Java Version: 1.8.0_161
Up-time: 38m
Server Version: Paper version git-Paper-134 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 572), CraftBukkit: 1.1.4-SNAPSHOT (build 1705-REL)
Active Plugins (1): Denizen: 1.1.4-SNAPSHOT (build 1705-REL)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): ImGoinq(ImGoinq)
Offline Players: 0
Mode: online
18:21:24 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:24 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_XlWornPig'...
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:24 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:24 [INFO] Filled tag <context.damage> with '1'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(damage_amount[0]:SET:1)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(magic_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(physical_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(custom_damage[0]:SET:false)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(projectile_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(fire_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:24 [INFO] Filled tag <context.damage> with '1'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(fire_damage_amount[0]:SET:1)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1108) GOTO natural_damage ---------+
18:21:24 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1195) MARK natural_damage ---------+
18:21:24 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> == fire ||
<context.cause> == lava ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1232) IF <context.entity.equipment.chestplate.has_nbt[armor_fire]>
---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1238) IF <context.entity.equipment.leggings.has_nbt[armor_fire]>
---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:24 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(fire_damage_amount[0]:SET:1)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:24 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:24 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:24 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_XlWornPig' action='(damage_amount[0]:SET:1)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_XlWornPig' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:24 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:24 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_XlWornPig'
18:21:24 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_XlWornPig' in 5ms.
18:21:24 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:24 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched'...
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:24 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:24 [INFO] Filled tag <context.damage> with '3'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(damage_amount[0]:SET:3)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(magic_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(physical_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(custom_damage[0]:SET:false)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(projectile_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(fire_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:24 [INFO] Filled tag <context.damage> with '3'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(fire_damage_amount[0]:SET:3)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1112) GOTO natural_damage ---------+
18:21:24 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1195) MARK natural_damage ---------+
18:21:24 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:24 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(fire_damage_amount[0]:SET:3)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:24 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:24 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:24 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' action='(damage_amount[0]:SET:3)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:24 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:24 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_AthensOutlinedTouched'
18:21:24 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_AthensOutlinedTouched' in 4ms.
18:21:24 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:24 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon'...
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:24 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:24 [INFO] Filled tag <context.damage> with '1'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(damage_amount[0]:SET:1)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(magic_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(physical_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(custom_damage[0]:SET:false)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(projectile_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(fire_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:24 [INFO] Filled tag <context.damage> with '1'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(fire_damage_amount[0]:SET:1)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1108) GOTO natural_damage ---------+
18:21:24 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1195) MARK natural_damage ---------+
18:21:24 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:24 [INFO] Filled tag <context.cause> with 'fire'.
18:21:24 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:24 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(fire_damage_amount[0]:SET:1)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:24 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:24 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:24 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' action='(damage_amount[0]:SET:1)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:24 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:24 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_KinasePrintableCameroon'
18:21:24 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_KinasePrintableCameroon' in 4ms.
18:21:24 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:24 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction'...
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:24 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:24 [INFO] Filled tag <context.damage> with '3'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(damage_amount[0]:SET:3)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(magic_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(physical_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(custom_damage[0]:SET:false)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(projectile_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(fire_damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:24 [INFO] Filled tag <context.damage> with '3'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(fire_damage_amount[0]:SET:3)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(damage_amount[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1112) GOTO natural_damage ---------+
18:21:24 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1195) MARK natural_damage ---------+
18:21:24 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:24 [INFO] Filled tag <context.cause> with 'lava'.
18:21:24 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:24 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(fire_damage_amount[0]:SET:3)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:24 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:24 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:24 [INFO] No part of the if command passed, no block will run.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:24 [INFO] +> Executing 'IF': use_braces='true'
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:24 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:24 [INFO] If command passed, running block.
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:24 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:24 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:24 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SellerQueryRestriction' action='(damage_amount[0]:SET:3)'
18:21:24 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:24 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:24 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_SellerQueryRestriction'
18:21:24 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_SellerQueryRestriction' in 4ms.
18:21:25 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:25 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate'...
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:25 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:25 [INFO] Filled tag <context.damage> with '1'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(damage_amount[0]:SET:1)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(magic_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(physical_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(custom_damage[0]:SET:false)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(projectile_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(fire_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:25 [INFO] Filled tag <context.damage> with '1'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(fire_damage_amount[0]:SET:1)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1108) GOTO natural_damage ---------+
18:21:25 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1195) MARK natural_damage ---------+
18:21:25 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:25 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(fire_damage_amount[0]:SET:1)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:25 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:25 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:25 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FinanceTsAccurate' action='(damage_amount[0]:SET:1)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:25 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:25 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_FinanceTsAccurate'
18:21:25 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_FinanceTsAccurate' in 4ms.
18:21:25 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:25 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_MpDenizenTight'...
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:25 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:25 [INFO] Filled tag <context.damage> with '3'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(damage_amount[0]:SET:3)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(magic_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(physical_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(custom_damage[0]:SET:false)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(projectile_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(fire_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:25 [INFO] Filled tag <context.damage> with '3'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(fire_damage_amount[0]:SET:3)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1112) GOTO natural_damage ---------+
18:21:25 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1195) MARK natural_damage ---------+
18:21:25 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> == fire
|| <context.cause> == lava ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1238) IF <context.entity.equipment.leggings.has_nbt[armor_fire]>
---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:25 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(fire_damage_amount[0]:SET:3)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:25 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:25 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:25 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MpDenizenTight' action='(damage_amount[0]:SET:3)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:25 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:25 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_MpDenizenTight'
18:21:25 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_MpDenizenTight' in 2ms.
18:21:25 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:25 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh'...
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:25 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:25 [INFO] Filled tag <context.damage> with '1'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(damage_amount[0]:SET:1)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(magic_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(physical_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(custom_damage[0]:SET:false)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(projectile_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(fire_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:25 [INFO] Filled tag <context.damage> with '1'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(fire_damage_amount[0]:SET:1)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1108) GOTO natural_damage ---------+
18:21:25 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1195) MARK natural_damage ---------+
18:21:25 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:25 [INFO] Filled tag <context.cause> with 'fire'.
18:21:25 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:25 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(fire_damage_amount[0]:SET:1)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:25 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:25 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:25 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' action='(damage_amount[0]:SET:1)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:25 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:25 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh'
18:21:25 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_CommissionersUrlsAsh' in 5ms.
18:21:25 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:25 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual'...
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:25 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:25 [INFO] Filled tag <context.damage> with '3'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(damage_amount[0]:SET:3)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(magic_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(physical_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(custom_damage[0]:SET:false)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(projectile_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(fire_damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:25 [INFO] Filled tag <context.damage> with '3'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(fire_damage_amount[0]:SET:3)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(damage_amount[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1112) GOTO natural_damage ---------+
18:21:25 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1195) MARK natural_damage ---------+
18:21:25 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:25 [INFO] Filled tag <context.cause> with 'lava'.
18:21:25 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:25 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(fire_damage_amount[0]:SET:3)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:25 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:25 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:25 [INFO] No part of the if command passed, no block will run.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:25 [INFO] +> Executing 'IF': use_braces='true'
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:25 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:25 [INFO] If command passed, running block.
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:25 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:25 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:25 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' action='(damage_amount[0]:SET:3)'
18:21:25 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:25 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:25 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_BizrateLeuIndividual'
18:21:25 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_BizrateLeuIndividual' in 2ms.
18:21:26 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:26 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement'...
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1084) IF <context.entity.entity_type> ==
DROPPED_ITEM ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:26 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1087) DEFINE damage_amount:<context.damage>
---------+
18:21:26 [INFO] Filled tag <context.damage> with '1'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(damage_amount[0]:SET:1)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(magic_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1089) DEFINE physical_damage_amount:0
---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(physical_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(custom_damage[0]:SET:false)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1091) DEFINE projectile_damage_amount:0
---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement'
action='(projectile_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(fire_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1097) IF <context.cause> == projectile
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1101) IF <context.cause> == fire_tick
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1106) DEFINE
fire_damage_amount:<context.damage> ---------+
18:21:26 [INFO] Filled tag <context.damage> with '1'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(fire_damage_amount[0]:SET:1)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1108) GOTO natural_damage ---------+
18:21:26 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1195) MARK natural_damage ---------+
18:21:26 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1207) IF <context.cause> == projectile
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1228) DEFINE fire_damage_amount_perc:0
---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement'
action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement'
action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:26 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(fire_damage_amount[0]:SET:1)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:26 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1247) IF <[physical_damage_amount]> > 0
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1249) IF <[projectile_damage_amount]> > 0
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:26 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:26 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' action='(damage_amount[0]:SET:1)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' Executing: (line 1256) DETERMINE passively <[damage_amount]>
---------+
18:21:26 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:26 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement'
18:21:26 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_CongressionalEngageAdvertisement' in 2ms.
18:21:26 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:26 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint'...
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:26 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:26 [INFO] Filled tag <context.damage> with '3'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(damage_amount[0]:SET:3)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(magic_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(physical_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(custom_damage[0]:SET:false)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(projectile_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(fire_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:26 [INFO] Filled tag <context.damage> with '3'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(fire_damage_amount[0]:SET:3)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1112) GOTO natural_damage ---------+
18:21:26 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1195) MARK natural_damage ---------+
18:21:26 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:26 [INFO] Filled tag <context.cause> with 'lava'.
18:21:26 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:26 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(fire_damage_amount[0]:SET:3)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:26 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:26 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:26 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' action='(damage_amount[0]:SET:3)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:26 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:26 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint'
18:21:26 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_FurnitureVacanciesHint' in 3ms.
18:21:26 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:26 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_LeanOftenBar'...
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:26 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:26 [INFO] Filled tag <context.damage> with '1'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(damage_amount[0]:SET:1)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(magic_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(physical_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(custom_damage[0]:SET:false)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(projectile_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(fire_damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:26 [INFO] Filled tag <context.damage> with '1'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(fire_damage_amount[0]:SET:1)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(damage_amount[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1108) GOTO natural_damage ---------+
18:21:26 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1195) MARK natural_damage ---------+
18:21:26 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> == fire ||
<context.cause> == lava ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:26 [INFO] Filled tag <context.cause> with 'fire'.
18:21:26 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1232) IF <context.entity.equipment.chestplate.has_nbt[armor_fire]>
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1238) IF <context.entity.equipment.leggings.has_nbt[armor_fire]>
---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:26 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(fire_damage_amount[0]:SET:1)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:26 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:26 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:26 [INFO] No part of the if command passed, no block will run.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:26 [INFO] +> Executing 'IF': use_braces='true'
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:26 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:26 [INFO] If command passed, running block.
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:26 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:26 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:26 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LeanOftenBar' action='(damage_amount[0]:SET:1)'
18:21:26 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:26 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:26 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_LeanOftenBar'
18:21:26 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_LeanOftenBar' in 3ms.
18:21:27 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:27 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection'...
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:27 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:27 [INFO] Filled tag <context.damage> with '1'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(damage_amount[0]:SET:1)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(magic_damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(physical_damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(custom_damage[0]:SET:false)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(projectile_damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(fire_damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'fire'.
18:21:27 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'fire'.
18:21:27 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'fire'.
18:21:27 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'fire'.
18:21:27 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:27 [INFO] If command passed, running block.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:27 [INFO] Filled tag <context.damage> with '1'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(fire_damage_amount[0]:SET:1)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1108) GOTO natural_damage ---------+
18:21:27 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1195) MARK natural_damage ---------+
18:21:27 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'fire'.
18:21:27 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'fire'.
18:21:27 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:27 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'fire'.
18:21:27 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:27 [INFO] Filled tag <context.cause> with 'fire'.
18:21:27 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:27 [INFO] If command passed, running block.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:27 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:27 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:27 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:27 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:27 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(fire_damage_amount[0]:SET:1)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:27 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:27 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:27 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:27 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:27 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:27 [INFO] If command passed, running block.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:27 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:27 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_StatusIcelandCollection' action='(damage_amount[0]:SET:1)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:27 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:27 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_StatusIcelandCollection'
18:21:27 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_StatusIcelandCollection' in 5ms.
18:21:27 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:27 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments'...
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1084) IF <context.entity.entity_type> ==
DROPPED_ITEM ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:27 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1087) DEFINE damage_amount:<context.damage>
---------+
18:21:27 [INFO] Filled tag <context.damage> with '3'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(damage_amount[0]:SET:3)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(magic_damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(physical_damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(custom_damage[0]:SET:false)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(projectile_damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(fire_damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:27 [INFO] If command passed, running block.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:27 [INFO] Filled tag <context.damage> with '3'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(fire_damage_amount[0]:SET:3)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(damage_amount[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1112) GOTO natural_damage ---------+
18:21:27 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1195) MARK natural_damage ---------+
18:21:27 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:27 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:27 [INFO] Filled tag <context.cause> with 'lava'.
18:21:27 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:27 [INFO] If command passed, running block.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:27 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:27 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:27 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:27 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:27 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(fire_damage_amount[0]:SET:3)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:27 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:27 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1249) IF <[projectile_damage_amount]> > 0
---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:27 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:27 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:27 [INFO] No part of the if command passed, no block will run.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:27 [INFO] +> Executing 'IF': use_braces='true'
18:21:27 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:27 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:27 [INFO] If command passed, running block.
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:27 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:27 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:27 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' action='(damage_amount[0]:SET:3)'
18:21:27 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' Executing: (line 1256) DETERMINE passively <[damage_amount]>
---------+
18:21:27 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:27 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments'
18:21:27 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_ContextBackgroundInvestments' in 4ms.
18:21:28 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:28 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent'...
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:28 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(magic_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(physical_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(custom_damage[0]:SET:false)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(projectile_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(fire_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(fire_damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1108) GOTO natural_damage ---------+
18:21:28 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1195) MARK natural_damage ---------+
18:21:28 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:28 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(fire_damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:28 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' action='(damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:28 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:28 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_GreatlyWorkersBent'
18:21:28 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_GreatlyWorkersBent' in 9ms.
18:21:28 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:28 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact'...
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:28 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(magic_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(physical_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(custom_damage[0]:SET:false)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(projectile_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(fire_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:28 [INFO] Filled tag <context.damage> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(fire_damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1112) GOTO natural_damage ---------+
18:21:28 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1195) MARK natural_damage ---------+
18:21:28 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:28 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(fire_damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:28 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_LivesOccupationalExact' action='(damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:28 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:28 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_LivesOccupationalExact'
18:21:28 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_LivesOccupationalExact' in 2ms.
18:21:28 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:28 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend'...
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:28 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(magic_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(physical_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(custom_damage[0]:SET:false)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(projectile_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(fire_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:28 [INFO] Filled tag <context.damage> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(fire_damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1108) GOTO natural_damage ---------+
18:21:28 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1195) MARK natural_damage ---------+
18:21:28 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:28 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(fire_damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:28 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' action='(damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:28 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:28 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend'
18:21:28 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_SeptemberObjectiveSend' in 4ms.
18:21:28 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:28 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics'...
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:28 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(magic_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(physical_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(custom_damage[0]:SET:false)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(projectile_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(fire_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:28 [INFO] Filled tag <context.damage> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(fire_damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1112) GOTO natural_damage ---------+
18:21:28 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1195) MARK natural_damage ---------+
18:21:28 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:28 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(fire_damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:28 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SheepBrideElectronics' action='(damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:28 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:28 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_SheepBrideElectronics'
18:21:28 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_SheepBrideElectronics' in 2ms.
18:21:28 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:28 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet'...
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:28 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(magic_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(physical_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(custom_damage[0]:SET:false)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(projectile_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(fire_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(fire_damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1108) GOTO natural_damage ---------+
18:21:28 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1195) MARK natural_damage ---------+
18:21:28 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:28 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(fire_damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:28 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' action='(damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:28 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:28 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet'
18:21:28 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_TuesdayIcqHelmet' in 4ms.
18:21:28 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:28 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities'...
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1084) IF <context.entity.entity_type> ==
DROPPED_ITEM ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:28 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1087) DEFINE damage_amount:<context.damage>
---------+
18:21:28 [INFO] Filled tag <context.damage> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(magic_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1089) DEFINE physical_damage_amount:0
---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(physical_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(custom_damage[0]:SET:false)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1091) DEFINE projectile_damage_amount:0
---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities'
action='(projectile_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(fire_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1097) IF <context.cause> == projectile
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1101) IF <context.cause> == fire_tick
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1110) DEFINE
fire_damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(fire_damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1112) GOTO natural_damage ---------+
18:21:28 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1195) MARK natural_damage ---------+
18:21:28 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1207) IF <context.cause> == projectile
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1228) DEFINE fire_damage_amount_perc:0
---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities'
action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities'
action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:28 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(fire_damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:28 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1247) IF <[physical_damage_amount]> > 0
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1249) IF <[projectile_damage_amount]> > 0
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' action='(damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' Executing: (line 1256) DETERMINE passively <[damage_amount]>
---------+
18:21:28 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:28 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities'
18:21:28 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_DistinctionBrilliantCapabilities' in 4ms.
18:21:28 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:28 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn'...
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:28 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(magic_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(physical_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(custom_damage[0]:SET:false)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(projectile_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(fire_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:28 [INFO] Filled tag <context.damage> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(fire_damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1108) GOTO natural_damage ---------+
18:21:28 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1195) MARK natural_damage ---------+
18:21:28 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'fire'.
18:21:28 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:28 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(fire_damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:28 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:28 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' action='(damage_amount[0]:SET:1)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:28 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:28 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn'
18:21:28 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_GazetteSurroundedWorn' in 5ms.
18:21:28 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:28 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify'...
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:28 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(magic_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(physical_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(custom_damage[0]:SET:false)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(projectile_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(fire_damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:28 [INFO] Filled tag <context.damage> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(fire_damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(damage_amount[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1112) GOTO natural_damage ---------+
18:21:28 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1195) MARK natural_damage ---------+
18:21:28 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:28 [INFO] Filled tag <context.cause> with 'lava'.
18:21:28 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:28 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(fire_damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:28 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:28 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:28 [INFO] No part of the if command passed, no block will run.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:28 [INFO] +> Executing 'IF': use_braces='true'
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:28 [INFO] If command passed, running block.
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:28 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:28 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:28 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AgreeSpentQualify' action='(damage_amount[0]:SET:3)'
18:21:28 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:28 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:28 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_AgreeSpentQualify'
18:21:28 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_AgreeSpentQualify' in 3ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_BlondMcInformational'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1108) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BlondMcInformational' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_BlondMcInformational'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_BlondMcInformational' in 4ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1112) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AimsWishesClassic' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_AimsWishesClassic'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_AimsWishesClassic' in 2ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1108) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_AssistCeramicConsistent'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_AssistCeramicConsistent' in 4ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1112) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BenjaminStatementMix' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_BenjaminStatementMix'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_BenjaminStatementMix' in 2ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1108) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ColinCompressionMattress' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_ColinCompressionMattress'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_ColinCompressionMattress' in 5ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1108) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_SoftDiscoveredMarking' in 1ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1112) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ChallengingColonRap' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_ChallengingColonRap'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_ChallengingColonRap' in 2ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1112) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_VerbalGelSetting' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_VerbalGelSetting'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_VerbalGelSetting' in 3ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:29 [INFO] Filled tag <context.damage> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1108) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'fire'.
18:21:29 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(fire_damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:29 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' action='(damage_amount[0]:SET:1)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_PlannedRequiredDirectors' in 5ms.
18:21:29 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:29 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors'...
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:29 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(magic_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(physical_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(custom_damage[0]:SET:false)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(projectile_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(fire_damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:29 [INFO] Filled tag <context.damage> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(damage_amount[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1112) GOTO natural_damage ---------+
18:21:29 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1195) MARK natural_damage ---------+
18:21:29 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:29 [INFO] Filled tag <context.cause> with 'lava'.
18:21:29 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:29 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(fire_damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:29 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:29 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:29 [INFO] No part of the if command passed, no block will run.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:29 [INFO] +> Executing 'IF': use_braces='true'
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:29 [INFO] If command passed, running block.
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:29 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:29 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:29 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_JapanClickingMirrors' action='(damage_amount[0]:SET:3)'
18:21:29 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:29 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:29 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_JapanClickingMirrors'
18:21:29 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_JapanClickingMirrors' in 2ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:30 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(magic_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(physical_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(custom_damage[0]:SET:false)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(projectile_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(fire_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1108) GOTO natural_damage ---------+
18:21:30 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1195) MARK natural_damage ---------+
18:21:30 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:30 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:30 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_UvDenizenIntimate' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:30 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:30 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_UvDenizenIntimate'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_UvDenizenIntimate' in 4ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:30 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(magic_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(physical_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(custom_damage[0]:SET:false)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(projectile_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(fire_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1108) GOTO natural_damage ---------+
18:21:30 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1195) MARK natural_damage ---------+
18:21:30 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:30 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:30 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:30 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:30 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_GraduateFontsLeaf'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_GraduateFontsLeaf' in 2ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:30 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(magic_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(physical_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(custom_damage[0]:SET:false)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(projectile_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(fire_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(fire_damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1112) GOTO natural_damage ---------+
18:21:30 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1195) MARK natural_damage ---------+
18:21:30 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:30 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(fire_damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:30 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' action='(damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:30 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:30 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_FlickrEvaluateEmily' in 4ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1084) IF <context.entity.entity_type> ==
DROPPED_ITEM ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:30 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1087) DEFINE damage_amount:<context.damage>
---------+
18:21:30 [INFO] Filled tag <context.damage> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(magic_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(physical_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(custom_damage[0]:SET:false)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1091) DEFINE projectile_damage_amount:0
---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(projectile_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(fire_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:30 [INFO] Filled tag <context.damage> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(fire_damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1112) GOTO natural_damage ---------+
18:21:30 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1195) MARK natural_damage ---------+
18:21:30 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts'
action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts'
action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:30 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(fire_damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:30 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1247) IF <[physical_damage_amount]> > 0
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1249) IF <[projectile_damage_amount]> > 0
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' action='(damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' Executing: (line 1256) DETERMINE passively <[damage_amount]>
---------+
18:21:30 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:30 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_ExpressionsEfficiencyDiscounts' in 2ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:30 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(magic_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(physical_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(custom_damage[0]:SET:false)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(projectile_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(fire_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1108) GOTO natural_damage ---------+
18:21:30 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1195) MARK natural_damage ---------+
18:21:30 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:30 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:30 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_KyleModemsHotels' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:30 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:30 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_KyleModemsHotels'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_KyleModemsHotels' in 5ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_OrangeProfitsSwitching'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrangeProfitsSwitching' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'DROPPED_ITEM'.
18:21:30 [INFO] Comparable='Element(DROPPED_ITEM)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrangeProfitsSwitching' Executing: (line 1085) STOP ---------+
18:21:30 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_OrangeProfitsSwitching'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_OrangeProfitsSwitching' in 0ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_GladBeatlesBlade'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GladBeatlesBlade' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'DROPPED_ITEM'.
18:21:30 [INFO] Comparable='Element(DROPPED_ITEM)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_GladBeatlesBlade' Executing: (line 1085) STOP ---------+
18:21:30 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_GladBeatlesBlade'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_GladBeatlesBlade' in 0ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_IncreasesEffectsAssembly'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_IncreasesEffectsAssembly' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'DROPPED_ITEM'.
18:21:30 [INFO] Comparable='Element(DROPPED_ITEM)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_IncreasesEffectsAssembly' Executing: (line 1085) STOP ---------+
18:21:30 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_IncreasesEffectsAssembly'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_IncreasesEffectsAssembly' in 0ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_RingZopeWikipedia'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_RingZopeWikipedia' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'DROPPED_ITEM'.
18:21:30 [INFO] Comparable='Element(DROPPED_ITEM)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_RingZopeWikipedia' Executing: (line 1085) STOP ---------+
18:21:30 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_RingZopeWikipedia'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_RingZopeWikipedia' in 0ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1084) IF <context.entity.entity_type> ==
DROPPED_ITEM ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:30 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1087) DEFINE damage_amount:<context.damage>
---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(magic_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(physical_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(custom_damage[0]:SET:false)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(projectile_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(fire_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1108) GOTO natural_damage ---------+
18:21:30 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1195) MARK natural_damage ---------+
18:21:30 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:30 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:30 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1249) IF <[projectile_damage_amount]> > 0
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' Executing: (line 1256) DETERMINE passively <[damage_amount]>
---------+
18:21:30 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:30 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_SyndicateBruneiCommissioners' in 9ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:30 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(magic_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(physical_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(custom_damage[0]:SET:false)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(projectile_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(fire_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1108) GOTO natural_damage ---------+
18:21:30 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1195) MARK natural_damage ---------+
18:21:30 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'fire'.
18:21:30 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:30 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(fire_damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:30 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:30 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' action='(damage_amount[0]:SET:1)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:30 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:30 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_MaintainWorkshopsRay' in 2ms.
18:21:30 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:30 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens'...
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:30 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:30 [INFO] Filled tag <context.damage> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(magic_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(physical_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(custom_damage[0]:SET:false)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(projectile_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(fire_damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:30 [INFO] Filled tag <context.damage> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(fire_damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(damage_amount[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1112) GOTO natural_damage ---------+
18:21:30 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1195) MARK natural_damage ---------+
18:21:30 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:30 [INFO] Filled tag <context.cause> with 'lava'.
18:21:30 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:30 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(fire_damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:30 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:30 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:30 [INFO] No part of the if command passed, no block will run.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:30 [INFO] +> Executing 'IF': use_braces='true'
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:30 [INFO] If command passed, running block.
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:30 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:30 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:30 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' action='(damage_amount[0]:SET:3)'
18:21:30 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:30 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:30 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens'
18:21:30 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_BrowsingInvolvingCitizens' in 6ms.
18:21:31 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:31 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions'...
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:31 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:31 [INFO] Filled tag <context.damage> with '1'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(damage_amount[0]:SET:1)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(magic_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(physical_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(custom_damage[0]:SET:false)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(projectile_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(fire_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:31 [INFO] Filled tag <context.damage> with '1'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(fire_damage_amount[0]:SET:1)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1108) GOTO natural_damage ---------+
18:21:31 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1195) MARK natural_damage ---------+
18:21:31 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:31 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(fire_damage_amount[0]:SET:1)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:31 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:31 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:31 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_OrganisedQldTions' action='(damage_amount[0]:SET:1)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:31 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:31 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_OrganisedQldTions'
18:21:31 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_OrganisedQldTions' in 5ms.
18:21:31 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:31 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized'...
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1084) IF <context.entity.entity_type> ==
DROPPED_ITEM ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:31 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1087) DEFINE damage_amount:<context.damage>
---------+
18:21:31 [INFO] Filled tag <context.damage> with '3'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(damage_amount[0]:SET:3)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(magic_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(physical_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(custom_damage[0]:SET:false)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(projectile_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(fire_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:31 [INFO] Filled tag <context.damage> with '3'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(fire_damage_amount[0]:SET:3)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1112) GOTO natural_damage ---------+
18:21:31 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1195) MARK natural_damage ---------+
18:21:31 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1227) IF <context.cause> == fire_tick ||
<context.cause> == fire || <context.cause> == lava ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:31 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(fire_damage_amount[0]:SET:3)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:31 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1249) IF <[projectile_damage_amount]> > 0
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:31 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:31 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' action='(damage_amount[0]:SET:3)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' Executing: (line 1256) DETERMINE passively <[damage_amount]>
---------+
18:21:31 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:31 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_InstallationsModernOrganized'
18:21:31 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_InstallationsModernOrganized' in 2ms.
18:21:31 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:31 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized'...
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:31 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:31 [INFO] Filled tag <context.damage> with '1'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(damage_amount[0]:SET:1)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(magic_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(physical_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(custom_damage[0]:SET:false)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(projectile_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(fire_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage> ---------+
18:21:31 [INFO] Filled tag <context.damage> with '1'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(fire_damage_amount[0]:SET:1)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1108) GOTO natural_damage ---------+
18:21:31 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1195) MARK natural_damage ---------+
18:21:31 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause> ==
fire || <context.cause> == lava ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:31 [INFO] Filled tag <context.cause> with 'fire'.
18:21:31 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1229) IF <context.entity.equipment.boots.has_nbt[armor_fire]>
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1235) IF <context.entity.equipment.helmet.has_nbt[armor_fire]>
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:31 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(fire_damage_amount[0]:SET:1)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:31 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:31 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:31 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_AdrianTaylorSized' action='(damage_amount[0]:SET:1)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:31 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:31 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_AdrianTaylorSized'
18:21:31 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_AdrianTaylorSized' in 4ms.
18:21:31 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:31 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation'...
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:31 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:31 [INFO] Filled tag <context.damage> with '3'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(damage_amount[0]:SET:3)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(magic_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(physical_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(custom_damage[0]:SET:false)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(projectile_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(fire_damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1109) IF <context.cause> == lava ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1110) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:31 [INFO] Filled tag <context.damage> with '3'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(fire_damage_amount[0]:SET:3)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1111) DEFINE damage_amount:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(damage_amount[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1112) GOTO natural_damage ---------+
18:21:31 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1195) MARK natural_damage ---------+
18:21:31 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='false'
18:21:31 [INFO] Filled tag <context.cause> with 'lava'.
18:21:31 [INFO] Comparable='Element(lava)', Operator='EQUALS', ComparedTo='Element(lava)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc].mul[3]> with '0E-64'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:31 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '3'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(fire_damage_amount[0]:SET:3)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:31 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:31 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:31 [INFO] No part of the if command passed, no block will run.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:31 [INFO] +> Executing 'IF': use_braces='true'
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:31 [INFO] Comparable='Decimal(3.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:31 [INFO] If command passed, running block.
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:31 [INFO] Filled tag <[fire_damage_amount]> with '3'.
18:21:31 [INFO] Filled tag <[damage_amount].add[3]> with '3'.
18:21:31 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PorkObligationsCreation' action='(damage_amount[0]:SET:3)'
18:21:31 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:31 [INFO] Filled tag <[damage_amount]> with '3'.
18:21:31 [INFO] +> Executing 'DETERMINE': outcome='3' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_PorkObligationsCreation'
18:21:31 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_PorkObligationsCreation' in 2ms.
18:21:32 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:32 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary'...
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.entity_type> with 'ZOMBIE'.
18:21:32 [INFO] Comparable='Element(ZOMBIE)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1087) DEFINE damage_amount:<context.damage> ---------+
18:21:32 [INFO] Filled tag <context.damage> with '1'.
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(damage_amount[0]:SET:1)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1088) DEFINE magic_damage_amount:0 ---------+
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(magic_damage_amount[0]:SET:0)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1089) DEFINE physical_damage_amount:0 ---------+
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(physical_damage_amount[0]:SET:0)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1090) DEFINE custom_damage:false ---------+
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(custom_damage[0]:SET:false)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1091) DEFINE projectile_damage_amount:0 ---------+
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(projectile_damage_amount[0]:SET:0)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1092) DEFINE fire_damage_amount:0 ---------+
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(fire_damage_amount[0]:SET:0)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1094) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.cause> with 'fire'.
18:21:32 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1097) IF <context.cause> == projectile ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.cause> with 'fire'.
18:21:32 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1101) IF <context.cause> == fire_tick ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.cause> with 'fire'.
18:21:32 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1105) IF <context.cause> == fire ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.cause> with 'fire'.
18:21:32 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:32 [INFO] If command passed, running block.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1106) DEFINE fire_damage_amount:<context.damage>
---------+
18:21:32 [INFO] Filled tag <context.damage> with '1'.
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(fire_damage_amount[0]:SET:1)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1107) DEFINE damage_amount:0 ---------+
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(damage_amount[0]:SET:0)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1108) GOTO natural_damage ---------+
18:21:32 [INFO] +> Executing 'GOTO': m_name='natural_damage'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1195) MARK natural_damage ---------+
18:21:32 [INFO] +> Executing 'MARK': m_name='natural_damage'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1197) IF <context.cause> == ENTITY_ATTACK ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.cause> with 'fire'.
18:21:32 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(ENTITY_ATTACK)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1207) IF <context.cause> == projectile ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.cause> with 'fire'.
18:21:32 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(projectile)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1217) IF <[magic_damage_amount]> > 0 ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:32 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1227) IF <context.cause> == fire_tick || <context.cause>
== fire || <context.cause> == lava ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.cause> with 'fire'.
18:21:32 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire_tick)' --> OUTCOME='false'
18:21:32 [INFO] Filled tag <context.cause> with 'fire'.
18:21:32 [INFO] Comparable='Element(fire)', Operator='EQUALS', ComparedTo='Element(fire)' --> OUTCOME='true'
18:21:32 [INFO] If command passed, running block.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1228) DEFINE fire_damage_amount_perc:0 ---------+
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(fire_damage_amount_perc[0]:SET:0)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1229) IF
<context.entity.equipment.boots.has_nbt[armor_fire]> ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.equipment.boots.has_nbt[armor_fire]> with 'false'.
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1232) IF
<context.entity.equipment.chestplate.has_nbt[armor_fire]> ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.equipment.chestplate.has_nbt[armor_fire]> with 'false'.
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1235) IF
<context.entity.equipment.helmet.has_nbt[armor_fire]> ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.equipment.helmet.has_nbt[armor_fire]> with 'false'.
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1238) IF
<context.entity.equipment.leggings.has_nbt[armor_fire]> ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.equipment.leggings.has_nbt[armor_fire]> with 'false'.
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1241) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].div[100]> ---------+
18:21:32 [INFO] Filled tag <[fire_damage_amount_perc].div[100]> with '0E-64'.
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1242) DEFINE
fire_damage_amount_perc:<[fire_damage_amount_perc].mul[<[fire_damage_amount]>]> ---------+
18:21:32 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:32 [INFO] Filled tag <[fire_damage_amount_perc].mul[1]> with '0E-64'.
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(fire_damage_amount_perc[0]:SET:0E-64)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1243) DEFINE
fire_damage_amount:<[fire_damage_amount].sub[<[fire_damage_amount_perc]>]> ---------+
18:21:32 [INFO] Filled tag <[fire_damage_amount_perc]> with '0E-64'.
18:21:32 [INFO] Filled tag <[fire_damage_amount].sub[0E-64]> with '1'.
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(fire_damage_amount[0]:SET:1)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1245) IF <[custom_damage]> == true ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <[custom_damage]> with 'false'.
18:21:32 [INFO] Comparable='Element(false)', Operator='EQUALS', ComparedTo='Element(true)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1247) IF <[physical_damage_amount]> > 0 ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <[physical_damage_amount]> with '0'.
18:21:32 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1249) IF <[projectile_damage_amount]> > 0 ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <[projectile_damage_amount]> with '0'.
18:21:32 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1251) IF <[magic_damage_amount]> > 0 ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <[magic_damage_amount]> with '0'.
18:21:32 [INFO] Comparable='Decimal(0.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
18:21:32 [INFO] No part of the if command passed, no block will run.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1253) IF <[fire_damage_amount]> > 0 ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:32 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
18:21:32 [INFO] If command passed, running block.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1254) DEFINE
damage_amount:<[damage_amount].add[<[fire_damage_amount]>]> ---------+
18:21:32 [INFO] Filled tag <[fire_damage_amount]> with '1'.
18:21:32 [INFO] Filled tag <[damage_amount].add[1]> with '1'.
18:21:32 [INFO] +> Executing 'DEFINE': queue='ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' action='(damage_amount[0]:SET:1)'
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' Executing: (line 1256) DETERMINE passively <[damage_amount]> ---------+
18:21:32 [INFO] Filled tag <[damage_amount]> with '1'.
18:21:32 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary'
18:21:32 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_PhilBloggingVoluntary' in 4ms.
18:21:32 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:32 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_SeeksGuestsModification'...
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeeksGuestsModification' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.entity_type> with 'DROPPED_ITEM'.
18:21:32 [INFO] Comparable='Element(DROPPED_ITEM)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='true'
18:21:32 [INFO] If command passed, running block.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_SeeksGuestsModification' Executing: (line 1085) STOP ---------+
18:21:32 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_SeeksGuestsModification'
18:21:32 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_SeeksGuestsModification' in 0ms.
18:21:32 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:32 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_EnableKindsMinecraft'...
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_EnableKindsMinecraft' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.entity_type> with 'DROPPED_ITEM'.
18:21:32 [INFO] Comparable='Element(DROPPED_ITEM)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='true'
18:21:32 [INFO] If command passed, running block.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_EnableKindsMinecraft' Executing: (line 1085) STOP ---------+
18:21:32 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_EnableKindsMinecraft'
18:21:32 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_EnableKindsMinecraft' in 0ms.
18:21:32 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:32 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_DishKayFilme'...
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DishKayFilme' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM ---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.entity_type> with 'DROPPED_ITEM'.
18:21:32 [INFO] Comparable='Element(DROPPED_ITEM)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='true'
18:21:32 [INFO] If command passed, running block.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_DishKayFilme' Executing: (line 1085) STOP ---------+
18:21:32 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_DishKayFilme'
18:21:32 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_DishKayFilme' in 0ms.
18:21:32 [INFO] Running script event 'EntityDamaged', event='entity damaged' for script 'ITEM_GOINQ_DAMAGE'
18:21:32 [INFO] Starting InstantQueue 'ITEM_GOINQ_DAMAGE_AgentAspectStage'...
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgentAspectStage' Executing: (line 1084) IF <context.entity.entity_type> == DROPPED_ITEM
---------+
18:21:32 [INFO] +> Executing 'IF': use_braces='true'
18:21:32 [INFO] Filled tag <context.entity.entity_type> with 'DROPPED_ITEM'.
18:21:32 [INFO] Comparable='Element(DROPPED_ITEM)', Operator='EQUALS', ComparedTo='Element(DROPPED_ITEM)' --> OUTCOME='true'
18:21:32 [INFO] If command passed, running block.
18:21:32 [INFO] +- Queue 'ITEM_GOINQ_DAMAGE_AgentAspectStage' Executing: (line 1085) STOP ---------+
18:21:32 [INFO] +> Executing 'STOP': Queue='q@ITEM_GOINQ_DAMAGE_AgentAspectStage'
18:21:32 [INFO] Completing queue 'ITEM_GOINQ_DAMAGE_AgentAspectStage' in 0ms.