderful day."
- disengage
2:
trigger: /2/
script:
- engage
- random {
- narrate format:goldChat "I'm a fair rancher in this land."
- narrate format:goldChat "I like to tend to my animals. Aren't they lovely?"
- narrate format:goldChat "I don't have much of a family, but my animals keep me company and make me feel at home."
}
- disengage
3:
trigger: /3/
script:
- engage
- narrate format:goldChat "..."
- wait 20t
- narrate format:goldChat "WAH!"
- disengage
4:
trigger: /Bye/.
script:
- engage
- narrate format:goldChat "Goodbye!"
- disengage
# shop
exampleShop:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 exampleShopInteract
exampleShopInteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- flag player npc_engaged
- engage
- narrate format:greenChat "Hey, you there!"
- wait 5t
- narrate format:greenChat "Check out my wares!"
- wait 5t
- narrate "<&7>[<&f>Type a number or say <&a>bye<&7>]"
- wait 5t
- narrate "<&7>(<&f>1<&7>) <&8>Stone Sword <&7>- <&e>50 gold"
- narrate "<&7>(<&f>2<&7>) <&f>Iron Sword <&7>- <&e>100 gold"
- narrate "<&7>(<&f>3<&7>) <&b>Diamond Sword <&7>- <&e>250 gold"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /1/, please.
script:
- engage
- if <player.money> >= 50 {
- narrate format:greenChat "A stone sword? You got it."
- give stone_sword
- take money quantity:50
} else {
- narrate "<&7>You don't have enough money!"
}
- disengage
2:
trigger: /2/, please.
script:
- engage
- if <player.money> >= 100 {
- narrate format:greenChat "One iron sword, coming right up"
- give iron_sword
- take money quantity:100
} else {
- narrate "<&7>You don't have enough money!"
}
- disengage
3:
trigger: /3/, please.
script:
- engage
- if <player.money> >= 250 {
- narrate format:greenChat "Here's a diamond sword, for you."
- give diamond_sword
- take money quantity:250
} else {
- narrate "<&7>You don't have enough money!"
}
- disengage
4:
trigger: /Bye/.
script:
- engage
- narrate format:greenChat "Farewell traveler."
- disengage
# handler scripts
skin_url_handler:
type: world
debug: false
events:
on npc command:
- if <c.args.get[1].to_lowercase||null> != skin:
- queue clear
- if !<li@-u|--url.contains[<c.args.get[2].to_lowercase||null>]>:
- queue clear
- determine passively fulfilled
- define url <c.args.get[3]||null>
- define model <c.args.get[4].to_lowercase||empty>
- if <c.server>:
- define npc <server.selected_npc||null>
- else:
- define npc <player.selected_npc||null>
- if <def[npc]> == null:
- narrate "<&a>You must have an NPC selected to execute that command."
- queue clear
- if <def[npc].entity_type> != PLAYER:
- narrate "<&a>You must have a player-type NPC selected."
- queue clear
- if <def[url]> == null:
- narrate "<&a>You must specify a valid skin URL."
- queue clear
- if <def[model]> != empty && <def[model]> != slim:
- narrate "<&e><def[model]><&a> is not a valid skin model. Must be <&e>slim<&a> or empty."
- queue clear
- narrate "<&a>Retrieving the requested skin..."
- define key <util.random.uuid>
# Our own custom ~5s timeout since the builtin hangs
- run skin_url_task def:<def[key]>|<def[url]>|<def[model]> id:<def[key]> instantly
- while <queue.exists[<def[key]>]>:
- if <def[loop_index]> > 20:
- queue q@<def[key]> clear
- narrate "<&a>The request timed out. Is the url valid?"
- queue clear
- wait 5t
# Quick sanity check - ideally this should never be true
- if !<server.has_flag[<def[key]>]>:
- queue clear
- if <server.flag[<def[key]>]> == null:
- narrate "<&a>Failed to retrieve the skin from the provided link. Is the url valid?"
- flag server <def[key]>:!
- queue clear
- yaml loadtext:<server.flag[<def[key]>]> id:response
- if !<yaml[response].contains[data.texture]>:
- narrate "<&a>An unexpected error occurred while retrieving the skin data. Please try again."
- else:
- narrate "<&e><def[npc].name><&a>'s skin set to <&e><def[url]><&a>."
- adjust <def[npc]> skin_blob:<yaml[response].read[data.texture.value]>;<yaml[response].read[data.texture.signature]>
- flag server <def[key]>:!
- yaml unload id:response
skin_url_task:
type: task
debug: false
definitions: key|url|model
script:
- define req "https://api.mineskin.org/generate/url"
- if <def[model]> == slim:
- define req "<def[req]>?model=slim"
- ~webget <def[req]> "post:url=<def[url]>" timeout:5s save:res
- flag server <def[key]>:<entry[res].result||null>