Java Version: 1.8.0_241
Up-time: 2h 27m
CraftBukkit Version: git-Paper-143 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 570), CraftBukkit: 1.1.4-SNAPSHOT (build 4665-DEV)
Active Plugins (13): dynmap: 3.0-beta-10-257, WorldEdit: 7.1.0;8e55131, WorldBorder: 1.9.10 (beta),
UltraPermissions: 4.4.8, ProtocolLib: 4.5.1-SNAPSHOT-b447, CoreProtect: 2.18.2,
LibsDisguises: 9.9.9, Vault: 1.7.2-b107, Citizens: 2.0.26-SNAPSHOT (build 1815),
Sentinel: 2.0.1-SNAPSHOT (build 337), Denizen: 1.1.4-SNAPSHOT (build 4665-DEV),
GriefPrevention: 16.13.0, Depenizen: 2.0.0 (build 609)
Loaded Worlds (7): world, world_nether, world_the_end, Hub, Runescape50px1, Creative, Bandit-Craft,
Online Players (2): Behrry(Behrry), Behr(Behr_Riley)
Offline Players: 25
Mode: offline (BungeeCord)
00:47:11 [INFO] Starting InstantQueue 'BOATY_TESTER_ShoppingVidUsing' with player 'Behr_Riley'...
00:47:11 [INFO] +- Queue 'BOATY_TESTER_ShoppingVidUsing' Executing: (line 241) IF <context.args.get[1]||null> == null ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <context.args.get[1]||null> with 'null'.
00:47:11 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
00:47:11 [INFO] If command passed, running block.
00:47:11 [INFO] +- Queue 'BOATY_TESTER_ShoppingVidUsing' Executing: (line 242) RUN Boaty ---------+
00:47:11 [INFO] +> Executing 'RUN': script='s@boaty (TASK)'
00:47:11 [INFO] Starting InstantQueue 'BOATY_DivorceHammerMechanism' with player 'Behr_Riley'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 43) REMOVE
<player.location.find.entities[boat|armor_stand|shulker|falling_block].within[15]> ---------+
00:47:11 [INFO] Filled tag <player.location.find.entities[boat|armor_stand|shulker|falling_block].within[15]> with 'li@'.
00:47:11 [INFO] +> Executing 'REMOVE': entities=''
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 45) DEFINE StartLoc <location[12,25,89,Creative]> ---------+
00:47:11 [INFO] Filled tag <location[12,25,89,Creative]> with 'l@12, 25, 89, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='startloc' value='l@12, 25, 89, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 46) INJECT TestBoats Instantly ---------+
00:47:11 [INFO] +> Executing 'INJECT': script='s@testboats (TASK)' instant='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 47) FLAG server Test:! ---------+
00:47:11 [INFO] +> Executing 'FLAG': flag_name='TEST' Action/Value='DELETE(false)' flag_target='server'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 48) FLAG player Boat:! ---------+
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='DELETE(false)' flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058
(Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 49) REMOVE
<player.location.find.entities[boat|armor_stand|shulker|falling_block].within[25]> ---------+
00:47:11 [INFO] Filled tag <player.location.find.entities[boat|armor_stand|shulker|falling_block].within[25]> with 'li@'.
00:47:11 [INFO] +> Executing 'REMOVE': entities=''
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 52) FOREACH <[Boat1].blocks.filter[material.name.is[!=].to[air]]>
as:block ---------+
00:47:11 [INFO] Filled tag <[Boat1].blocks.filter[material.name.is[!=].to[air]]> with 'li@ l@41, 28, 82, Creative | l@42, 26, 82, Creative |
l@42, 27, 82, Creative | l@42, 28, 82, Creative | l@42, 29, 82, Creative | l@43, 26, 81, Creative | l@43, 27, 81, Creative |
l@43, 26, 82, Creative | l@43, 27, 82, Creative | l@43, 28, 82, Creative | l@43, 26, 83, Creative | l@43, 27, 83, Creative |
l@44, 26, 81, Creative | l@44, 27, 81, Creative | l@44, 26, 82, Creative | l@44, 27, 82, Creative | l@44, 28, 82, Creative |
l@44, 26, 83, Creative |<Y... * snip! *
00:47:11 [INFO] +> Executing 'FOREACH': list='li@ l@41, 28, 82, Creative | l@42, 26, 82, Creative | l@42, 27, 82, Creative | l@42, 28, 82,
Creative | l@42, 29, 82, Creative | l@43, 26, 81, Creative | l@43, 27, 81, Creative | l@43, 26, 82, Creative | l@43, 27, 82,
Creative | l@43, 28, 82, Creative | l@43, 26, 83, Creative | l@43, 27, 83, Creative | l@44, 26, 81, Creative | l@44, 27, 81,
Creative | l@44, 26, 82, Creative | l@44, 27, 82, Creative | l@44, 28, 82, Creative | l@44, 26, 83, Creative | l@44, 27, 83,
Creative | l@45,<Y... * snip! *
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@0, 2, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@0, 2, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@0, 2, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@0,2,2,Creative]> with 'l@12, 27, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@12, 27, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@12, 27, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@birch_stairs[direction=EAST;half=TOP;waterlogged=false]'.
00:47:11 [INFO] Applying property 'direction' on object of type 'Material'...
00:47:11 [INFO] Applying property 'half' on object of type 'Material'...
00:47:11 [INFO] Applying property 'waterlogged' on object of type 'Material'...
00:47:11 [INFO] Applying property 'direction' on object of type 'Material'...
00:47:11 [INFO] Applying property 'half' on object of type 'Material'...
00:47:11 [INFO] Applying property 'waterlogged' on object of type 'Material'...
00:47:11 [INFO] Applying property 'direction' on object of type 'Material'...
00:47:11 [INFO] Applying property 'half' on object of type 'Material'...
00:47:11 [INFO] Applying property 'waterlogged' on object of type 'Material'...
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@12, 27, 91, Creative' materials='li@
m@birch_stairs[direction=EAST;half=TOP;waterlogged=false]' physics='true' radius='0' height='0' depth='0' natural='false'
delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'birch_stairs'.
00:47:11 [INFO] Comparable='Element(birch_stairs)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@12.5, 27, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@12.5, 27, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@12.5, 27, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@12.5, 27, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 50512572-213f-4d27-bfaf-e28d17ec4991(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
50512572-213f-4d27-bfaf-e28d17ec4991(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 5b6f6982-7719-4b06-a5fd-330c3d140843(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
5b6f6982-7719-4b06-a5fd-330c3d140843(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 50512572-213f-4d27-bfaf-e28d17ec4991(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 5b6f6982-7719-4b06-a5fd-330c3d140843(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@12.5, 27, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@12.5, 27, 91.5, Creative' entities='[e@50512572-213f-4d27-bfaf-e28d17ec4991,
e@5b6f6982-7719-4b06-a5fd-330c3d140843]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '50512572-213f-4d27-bfaf-e28d17ec4991'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'birch_stairs'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 50512572-213f-4d27-bfaf-e28d17ec4991 falling_block birch_stairs'
silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@12, 27, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@12, 27, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 5b6f6982-7719-4b06-a5fd-330c3d140843(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@5b6f6982-7719-4b06-a5fd-330c3d140843)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 2 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@1, 0, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@1, 0, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@1, 0, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@1,0,2,Creative]> with 'l@13, 25, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@13, 25, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@13, 25, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@13, 25, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 25, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@13.5, 25, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 25, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@13.5, 25, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 30dc60ee-2b68-4ee9-9bfe-b82b0f10f1f0(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
30dc60ee-2b68-4ee9-9bfe-b82b0f10f1f0(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 77e8558e-1b45-4e9e-b8b8-382cd050c53f(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
77e8558e-1b45-4e9e-b8b8-382cd050c53f(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 30dc60ee-2b68-4ee9-9bfe-b82b0f10f1f0(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 77e8558e-1b45-4e9e-b8b8-382cd050c53f(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 25, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@13.5, 25, 91.5, Creative' entities='[e@30dc60ee-2b68-4ee9-9bfe-b82b0f10f1f0,
e@77e8558e-1b45-4e9e-b8b8-382cd050c53f]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '30dc60ee-2b68-4ee9-9bfe-b82b0f10f1f0'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 30dc60ee-2b68-4ee9-9bfe-b82b0f10f1f0 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@13, 25, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@13, 25, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 77e8558e-1b45-4e9e-b8b8-382cd050c53f(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@77e8558e-1b45-4e9e-b8b8-382cd050c53f)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 3 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@1, 1, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@1, 1, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@1, 1, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@1,1,2,Creative]> with 'l@13, 26, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@13, 26, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@13, 26, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@13, 26, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 26, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@13.5, 26, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 26, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@13.5, 26, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 7dc81ee3-f266-47f4-9d15-4c1e3b068850(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
7dc81ee3-f266-47f4-9d15-4c1e3b068850(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 5254208a-249a-4b76-a9c0-6b0340968101(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
5254208a-249a-4b76-a9c0-6b0340968101(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 7dc81ee3-f266-47f4-9d15-4c1e3b068850(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 5254208a-249a-4b76-a9c0-6b0340968101(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 26, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@13.5, 26, 91.5, Creative' entities='[e@7dc81ee3-f266-47f4-9d15-4c1e3b068850,
e@5254208a-249a-4b76-a9c0-6b0340968101]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '7dc81ee3-f266-47f4-9d15-4c1e3b068850'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 7dc81ee3-f266-47f4-9d15-4c1e3b068850 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@13, 26, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@13, 26, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 5254208a-249a-4b76-a9c0-6b0340968101(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@5254208a-249a-4b76-a9c0-6b0340968101)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 4 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@1, 2, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@1, 2, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@1, 2, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@1,2,2,Creative]> with 'l@13, 27, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@13, 27, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@13, 27, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@13, 27, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 27, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@13.5, 27, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 27, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@13.5, 27, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 92ee94d4-9217-496b-b4d9-8ca783873953(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
92ee94d4-9217-496b-b4d9-8ca783873953(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 8938ebbc-2c85-4e6c-a27e-c67c38c66e6d(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
8938ebbc-2c85-4e6c-a27e-c67c38c66e6d(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 92ee94d4-9217-496b-b4d9-8ca783873953(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 8938ebbc-2c85-4e6c-a27e-c67c38c66e6d(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 27, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@13.5, 27, 91.5, Creative' entities='[e@92ee94d4-9217-496b-b4d9-8ca783873953,
e@8938ebbc-2c85-4e6c-a27e-c67c38c66e6d]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '92ee94d4-9217-496b-b4d9-8ca783873953'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 92ee94d4-9217-496b-b4d9-8ca783873953 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@13, 27, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@13, 27, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 8938ebbc-2c85-4e6c-a27e-c67c38c66e6d(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@8938ebbc-2c85-4e6c-a27e-c67c38c66e6d)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 5 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@1, 3, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@1, 3, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@1, 3, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@1,3,2,Creative]> with 'l@13, 28, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@13, 28, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@13, 28, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@13, 28, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 28, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@13.5, 28, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 28, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@13.5, 28, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 443868a3-1327-4e8e-9452-e3ad2d6df445(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
443868a3-1327-4e8e-9452-e3ad2d6df445(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 6b7cbbf1-e47c-4065-bc41-6b308b3d6da6(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
6b7cbbf1-e47c-4065-bc41-6b308b3d6da6(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 443868a3-1327-4e8e-9452-e3ad2d6df445(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 6b7cbbf1-e47c-4065-bc41-6b308b3d6da6(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@13.5, 28, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@13.5, 28, 91.5, Creative' entities='[e@443868a3-1327-4e8e-9452-e3ad2d6df445,
e@6b7cbbf1-e47c-4065-bc41-6b308b3d6da6]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '443868a3-1327-4e8e-9452-e3ad2d6df445'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 443868a3-1327-4e8e-9452-e3ad2d6df445 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@13, 28, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@13, 28, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 6b7cbbf1-e47c-4065-bc41-6b308b3d6da6(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@6b7cbbf1-e47c-4065-bc41-6b308b3d6da6)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 6 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@2, 0, 1, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@2, 0, 1, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@2, 0, 1, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@2,0,1,Creative]> with 'l@14, 25, 90, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@14, 25, 90, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 25, 90, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 25, 90, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 90.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@14.5, 25, 90.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 90.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@14.5, 25, 90.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 3f3ab150-a23b-4972-8874-b57b6e1761b3(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
3f3ab150-a23b-4972-8874-b57b6e1761b3(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 5748da35-7e79-4d01-a6dc-3c279b20ef5c(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
5748da35-7e79-4d01-a6dc-3c279b20ef5c(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 3f3ab150-a23b-4972-8874-b57b6e1761b3(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 5748da35-7e79-4d01-a6dc-3c279b20ef5c(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 90.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@14.5, 25, 90.5, Creative' entities='[e@3f3ab150-a23b-4972-8874-b57b6e1761b3,
e@5748da35-7e79-4d01-a6dc-3c279b20ef5c]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '3f3ab150-a23b-4972-8874-b57b6e1761b3'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 3f3ab150-a23b-4972-8874-b57b6e1761b3 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 25, 90, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 25, 90, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 5748da35-7e79-4d01-a6dc-3c279b20ef5c(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@5748da35-7e79-4d01-a6dc-3c279b20ef5c)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 7 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@2, 1, 1, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@2, 1, 1, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@2, 1, 1, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@2,1,1,Creative]> with 'l@14, 26, 90, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@14, 26, 90, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 26, 90, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 26, 90, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 90.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@14.5, 26, 90.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 90.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@14.5, 26, 90.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 4abb36fc-ac92-49c9-9eb1-df1da2b487d8(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
4abb36fc-ac92-49c9-9eb1-df1da2b487d8(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ c88d66e8-4d7f-4939-a98b-c394437af6be(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
c88d66e8-4d7f-4939-a98b-c394437af6be(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 4abb36fc-ac92-49c9-9eb1-df1da2b487d8(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ c88d66e8-4d7f-4939-a98b-c394437af6be(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 90.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@14.5, 26, 90.5, Creative' entities='[e@4abb36fc-ac92-49c9-9eb1-df1da2b487d8,
e@c88d66e8-4d7f-4939-a98b-c394437af6be]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '4abb36fc-ac92-49c9-9eb1-df1da2b487d8'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 4abb36fc-ac92-49c9-9eb1-df1da2b487d8 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 26, 90, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 26, 90, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ c88d66e8-4d7f-4939-a98b-c394437af6be(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@c88d66e8-4d7f-4939-a98b-c394437af6be)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 8 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@2, 0, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@2, 0, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@2, 0, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@2,0,2,Creative]> with 'l@14, 25, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@14, 25, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 25, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 25, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@14.5, 25, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@14.5, 25, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ aff16c2e-a938-4e8a-9abb-7860e1898966(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
aff16c2e-a938-4e8a-9abb-7860e1898966(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ ba33021e-f8d9-4e43-a76c-b52e6cbd0d39(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
ba33021e-f8d9-4e43-a76c-b52e6cbd0d39(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ aff16c2e-a938-4e8a-9abb-7860e1898966(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ ba33021e-f8d9-4e43-a76c-b52e6cbd0d39(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@14.5, 25, 91.5, Creative' entities='[e@aff16c2e-a938-4e8a-9abb-7860e1898966,
e@ba33021e-f8d9-4e43-a76c-b52e6cbd0d39]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with 'aff16c2e-a938-4e8a-9abb-7860e1898966'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer aff16c2e-a938-4e8a-9abb-7860e1898966 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 25, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 25, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ ba33021e-f8d9-4e43-a76c-b52e6cbd0d39(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@ba33021e-f8d9-4e43-a76c-b52e6cbd0d39)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 9 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@2, 1, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@2, 1, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@2, 1, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@2,1,2,Creative]> with 'l@14, 26, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@14, 26, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 26, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 26, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@14.5, 26, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@14.5, 26, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ d5622442-07ce-4f83-88fb-980ca9392956(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
d5622442-07ce-4f83-88fb-980ca9392956(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 24115005-13ac-4fdc-ac79-669c2cabca62(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
24115005-13ac-4fdc-ac79-669c2cabca62(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ d5622442-07ce-4f83-88fb-980ca9392956(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 24115005-13ac-4fdc-ac79-669c2cabca62(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@14.5, 26, 91.5, Creative' entities='[e@d5622442-07ce-4f83-88fb-980ca9392956,
e@24115005-13ac-4fdc-ac79-669c2cabca62]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with 'd5622442-07ce-4f83-88fb-980ca9392956'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer d5622442-07ce-4f83-88fb-980ca9392956 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 26, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 26, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 24115005-13ac-4fdc-ac79-669c2cabca62(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@24115005-13ac-4fdc-ac79-669c2cabca62)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 10 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@2, 2, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@2, 2, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@2, 2, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@2,2,2,Creative]> with 'l@14, 27, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@14, 27, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 27, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 27, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 27, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@14.5, 27, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 27, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@14.5, 27, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 803df95a-8817-4e8d-83ac-2f514e41f5af(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
803df95a-8817-4e8d-83ac-2f514e41f5af(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 78758ffc-170b-4da5-ada5-031912b6d11e(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
78758ffc-170b-4da5-ada5-031912b6d11e(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 803df95a-8817-4e8d-83ac-2f514e41f5af(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 78758ffc-170b-4da5-ada5-031912b6d11e(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 27, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@14.5, 27, 91.5, Creative' entities='[e@803df95a-8817-4e8d-83ac-2f514e41f5af,
e@78758ffc-170b-4da5-ada5-031912b6d11e]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '803df95a-8817-4e8d-83ac-2f514e41f5af'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 803df95a-8817-4e8d-83ac-2f514e41f5af falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 27, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 27, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 78758ffc-170b-4da5-ada5-031912b6d11e(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@78758ffc-170b-4da5-ada5-031912b6d11e)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 11 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@2, 0, 3, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@2, 0, 3, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@2, 0, 3, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@2,0,3,Creative]> with 'l@14, 25, 92, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@14, 25, 92, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 25, 92, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 25, 92, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 92.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@14.5, 25, 92.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 92.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@14.5, 25, 92.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 7f70906b-73fe-4ae3-9372-ad33fd56281e(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
7f70906b-73fe-4ae3-9372-ad33fd56281e(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 29b54ecc-b263-4318-b7b1-3bfcafcdc349(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
29b54ecc-b263-4318-b7b1-3bfcafcdc349(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 7f70906b-73fe-4ae3-9372-ad33fd56281e(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 29b54ecc-b263-4318-b7b1-3bfcafcdc349(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 25, 92.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@14.5, 25, 92.5, Creative' entities='[e@7f70906b-73fe-4ae3-9372-ad33fd56281e,
e@29b54ecc-b263-4318-b7b1-3bfcafcdc349]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '7f70906b-73fe-4ae3-9372-ad33fd56281e'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 7f70906b-73fe-4ae3-9372-ad33fd56281e falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 25, 92, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 25, 92, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 29b54ecc-b263-4318-b7b1-3bfcafcdc349(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@29b54ecc-b263-4318-b7b1-3bfcafcdc349)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 12 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@2, 1, 3, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@2, 1, 3, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@2, 1, 3, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@2,1,3,Creative]> with 'l@14, 26, 92, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@14, 26, 92, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 26, 92, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 26, 92, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 92.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@14.5, 26, 92.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 92.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@14.5, 26, 92.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 50921ef6-587d-4e4d-b82a-bf73392262f7(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
50921ef6-587d-4e4d-b82a-bf73392262f7(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 0d2765f4-d761-4ac7-a85c-99c7b81c5257(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
0d2765f4-d761-4ac7-a85c-99c7b81c5257(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 50921ef6-587d-4e4d-b82a-bf73392262f7(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 0d2765f4-d761-4ac7-a85c-99c7b81c5257(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@14.5, 26, 92.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@14.5, 26, 92.5, Creative' entities='[e@50921ef6-587d-4e4d-b82a-bf73392262f7,
e@0d2765f4-d761-4ac7-a85c-99c7b81c5257]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '50921ef6-587d-4e4d-b82a-bf73392262f7'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 50921ef6-587d-4e4d-b82a-bf73392262f7 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@14, 26, 92, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@14, 26, 92, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 0d2765f4-d761-4ac7-a85c-99c7b81c5257(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@0d2765f4-d761-4ac7-a85c-99c7b81c5257)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 13 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@3, 0, 1, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@3, 0, 1, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@3, 0, 1, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@3,0,1,Creative]> with 'l@15, 25, 90, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@15, 25, 90, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 25, 90, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 25, 90, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 90.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@15.5, 25, 90.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 90.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@15.5, 25, 90.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 76a9499e-7088-4377-8d8b-42cc4032dcff(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
76a9499e-7088-4377-8d8b-42cc4032dcff(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 2b79ca73-a2ed-465a-9456-58ea52673f65(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
2b79ca73-a2ed-465a-9456-58ea52673f65(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 76a9499e-7088-4377-8d8b-42cc4032dcff(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 2b79ca73-a2ed-465a-9456-58ea52673f65(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 90.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@15.5, 25, 90.5, Creative' entities='[e@76a9499e-7088-4377-8d8b-42cc4032dcff,
e@2b79ca73-a2ed-465a-9456-58ea52673f65]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '76a9499e-7088-4377-8d8b-42cc4032dcff'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 76a9499e-7088-4377-8d8b-42cc4032dcff falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 25, 90, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 25, 90, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 2b79ca73-a2ed-465a-9456-58ea52673f65(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@2b79ca73-a2ed-465a-9456-58ea52673f65)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 14 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@3, 1, 1, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@3, 1, 1, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@3, 1, 1, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@3,1,1,Creative]> with 'l@15, 26, 90, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@15, 26, 90, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 26, 90, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 26, 90, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 90.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@15.5, 26, 90.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 90.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@15.5, 26, 90.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ bc0afa58-51b4-45c6-a97b-64d67cfbf531(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
bc0afa58-51b4-45c6-a97b-64d67cfbf531(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 321bd4d5-6cb2-4176-ba52-210eeb616785(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
321bd4d5-6cb2-4176-ba52-210eeb616785(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ bc0afa58-51b4-45c6-a97b-64d67cfbf531(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 321bd4d5-6cb2-4176-ba52-210eeb616785(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 90.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@15.5, 26, 90.5, Creative' entities='[e@bc0afa58-51b4-45c6-a97b-64d67cfbf531,
e@321bd4d5-6cb2-4176-ba52-210eeb616785]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with 'bc0afa58-51b4-45c6-a97b-64d67cfbf531'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer bc0afa58-51b4-45c6-a97b-64d67cfbf531 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 26, 90, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 26, 90, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 321bd4d5-6cb2-4176-ba52-210eeb616785(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@321bd4d5-6cb2-4176-ba52-210eeb616785)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 15 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@3, 0, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@3, 0, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@3, 0, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@3,0,2,Creative]> with 'l@15, 25, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@15, 25, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 25, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 25, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@15.5, 25, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@15.5, 25, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 48a2804f-ca6a-4864-bbc7-52c06116452a(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
48a2804f-ca6a-4864-bbc7-52c06116452a(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 76855802-1205-4f3a-9c2c-8c74c59687ac(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
76855802-1205-4f3a-9c2c-8c74c59687ac(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 48a2804f-ca6a-4864-bbc7-52c06116452a(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 76855802-1205-4f3a-9c2c-8c74c59687ac(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@15.5, 25, 91.5, Creative' entities='[e@48a2804f-ca6a-4864-bbc7-52c06116452a,
e@76855802-1205-4f3a-9c2c-8c74c59687ac]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '48a2804f-ca6a-4864-bbc7-52c06116452a'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 48a2804f-ca6a-4864-bbc7-52c06116452a falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 25, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 25, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 76855802-1205-4f3a-9c2c-8c74c59687ac(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@76855802-1205-4f3a-9c2c-8c74c59687ac)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 16 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@3, 1, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@3, 1, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@3, 1, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@3,1,2,Creative]> with 'l@15, 26, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@15, 26, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 26, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 26, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@15.5, 26, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@15.5, 26, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ e09dea05-01b2-4857-9ba6-6244d68bf053(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
e09dea05-01b2-4857-9ba6-6244d68bf053(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 91a2e458-4ec1-46de-a960-22347593c2cc(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
91a2e458-4ec1-46de-a960-22347593c2cc(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ e09dea05-01b2-4857-9ba6-6244d68bf053(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 91a2e458-4ec1-46de-a960-22347593c2cc(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@15.5, 26, 91.5, Creative' entities='[e@e09dea05-01b2-4857-9ba6-6244d68bf053,
e@91a2e458-4ec1-46de-a960-22347593c2cc]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with 'e09dea05-01b2-4857-9ba6-6244d68bf053'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer e09dea05-01b2-4857-9ba6-6244d68bf053 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 26, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 26, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 91a2e458-4ec1-46de-a960-22347593c2cc(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@91a2e458-4ec1-46de-a960-22347593c2cc)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 17 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@3, 2, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@3, 2, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@3, 2, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@3,2,2,Creative]> with 'l@15, 27, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@15, 27, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 27, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@white_stained_glass'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 27, 91, Creative' materials='li@ m@white_stained_glass' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'white_stained_glass'.
00:47:11 [INFO] Comparable='Element(white_stained_glass)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='true'
00:47:11 [INFO] If command passed, running block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 60) DEFINE Seat True ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='True'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 27, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@15.5, 27, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 27, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@15.5, 27, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 904bcb04-ab04-42d7-8897-d98f4b8b00dc(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
904bcb04-ab04-42d7-8897-d98f4b8b00dc(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ e9d586e4-1e1c-4848-be0d-bba70f844681(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
e9d586e4-1e1c-4848-be0d-bba70f844681(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'True'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 904bcb04-ab04-42d7-8897-d98f4b8b00dc(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ e9d586e4-1e1c-4848-be0d-bba70f844681(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 27, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@15.5, 27, 91.5, Creative' entities='[e@904bcb04-ab04-42d7-8897-d98f4b8b00dc,
e@e9d586e4-1e1c-4848-be0d-bba70f844681]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '904bcb04-ab04-42d7-8897-d98f4b8b00dc'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'white_stained_glass'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 904bcb04-ab04-42d7-8897-d98f4b8b00dc falling_block
white_stained_glass' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 27, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 27, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ e9d586e4-1e1c-4848-be0d-bba70f844681(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@e9d586e4-1e1c-4848-be0d-bba70f844681)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 18 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@3, 0, 3, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@3, 0, 3, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@3, 0, 3, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@3,0,3,Creative]> with 'l@15, 25, 92, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@15, 25, 92, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 25, 92, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 25, 92, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 92.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@15.5, 25, 92.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 92.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@15.5, 25, 92.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ c9e88b19-732a-4a15-8de1-1470b811b3b0(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
c9e88b19-732a-4a15-8de1-1470b811b3b0(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ eca2fd61-ef30-46a4-a10e-219eaffcbe9e(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
eca2fd61-ef30-46a4-a10e-219eaffcbe9e(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ c9e88b19-732a-4a15-8de1-1470b811b3b0(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ eca2fd61-ef30-46a4-a10e-219eaffcbe9e(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 25, 92.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@15.5, 25, 92.5, Creative' entities='[e@c9e88b19-732a-4a15-8de1-1470b811b3b0,
e@eca2fd61-ef30-46a4-a10e-219eaffcbe9e]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with 'c9e88b19-732a-4a15-8de1-1470b811b3b0'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer c9e88b19-732a-4a15-8de1-1470b811b3b0 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 25, 92, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 25, 92, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ eca2fd61-ef30-46a4-a10e-219eaffcbe9e(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@eca2fd61-ef30-46a4-a10e-219eaffcbe9e)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 19 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@3, 1, 3, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@3, 1, 3, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@3, 1, 3, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@3,1,3,Creative]> with 'l@15, 26, 92, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@15, 26, 92, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 26, 92, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 26, 92, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 92.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@15.5, 26, 92.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 92.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@15.5, 26, 92.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 88769dd3-f52d-4dec-86a4-ddb36f3dda9b(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
88769dd3-f52d-4dec-86a4-ddb36f3dda9b(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 8f68990f-a5c6-49fd-ac8b-d96331afb546(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
8f68990f-a5c6-49fd-ac8b-d96331afb546(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 88769dd3-f52d-4dec-86a4-ddb36f3dda9b(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 8f68990f-a5c6-49fd-ac8b-d96331afb546(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@15.5, 26, 92.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@15.5, 26, 92.5, Creative' entities='[e@88769dd3-f52d-4dec-86a4-ddb36f3dda9b,
e@8f68990f-a5c6-49fd-ac8b-d96331afb546]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '88769dd3-f52d-4dec-86a4-ddb36f3dda9b'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 88769dd3-f52d-4dec-86a4-ddb36f3dda9b falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@15, 26, 92, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@15, 26, 92, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 8f68990f-a5c6-49fd-ac8b-d96331afb546(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@8f68990f-a5c6-49fd-ac8b-d96331afb546)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop 20 ---------+
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 54) DEFINE Offset <[Block].sub[<[Boat1].min>]> ---------+
00:47:11 [INFO] Filled tag <[Boat1].min> with 'l@41, 26, 80, Creative'.
00:47:11 [INFO] Filled tag <[Block].sub[l@41,26,80,Creative]> with 'l@4, 0, 2, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='offset' value='l@4, 0, 2, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 55) DEFINE loc <[StartLoc].add[<[Offset]>]> ---------+
00:47:11 [INFO] Filled tag <[Offset]> with 'l@4, 0, 2, Creative'.
00:47:11 [INFO] Filled tag <[StartLoc].add[l@4,0,2,Creative]> with 'l@16, 25, 91, Creative'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='loc' value='l@16, 25, 91, Creative'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 56) MODIFYBLOCK <[Loc]> <[Block].material> ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@16, 25, 91, Creative'.
00:47:11 [INFO] Filled tag <[Block].material> with 'm@yellow_concrete'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@16, 25, 91, Creative' materials='li@ m@yellow_concrete' physics='true'
radius='0' height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 59) IF <[Block].material.name> == white_stained_glass ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Block].material.name> with 'yellow_concrete'.
00:47:11 [INFO] Comparable='Element(yellow_concrete)', Operator='EQUALS', ComparedTo='Element(white_stained_glass)' --> OUTCOME='false'
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 62) DEFINE Seat False ---------+
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='seat' value='False'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 65) SPAWN shulker[has_ai=false;silent=true;invulnerable=true]
<[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'sh'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@16.5, 25, 91.5, Creative'.
00:47:11 [INFO] Applying property 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'silent' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@shulker[has_ai=false;silent=true;invulnerable=true]]' location='l@16.5, 25, 91.5,
Creative'
00:47:11 [INFO] Adjust mechanism 'has_ai' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'silent' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 66) SPAWN
armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true] <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] ...remembering this script entry as 'as'!
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@16.5, 25, 91.5, Creative'.
00:47:11 [INFO] Applying property 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'visible' on object of type 'Entity'...
00:47:11 [INFO] Applying property 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +> Executing 'SPAWN': entities='[e@armor_stand[is_small=true;gravity=false;visible=false;invulnerable=true]]'
location='l@16.5, 25, 91.5, Creative'
00:47:11 [INFO] Adjust mechanism 'is_small' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
00:47:11 [INFO] Adjust mechanism 'invulnerable' on object of type 'Entity'...
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 67) DEFINE sh <entry[sh].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[sh].spawned_entities.first> with 'e@ 82c222dd-5ef9-4895-b9e5-fbf0990f9250(SHULKER/Shulker)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='sh' value='e@
82c222dd-5ef9-4895-b9e5-fbf0990f9250(SHULKER/Shulker)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 68) DEFINE as <entry[as].spawned_entities.first> ---------+
00:47:11 [INFO] Filled tag <entry[as].spawned_entities.first> with 'e@ 9dc91a01-74ce-42e3-b278-485993cc92c9(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'DEFINE': queue='BOATY_DivorceHammerMechanism' definition='as' value='e@
9dc91a01-74ce-42e3-b278-485993cc92c9(ARMOR_STAND/Armor Stand)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 69) IF <[Seat]> ---------+
00:47:11 [INFO] +> Executing 'IF': use_braces='true'
00:47:11 [INFO] Filled tag <[Seat]> with 'False'.
00:47:11 [INFO] No part of the if command passed, running ELSE block.
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 72) MOUNT <[sh]>|<[as]> <[Loc].center.sub[0,0.5,0]> ---------+
00:47:11 [INFO] Filled tag <[sh]> with 'e@ 82c222dd-5ef9-4895-b9e5-fbf0990f9250(SHULKER/Shulker)'.
00:47:11 [INFO] Filled tag <[as]> with 'e@ 9dc91a01-74ce-42e3-b278-485993cc92c9(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] Filled tag <[Loc].center.sub[0,0.5,0]> with 'l@16.5, 25, 91.5, Creative'.
00:47:11 [INFO] +> Executing 'MOUNT': location='l@16.5, 25, 91.5, Creative' entities='[e@82c222dd-5ef9-4895-b9e5-fbf0990f9250,
e@9dc91a01-74ce-42e3-b278-485993cc92c9]'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 73) EXECUTE as_server "displayer <[sh].uuid> falling_block
<[Loc].material.name>" silent ---------+
00:47:11 [INFO] Filled tag <[sh].uuid> with '82c222dd-5ef9-4895-b9e5-fbf0990f9250'.
00:47:11 [INFO] Filled tag <[Loc].material.name> with 'yellow_concrete'.
00:47:11 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='displayer 82c222dd-5ef9-4895-b9e5-fbf0990f9250 falling_block
yellow_concrete' silent='true'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 76) MODIFYBLOCK <[Loc]> air ---------+
00:47:11 [INFO] Filled tag <[Loc]> with 'l@16, 25, 91, Creative'.
00:47:11 [INFO] +> Executing 'MODIFYBLOCK': location_list='li@ l@16, 25, 91, Creative' materials='li@ air' physics='true' radius='0'
height='0' depth='0' natural='false' delayed='false'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 78) FLAG player Boat:|:<[as]> ---------+
00:47:11 [INFO] Filled tag <[as]> with 'e@ 9dc91a01-74ce-42e3-b278-485993cc92c9(ARMOR_STAND/Armor Stand)'.
00:47:11 [INFO] +> Executing 'FLAG': flag_name='BOAT' Action/Value='SPLIT(e@9dc91a01-74ce-42e3-b278-485993cc92c9)'
flag_target='p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'
00:47:11 [INFO] +- Queue 'BOATY_DivorceHammerMechanism' Executing: (line 0) FOREACH CALLBACK as:block ---------+
00:47:11 [INFO] +- Foreach loop complete ---------+
00:47:11 [INFO] Completing queue 'BOATY_DivorceHammerMechanism' in 116ms.
00:47:11 [INFO] +- Queue 'BOATY_TESTER_ShoppingVidUsing' Executing: (line 243) STOP ---------+
00:47:11 [INFO] +> Executing 'STOP': Queue='q@BOATY_TESTER_ShoppingVidUsing'
00:47:11 [INFO] Completing queue 'BOATY_TESTER_ShoppingVidUsing' in 117ms.