Date: 2014/07/11 14:29:14 UTC-07:00
Type: Denizen Script
#
# Quartermaster for Prison S
#
"quartermaster":
type: assignment
debug: true
actions:
on assignment:
- trigger name:proximity state:true radius:5
- lookclose state:true
on enter proximity:
- narrate "Quartermaster says: <&qo>I sell water breathing potions. If you want one, they are $10,000 each.<&qo>"
interact scripts:
- 10 qmshop
qmshop:
type: interact
debug: true
steps:
Start*:
click trigger:
script:
- if <player.money> >= 10000 {
- take money 10000
- give 373:8269 qty:1
- chat "Thank you for your business."
} else {
- chat "You don't have enough money."
}