Date: 2014/07/10 22:31:46 UTC-07:00
Type: Denizen Script
Rolfar_Golden_Tounge:
type: assignment
interact scripts:
- 10 Rolfar_Script
actions:
on assignment:
- trigger name:chat state:true
- trigger name:click state:true
- trigger name:proximity state:true
- lookclose <npc> state:true
Reward:
proximity trigger:
entry:
script:
- if <player.flag[Rolfar_Debts_Gathered]> {
- if <player.inventory.contains[i@example]> {
- give blah blah blah
- give blah blah blah
- narrate "blah blah blah"
- flag player Rolfar_Quest_Complete
}
}