Java Version: 1.8.0_161
Up-time: 36m
Server Version: Paper version git-Paper-134 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 572), CraftBukkit: 1.1.4-SNAPSHOT (build 1705-REL)
Active Plugins (1): Denizen: 1.1.4-SNAPSHOT (build 1705-REL)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): ImGoinq(ImGoinq)
Offline Players: 0
Mode: online
18:19:22 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:19:22 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling'...
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1084) NARRATE <context.entity.type> ---------+
18:19:22 [INFO] Filled tag <context.entity.type> with 'Entity'.
18:19:22 [INFO] +> Executing 'NARRATE': Narrating='Entity' Targets='null'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1085) IF <context.entity> == e@DROPPED_ITEM ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.entity> with 'e@ 9855af73-57f1-4c39-b56f-03c42bab92c2(DROPPED_ITEM/Dirt)'.
18:19:22 [INFO] Comparable='Element(e@9855af73-57f1-4c39-b56f-03c42bab92c2)', Operator='EQUALS', ComparedTo='Element(e@DROPPED_ITEM)' -->
OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1088) DEFINE damage_amount:<context.damage> ---------+
18:19:22 [INFO] Filled tag <context.damage> with '1'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(damage_amount[0]:SET:1)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1089) DEFINE magic_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(magic_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1090) DEFINE physical_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(physical_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1091) DEFINE custom_damage:false ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(custom_damage[0]:SET:false)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1092) DEFINE projectile_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(projectile_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1093) DEFINE fire_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(fire_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1095) IF <context.cause> == ENTITY_ATTACK ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire'.
18:19:22 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1098) IF <context.cause> == projectile ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire'.
18:19:22 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1102) IF <context.cause> == fire_tick ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire'.
18:19:22 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1106) IF <context.cause> == fire ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire'.
18:19:22 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1107) DEFINE fire_damage_amount:<context.damage>
---------+
18:19:22 [INFO] Filled tag <context.damage> with '1'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(fire_damage_amount[0]:SET:1)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1108) DEFINE damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1109) GOTO natural_damage ---------+
18:19:22 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1196) MARK natural_damage ---------+
18:19:22 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1198) IF <context.cause> == ENTITY_ATTACK ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire'.
18:19:22 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1208) IF <context.cause> == projectile ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire'.
18:19:22 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1218) IF <[magic_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1228) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire'.
18:19:22 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:19:22 [INFO] Filled tag <context.cause> with 'fire'.
18:19:22 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1229) DEFINE fire_damage_amount_perc:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(fire_damage_amount_perc[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1230) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.boots.has_nbt[armor_fire]' for tag <context.entity.equipment.boots.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1230'!
Error Message: Tag <context.entity.equipment.boots.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1233) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.chestplate.has_nbt[armor_fire]' for tag
<context.entity.equipment.chestplate.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1233'!
Error Message: Tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1236) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.helmet.has_nbt[armor_fire]' for tag <context.entity.equipment.helmet.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1236'!
Error Message: Tag <context.entity.equipment.helmet.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1239) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.leggings.has_nbt[armor_fire]' for tag <context.entity.equipment.leggings.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1239'!
Error Message: Tag <context.entity.equipment.leggings.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1243) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1244) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:19:22 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(fire_damage_amount[0]:SET:1)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1246) IF <[custom_damage]> == true ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[custom_damage]> with 'false'.
18:19:22 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1248) IF <[physical_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1250) IF <[projectile_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1252) IF <[magic_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1254) IF <[fire_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:19:22 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1255) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:19:22 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' action='(damage_amount[0]:SET:1)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' Executing: (line 1257) DETERMINE passively <[damage_amount]> ---------+
18:19:22 [INFO] Filled tag <[damage_amount]> with '1'.
18:19:22 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_CitizensCivilianBilling'
18:19:22 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_CitizensCivilianBilling' in 6ms.
18:19:22 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:19:22 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_BlElectedSlot'...
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1084) NARRATE <context.entity.type> ---------+
18:19:22 [INFO] Filled tag <context.entity.type> with 'Entity'.
18:19:22 [INFO] +> Executing 'NARRATE': Narrating='Entity' Targets='null'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1085) IF <context.entity> == e@DROPPED_ITEM ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.entity> with 'e@ 9855af73-57f1-4c39-b56f-03c42bab92c2(DROPPED_ITEM/Dirt)'.
18:19:22 [INFO] Comparable='Element(e@9855af73-57f1-4c39-b56f-03c42bab92c2)', Operator='EQUALS', ComparedTo='Element(e@DROPPED_ITEM)' -->
OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1088) DEFINE damage_amount:<context.damage> ---------+
18:19:22 [INFO] Filled tag <context.damage> with '1'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(damage_amount[0]:SET:1)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1089) DEFINE magic_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(magic_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1090) DEFINE physical_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(physical_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1091) DEFINE custom_damage:false ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(custom_damage[0]:SET:false)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1092) DEFINE projectile_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(projectile_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1093) DEFINE fire_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(fire_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1095) IF <context.cause> == ENTITY_ATTACK ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire_tick'.
18:19:22 [INFO] Comparable='Element(fire_tick)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1098) IF <context.cause> == projectile ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire_tick'.
18:19:22 [INFO] Comparable='Element(fire_tick)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1102) IF <context.cause> == fire_tick ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire_tick'.
18:19:22 [INFO] Comparable='Element(fire_tick)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1103) DEFINE fire_damage_amount:<context.damage> ---------+
18:19:22 [INFO] Filled tag <context.damage> with '1'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(fire_damage_amount[0]:SET:1)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1104) DEFINE damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1105) GOTO natural_damage ---------+
18:19:22 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1196) MARK natural_damage ---------+
18:19:22 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1198) IF <context.cause> == ENTITY_ATTACK ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire_tick'.
18:19:22 [INFO] Comparable='Element(fire_tick)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1208) IF <context.cause> == projectile ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire_tick'.
18:19:22 [INFO] Comparable='Element(fire_tick)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1218) IF <[magic_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1228) IF <context.cause> == fire_tick || <context.cause> == fire
|| <context.cause> == lava ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'fire_tick'.
18:19:22 [INFO] Comparable='Element(fire_tick)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1229) DEFINE fire_damage_amount_perc:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(fire_damage_amount_perc[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1230) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.boots.has_nbt[armor_fire]' for tag <context.entity.equipment.boots.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1230'!
Error Message: Tag <context.entity.equipment.boots.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1233) IF <context.entity.equipment.chestplate.has_nbt[armor_fire]>
---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.chestplate.has_nbt[armor_fire]' for tag
<context.entity.equipment.chestplate.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1233'!
Error Message: Tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1236) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.helmet.has_nbt[armor_fire]' for tag <context.entity.equipment.helmet.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1236'!
Error Message: Tag <context.entity.equipment.helmet.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1239) IF <context.entity.equipment.leggings.has_nbt[armor_fire]>
---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.leggings.has_nbt[armor_fire]' for tag <context.entity.equipment.leggings.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1239'!
Error Message: Tag <context.entity.equipment.leggings.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1243) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1244) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:19:22 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(fire_damage_amount[0]:SET:1)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1246) IF <[custom_damage]> == true ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[custom_damage]> with 'false'.
18:19:22 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1248) IF <[physical_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1250) IF <[projectile_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1252) IF <[magic_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1254) IF <[fire_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:19:22 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1255) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:19:22 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlElectedSlot' action='(damage_amount[0]:SET:1)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' Executing: (line 1257) DETERMINE passively <[damage_amount]> ---------+
18:19:22 [INFO] Filled tag <[damage_amount]> with '1'.
18:19:22 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_BlElectedSlot'
18:19:22 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_BlElectedSlot' in 3ms.
18:19:22 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:19:22 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes'...
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1084) NARRATE <context.entity.type> ---------+
18:19:22 [INFO] Filled tag <context.entity.type> with 'Entity'.
18:19:22 [INFO] +> Executing 'NARRATE': Narrating='Entity' Targets='null'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1085) IF <context.entity> == e@DROPPED_ITEM ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.entity> with 'e@ 9855af73-57f1-4c39-b56f-03c42bab92c2(DROPPED_ITEM/Dirt)'.
18:19:22 [INFO] Comparable='Element(e@9855af73-57f1-4c39-b56f-03c42bab92c2)', Operator='EQUALS', ComparedTo='Element(e@DROPPED_ITEM)' -->
OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1088) DEFINE damage_amount:<context.damage> ---------+
18:19:22 [INFO] Filled tag <context.damage> with '4'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(damage_amount[0]:SET:4)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1089) DEFINE magic_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(magic_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1090) DEFINE physical_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(physical_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1091) DEFINE custom_damage:false ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(custom_damage[0]:SET:false)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1092) DEFINE projectile_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(projectile_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1093) DEFINE fire_damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(fire_damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1095) IF <context.cause> == ENTITY_ATTACK ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1098) IF <context.cause> == projectile ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1102) IF <context.cause> == fire_tick ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1106) IF <context.cause> == fire ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1110) IF <context.cause> == lava ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1111) DEFINE fire_damage_amount:<context.damage> ---------+
18:19:22 [INFO] Filled tag <context.damage> with '4'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(fire_damage_amount[0]:SET:4)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1112) DEFINE damage_amount:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(damage_amount[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1113) GOTO natural_damage ---------+
18:19:22 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1196) MARK natural_damage ---------+
18:19:22 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1198) IF <context.cause> == ENTITY_ATTACK ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1208) IF <context.cause> == projectile ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1218) IF <[magic_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1228) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:19:22 [INFO] Filled tag <context.cause> with 'lava'.
18:19:22 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1229) DEFINE fire_damage_amount_perc:0 ---------+
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(fire_damage_amount_perc[0]:SET:0)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1230) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.boots.has_nbt[armor_fire]' for tag <context.entity.equipment.boots.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1230'!
Error Message: Tag <context.entity.equipment.boots.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1233) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.chestplate.has_nbt[armor_fire]' for tag
<context.entity.equipment.chestplate.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1233'!
Error Message: Tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1236) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.helmet.has_nbt[armor_fire]' for tag <context.entity.equipment.helmet.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1236'!
Error Message: Tag <context.entity.equipment.helmet.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1239) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Unfilled attributes 'equipment.leggings.has_nbt[armor_fire]' for tag <context.entity.equipment.leggings.has_nbt[armor_fire]>!
18:19:22 [INFO] Almost matched but failed (possibly bad input?): equipment - property EntityEquipment matched, but is not valid for the
object.
18:19:22 [INFO] ERROR in script 'item_goinq_damage' in queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' while executing command 'IF' in file
'\scripts\items_v0-2-0.dsc' on line '1239'!
Error Message: Tag <context.entity.equipment.leggings.has_nbt[armor_fire]> is invalid!
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1243) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '4'.
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc].mul[4]> with '0E-64'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1244) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:19:22 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '4'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(fire_damage_amount[0]:SET:4)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1246) IF <[custom_damage]> == true ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[custom_damage]> with 'false'.
18:19:22 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1248) IF <[physical_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1250) IF <[projectile_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1252) IF <[magic_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:19:22 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:19:22 [INFO] No part of the if command passed, no block will run.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1254) IF <[fire_damage_amount]> > 0 ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '4'.
18:19:22 [INFO] Comparable='Decimal(4.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1255) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:19:22 [INFO] Filled tag <[fire_damage_amount]> with '4'.
18:19:22 [INFO] Filled tag <[damage_amount].add[4]> with '4'.
18:19:22 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' action='(damage_amount[0]:SET:4)'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' Executing: (line 1257) DETERMINE passively <[damage_amount]> ---------+
18:19:22 [INFO] Filled tag <[damage_amount]> with '4'.
18:19:22 [INFO] +> Executing 'DETERMINE': outcome='4' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes'
18:19:22 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_AlikeExtensiveHopes' in 4ms.
18:19:22 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:19:22 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_MarketsMotorcycleBoutique'...
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MarketsMotorcycleBoutique' Executing: (line 1084) NARRATE <context.entity.type> ---------+
18:19:22 [INFO] Filled tag <context.entity.type> with 'Entity'.
18:19:22 [INFO] +> Executing 'NARRATE': Narrating='Entity' Targets='null'
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MarketsMotorcycleBoutique' Executing: (line 1085) IF <context.entity> == e@DROPPED_ITEM ---------+
18:19:22 [INFO] +> Executing 'IF': use_braces='true'
18:19:22 [INFO] Filled tag <context.entity> with 'e@dropped_item'.
18:19:22 [INFO] Comparable='Element(e@dropped_item)', Operator='EQUALS', ComparedTo='Element(e@DROPPED_ITEM)' --> OUTCOME='true'
18:19:22 [INFO] If command passed, running block.
18:19:22 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MarketsMotorcycleBoutique' Executing: (line 1086) STOP ---------+
18:19:22 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_MarketsMotorcycleBoutique'
18:19:22 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_MarketsMotorcycleBoutique' in 0ms.