Paste #67491: Denizen Debug Logs From A Minecraft Server

Date: 2020/04/14 21:58:05 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_232
Up-time: 30m
Server Version: Paper version git-Paper-183 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 580), CraftBukkit: 1.1.4-SNAPSHOT (build 4706-DEV)
Active Plugins (8): WorldEdit: 7.1.0;8e55131, Citizens: 2.0.26-SNAPSHOT (build 1869), Sentinel: 2.0.1-SNAPSHOT (build 341), 
TreeGravity: 4.3.1, Denizen: 1.1.4-SNAPSHOT (build 4706-DEV), ProtocolLib: 4.5.0, 
Depenizen: 2.0.0 (build 614), MyPet: 3.9
Loaded Worlds (4): world_wish, world_wish_nether, world_wish_the_end, world_criativo
Online Players (1): cientista8(cientista8)
Offline Players: 0
Mode: online

01:57:33 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks player_head in npc_sentinel_gui flagged:npc_entity' for 
                   script 'NPC_SENTINEL_GUI_HANDLER' 
01:57:33 [INFO]  Starting InstantQueue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' with player 'cientista8'... 
01:57:33 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' Executing: (line 32) IF <context.item.has_nbt[inv]> ---------+ 
01:57:33 [INFO] +> Executing 'IF': use_braces='true' 
01:57:33 [INFO]  Filled tag <context.item.has_nbt[inv]> with 'true'. 
01:57:33 [INFO]  If command passed, running block. 
01:57:33 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' Executing: (line 33) DEFINE npc_entity 
                   <npc[<player.flag[npc_entity]>]> ---------+ 
01:57:33 [INFO]  Filled tag <player.flag[npc_entity]> with 'li@ n@162'. 
01:57:33 [INFO]  Filled tag <npc[n@162]> with 'n@162 (Gorg)'. 
01:57:33 [INFO] +> Executing 'DEFINE': queue='NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer'  definition='npc_entity'  npc='n@162 
                   (Gorg)' 
01:57:33 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' Executing: (line 34) DEFINE npc_entity_guarding 
                   <player[<[npc_entity].sentinel.guarding>]> ---------+ 
01:57:33 [INFO]  Unfilled attributes 'guarding' for tag <[npc_entity].sentinel.guarding>! 
01:57:33 [INFO]  Almost matched but failed (possibly bad input?): guarding 
01:57:33 [INFO]  ERROR in script 'npc_sentinel_gui_handler' in queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' while executing 
                   command 'DEFINE' in file 'scripts/npc_gui/npc_editing/npc_sentinel/npc_sentinel_gui.dsc' on line '34' with player 
                   'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'!
     Error Message: Tag <[npc_entity].sentinel.guarding> is invalid! 
01:57:33 [INFO] +> [PlayerTag] Minor: Invalid Player! '[npc_entity].sentinel.guarding' could not be found. 
01:57:33 [INFO]  ERROR in script 'npc_sentinel_gui_handler' in queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' while executing 
                   command 'DEFINE' in file 'scripts/npc_gui/npc_editing/npc_sentinel/npc_sentinel_gui.dsc' on line '34' with player 
                   'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'!
     Error Message: Invalid or missing player for tag <player[<[npc_entity].sentinel.guarding>]>! 
01:57:33 [INFO]  ERROR in script 'npc_sentinel_gui_handler' in queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' while executing 
                   command 'DEFINE' in file 'scripts/npc_gui/npc_editing/npc_sentinel/npc_sentinel_gui.dsc' on line '34' with player 
                   'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'!
     Error Message: Tag <player[[npc_entity].sentinel.guarding]> is invalid! 
01:57:33 [INFO] +> Executing 'DEFINE': queue='NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer'  definition='npc_entity_guarding'  
                   value='player[<[npc_entity].sentinel.guarding>]' 
01:57:33 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' Executing: (line 35) NARRATE <[npc_entity_guarding].name> 
                   ---------+ 
01:57:33 [INFO]  Unfilled attributes 'name' for tag <[npc_entity_guarding].name>! 
01:57:33 [INFO]  ERROR in script 'npc_sentinel_gui_handler' in queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' while executing 
                   command 'NARRATE' in file 'scripts/npc_gui/npc_editing/npc_sentinel/npc_sentinel_gui.dsc' on line '35' with player 
                   'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'!
     Error Message: Tag <[npc_entity_guarding].name> is invalid! 
01:57:33 [INFO] +> Executing 'NARRATE': Narrating='[npc_entity_guarding].name'  Targets='[p@67c9678a-3d24-4eee-9c63-01496255204e 
                   (cientista8)]' 
01:57:33 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' Executing: (line 36) IF <[npc_entity_guarding]> == <player> 
                   ---------+ 
01:57:33 [INFO] +> Executing 'IF': use_braces='true' 
01:57:33 [INFO]  Filled tag <[npc_entity_guarding]> with 'player[<[npc_entity].sentinel.guarding>]'. 
01:57:33 [INFO]  Filled tag <player> with 'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'. 
01:57:33 [INFO]  Comparable='Element(player[<[npc_entity].sentinel.guarding>])', Operator='EQUALS', 
                   ComparedTo='Element(p@67c9678a-3d24-4eee-9c63-01496255204e)' --> OUTCOME='false' 
01:57:33 [INFO]  No part of the if command passed, running ELSE block. 
01:57:33 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' Executing: (line 40) EXECUTE as_op "sentinel guard 
                   <player.name>" silent ---------+ 
01:57:33 [INFO]  Filled tag <player.name> with 'cientista8'. 
01:57:33 [INFO] +> Executing 'EXECUTE': type='AS_OP'  command='sentinel guard cientista8'  silent='true' 
01:57:33 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' Executing: (line 41) INVENTORY set d:<context.inventory> 
                   o:player_head[display_name=<green>Guard;lore=<gray>Guarding&sp<blue><[npc_entity_guarding].name>;skull_skin=<[npc_entity_guarding].skull_skin>;flags=HIDE_ATTRIBUTES|HIDE_ENCHANTS;nbt=inv/0] 
                   slot:<context.slot> ---------+ 
01:57:33 [INFO]  Filled tag <context.inventory> with 'in@67c9678a-3d24-4eee-9c63-01496255204e_n@162_npc_job'. 
01:57:33 [INFO]  Filled tag <green> with ''. 
01:57:33 [INFO]  Filled tag <gray> with ''. 
01:57:33 [INFO]  Filled tag <blue> with ''. 
01:57:33 [INFO]  Unfilled attributes 'name' for tag <[npc_entity_guarding].name>! 
01:57:33 [INFO]  ERROR in script 'npc_sentinel_gui_handler' in queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' while executing 
                   command 'INVENTORY' in file 'scripts/npc_gui/npc_editing/npc_sentinel/npc_sentinel_gui.dsc' on line '41' with player 
                   'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'!
     Error Message: Tag <[npc_entity_guarding].name> is invalid! 
01:57:33 [INFO]  Unfilled attributes 'skull_skin' for tag <[npc_entity_guarding].skull_skin>! 
01:57:33 [INFO]  ERROR in script 'npc_sentinel_gui_handler' in queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' while executing 
                   command 'INVENTORY' in file 'scripts/npc_gui/npc_editing/npc_sentinel/npc_sentinel_gui.dsc' on line '41' with player 
                   'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'!
     Error Message: Tag <[npc_entity_guarding].skull_skin> is invalid! 
01:57:33 [INFO]  Filled tag <context.slot> with '13'. 
01:57:33 [INFO]  Applying property 'display_name' on object of type 'Item'... 
01:57:33 [INFO]  Applying property 'lore' on object of type 'Item'... 
01:57:33 [INFO]  Applying property 'skull_skin' on object of type 'Item'... 
01:57:34 [INFO]  Applying property 'flags' on object of type 'Item'... 
01:57:34 [INFO]  Applying property 'nbt' on object of type 'Item'... 
01:57:34 [INFO] +> Executing 'INVENTORY': actions='[set]'  Inventory='in@67c9678a-3d24-4eee-9c63-01496255204e_n@162_npc_job'  
                   Inventory='in@generic[size=54;contents=li@i@player_head[display_name=&ampampssaGuard&scflags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES&sclore=&ampampss7Guarding 
                   &ampampss9&ampamplbnpc_entity_guarding&ampamprb&ampampdotname&scnbt=li@inv/0&scskull_skin=[npc_entity_guarding].skull_skin];title=Chest;uniquifier=58]' 
                    slot='13' 
01:57:34 [INFO]  Completing queue 'NPC_SENTINEL_GUI_HANDLER_NumerousStockholmOrganizer' in 745ms. 
01:57:34 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in npc_sentinel_gui priority:2' for script 
                   'NPC_SENTINEL_GUI_HANDLER' 
01:57:34 [INFO]  Starting InstantQueue 'NPC_SENTINEL_GUI_HANDLER_ProfessorVoicesDeeply' with player 'cientista8'... 
01:57:34 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_ProfessorVoicesDeeply' Executing: (line 22) DETERMINE cancelled ---------+ 
01:57:34 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='false'  Queue='q@NPC_SENTINEL_GUI_HANDLER_ProfessorVoicesDeeply' 
01:57:34 [INFO]  Event cancelled! 
01:57:34 [INFO]  Completing queue 'NPC_SENTINEL_GUI_HANDLER_ProfessorVoicesDeeply' in 1ms. 
01:57:35 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks player_head in npc_sentinel_gui flagged:npc_entity' for 
                   script 'NPC_SENTINEL_GUI_HANDLER' 
01:57:35 [INFO]  Starting InstantQueue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' with player 'cientista8'... 
01:57:35 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' Executing: (line 32) IF <context.item.has_nbt[inv]> ---------+ 
01:57:35 [INFO] +> Executing 'IF': use_braces='true' 
01:57:35 [INFO]  Filled tag <context.item.has_nbt[inv]> with 'true'. 
01:57:35 [INFO]  If command passed, running block. 
01:57:35 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' Executing: (line 33) DEFINE npc_entity <npc[<player.flag[npc_entity]>]> 
                   ---------+ 
01:57:35 [INFO]  Filled tag <player.flag[npc_entity]> with 'li@ n@162'. 
01:57:35 [INFO]  Filled tag <npc[n@162]> with 'n@162 (Gorg)'. 
01:57:35 [INFO] +> Executing 'DEFINE': queue='NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask'  definition='npc_entity'  npc='n@162 (Gorg)' 
01:57:35 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' Executing: (line 34) DEFINE npc_entity_guarding 
                   <player[<[npc_entity].sentinel.guarding>]> ---------+ 
01:57:35 [INFO]  Filled tag <[npc_entity].sentinel.guarding> with 'p@67c9678a-3d24-4eee-9c63-01496255204e'. 
01:57:35 [INFO]  Filled tag <player[p@67c9678a-3d24-4eee-9c63-01496255204e]> with 'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'. 
01:57:35 [INFO] +> Executing 'DEFINE': queue='NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask'  definition='npc_entity_guarding'  
                   value='p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)' 
01:57:35 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' Executing: (line 35) NARRATE <[npc_entity_guarding].name> ---------+ 
01:57:35 [INFO]  Filled tag <[npc_entity_guarding].name> with 'cientista8'. 
01:57:35 [INFO] +> Executing 'NARRATE': Narrating='cientista8'  Targets='[p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)]' 
01:57:35 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' Executing: (line 36) IF <[npc_entity_guarding]> == <player> ---------+ 
01:57:35 [INFO] +> Executing 'IF': use_braces='true' 
01:57:35 [INFO]  Filled tag <[npc_entity_guarding]> with 'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'. 
01:57:35 [INFO]  Filled tag <player> with 'p@67c9678a-3d24-4eee-9c63-01496255204e (cientista8)'. 
01:57:35 [INFO]  Comparable='Element(p@67c9678a-3d24-4eee-9c63-01496255204e)', Operator='EQUALS', 
                   ComparedTo='Element(p@67c9678a-3d24-4eee-9c63-01496255204e)' --> OUTCOME='true' 
01:57:35 [INFO]  If command passed, running block. 
01:57:35 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' Executing: (line 37) EXECUTE as_op "sentinel guard" silent ---------+ 
01:57:35 [INFO] +> Executing 'EXECUTE': type='AS_OP'  command='sentinel guard'  silent='true' 
01:57:35 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' Executing: (line 38) INVENTORY set d:<context.inventory> 
                   o:player_head[display_name=<green>Guard;lore=<gray>Click&spso&spthe&spNPC&spguard&spyou;flags=HIDE_ATTRIBUTES;nbt=inv/0] 
                   slot:<context.slot> ---------+ 
01:57:35 [INFO]  Filled tag <context.inventory> with 'in@67c9678a-3d24-4eee-9c63-01496255204e_n@162_npc_job'. 
01:57:35 [INFO]  Filled tag <green> with ''. 
01:57:35 [INFO]  Filled tag <gray> with ''. 
01:57:35 [INFO]  Filled tag <context.slot> with '13'. 
01:57:35 [INFO]  Applying property 'display_name' on object of type 'Item'... 
01:57:35 [INFO]  Applying property 'lore' on object of type 'Item'... 
01:57:35 [INFO]  Applying property 'flags' on object of type 'Item'... 
01:57:35 [INFO]  Applying property 'nbt' on object of type 'Item'... 
01:57:35 [INFO] +> Executing 'INVENTORY': actions='[set]'  Inventory='in@67c9678a-3d24-4eee-9c63-01496255204e_n@162_npc_job'  
                   Inventory='in@generic[size=54;contents=li@i@player_head[display_name=&ampampssaGuard&scflags=li@HIDE_ATTRIBUTES&sclore=&ampampss7Click 
                   so the NPC guard you&scnbt=li@inv/0];title=Chest;uniquifier=59]'  slot='13' 
01:57:35 [INFO]  Completing queue 'NPC_SENTINEL_GUI_HANDLER_BrideCitizensMask' in 13ms. 
01:57:35 [INFO]  Running script event 'PlayerClicksInInventory', event='player clicks in npc_sentinel_gui priority:2' for script 
                   'NPC_SENTINEL_GUI_HANDLER' 
01:57:35 [INFO]  Starting InstantQueue 'NPC_SENTINEL_GUI_HANDLER_RegularlyPolicyExciting' with player 'cientista8'... 
01:57:35 [INFO] +- Queue 'NPC_SENTINEL_GUI_HANDLER_RegularlyPolicyExciting' Executing: (line 22) DETERMINE cancelled ---------+ 
01:57:35 [INFO] +> Executing 'DETERMINE': outcome='cancelled'  passively='false'  Queue='q@NPC_SENTINEL_GUI_HANDLER_RegularlyPolicyExciting' 
01:57:35 [INFO]  Event cancelled! 
01:57:35 [INFO]  Completing queue 'NPC_SENTINEL_GUI_HANDLER_RegularlyPolicyExciting' in 0ms.