Title | creation |
Type | Denizen Script |
Date | 2014/07/11 12:04:02 UTC-07:00 |
By | Guest |
Other | |
Paste |
AdvisorCreator:
type: assignment interact scripts: - 100 AdvisorCreation actions: on assignment: - trigger name:click toggle:true - health toggle:false AdvisorCreation: type: interact steps: 'NpcCreated*': click trigger: script: - chat '&b Hello what kind of npc are you here for?' - wait 10t - chat '&b There are two kinds of npcs you can get Soldiers and Citizens choose which you want.' - zap 'step:2' '2': click trigger: script: - if <player.in_group[TownLeader]||player.in_group[Leader]> { - chat "&4 Welcome to the npc creation process choose Citizen:$100 or sentry:$1000 for a npc type" - zap 'step:SentryOrCitizen' } else { - chat "you aren't a leader come back when you are." } 'SentryOrCitizen': chat trigger: 'Sentry': trigger:"i want a /citizen/" script: - if [<player.inventory.contains[<371>].qty[100]>] { - take money qty:100 - create player "Citizen<npc.number>" <player.location> traits:sentry save:npccreation - narrate "A npc is created in front of you" - assignment set script:Citizen npc:<entry[npccreation].created_npc> - execute as_server "npc sel npc:<entry[npccreation].created_npc>" - execute as_server "sentry guard <player.name>" } else { - chat "come back when you have enough gold" } 'Gift given': click trigger: script: - chat 'Heres your npc enjoy.' - wait 10000000000000000s - zap 'step:NpcCreated' |
Raw | Raw |