Paste #68142: Untitled Paste

Date: 2020/04/26 20:16:57 UTC-07:00
Type: Denizen Script

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#misc items + commands:
scroll_inv_menu_nextpage:
  type: item
  material: emerald
  display name: §2Next Page
  enchantments:
  - DURABILITY:10

scroll_inv_menu_int:
  type: item
  material: diamond
  display name: §2Extra Info
  lore:
  - ''
  - §f Scrolls are used to fill [§6Slot§f]s in mythicdrop items.
  - §f A free [§6Slot§f] is required, and the scroll has to apply to that type of item.
  - ''
  enchantments:
  - DURABILITY:10

scroll_inv_menu_prevpage:
  type: item
  material: emerald
  display name: §2Previous Page
  enchantments:
  - DURABILITY:10

scroll_inv_menu_exit:
  type: item
  material: stone_button
  display name: §cBack

faq_inv_gui:
    type: command
    name: faq
    description: GUI For FAQ
    usage: /faq
    script:
        - inventory open d:<inventory[faq_inv_menu]>

# the logic shit
faq_inv_handler:
    type: world
    events:
        #main faq menu section
        on player clicks in faq_inv_menu:
        - determine cancelled
        on player drags in faq_inv_menu:
        - determine cancelled
        on player clicks leave in faq_inv_menu:
        - inventory close d:<inventory[faq_inv_menu]>
        on player clicks faq_inv_menu_tier in faq_inv_menu:
        - inventory open d:<inventory[md_inv_menu]>
        on player clicks faq_inv_menu_rank in faq_inv_menu:
        - inventory open d:<inventory[rank_inv_menu]>
        # tier faq menu section
        on player clicks in tier_inv_menu:
        - determine cancelled
        on player drags in tier_inv_menu:
        - determine cancelled
        on player clicks scroll_inv_menu_exit in tier_inv_menu:
        - inventory open d:<inventory[md_inv_menu]>
        on player clicks leave in tier_inv_menu:
        - inventory close d:<inventory[tier_inv_menu]>
        # rank faq menu section
        on player clicks in rank_inv_menu:
        - determine cancelled
        on player drags in rank_inv_menu:
        - determine cancelled
        on player clicks scroll_inv_menu_exit in rank_inv_menu:
        - inventory open d:<inventory[faq_inv_menu]>
        # scroll + scroll 2 faq menu section
        on player clicks in scroll_inv_menu:
        - determine cancelled
        on player drags in scroll_inv_menu:
        - determine cancelled
        on player clicks in scroll_inv_menu2:
        - determine cancelled
        on player drags in scroll_inv_menu2:
        - determine cancelled
        on player clicks scroll_inv_menu_nextpage in scroll_inv_menu:
        - inventory open d:<inventory[scroll_inv_menu2]>
        on player clicks scroll_inv_menu_prevpage in scroll_inv_menu2:
        - inventory open d:<inventory[scroll_inv_menu]>
        on player clicks scroll_inv_menu_exit in scroll_inv_menu2:
        - inventory open d:<inventory[md_inv_menu]>
        on player clicks scroll_inv_menu_exit in scroll_inv_menu:
        - inventory open d:<inventory[md_inv_menu]>
        on player clicks leave in scroll_inv_menu:
        - inventory close d:<inventory[scroll_inv_menu]>
        on player clicks leave in scroll_inv_menu2:
        - inventory close d:<inventory[scroll_inv_menu2]>
        #md inv faq menu section
        on player clicks in md_inv_menu:
        - determine cancelled
        on player drags in md_inv_menu:
        - determine cancelled
        on player clicks faq_inv_menu_scroll in md_inv_menu:
        - inventory open d:<inventory[scroll_inv_menu]>
        on player clicks scroll_inv_menu_exit in md_inv_menu:
        - inventory open d:<inventory[faq_inv_menu]>
        on player clicks leave in md_inv_menu:
        - inventory close d:<inventory[md_inv_menu]>
        on player clicks md_inv_menu_tier in md_inv_menu:
        - inventory open d:<inventory[tier_inv_menu]>
        on player clicks md_inv_menu_uni in md_inv_menu:
        - inventory open d:<inventory[uni_inv_menu]>
        #uni inv menu
        on player clicks in uni_inv_menu:
        - determine cancelled
        on player drags in uni_inv_menu:
        - determine cancelled
        on player clicks scroll_inv_menu_exit in uni_inv_menu:
        - inventory open d:<inventory[md_inv_menu]>
        on player clicks leave in uni_inv_menu:
        - inventory close d:<inventory[uni_inv_menu]>
# main menu area
faq_inv_menu:
    type: inventory
    inventory: CHEST
    title: "       Herbalcraft FAQ"
    size: 45
    slots:
        - "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
        - "[] [] [] [faq_inv_menu_tier] [] [faq_inv_menu_rank] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
# these are the icons for the main faq menu
leave:
    type: item
    material: redstone
    display name: §c§lExit
    lore:
    - §8Click Here To Exit, Or Press Escape
    enchantments:
    - DURABILITY:10
faq_inv_menu_scroll:
    type: item
    material: paper
    display name: §f--§6{§f-- §6Scrolls §f--§6}§f--
    lore:
    - §8Click here for information about MythicDrops scrolls
    - §6§lShowcases
    - §f- Their abilities
    - §f- What they are used on
    - §f- What they do
    enchantments:
    - DURABILITY:10
faq_inv_menu_rank:
    type: item
    material: diamond
    display name: §6§lRanks
    lore:
    - §8Information On Ranks
    - §8Their Permsissions, Costs And How To Make Money.
    enchantments:
    - DURABILITY:10
faq_inv_menu_tier:
    type: item
    material: diamond_sword
    display name: §f--§6{§f-- §6MythicDrops §f--§6}§f--
    lore:
    - §8Click here for information about MythicDrops
    - §6§lIncludes
    - §f- Scroll List
    - §f- Tier Info And Listing
    - §f- Unidentified Items And Tomes
    enchantments:
    - DURABILITY:10
# mythicdrop general area
md_inv_menu:
    type: inventory
    inventory: CHEST
    title: "       MythicDrops Info"
    size: 45
    slots:
        - "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
        - "[] [md_inv_menu_tier] [] [faq_inv_menu_scroll] [] [md_inv_menu_uni] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - " [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_exit]"
#extra md menu juice
md_inv_menu_tier:
    type: item
    material: glowstone
    display name: §f--§6{§f-- §6Tier's §f--§6}§f--
    lore:
    - §8Click here for information about MythicDrops tiers
    - §6§lShowcases
    - §f- Power
    - §f- [Slots]
    - §f- Materials
    enchantments:
    - DURABILITY:10
md_inv_menu_uni:
    type: item
    material: book
    display name: §f--§6{§f-- §6Unidentified Item's §f--§6}§f--
    lore:
    - §8Click here for information about unidentified items
    - §6§lShowcases
    - §f- Tomes and their usage
    - §f- Unidentified items and their power
    enchantments:
    - DURABILITY:10
# uni menu area
uni_inv_menu:
    type: inventory
    inventory: CHEST
    title: "  Unidentified Items And Tomes"
    size: 45
    slots:
        - "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_exit]"
# tier menu area
tier_inv_menu:
    type: inventory
    inventory: CHEST
    title: "       MythicDrops Tiers"
    size: 45
    slots:
        - "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
        - "[] [tier_inv_menu_1] [] [tier_inv_menu_2] [] [tier_inv_menu_3] [] [tier_inv_menu_4] []"
        - "[tier_inv_menu_5] [] [tier_inv_menu_6] [] [tier_inv_menu_7] [] [tier_inv_menu_8] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[tier_inv_menu_int] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_exit]"
#these are the icons for the tier menu
tier_inv_menu_1:
    type: item
    material: Gray_Wool
    display name: §8§lFamiliar
    lore:
    - '§l§8---------------------------------'
    - §cPower: §8Very Weak
    - §fMaterials: §6Wood, §8Stone §fAnd §6Leather
    - §f0-1 [§8Slot§f]'s
    - '§l§8---------------------------------'

tier_inv_menu_2:
    type: item
    material: Light_Gray_Wool
    display name: §7§lPeculiar
    lore:
    - '§l§7---------------------------------'
    - §cPower: §7Weak
    - §fMaterials: §8Familiar §fAnd §eGold §fAnd §7Chainmail
    - §f0-1 [§7Slot§f]'s
    - '§l§7---------------------------------'

tier_inv_menu_3:
    type: item
    material: White_Wool
    display name: §f§lAbnormal
    lore:
    - '§l§f---------------------------------'
    - §cPower: §7Weak §f- Average
    - §fMaterials: §7Peculiar §fAnd §8Iron
    - §f1 [§fSlot§f]'s
    - '§l§f---------------------------------'

tier_inv_menu_4:
    type: item
    material: Blue_Wool
    display name: §9§lUnusual
    lore:
    - '§l§9---------------------------------'
    - §cPower: §fAverage
    - §fMaterials: §fAbnormal - §8Familiar
    - §f1-2 [§9Slot§f]'s
    - '§l§9---------------------------------'

tier_inv_menu_5:
    type: item
    material: Cyan_Wool
    display name: §3§lExceptional
    lore:
    - '§l§3---------------------------------'
    - §cPower: §fAverage - §9Strong
    - §fMaterials: §9Unusual §fAnd §3Diamond §f- §7Peculiar
    - §f2 [§3Slot§f]'s
    - '§l§3---------------------------------'

tier_inv_menu_6:
    type: item
    material: Yellow_Wool
    display name: §e§lExtraordinary
    lore:
    - '§l§e---------------------------------'
    - §cPower: §9Strong
    - §fMaterials: §3Exceptional
    - §f2-3 [§eSlot§f]'s
    - '§l§e---------------------------------'

tier_inv_menu_7:
    type: item
    material: Orange_Wool
    display name: §6§lExotic
    lore:
    - '§l§6---------------------------------'
    - §cPower: §9Strong §f- §3Very Strong
    - §fMaterials: §eExtraordinary §f- §8Iron
    - §f3-4 [§6Slot§f]'s
    - '§l§6---------------------------------'

tier_inv_menu_8:
    type: item
    material: Red_Wool
    display name: §c§lFabled
    lore:
    - '§l§c---------------------------------'
    - §cPower: §3Very Strong
    - §fMaterials: §6Exotic
    - §f4 [§cSlot§f]'s
    - '§l§c---------------------------------'
tier_inv_menu_int:
    type: item
    material: paper
    display name: §6Extra Info
    lore:
    - ''
    - §fMythicdrops are only aquired through either §ctrading or killing mobs.
    - §fThe [§6Slot§f]s on mythicdrops can be filled by scrolls and provide unique buffs.
    - §fMythicrops of a higher tier than §bexceptional §fcan reach above level V encachnats.
    - ''
# scroll menu area
#scroll 1 menu
scroll_inv_menu:
    type: inventory
    inventory: CHEST
    title: "       Herbalcraft Scrolls"
    size: 54
    slots:
        - "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
        - "[i@scroll_inv_menu_slot1] [i@scroll_inv_menu_slot2] [i@scroll_inv_menu_slot3] [i@scroll_inv_menu_slot4] [i@scroll_inv_menu_slot5] [i@scroll_inv_menu_slot6] [i@scroll_inv_menu_slot7] [i@scroll_inv_menu_slot8] [i@scroll_inv_menu_slot9]"
        - "[i@scroll_inv_menu_slot10] [i@scroll_inv_menu_slot11] [i@scroll_inv_menu_slot12] [i@scroll_inv_menu_slot13] [i@scroll_inv_menu_slot14] [i@scroll_inv_menu_slot15] [i@scroll_inv_menu_slot16] [i@scroll_inv_menu_slot17] [i@scroll_inv_menu_slot18]"
        - "[i@scroll_inv_menu_slot19] [i@scroll_inv_menu_slot20] [i@scroll_inv_menu_slot21] [i@scroll_inv_menu_slot22] [i@scroll_inv_menu_slot23] [i@scroll_inv_menu_slot24] [i@scroll_inv_menu_slot25] [i@scroll_inv_menu_slot26] [i@scroll_inv_menu_slot27]"
        - "[] [] [] [] [] [] [] [] []"
        - "[scroll_inv_menu_int] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave]  [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_nextpage] [i@scroll_inv_menu_exit]"
# scroll 2 menu
scroll_inv_menu2:
    type: inventory
    inventory: CHEST
    title: "       Herbalcraft Scrolls"
    size: 54
    slots:
        - "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
        - "[scroll_inv_menu2_slot1] [scroll_inv_menu2_slot2] [scroll_inv_menu2_slot3] [scroll_inv_menu2_slot4] [scroll_inv_menu2_slot5] [scroll_inv_menu2_slot6] [scroll_inv_menu2_slot7] [scroll_inv_menu2_slot8] [scroll_inv_menu2_slot9]"
        - "[scroll_inv_menu2_slot10] [scroll_inv_menu2_slot11] [scroll_inv_menu2_slot12] [scroll_inv_menu2_slot13] [scroll_inv_menu2_slot14] [scroll_inv_menu2_slot15] [scroll_inv_menu2_slot16] [scroll_inv_menu2_slot17] [scroll_inv_menu2_slot18]"
        - "[scroll_inv_menu2_slot19] [scroll_inv_menu2_slot20] [scroll_inv_menu2_slot21] [scroll_inv_menu2_slot22] [scroll_inv_menu2_slot23] [scroll_inv_menu2_slot24] [scroll_inv_menu2_slot25] [scroll_inv_menu2_slot26] [scroll_inv_menu2_slot27]"
        - "[scroll_inv_menu2_slot28] [] [] [] [] [] [] [] []"
        - "[scroll_inv_menu_int] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_prevpage] [i@scroll_inv_menu_exit]"
# icons for page 1 of the scroll menu
scroll_inv_menu_slot1:
    type: item
    material: paper
    display name: §6Scroll - §lFlaming Sword
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Weapons
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Fire Aspect I
    - ''

scroll_inv_menu_slot2:
    type: item
    material: paper
    display name: §6Scroll - §lSea Spirit's Blessing
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Fishing Rod
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Luck Of The Sea I
    - §7Item Granted §6Lure I
    - ''

scroll_inv_menu_slot3:
    type: item
    material: paper
    display name: §6Scroll - §lFlaming Arrows
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Bow
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Flame I
    - ''

scroll_inv_menu_slot4:
    type: item
    material: paper
    display name: §6Scroll - §lRegeneration
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Mending I
    - ''

scroll_inv_menu_slot5:
    type: item
    material: paper
    display name: §6Scroll - §lReinforcement
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Unbreaking I
    - ''

scroll_inv_menu_slot6:
    type: item
    material: paper
    display name: §6Scroll - §lPlundering
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Weapon
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Looting I
    - ''

scroll_inv_menu_slot7:
    type: item
    material: paper
    display name: §6Scroll - §lAgility I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Is Granted §6Speed I
    - ''

scroll_inv_menu_slot8:
    type: item
    material: paper
    display name: §6Scroll - §lAgility II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Is Granted §6Speed II
    - ''

scroll_inv_menu_slot9:
    type: item
    material: paper
    display name: §6Scroll - §lAlacrity I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Is Granted §6Haste I
    - ''

scroll_inv_menu_slot10:
    type: item
    material: paper
    display name: §6Scroll - §lAlacrity II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Is Granted §6Haste II
    - ''

scroll_inv_menu_slot11:
    type: item
    material: paper
    display name: §6Scroll - §lBravery I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Is Granted §6Strength I
    - ''

scroll_inv_menu_slot12:
    type: item
    material: paper
    display name: §6Scroll - §lBravery II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Is Granted §6Strength II
    - ''

scroll_inv_menu_slot13:
    type: item
    material: paper
    display name: §6Scroll - §lReplusion
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Knockback I
    - ''

scroll_inv_menu_slot14:
    type: item
    material: paper
    display name: §6Scroll - §lImpact
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Bow
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Punch I
    - ''

scroll_inv_menu_slot15:
    type: item
    material: paper
    display name: §6Scroll - §lCotton Bladed
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Silk Touch I
    - ''
scroll_inv_menu_slot16:
    type: item
    material: paper
    display name: §6Scroll - §lEthereal I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Armor
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Feather Falling I
    - ''

scroll_inv_menu_slot17:
    type: item
    material: paper
    display name: §6Scroll - §lEthereal II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Armor
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Feather Falling II
    - ''

scroll_inv_menu_slot18:
    type: item
    material: paper
    display name: §6Scroll - §lFeezing Foot I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Boots
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Frost Walker I
    - ''

scroll_inv_menu_slot19:
    type: item
    material: paper
    display name: §6Scroll - §lFeezing Foot II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Boots
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Frost Walker II
    - ''

scroll_inv_menu_slot20:
    type: item
    material: paper
    display name: §6Scroll - §lGills I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Armor
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Resperation I
    - ''

scroll_inv_menu_slot21:
    type: item
    material: paper
    display name: §6Scroll - §lGills II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Armor
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Resperation II
    - ''

scroll_inv_menu_slot22:
    type: item
    material: paper
    display name: §6Scroll - §lDeep Haste
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Armor
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Aqua Affinity
    - ''

scroll_inv_menu_slot23:
    type: item
    material: paper
    display name: §6Scroll - §lMerfolk's Curse I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Armor
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Depth Strider I
    - ''

scroll_inv_menu_slot24:
    type: item
    material: paper
    display name: §6Scroll - §lMerfolk's Curse II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Armor
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Depth Strider II
    - ''

scroll_inv_menu_slot25:
    type: item
    material: paper
    display name: §6Scroll - §lArtemis' Quiver
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Bow
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Infinity
    - ''

scroll_inv_menu_slot26:
    type: item
    material: paper
    display name: §6Scroll - §lLethargic I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, They Get §6Slowness I For 5.5s
    - §7If On Weapon, When Your Hit, They Get §6Slowness I For 5.5s
    - ''

scroll_inv_menu_slot27:
    type: item
    material: paper
    display name: §6Scroll - §lLethargic II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, They Get §6Slowness II For 5.5s
    - §7If On Weapon, When Your Hit, They Get §6Slowness II For 5.5s
    - ''

# icons for page 2 of the scroll menu
scroll_inv_menu2_slot1:
    type: item
    material: paper
    display name: §6Scroll - §lDelirium I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, You Get §6Strength I For 2.0s
    - §7If On Weapon, When Your Hit, You Get §6Strength I For 2.0s
    - ''

scroll_inv_menu2_slot2:
    type: item
    material: paper
    display name: §6Scroll - §lDelirium II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, You Get §6Strength II For 2.0s
    - §7If On Weapon, When Your Hit, You Get §6Strength II For 2.0s
    - ''

scroll_inv_menu2_slot3:
    type: item
    material: paper
    display name: §6Scroll - §lLurk I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Enemy Hit, You Gain §6Invisability For 10.0s
    - ''

scroll_inv_menu2_slot4:
    type: item
    material: paper
    display name: §6Scroll - §lLurk II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Enemy Hit, You Gain §6Invisability For 15.0s
    - ''

scroll_inv_menu2_slot5:
    type: item
    material: paper
    display name: §6Scroll - §lFamine I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, They Get §6Hunger III For 20.0s
    - §7If On Weapon, When Your Hit, They Get §6Hunger III For 20.0s
    - ''

scroll_inv_menu2_slot6:
    type: item
    material: paper
    display name: §6Scroll - §lFamine II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, They Get §6Hunger V For 25.0s
    - §7If On Weapon, When Your Hit, They Get §6Hunger V For 25.0s
    - ''

scroll_inv_menu2_slot7:
    type: item
    material: paper
    display name: §6Scroll - §lLevetation I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Enemy Hit, They Gain §6Levitation I For 6.0s
    - ''

scroll_inv_menu2_slot8:
    type: item
    material: paper
    display name: §6Scroll - §lLevetation II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Enemy Hit, They Gain §6Levitation X For 2.0s
    - ''

scroll_inv_menu2_slot9:
    type: item
    material: paper
    display name: §6Scroll - §lLeaping I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Is Granted §6Jump Boost II
    - ''

scroll_inv_menu2_slot10:
    type: item
    material: paper
    display name: §6Scroll - §lLeaping II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, You Get §6Jump Boost III For 3.0s
    - §7If On Weapon, When Your Hit, You Get §6Hunger V For 3.0s
    - ''

scroll_inv_menu2_slot11:
    type: item
    material: paper
    display name: §6Scroll - §lSea Blessing
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The Users In A 7 Block Radius Are Granted
    - §6Water Breathing And Dolphins Blessing For 36.0s
    - ''

scroll_inv_menu2_slot12:
    type: item
    material: paper
    display name: §6Scroll - §lFighters Spirit I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Weapon
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Gains
    - §6Mining Fatiuge And Strength I
    - ''

scroll_inv_menu2_slot13:
    type: item
    material: paper
    display name: §6Scroll - §lFighters Spirit II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Weapon
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Gains
    - §6Mining Fatiuge, Strength I  And Resistance I
    - ''

scroll_inv_menu2_slot14:
    type: item
    material: paper
    display name: §6Scroll - §lCorrupted Power I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Smite§f, When Held The User Gains
    - §6Resistance I  And Hunger I
    - ''

scroll_inv_menu2_slot14:
    type: item
    material: paper
    display name: §6Scroll - §lCorrupted Power II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7Item Granted §6Smite And Bane Of Arthropods§f, When Held The User Gains
    - §6Resistance II  And Hunger II
    - ''

scroll_inv_menu2_slot15:
    type: item
    material: paper
    display name: §6Scroll - §lFire Seal I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Gains
    - §6Fire Resistance I And Nausea
    - ''

scroll_inv_menu2_slot16:
    type: item
    material: paper
    display name: §6Scroll - §lFire Seal II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held The User Gains
    - §6Fire Resistance I 
    - ''

scroll_inv_menu2_slot17:
    type: item
    material: paper
    display name: §6Scroll - §lOracle Of The Darkness
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held / Worn User Gains §6Night Vision
    - ''

scroll_inv_menu2_slot18:
    type: item
    material: paper
    display name: §6Scroll - §lWeightless
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held / Worn User Gains §6Slow Falling
    - ''

scroll_inv_menu2_slot19:
    type: item
    material: paper
    display name: §6Scroll - §lFatigue I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, They Get §6Weakness I For 3.0s
    - §7If On Weapon, When Your Hit, They Get §6Weakness I For 3.0s
    - ''

scroll_inv_menu2_slot20:
    type: item
    material: paper
    display name: §6Scroll - §lFatigue II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, They Get §6Weakness I For 3.0s §7And You Get §6Speed I For 5.0s
    - §7If On Weapon, When Your Hit, They Get §6Weakness I For 3.0s §7And You Get §6Speed I For 5.0s
    - ''

scroll_inv_menu2_slot21:
    type: item
    material: paper
    display name: §6Scroll - §lRush I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, You Get §6Speed II For 6.0s
    - §7If On Weapon, When Your Hit, You Get  §6Speed II For 6.0s
    - ''

scroll_inv_menu2_slot22:
    type: item
    material: paper
    display name: §6Scroll - §lRush II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, You Get §6Speed III For 6.0s
    - §7If On Weapon, When Your Hit, You Get  §6Speed III For 6.0s
    - ''

scroll_inv_menu2_slot23:
    type: item
    material: paper
    display name: §6Scroll - §lCorruption I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Any
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Armor, When Enemy Hits, They Get §6Blindness For 2.0s
    - §7If On Weapon, When Your Hit, They Get  §6Blindness + Slowness I For 2.0s
    - ''

scroll_inv_menu2_slot24:
    type: item
    material: paper
    display name: §6Scroll - §lObsidian Skin I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held User Gains §6Damage Resistance I And Slowness I
    - ''

scroll_inv_menu2_slot25:
    type: item
    material: paper
    display name: §6Scroll - §lObsidian Skin II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held User Gains §6Damage Resistance II And Slowness II
    - ''

scroll_inv_menu2_slot26:
    type: item
    material: paper
    display name: §6Scroll - §lToughness I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held User Gains §6Damage Resistance I
    - ''

scroll_inv_menu2_slot27:
    type: item
    material: paper
    display name: §6Scroll - §lToughness II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7When Held User Gains §6Damage Resistance II
    - ''

scroll_inv_menu2_slot28:
    type: item
    material: paper
    display name: §6Scroll - §lBerserker I
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Weapon, When Your Hit, You Get  §6Damage Resistance For 1.5s
    - ''

scroll_inv_menu2_slot28:
    type: item
    material: paper
    display name: §6Scroll - §lBerserker II
    lore:
    - ''
    - §f§l---§6>>§f--------§6<<§f---
    - §7Usable With: §6Tool
    - §f§l---§6>>§f--------§6<<§f---
    - ''
    - §7If On Weapon, When Your Hit, You Get  §6Damage Resistance II For 1.5s
    - ''
# rank menu
rank_inv_menu:
    type: inventory
    inventory: CHEST
    title: "              Ranks"
    size: 54
    slots:
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] []"
        - "[] [] [] [] [] [] [] [] [i@scroll_inv_menu_exit]"