Date: 2014/07/09 18:27:20 UTC-07:00
Type: Denizen Script
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FireworkSpam:
type: task
script:
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
- firework location:<p@<player.list.online.random>.location> primary:random|random|random|random flicker trail
BanhammerFire:
type: task
definitions: player
script:
- ^announce "Charging banhammer..."
- ^announce "<red>[<yellow>|<white>|||||||||<red>]"
- wait 1
- ^announce "<red>[<yellow>||<white>||||||||<red>]"
- wait 1
- ^announce "<red>[<yellow>|||<white>|||||||<red>]"
- wait 1
- ^announce "<red>[<yellow>||||<white>||||||<red>]"
- wait 1
- ^announce "<red>[<yellow>|||||<white>|||||<red>]"
- wait 1
- ^announce "<red>[<yellow>||||||<white>||||<red>]"
- wait 1
- ^announce "<red>[<yellow>|||||||<white>|||<red>]"
- wait 1
- ^announce "<red>[<yellow>||||||||<white>||<red>]"
- wait 1
- ^announce "<red>[<yellow>|||||||||<white>|<red>]"
- wait 1
- ^announce "<red>[<yellow>||||||||||<white><red>]"
- wait 1
- ^announce "<yellow>Banhammer charged. Initiating annihilation sequence."
- ^execute asserver "ban %player%"
- ^announce "<yellow>Banhammer has fired upon %player%. THE GODS HAVE SPOKEN"
'Utility Scripts':
type: world
events:
on banhammer command:
- if !<player.is_op> queue clear
- run BanhammerFire def:<context.args.get[1]>
on beginManaLoop command:
- ^if <queue.exists[ManaLoop]> queue queue:queueID stop
- run RegenerateManaLoop id:ManaLoop
on leveluptext command:
- run PrintL
- wait 1
- run PrintE
- wait 1
- run PrintV
- wait 1
- run PrintE
- wait 1
- run PrintL
on drs command:
- if <player.name> == ryot333 {
- execute asserver "denizen reload scripts"
- narrate "<green>Denizen/scripts/... reloaded from disk to memory."
- determine fulfilled
}
- if <player.is_op> {
- execute asserver "denizen reload scripts"
- narrate "<green>Denizen/scripts/... reloaded from disk to memory."
- determine fulfilled
}
on party command:
- if <context.args.get[1]> == null {
- narrate "You have to have a reason to party, dude."
- queue clear
}
- announce "<red>PARTY BECAUSE <context.args.get[1]>"
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- run FireworkSpam
- determine fulfilled
on soulstones command:
- ^if <player.is_op> !== true queue clear
- ^narrate "Spawning soulstones for administration use."
- execute asserver "give <player.name> 399 1 name:&eLightning_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:&dHealing_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:&4Fireball_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:&5Repelling_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:&1Frozen_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:&6Aegis_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:<red>Juggernaut_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:&4Nova_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:&0Unholy_Soulstone lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:*&4P&6r&ei&as&9m&da&5t&4i&6c_Soulstone* lore:<player.name>'s_Soulstone."
- execute asserver "give <player.name> 399 1 name:&eReforged_Lightning_Soulstone lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:&4Reforged_Fireball_Soulstone lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:&6Reforged_Aegis_Soulstone lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:&0Reforged_Unholy_Soulstone lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:*!&4R&6e&ef&ao&9r&dg&6e&4d&6_&4P&6r&ei&as&9m&da&5t&4i&6c_Soulstone!* lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:&dReforged_Healing_Soulstone lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:&4Reforged_Nova_Soulstone lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:&1Reforged_Frozen_Soulstone lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:&5Reforged_Repelling_Soulstone lore:<player.name>'s_Reforged_Soulstone."
- execute asserver "give <player.name> 399 1 name:<red>Reforged_Juggernaut_Soulstone lore:<player.name>'s_Reforged_Soulstone."
on goHome command:
- if <player.flag[HomePosition]> == null {
- narrate "<red>You haven't set your home yet."
- queue clear
}
- if <player.flag[RecentlyDamaged]> == true {
- narrate "<red>You were damaged too recently to go home."
- queue clear
}
- if <player.flag[HomeCooldown]> == true {
- narrate "<red>You can't go home yet. You'll be able to again in <player.flag[HomeCooldown].duration>."
- queue clear
}
- narrate "<red>Let's go home."
- flag HomeCooldown:true duration:60s
- teleport <player.flag[HomePosition]>
- determine fulfilled
on makeHome command:
- if <context.args.get[1]> == confirm {
- if <player.flag[HomeSetCooldown]> == true {
- narrate "<red>You can't set your home yet."
- queue clear
}
- if <player.inventory.contains[264].qty[3]> == false {
- narrate "<red>You don't have enough diamonds."
- queue clear
}
- if <player.inventory.contains[264].qty[3]> == true {
- ^take 264 qty:3
- ^flag HomeSetCooldown:true duration:86400s
- narrate "<red>Your home has been set at your current location."
- flag HomePosition:<player.location>
}
}
- narrate "<red>Setting your home is reasonably permanent. It costs 3 diamonds to set your home."
- narrate "<red>Use /makehome confirm to place your house."
- determine fulfilled
on titles command:
- if <context.args.get[1]> == null {
- narrate "<red>Usage<<red>o> list, set (index to set)"
- deterimine fulfilled
- queue clear
}
- if <context.args.get[1]> == list {
- narrate "Use /titles set (number to the left of title) to set your title."
- flag count:1
- if <player.flag[Titles]> == null {
- narrate "You don't have any titles!"
- determine fulfilled
- queue clear
}
- foreach <player.flag[Titles].as_list> {
- narrate "<green>[<player.flag[count].asint>]<<red>o><reset> %value%"
- flag count:++
}
- determine fulfilled
}
- if <context.args.get[1]> == set {
- if <context.args.get[2]> == null {
- narrate "<red>Specify an index!"
- determine fulfilled
}
- if <player.flag[Titles].get[<context.args.get[2]>]> == null {
- narrate "<red>That isn't an index you have."
- determine fulfilled
}
- if !<player.flag[Titles].get[<context.args.get[2]>]> == null {
- narrate "Title set!"
- execute asserver "prefix <player.name> <player.flag[Titles].get[<context.args.get[2]>]>"
}
- determine fulfilled
}
on donatortitle command:
- if !<player.is_op> queue clear
- flag player:<context.args.get[1]>Titles:->:<context.args.get[2]>
- determine fulfilled
on titlesOther command:
- if <player.is_op> {
- foreach <player.flag[Titles].as_list> {
- narrate "<green>[<player[<context.args.get[1]>].flag[count].asint>]<<red>o><reset> %value%"
- flag count:++
}
}
AddTitle:
type: task
context: value
script:
- flag Titles:->:<context.value>