Java Version: 1.8.0_161
Up-time: 1h 3m
CraftBukkit Version: git-Paper-134 (MC: 1.15.2)
Denizen Version: Core: 1.60-SNAPSHOT (Build 513), CraftBukkit: 1.1.2-SNAPSHOT (build 1702-REL)
Active Plugins (1): Denizen: 1.1.2-SNAPSHOT (build 1702-REL)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): ImGoinq(ImGoinq)
Offline Players: 0
Mode: online
00:07:32 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
00:07:32 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' with player 'ImGoinq'...
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 703) DEFINE "damage_amount:<context.damage>" ---------+
00:07:32 [INFO] Filled tag <context.damage> with '4'.
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck' action='(damage_amount[0]:SET:4)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 705) IF "<context.cause>" "==" "fire_tick" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'entity_attack'.
00:07:32 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 707) IF "<context.cause>" "==" "fire" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'entity_attack'.
00:07:32 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 709) IF "<context.cause>" "==" "lava" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'entity_attack'.
00:07:32 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 711) IF "<context.cause>" "==" "magic" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'entity_attack'.
00:07:32 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(magic)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 714) DEFINE "damager:<context.damager>" ---------+
00:07:32 [INFO] Filled tag <context.damager> with 'p@a81ed51f-5704-4da9-98f3-82727b5de339 (ImGoinq)'.
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck'
action='(damager[0]:SET:p@a81ed51f-5704-4da9-98f3-82727b5de339)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 715) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'entity_attack'.
00:07:32 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='true'
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 716) IF "<[damager].item_in_hand.has_nbt[weapon_min_damage]>"
---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <[damager].item_in_hand.has_nbt[weapon_min_damage]> with 'true'.
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 717) IF "<[damager].item_in_hand.has_nbt[weapon_max_damage]>"
---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <[damager].item_in_hand.has_nbt[weapon_max_damage]> with 'true'.
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 719) IF "<[damager].has_flag[attack_cooldown]>" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <[damager].has_flag[attack_cooldown]> with 'false'.
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 722) FLAG "<[damager]>" "attack_cooldown"
"d:<[damager].item_in_hand.nbt[weapon_attack_speed]>" ---------+
00:07:32 [INFO] Filled tag <[damager]> with 'p@a81ed51f-5704-4da9-98f3-82727b5de339 (ImGoinq)'.
00:07:32 [INFO] Filled tag <[damager].item_in_hand.nbt[weapon_attack_speed]> with '1'.
00:07:32 [INFO] +> Executing 'FLAG': flag_name='attack_cooldown' Action/Value='SET_BOOLEAN(true)' duration='d@1.0s (1s)'
flag_target='p@a81ed51f-5704-4da9-98f3-82727b5de339 (ImGoinq)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 724) DEFINE
"damage_amount:<util.random.int[<[damager].item_in_hand.nbt[weapon_min_damage]>].to[<[damager].item_in_hand.nbt[weapon_max_damage]>]>"
---------+
00:07:32 [INFO] Filled tag <[damager].item_in_hand.nbt[weapon_min_damage]> with '1'.
00:07:32 [INFO] Filled tag <[damager].item_in_hand.nbt[weapon_max_damage]> with '3'.
00:07:32 [INFO] Filled tag <util.random.int[1].to[3]> with '2'.
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck' action='(damage_amount[0]:SET:2)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 726) IF "<util.random.int[0].to[100]>" "<="
"<[damager].item_in_hand.nbt[weapon_crit_chance]>" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <util.random.int[0].to[100]> with '33'.
00:07:32 [INFO] Filled tag <[damager].item_in_hand.nbt[weapon_crit_chance]> with '20'.
00:07:32 [INFO] Comparable='Decimal(33.0)', Operator='OR_LESS', ComparedTo='Decimal(20.0)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 729) IF "<[damager].item_in_hand.nbt[weapon_life_steal]>" ">"
"0" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <[damager].item_in_hand.nbt[weapon_life_steal]> with '5'.
00:07:32 [INFO] Comparable='Decimal(5.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 730) DEFINE
"lifsteal:<[damager].item_in_hand.nbt[weapon_life_steal].div[100]>" ---------+
00:07:32 [INFO] Filled tag <[damager].item_in_hand.nbt[weapon_life_steal].div[100]> with '0.05'.
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck' action='(lifsteal[0]:SET:0.05)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 731) DEFINE "lifsteal:<[lifsteal].mul[<[damage_amount]>]>"
---------+
00:07:32 [INFO] Filled tag <[damage_amount]> with '2'.
00:07:32 [INFO] Filled tag <[lifsteal].mul[2]> with '0.1'.
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LooksMixingSuck' action='(lifsteal[0]:SET:0.1)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 732) HEAL "<[lifsteal]>" "<[damager]>" ---------+
00:07:32 [INFO] Filled tag <[lifsteal]> with '0.1'.
00:07:32 [INFO] Filled tag <[damager]> with 'p@a81ed51f-5704-4da9-98f3-82727b5de339 (ImGoinq)'.
00:07:32 [INFO] +> Executing 'HEAL': amount='0.1' entities='[p@a81ed51f-5704-4da9-98f3-82727b5de339]'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 734) MARK "natural_damage" ---------+
00:07:32 [INFO] +> Executing 'MARK': m_name='natural_damage'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 735) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'entity_attack'.
00:07:32 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='true'
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 736) IF "<context.entity.equipment.boots.has_nbt[armor_armor]>"
---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_armor]> with 'false'.
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 738) IF
"<context.entity.equipment.chestplate.has_nbt[armor_armor]>" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_armor]> with 'false'.
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 740) IF "<context.entity.equipment.helmet.has_nbt[armor_armor]>"
---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_armor]> with 'false'.
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 742) IF
"<context.entity.equipment.leggings.has_nbt[armor_armor]>" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_armor]> with 'false'.
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 745) DETERMINE "passively" "<[damage_amount]>" ---------+
00:07:32 [INFO] Filled tag <[damage_amount]> with '2'.
00:07:32 [INFO] +> Executing 'DETERMINE': outcome='2' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_LooksMixingSuck'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 746) IF "!<[damager].item_in_hand.has_nbt[weapon_magic_damage]>"
---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <[damager].item_in_hand.has_nbt[weapon_magic_damage]> with 'true'.
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 748) IF "<[damager].item_in_hand.nbt[weapon_magic_damage]>" ">"
"0" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <[damager].item_in_hand.nbt[weapon_magic_damage]> with '10'.
00:07:32 [INFO] Comparable='Decimal(10.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' Executing: (line 749) HURT "<[damager].item_in_hand.nbt[weapon_magic_damage]>"
"<context.entity>" "cause:MAGIC" ---------+
00:07:32 [INFO] Filled tag <[damager].item_in_hand.nbt[weapon_magic_damage]> with '10'.
00:07:32 [INFO] Filled tag <context.entity> with 'e@ 15f2683c-b807-40b0-9cfb-a0a006f0ef1b(CREEPER/Creeper)'.
00:07:32 [INFO] +> Executing 'HURT': amount='10' entities='[e@ 15f2683c-b807-40b0-9cfb-a0a006f0ef1b(CREEPER/Creeper)]' cause='MAGIC'
00:07:32 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
00:07:32 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_UriSsBoat'...
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 703) DEFINE "damage_amount:<context.damage>" ---------+
00:07:32 [INFO] Filled tag <context.damage> with '10'.
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UriSsBoat' action='(damage_amount[0]:SET:10)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 705) IF "<context.cause>" "==" "fire_tick" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'magic'.
00:07:32 [INFO] Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 707) IF "<context.cause>" "==" "fire" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'magic'.
00:07:32 [INFO] Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 709) IF "<context.cause>" "==" "lava" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'magic'.
00:07:32 [INFO] Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 711) IF "<context.cause>" "==" "magic" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'magic'.
00:07:32 [INFO] Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(magic)' --> OUTCOME='true'
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 712) GOTO "natural_damage" ---------+
00:07:32 [INFO] +> Executing 'GOTO': m_name='natural_damage'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 734) MARK "natural_damage" ---------+
00:07:32 [INFO] +> Executing 'MARK': m_name='natural_damage'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 735) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'magic'.
00:07:32 [INFO] Comparable='Element(magic)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 745) DETERMINE "passively" "<[damage_amount]>" ---------+
00:07:32 [INFO] Filled tag <[damage_amount]> with '10'.
00:07:32 [INFO] +> Executing 'DETERMINE': outcome='10' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_UriSsBoat'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 746) IF "!<[damager].item_in_hand.has_nbt[weapon_magic_damage]>"
---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' while executing command 'IF' in file
'\scripts\items_v01.yml' on line '746'!
Error Message: Invalid definition name 'damager'.
00:07:32 [INFO] ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' while executing command 'IF' in file
'\scripts\items_v01.yml' on line '746'!
Error Message: Tag <[damager].item_in_hand.has_nbt[weapon_magic_damage]> is invalid!
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' Executing: (line 747) STOP ---------+
00:07:32 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_UriSsBoat'
00:07:32 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_UriSsBoat' in 1ms.
00:07:32 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
00:07:32 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary'...
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 703) DEFINE "damage_amount:<context.damage>" ---------+
00:07:32 [INFO] Filled tag <context.damage> with '10'.
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PsychologyPinSummary' action='(damage_amount[0]:SET:10)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 705) IF "<context.cause>" "==" "fire_tick" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'custom'.
00:07:32 [INFO] Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 707) IF "<context.cause>" "==" "fire" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'custom'.
00:07:32 [INFO] Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 709) IF "<context.cause>" "==" "lava" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'custom'.
00:07:32 [INFO] Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 711) IF "<context.cause>" "==" "magic" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'custom'.
00:07:32 [INFO] Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(magic)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 714) DEFINE "damager:<context.damager>" ---------+
00:07:32 [INFO] ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' while executing command 'DEFINE' in
file '\scripts\items_v01.yml' on line '714'!
Error Message: Invalid context ID 'damager'!
00:07:32 [INFO] ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' while executing command 'DEFINE' in
file '\scripts\items_v01.yml' on line '714'!
Error Message: Tag <context.damager> is invalid!
00:07:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PsychologyPinSummary' action='(damager[0]:SET:context.damager)'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 715) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'custom'.
00:07:32 [INFO] Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 734) MARK "natural_damage" ---------+
00:07:32 [INFO] +> Executing 'MARK': m_name='natural_damage'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 735) IF "<context.cause>" "==" "ENTITY_ATTACK" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Filled tag <context.cause> with 'custom'.
00:07:32 [INFO] Comparable='Element(custom)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
00:07:32 [INFO] No part of the if command passed, no block will run.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 745) DETERMINE "passively" "<[damage_amount]>" ---------+
00:07:32 [INFO] Filled tag <[damage_amount]> with '10'.
00:07:32 [INFO] +> Executing 'DETERMINE': outcome='10' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_PsychologyPinSummary'
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 746) IF
"!<[damager].item_in_hand.has_nbt[weapon_magic_damage]>" ---------+
00:07:32 [INFO] +> Executing 'IF': use_braces='true'
00:07:32 [INFO] Unfilled attributes 'item_in_hand.has_nbt[weapon_magic_damage]' for tag
<[damager].item_in_hand.has_nbt[weapon_magic_damage]>!
00:07:32 [INFO] ERROR in script 'ITEM_GOINQ_DAMAGE' in queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' while executing command 'IF' in file
'\scripts\items_v01.yml' on line '746'!
Error Message: Tag <[damager].item_in_hand.has_nbt[weapon_magic_damage]> is invalid!
00:07:32 [INFO] If command passed, running block.
00:07:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' Executing: (line 747) STOP ---------+
00:07:32 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_PsychologyPinSummary'
00:07:32 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_PsychologyPinSummary' in 1ms.
00:07:32 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_LooksMixingSuck' in 7ms.