Paste #67188: Diff note for paste #67187

Date: 2020/04/08 17:08:47 UTC-07:00
Type: Diff Report

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 sitting_handler:
     type: world
     debug: false
     events:
       on player right clicks *stairs with air:
       - if <context.location.material.half> == BOTTOM:
         - if !<player.has_flag[sitting]> && !<context.location.add[0,1,0].material.is_solid>:
           - spawn <context.location.add[0.5,-1.2,0.5]> armor_stand[visible=false;collidable=false;gravity=false] save:mount
           - look <entry[mount].saved_entity> <entry[mount].saved_entity.location.sub[<context.location.block_facing.replace_text[l@].replace_text[,world]>].add[0,1.8,0]>
           - flag player sitting
           - mount <player>|<entry[mount].spawned_entity>
           - flag player mount:<player.vehicle>
       on player steers armor_stand:
       - if <context.dismount>:
         - remove <player.flag[mount]>
         - if <player.location.material.is_solid>:
           - teleport <player.location.add[0,2,0]>
         - flag player sitting:!
       on player quits:
       - remove <player.flag[mount]>
       - flag player sitting:!
       on player enters vehicle:
       - remove <player.flag[mount]>
       - flag player sitting:!
       on player teleports:
       - remove <player.flag[mount]>
       - flag player sitting:!
       on player dies:
       - remove <player.flag[mount]>
       - flag player sitting:!
 sit_command:
     type: command
     name: sit
     description: Sit down and relax.
     usage: /sit
     tab complete:
     -
     debug: false
     script:
     - if !<player.has_flag[sitting]> && <player.is_on_ground>:
       - spawn <player.location.add[0,-1.7,0]> armor_stand[visible=false;collidable=false;gravity=false] save:mount
       - look <entry[mount].saved_entity> <entry[mount].saved_entity.location.sub[<context.location.block_facing.replace_text[l@].replace_text[,world]>].add[0,1.8,0]>
       - flag player sitting
       - mount <player>|<entry[mount].spawned_entity>
       - flag player mount:<player.vehicle>