Paste #6694: Untitled Paste

Date: 2014/07/10 22:31:46 UTC-07:00
Type: Denizen Script

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Rolfar_Golden_Tounge:
    type: assignment
    interact scripts:
    - 10 Rolfar_Script
    actions:
        on assignment:
        - trigger name:chat state:true
        - trigger name:click state:true
        - trigger name:proximity state:true
        - lookclose <npc> state:true

        Reward:
            proximity trigger:
                entry:
                    script:
                      - if <player.flag[Rolfar_Debts_Gathered]> {
                        - if <player.inventory.contains[i@example]> {
                          - give blah blah blah
                          - give blah blah blah
                          - narrate "blah blah blah"
                          - flag player Rolfar_Quest_Complete
                          }
                        }