Paste #66975: Denizen Debug Logs From A Minecraft Server

Date: 2020/04/05 15:07:39 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_161
Up-time: 1h 3m
CraftBukkit Version: git-Paper-134 (MC: 1.15.2)
Denizen Version: Core: 1.60-SNAPSHOT (Build 513), CraftBukkit: 1.1.2-SNAPSHOT (build 1702-REL)
Active Plugins (1): Denizen: 1.1.2-SNAPSHOT (build 1702-REL)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): ImGoinq(ImGoinq)
Offline Players: 0
Mode: online

00:07:32 [INFO]  Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE' 
00:07:32 [INFO]  Starting InstantQueue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' with player 'ImGoinq'... 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 703) DEFINE "damage_amount:<context.damage>" ---------+ 
00:07:32 [INFO]  Filled tag <context.damage> with '4'. 
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck'  action='(damage_amount[0]:SET:4)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 705) IF "<context.cause>" "==" "fire_tick" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
00:07:32 [INFO]  Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 707) IF "<context.cause>" "==" "fire" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
00:07:32 [INFO]  Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 709) IF "<context.cause>" "==" "lava" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
00:07:32 [INFO]  Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 711) IF "<context.cause>" "==" "magic" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
00:07:32 [INFO]  Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(magic)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 714) DEFINE "damager:<context.damager>" ---------+ 
00:07:32 [INFO]  Filled tag <context.damager> with 'p@a81ed51f-5704-4da9-98f3-82727b5de339 (ImGoinq)'. 
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck'  
                   action='(damager[0]:SET:p@a81ed51f-5704-4da9-98f3-82727b5de339)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 715) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
00:07:32 [INFO]  Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='true' 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 716) IF "<[damager].item_in_hand.has_nbt[weapon_min_damage]>" 
                   ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.has_nbt[weapon_min_damage]> with 'true'. 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 717) IF "<[damager].item_in_hand.has_nbt[weapon_max_damage]>" 
                   ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.has_nbt[weapon_max_damage]> with 'true'. 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 719) IF "<[damager].has_flag[attack_cooldown]>" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <[damager].has_flag[attack_cooldown]> with 'false'. 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 722) FLAG "<[damager]>" "attack_cooldown" 
                   "d:<[damager].item_in_hand.nbt[weapon_attack_speed]>" ---------+ 
00:07:32 [INFO]  Filled tag <[damager]> with 'p@a81ed51f-5704-4da9-98f3-82727b5de339 (ImGoinq)'. 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.nbt[weapon_attack_speed]> with '1'. 
00:07:32 [INFO] +> Executing 'FLAG': flag_name='attack_cooldown'  Action/Value='SET_BOOLEAN(true)'  duration='d@1.0s (1s)'  
                   flag_target='p@a81ed51f-5704-4da9-98f3-82727b5de339 (ImGoinq)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 724) DEFINE 
                   "damage_amount:<util.random.int[<[damager].item_in_hand.nbt[weapon_min_damage]>].to[<[damager].item_in_hand.nbt[weapon_max_damage]>]>" 
                   ---------+ 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.nbt[weapon_min_damage]> with '1'. 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.nbt[weapon_max_damage]> with '3'. 
00:07:32 [INFO]  Filled tag <util.random.int[1].to[3]> with '2'. 
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck'  action='(damage_amount[0]:SET:2)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 726) IF "<util.random.int[0].to[100]>" "<=" 
                   "<[damager].item_in_hand.nbt[weapon_crit_chance]>" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <util.random.int[0].to[100]> with '33'. 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.nbt[weapon_crit_chance]> with '20'. 
00:07:32 [INFO]  Comparable='Decimal(33.0)', Operator='OR_LESS', ComparedTo='Decimal(20.0)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 729) IF "<[damager].item_in_hand.nbt[weapon_life_steal]>" ">" 
                   "0" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.nbt[weapon_life_steal]> with '5'. 
00:07:32 [INFO]  Comparable='Decimal(5.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true' 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 730) DEFINE 
                   "lifsteal:<[damager].item_in_hand.nbt[weapon_life_steal].div[100]>" ---------+ 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.nbt[weapon_life_steal].div[100]> with '0.05'. 
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck'  action='(lifsteal[0]:SET:0.05)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 731) DEFINE "lifsteal:<[lifsteal].mul[<[damage_amount]>]>" 
                   ---------+ 
00:07:32 [INFO]  Filled tag <[damage_amount]> with '2'. 
00:07:32 [INFO]  Filled tag <[lifsteal].mul[2]> with '0.1'. 
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck'  action='(lifsteal[0]:SET:0.1)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 732) HEAL "<[lifsteal]>" "<[damager]>" ---------+ 
00:07:32 [INFO]  Filled tag <[lifsteal]> with '0.1'. 
00:07:32 [INFO]  Filled tag <[damager]> with 'p@a81ed51f-5704-4da9-98f3-82727b5de339 (ImGoinq)'. 
00:07:32 [INFO] +> Executing 'HEAL': amount='0.1'  entities='[p@a81ed51f-5704-4da9-98f3-82727b5de339]' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 734) MARK "natural_damage" ---------+ 
00:07:32 [INFO] +> Executing 'MARK': m_name='natural_damage' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 735) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'entity_attack'. 
00:07:32 [INFO]  Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='true' 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 736) IF "<context.entity.equipment.boots.has_nbt[armor_armor]>" 
                   ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.entity.equipment.boots.has_nbt[armor_armor]> with 'false'. 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 738) IF 
                   "<context.entity.equipment.chestplate.has_nbt[armor_armor]>" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.entity.equipment.chestplate.has_nbt[armor_armor]> with 'false'. 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 740) IF "<context.entity.equipment.helmet.has_nbt[armor_armor]>" 
                   ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.entity.equipment.helmet.has_nbt[armor_armor]> with 'false'. 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 742) IF 
                   "<context.entity.equipment.leggings.has_nbt[armor_armor]>" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.entity.equipment.leggings.has_nbt[armor_armor]> with 'false'. 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 745) DETERMINE "passively" "<[damage_amount]>" ---------+ 
00:07:32 [INFO]  Filled tag <[damage_amount]> with '2'. 
00:07:32 [INFO] +> Executing 'DETERMINE': outcome='2'  passively='true'  Queue='q@ITEM_GOINQ_DAMAGE_LooksMixingSuck' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 746) IF "!<[damager].item_in_hand.has_nbt[weapon_magic_damage]>" 
                   ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.has_nbt[weapon_magic_damage]> with 'true'. 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 748) IF "<[damager].item_in_hand.nbt[weapon_magic_damage]>" ">" 
                   "0" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.nbt[weapon_magic_damage]> with '10'. 
00:07:32 [INFO]  Comparable='Decimal(10.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true' 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 749) HURT "<[damager].item_in_hand.nbt[weapon_magic_damage]>" 
                   "<context.entity>" "cause:MAGIC" ---------+ 
00:07:32 [INFO]  Filled tag <[damager].item_in_hand.nbt[weapon_magic_damage]> with '10'. 
00:07:32 [INFO]  Filled tag <context.entity> with 'e@ 15f2683c-b807-40b0-9cfb-a0a006f0ef1b(CREEPER/Creeper)'. 
00:07:32 [INFO] +> Executing 'HURT': amount='10'  entities='[e@ 15f2683c-b807-40b0-9cfb-a0a006f0ef1b(CREEPER/Creeper)]'  cause='MAGIC' 
00:07:32 [INFO]  Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE' 
00:07:32 [INFO]  Starting InstantQueue 'ITEM_GOINQ_DAMAGE_UriSsBoat'... 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 703) DEFINE "damage_amount:<context.damage>" ---------+ 
00:07:32 [INFO]  Filled tag <context.damage> with '10'. 
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UriSsBoat'  action='(damage_amount[0]:SET:10)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 705) IF "<context.cause>" "==" "fire_tick" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'magic'. 
00:07:32 [INFO]  Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 707) IF "<context.cause>" "==" "fire" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'magic'. 
00:07:32 [INFO]  Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 709) IF "<context.cause>" "==" "lava" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'magic'. 
00:07:32 [INFO]  Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 711) IF "<context.cause>" "==" "magic" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'magic'. 
00:07:32 [INFO]  Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(magic)' --> OUTCOME='true' 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 712) GOTO "natural_damage" ---------+ 
00:07:32 [INFO] +> Executing 'GOTO': m_name='natural_damage' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 734) MARK "natural_damage" ---------+ 
00:07:32 [INFO] +> Executing 'MARK': m_name='natural_damage' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 735) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'magic'. 
00:07:32 [INFO]  Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 745) DETERMINE "passively" "<[damage_amount]>" ---------+ 
00:07:32 [INFO]  Filled tag <[damage_amount]> with '10'. 
00:07:32 [INFO] +> Executing 'DETERMINE': outcome='10'  passively='true'  Queue='q@ITEM_GOINQ_DAMAGE_UriSsBoat' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 746) IF "!<[damager].item_in_hand.has_nbt[weapon_magic_damage]>" 
                   ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' while executing command 'IF' in file 
                   '\scripts\items_v01.yml' on line '746'!
     Error Message: Invalid definition name 'damager'. 
00:07:32 [INFO]  ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' while executing command 'IF' in file 
                   '\scripts\items_v01.yml' on line '746'!
     Error Message: Tag <[damager].item_in_hand.has_nbt[weapon_magic_damage]> is invalid! 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 747) STOP ---------+ 
00:07:32 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_UriSsBoat' 
00:07:32 [INFO]  Completing queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' in 1ms. 
00:07:32 [INFO]  Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE' 
00:07:32 [INFO]  Starting InstantQueue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary'... 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 703) DEFINE "damage_amount:<context.damage>" ---------+ 
00:07:32 [INFO]  Filled tag <context.damage> with '10'. 
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PsychologyPinSummary'  action='(damage_amount[0]:SET:10)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 705) IF "<context.cause>" "==" "fire_tick" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'custom'. 
00:07:32 [INFO]  Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 707) IF "<context.cause>" "==" "fire" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'custom'. 
00:07:32 [INFO]  Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 709) IF "<context.cause>" "==" "lava" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'custom'. 
00:07:32 [INFO]  Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 711) IF "<context.cause>" "==" "magic" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'custom'. 
00:07:32 [INFO]  Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(magic)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 714) DEFINE "damager:<context.damager>" ---------+ 
00:07:32 [INFO]  ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' while executing command 'DEFINE' in 
                   file '\scripts\items_v01.yml' on line '714'!
     Error Message: Invalid context ID 'damager'! 
00:07:32 [INFO]  ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' while executing command 'DEFINE' in 
                   file '\scripts\items_v01.yml' on line '714'!
     Error Message: Tag <context.damager> is invalid! 
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PsychologyPinSummary'  action='(damager[0]:SET:context.damager)' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 715) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'custom'. 
00:07:32 [INFO]  Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 734) MARK "natural_damage" ---------+ 
00:07:32 [INFO] +> Executing 'MARK': m_name='natural_damage' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 735) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Filled tag <context.cause> with 'custom'. 
00:07:32 [INFO]  Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false' 
00:07:32 [INFO]  No part of the if command passed, no block will run. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 745) DETERMINE "passively" "<[damage_amount]>" ---------+ 
00:07:32 [INFO]  Filled tag <[damage_amount]> with '10'. 
00:07:32 [INFO] +> Executing 'DETERMINE': outcome='10'  passively='true'  Queue='q@ITEM_GOINQ_DAMAGE_PsychologyPinSummary' 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 746) IF 
                   "!<[damager].item_in_hand.has_nbt[weapon_magic_damage]>" ---------+ 
00:07:32 [INFO] +> Executing 'IF': use_braces='true' 
00:07:32 [INFO]  Unfilled attributes 'item_in_hand.has_nbt[weapon_magic_damage]' for tag 
                   <[damager].item_in_hand.has_nbt[weapon_magic_damage]>! 
00:07:32 [INFO]  ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' while executing command 'IF' in file 
                   '\scripts\items_v01.yml' on line '746'!
     Error Message: Tag <[damager].item_in_hand.has_nbt[weapon_magic_damage]> is invalid! 
00:07:32 [INFO]  If command passed, running block. 
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 747) STOP ---------+ 
00:07:32 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_PsychologyPinSummary' 
00:07:32 [INFO]  Completing queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' in 1ms. 
00:07:32 [INFO]  Completing queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' in 7ms.