Paste #66388: Untitled Paste

Date: 2020/03/22 22:51:10 UTC-07:00
Type: Denizen Script

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brjoin:
##WAS BRSTART
  debug: true
  type: command
  name: bridgejoin
  description: brjoin
  usage: /bridgestart
  permission: bridge.command.join
  aliases:
  - brjoin
  script:
  ##SHOULD I MAKE A FLAG MAP FOR PLAYING STATE, TEAM COLOR, ETC. RATHER THAN DIFFERENT FLAGS?
  - if <player.flag[playingbridge]||null> == null:
    - if <server.flag[BridgeArenas]||null> != null:
      - if !<context.args.is_empty>:
        - if <server.flag[BridgeArenas].contains[<context.raw_args>]>:
          - flag player playingbridge:waiting
          - flag player bridgearena:<context.raw_args.to_titlecase>
        - else:
          - narrate "<&c>No arena exists by that name!"
      - else:
        - flag player playingbridge:waiting
        - flag player bridgearena:<server.flag[BridgeArenas].random[1].separated_by[<empty>].to_titlecase>
          ##SHOULD I ADD THE SIDEBAR, OR JUST FLAG IT FOR THE ON TICK EVENT TO CATCH? FOR NOW, DON'T BECAUSE LESS LINES
      - sidebar set "title:<&6><&l>BREAD<&d><&l>BRIDGE" "values:<&b>|<&f>Players: <&a><player.world.players.filter[has_flag[playingbridge]].size>/2|<&f>Map: <&b><player.flag[bridgearena]>||<&f>Waiting for players...|<&f>|<&e>mc.breadpixel.net" players:<player.world.players.filter[has_flag[playingbridge]]>
      - narrate "<&e>Joined BreadBridge arena <&a><player.flag[bridgearena]><&e>!"
      #- sidebar set "title:<&6><&l>BREAD<&d><&l>BRIDGE" "values:<&b>|<&f>Players: <&a><player.world.players.filter[has_flag[playingbridge]].size>/2|<&f>Map: <&b>Test||<&f>Waiting for players...|<&f>|<&e>mc.breadpixel.net"
      - if <player.world.players.filter[has_flag[playingbridge]].filter[flag[playingbridge].is[==].to[waiting]].size> == 1:
        - if <util.random.int[1].to[100]> <= 50:
          - flag player bridgeteamcolor:yellow
          - teleport <player> <server.flag[bridge.arenas.<player.flag[bridgearena]>.respawn1]>
        - else:
          - flag player bridgeteamcolor:pink
          - teleport <player> <server.flag[bridge.arenas.<player.flag[bridgearena]>.respawn2]>
      - else if <player.world.players.filter[has_flag[playingbridge]].filter[flag[playingbridge].is[==].to[waiting]].size> == 2:
        - if <player.world.players.filter[has_flag[bridgeteamcolor]].filter[flag[bridgeteamcolor].is[==].to[yellow]].size> == 1:
          - flag player bridgeteamcolor:pink
          - teleport <player> <server.flag[bridge.arenas.<player.flag[bridgearena]>.respawn2]>
        - else if <player.world.players.filter[has_flag[bridgeteamcolor]].filter[flag[bridgeteamcolor].is[==].to[pink]].size> == 1:
          - flag player bridgeteamcolor:yellow
          - teleport <player> <server.flag[bridge.arenas.<player.flag[bridgearena]>.respawn1]>
        - schematic load name:bridge.arenas.<player.flag[bridgearena]>.cage1
        - inject bridgestartgame
    - else:
      - narrate "<&c>No arenas have been created!"
  - else:
    - narrate "<&c>You're already in a match!"