Date: 2020/04/26 20:16:57 UTC-07:00
Type: Denizen Script
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#misc items + commands:
scroll_inv_menu_nextpage:
type: item
material: emerald
display name: §2Next Page
enchantments:
- DURABILITY:10
scroll_inv_menu_int:
type: item
material: diamond
display name: §2Extra Info
lore:
- ''
- §f Scrolls are used to fill [§6Slot§f]s in mythicdrop items.
- §f A free [§6Slot§f] is required, and the scroll has to apply to that type of item.
- ''
enchantments:
- DURABILITY:10
scroll_inv_menu_prevpage:
type: item
material: emerald
display name: §2Previous Page
enchantments:
- DURABILITY:10
scroll_inv_menu_exit:
type: item
material: stone_button
display name: §cBack
faq_inv_gui:
type: command
name: faq
description: GUI For FAQ
usage: /faq
script:
- inventory open d:<inventory[faq_inv_menu]>
# the logic shit
faq_inv_handler:
type: world
events:
#main faq menu section
on player clicks in faq_inv_menu:
- determine cancelled
on player drags in faq_inv_menu:
- determine cancelled
on player clicks leave in faq_inv_menu:
- inventory close d:<inventory[faq_inv_menu]>
on player clicks faq_inv_menu_tier in faq_inv_menu:
- inventory open d:<inventory[md_inv_menu]>
on player clicks faq_inv_menu_rank in faq_inv_menu:
- inventory open d:<inventory[rank_inv_menu]>
# tier faq menu section
on player clicks in tier_inv_menu:
- determine cancelled
on player drags in tier_inv_menu:
- determine cancelled
on player clicks scroll_inv_menu_exit in tier_inv_menu:
- inventory open d:<inventory[md_inv_menu]>
on player clicks leave in tier_inv_menu:
- inventory close d:<inventory[tier_inv_menu]>
# rank faq menu section
on player clicks in rank_inv_menu:
- determine cancelled
on player drags in rank_inv_menu:
- determine cancelled
on player clicks scroll_inv_menu_exit in rank_inv_menu:
- inventory open d:<inventory[faq_inv_menu]>
# scroll + scroll 2 faq menu section
on player clicks in scroll_inv_menu:
- determine cancelled
on player drags in scroll_inv_menu:
- determine cancelled
on player clicks in scroll_inv_menu2:
- determine cancelled
on player drags in scroll_inv_menu2:
- determine cancelled
on player clicks scroll_inv_menu_nextpage in scroll_inv_menu:
- inventory open d:<inventory[scroll_inv_menu2]>
on player clicks scroll_inv_menu_prevpage in scroll_inv_menu2:
- inventory open d:<inventory[scroll_inv_menu]>
on player clicks scroll_inv_menu_exit in scroll_inv_menu2:
- inventory open d:<inventory[md_inv_menu]>
on player clicks scroll_inv_menu_exit in scroll_inv_menu:
- inventory open d:<inventory[md_inv_menu]>
on player clicks leave in scroll_inv_menu:
- inventory close d:<inventory[scroll_inv_menu]>
on player clicks leave in scroll_inv_menu2:
- inventory close d:<inventory[scroll_inv_menu2]>
#md inv faq menu section
on player clicks in md_inv_menu:
- determine cancelled
on player drags in md_inv_menu:
- determine cancelled
on player clicks faq_inv_menu_scroll in md_inv_menu:
- inventory open d:<inventory[scroll_inv_menu]>
on player clicks scroll_inv_menu_exit in md_inv_menu:
- inventory open d:<inventory[faq_inv_menu]>
on player clicks leave in md_inv_menu:
- inventory close d:<inventory[md_inv_menu]>
on player clicks md_inv_menu_tier in md_inv_menu:
- inventory open d:<inventory[tier_inv_menu]>
on player clicks md_inv_menu_uni in md_inv_menu:
- inventory open d:<inventory[uni_inv_menu]>
#uni inv menu
on player clicks in uni_inv_menu:
- determine cancelled
on player drags in uni_inv_menu:
- determine cancelled
on player clicks scroll_inv_menu_exit in uni_inv_menu:
- inventory open d:<inventory[md_inv_menu]>
on player clicks leave in uni_inv_menu:
- inventory close d:<inventory[uni_inv_menu]>
# main menu area
faq_inv_menu:
type: inventory
inventory: CHEST
title: " Herbalcraft FAQ"
size: 45
slots:
- "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
- "[] [] [] [faq_inv_menu_tier] [] [faq_inv_menu_rank] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
# these are the icons for the main faq menu
leave:
type: item
material: redstone
display name: §c§lExit
lore:
- §8Click Here To Exit, Or Press Escape
enchantments:
- DURABILITY:10
faq_inv_menu_scroll:
type: item
material: paper
display name: §f--§6{§f-- §6Scrolls §f--§6}§f--
lore:
- §8Click here for information about MythicDrops scrolls
- §6§lShowcases
- §f- Their abilities
- §f- What they are used on
- §f- What they do
enchantments:
- DURABILITY:10
faq_inv_menu_rank:
type: item
material: diamond
display name: §6§lRanks
lore:
- §8Information On Ranks
- §8Their Permsissions, Costs And How To Make Money.
enchantments:
- DURABILITY:10
faq_inv_menu_tier:
type: item
material: diamond_sword
display name: §f--§6{§f-- §6MythicDrops §f--§6}§f--
lore:
- §8Click here for information about MythicDrops
- §6§lIncludes
- §f- Scroll List
- §f- Tier Info And Listing
- §f- Unidentified Items And Tomes
enchantments:
- DURABILITY:10
# mythicdrop general area
md_inv_menu:
type: inventory
inventory: CHEST
title: " MythicDrops Info"
size: 45
slots:
- "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
- "[] [md_inv_menu_tier] [] [faq_inv_menu_scroll] [] [md_inv_menu_uni] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- " [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_exit]"
#extra md menu juice
md_inv_menu_tier:
type: item
material: glowstone
display name: §f--§6{§f-- §6Tier's §f--§6}§f--
lore:
- §8Click here for information about MythicDrops tiers
- §6§lShowcases
- §f- Power
- §f- [Slots]
- §f- Materials
enchantments:
- DURABILITY:10
md_inv_menu_uni:
type: item
material: book
display name: §f--§6{§f-- §6Unidentified Item's §f--§6}§f--
lore:
- §8Click here for information about unidentified items
- §6§lShowcases
- §f- Tomes and their usage
- §f- Unidentified items and their power
enchantments:
- DURABILITY:10
# uni menu area
uni_inv_menu:
type: inventory
inventory: CHEST
title: " Unidentified Items And Tomes"
size: 45
slots:
- "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_exit]"
# tier menu area
tier_inv_menu:
type: inventory
inventory: CHEST
title: " MythicDrops Tiers"
size: 45
slots:
- "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
- "[] [tier_inv_menu_1] [] [tier_inv_menu_2] [] [tier_inv_menu_3] [] [tier_inv_menu_4] []"
- "[tier_inv_menu_5] [] [tier_inv_menu_6] [] [tier_inv_menu_7] [] [tier_inv_menu_8] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[tier_inv_menu_int] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_exit]"
#these are the icons for the tier menu
tier_inv_menu_1:
type: item
material: Gray_Wool
display name: §8§lFamiliar
lore:
- '§l§8---------------------------------'
- §cPower: §8Very Weak
- §fMaterials: §6Wood, §8Stone §fAnd §6Leather
- §f0-1 [§8Slot§f]'s
- '§l§8---------------------------------'
tier_inv_menu_2:
type: item
material: Light_Gray_Wool
display name: §7§lPeculiar
lore:
- '§l§7---------------------------------'
- §cPower: §7Weak
- §fMaterials: §8Familiar §fAnd §eGold §fAnd §7Chainmail
- §f0-1 [§7Slot§f]'s
- '§l§7---------------------------------'
tier_inv_menu_3:
type: item
material: White_Wool
display name: §f§lAbnormal
lore:
- '§l§f---------------------------------'
- §cPower: §7Weak §f- Average
- §fMaterials: §7Peculiar §fAnd §8Iron
- §f1 [§fSlot§f]'s
- '§l§f---------------------------------'
tier_inv_menu_4:
type: item
material: Blue_Wool
display name: §9§lUnusual
lore:
- '§l§9---------------------------------'
- §cPower: §fAverage
- §fMaterials: §fAbnormal - §8Familiar
- §f1-2 [§9Slot§f]'s
- '§l§9---------------------------------'
tier_inv_menu_5:
type: item
material: Cyan_Wool
display name: §3§lExceptional
lore:
- '§l§3---------------------------------'
- §cPower: §fAverage - §9Strong
- §fMaterials: §9Unusual §fAnd §3Diamond §f- §7Peculiar
- §f2 [§3Slot§f]'s
- '§l§3---------------------------------'
tier_inv_menu_6:
type: item
material: Yellow_Wool
display name: §e§lExtraordinary
lore:
- '§l§e---------------------------------'
- §cPower: §9Strong
- §fMaterials: §3Exceptional
- §f2-3 [§eSlot§f]'s
- '§l§e---------------------------------'
tier_inv_menu_7:
type: item
material: Orange_Wool
display name: §6§lExotic
lore:
- '§l§6---------------------------------'
- §cPower: §9Strong §f- §3Very Strong
- §fMaterials: §eExtraordinary §f- §8Iron
- §f3-4 [§6Slot§f]'s
- '§l§6---------------------------------'
tier_inv_menu_8:
type: item
material: Red_Wool
display name: §c§lFabled
lore:
- '§l§c---------------------------------'
- §cPower: §3Very Strong
- §fMaterials: §6Exotic
- §f4 [§cSlot§f]'s
- '§l§c---------------------------------'
tier_inv_menu_int:
type: item
material: paper
display name: §6Extra Info
lore:
- ''
- §fMythicdrops are only aquired through either §ctrading or killing mobs.
- §fThe [§6Slot§f]s on mythicdrops can be filled by scrolls and provide unique buffs.
- §fMythicrops of a higher tier than §bexceptional §fcan reach above level V encachnats.
- ''
# scroll menu area
#scroll 1 menu
scroll_inv_menu:
type: inventory
inventory: CHEST
title: " Herbalcraft Scrolls"
size: 54
slots:
- "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
- "[i@scroll_inv_menu_slot1] [i@scroll_inv_menu_slot2] [i@scroll_inv_menu_slot3] [i@scroll_inv_menu_slot4] [i@scroll_inv_menu_slot5] [i@scroll_inv_menu_slot6] [i@scroll_inv_menu_slot7] [i@scroll_inv_menu_slot8] [i@scroll_inv_menu_slot9]"
- "[i@scroll_inv_menu_slot10] [i@scroll_inv_menu_slot11] [i@scroll_inv_menu_slot12] [i@scroll_inv_menu_slot13] [i@scroll_inv_menu_slot14] [i@scroll_inv_menu_slot15] [i@scroll_inv_menu_slot16] [i@scroll_inv_menu_slot17] [i@scroll_inv_menu_slot18]"
- "[i@scroll_inv_menu_slot19] [i@scroll_inv_menu_slot20] [i@scroll_inv_menu_slot21] [i@scroll_inv_menu_slot22] [i@scroll_inv_menu_slot23] [i@scroll_inv_menu_slot24] [i@scroll_inv_menu_slot25] [i@scroll_inv_menu_slot26] [i@scroll_inv_menu_slot27]"
- "[] [] [] [] [] [] [] [] []"
- "[scroll_inv_menu_int] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_nextpage] [i@scroll_inv_menu_exit]"
# scroll 2 menu
scroll_inv_menu2:
type: inventory
inventory: CHEST
title: " Herbalcraft Scrolls"
size: 54
slots:
- "[red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane]"
- "[scroll_inv_menu2_slot1] [scroll_inv_menu2_slot2] [scroll_inv_menu2_slot3] [scroll_inv_menu2_slot4] [scroll_inv_menu2_slot5] [scroll_inv_menu2_slot6] [scroll_inv_menu2_slot7] [scroll_inv_menu2_slot8] [scroll_inv_menu2_slot9]"
- "[scroll_inv_menu2_slot10] [scroll_inv_menu2_slot11] [scroll_inv_menu2_slot12] [scroll_inv_menu2_slot13] [scroll_inv_menu2_slot14] [scroll_inv_menu2_slot15] [scroll_inv_menu2_slot16] [scroll_inv_menu2_slot17] [scroll_inv_menu2_slot18]"
- "[scroll_inv_menu2_slot19] [scroll_inv_menu2_slot20] [scroll_inv_menu2_slot21] [scroll_inv_menu2_slot22] [scroll_inv_menu2_slot23] [scroll_inv_menu2_slot24] [scroll_inv_menu2_slot25] [scroll_inv_menu2_slot26] [scroll_inv_menu2_slot27]"
- "[scroll_inv_menu2_slot28] [] [] [] [] [] [] [] []"
- "[scroll_inv_menu_int] [red_stained_glass_pane] [red_stained_glass_pane] [red_stained_glass_pane] [leave] [red_stained_glass_pane] [red_stained_glass_pane] [i@scroll_inv_menu_prevpage] [i@scroll_inv_menu_exit]"
# icons for page 1 of the scroll menu
scroll_inv_menu_slot1:
type: item
material: paper
display name: §6Scroll - §lFlaming Sword
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Weapons
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Fire Aspect I
- ''
scroll_inv_menu_slot2:
type: item
material: paper
display name: §6Scroll - §lSea Spirit's Blessing
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Fishing Rod
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Luck Of The Sea I
- §7Item Granted §6Lure I
- ''
scroll_inv_menu_slot3:
type: item
material: paper
display name: §6Scroll - §lFlaming Arrows
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Bow
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Flame I
- ''
scroll_inv_menu_slot4:
type: item
material: paper
display name: §6Scroll - §lRegeneration
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Mending I
- ''
scroll_inv_menu_slot5:
type: item
material: paper
display name: §6Scroll - §lReinforcement
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Unbreaking I
- ''
scroll_inv_menu_slot6:
type: item
material: paper
display name: §6Scroll - §lPlundering
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Weapon
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Looting I
- ''
scroll_inv_menu_slot7:
type: item
material: paper
display name: §6Scroll - §lAgility I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Is Granted §6Speed I
- ''
scroll_inv_menu_slot8:
type: item
material: paper
display name: §6Scroll - §lAgility II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Is Granted §6Speed II
- ''
scroll_inv_menu_slot9:
type: item
material: paper
display name: §6Scroll - §lAlacrity I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Is Granted §6Haste I
- ''
scroll_inv_menu_slot10:
type: item
material: paper
display name: §6Scroll - §lAlacrity II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Is Granted §6Haste II
- ''
scroll_inv_menu_slot11:
type: item
material: paper
display name: §6Scroll - §lBravery I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Is Granted §6Strength I
- ''
scroll_inv_menu_slot12:
type: item
material: paper
display name: §6Scroll - §lBravery II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Is Granted §6Strength II
- ''
scroll_inv_menu_slot13:
type: item
material: paper
display name: §6Scroll - §lReplusion
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Knockback I
- ''
scroll_inv_menu_slot14:
type: item
material: paper
display name: §6Scroll - §lImpact
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Bow
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Punch I
- ''
scroll_inv_menu_slot15:
type: item
material: paper
display name: §6Scroll - §lCotton Bladed
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Silk Touch I
- ''
scroll_inv_menu_slot16:
type: item
material: paper
display name: §6Scroll - §lEthereal I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Armor
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Feather Falling I
- ''
scroll_inv_menu_slot17:
type: item
material: paper
display name: §6Scroll - §lEthereal II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Armor
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Feather Falling II
- ''
scroll_inv_menu_slot18:
type: item
material: paper
display name: §6Scroll - §lFeezing Foot I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Boots
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Frost Walker I
- ''
scroll_inv_menu_slot19:
type: item
material: paper
display name: §6Scroll - §lFeezing Foot II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Boots
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Frost Walker II
- ''
scroll_inv_menu_slot20:
type: item
material: paper
display name: §6Scroll - §lGills I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Armor
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Resperation I
- ''
scroll_inv_menu_slot21:
type: item
material: paper
display name: §6Scroll - §lGills II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Armor
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Resperation II
- ''
scroll_inv_menu_slot22:
type: item
material: paper
display name: §6Scroll - §lDeep Haste
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Armor
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Aqua Affinity
- ''
scroll_inv_menu_slot23:
type: item
material: paper
display name: §6Scroll - §lMerfolk's Curse I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Armor
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Depth Strider I
- ''
scroll_inv_menu_slot24:
type: item
material: paper
display name: §6Scroll - §lMerfolk's Curse II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Armor
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Depth Strider II
- ''
scroll_inv_menu_slot25:
type: item
material: paper
display name: §6Scroll - §lArtemis' Quiver
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Bow
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Infinity
- ''
scroll_inv_menu_slot26:
type: item
material: paper
display name: §6Scroll - §lLethargic I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, They Get §6Slowness I For 5.5s
- §7If On Weapon, When Your Hit, They Get §6Slowness I For 5.5s
- ''
scroll_inv_menu_slot27:
type: item
material: paper
display name: §6Scroll - §lLethargic II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, They Get §6Slowness II For 5.5s
- §7If On Weapon, When Your Hit, They Get §6Slowness II For 5.5s
- ''
# icons for page 2 of the scroll menu
scroll_inv_menu2_slot1:
type: item
material: paper
display name: §6Scroll - §lDelirium I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, You Get §6Strength I For 2.0s
- §7If On Weapon, When Your Hit, You Get §6Strength I For 2.0s
- ''
scroll_inv_menu2_slot2:
type: item
material: paper
display name: §6Scroll - §lDelirium II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, You Get §6Strength II For 2.0s
- §7If On Weapon, When Your Hit, You Get §6Strength II For 2.0s
- ''
scroll_inv_menu2_slot3:
type: item
material: paper
display name: §6Scroll - §lLurk I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Enemy Hit, You Gain §6Invisability For 10.0s
- ''
scroll_inv_menu2_slot4:
type: item
material: paper
display name: §6Scroll - §lLurk II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Enemy Hit, You Gain §6Invisability For 15.0s
- ''
scroll_inv_menu2_slot5:
type: item
material: paper
display name: §6Scroll - §lFamine I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, They Get §6Hunger III For 20.0s
- §7If On Weapon, When Your Hit, They Get §6Hunger III For 20.0s
- ''
scroll_inv_menu2_slot6:
type: item
material: paper
display name: §6Scroll - §lFamine II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, They Get §6Hunger V For 25.0s
- §7If On Weapon, When Your Hit, They Get §6Hunger V For 25.0s
- ''
scroll_inv_menu2_slot7:
type: item
material: paper
display name: §6Scroll - §lLevetation I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Enemy Hit, They Gain §6Levitation I For 6.0s
- ''
scroll_inv_menu2_slot8:
type: item
material: paper
display name: §6Scroll - §lLevetation II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Enemy Hit, They Gain §6Levitation X For 2.0s
- ''
scroll_inv_menu2_slot9:
type: item
material: paper
display name: §6Scroll - §lLeaping I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Is Granted §6Jump Boost II
- ''
scroll_inv_menu2_slot10:
type: item
material: paper
display name: §6Scroll - §lLeaping II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, You Get §6Jump Boost III For 3.0s
- §7If On Weapon, When Your Hit, You Get §6Hunger V For 3.0s
- ''
scroll_inv_menu2_slot11:
type: item
material: paper
display name: §6Scroll - §lSea Blessing
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The Users In A 7 Block Radius Are Granted
- §6Water Breathing And Dolphins Blessing For 36.0s
- ''
scroll_inv_menu2_slot12:
type: item
material: paper
display name: §6Scroll - §lFighters Spirit I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Weapon
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Gains
- §6Mining Fatiuge And Strength I
- ''
scroll_inv_menu2_slot13:
type: item
material: paper
display name: §6Scroll - §lFighters Spirit II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Weapon
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Gains
- §6Mining Fatiuge, Strength I And Resistance I
- ''
scroll_inv_menu2_slot14:
type: item
material: paper
display name: §6Scroll - §lCorrupted Power I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Smite§f, When Held The User Gains
- §6Resistance I And Hunger I
- ''
scroll_inv_menu2_slot14:
type: item
material: paper
display name: §6Scroll - §lCorrupted Power II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7Item Granted §6Smite And Bane Of Arthropods§f, When Held The User Gains
- §6Resistance II And Hunger II
- ''
scroll_inv_menu2_slot15:
type: item
material: paper
display name: §6Scroll - §lFire Seal I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Gains
- §6Fire Resistance I And Nausea
- ''
scroll_inv_menu2_slot16:
type: item
material: paper
display name: §6Scroll - §lFire Seal II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held The User Gains
- §6Fire Resistance I
- ''
scroll_inv_menu2_slot17:
type: item
material: paper
display name: §6Scroll - §lOracle Of The Darkness
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held / Worn User Gains §6Night Vision
- ''
scroll_inv_menu2_slot18:
type: item
material: paper
display name: §6Scroll - §lWeightless
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held / Worn User Gains §6Slow Falling
- ''
scroll_inv_menu2_slot19:
type: item
material: paper
display name: §6Scroll - §lFatigue I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, They Get §6Weakness I For 3.0s
- §7If On Weapon, When Your Hit, They Get §6Weakness I For 3.0s
- ''
scroll_inv_menu2_slot20:
type: item
material: paper
display name: §6Scroll - §lFatigue II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, They Get §6Weakness I For 3.0s §7And You Get §6Speed I For 5.0s
- §7If On Weapon, When Your Hit, They Get §6Weakness I For 3.0s §7And You Get §6Speed I For 5.0s
- ''
scroll_inv_menu2_slot21:
type: item
material: paper
display name: §6Scroll - §lRush I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, You Get §6Speed II For 6.0s
- §7If On Weapon, When Your Hit, You Get §6Speed II For 6.0s
- ''
scroll_inv_menu2_slot22:
type: item
material: paper
display name: §6Scroll - §lRush II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, You Get §6Speed III For 6.0s
- §7If On Weapon, When Your Hit, You Get §6Speed III For 6.0s
- ''
scroll_inv_menu2_slot23:
type: item
material: paper
display name: §6Scroll - §lCorruption I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Any
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Armor, When Enemy Hits, They Get §6Blindness For 2.0s
- §7If On Weapon, When Your Hit, They Get §6Blindness + Slowness I For 2.0s
- ''
scroll_inv_menu2_slot24:
type: item
material: paper
display name: §6Scroll - §lObsidian Skin I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held User Gains §6Damage Resistance I And Slowness I
- ''
scroll_inv_menu2_slot25:
type: item
material: paper
display name: §6Scroll - §lObsidian Skin II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held User Gains §6Damage Resistance II And Slowness II
- ''
scroll_inv_menu2_slot26:
type: item
material: paper
display name: §6Scroll - §lToughness I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held User Gains §6Damage Resistance I
- ''
scroll_inv_menu2_slot27:
type: item
material: paper
display name: §6Scroll - §lToughness II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7When Held User Gains §6Damage Resistance II
- ''
scroll_inv_menu2_slot28:
type: item
material: paper
display name: §6Scroll - §lBerserker I
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Weapon, When Your Hit, You Get §6Damage Resistance For 1.5s
- ''
scroll_inv_menu2_slot28:
type: item
material: paper
display name: §6Scroll - §lBerserker II
lore:
- ''
- §f§l---§6>>§f--------§6<<§f---
- §7Usable With: §6Tool
- §f§l---§6>>§f--------§6<<§f---
- ''
- §7If On Weapon, When Your Hit, You Get §6Damage Resistance II For 1.5s
- ''
# rank menu
rank_inv_menu:
type: inventory
inventory: CHEST
title: " Ranks"
size: 54
slots:
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] []"
- "[] [] [] [] [] [] [] [] [i@scroll_inv_menu_exit]"