Date: 2020/04/27 10:15:36 UTC-07:00
Type: Denizen Script
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#Items for inventory
Ratio:
type: item
material: i@globe_banner_pattern[flags=HIDE_POTION_EFFECTS]
display name: "<&6>Ratio per skill class:"
lore:
- "<&6>Format: <&e>Experience level:mcMMO level"
- "<&e>Gathering class: <&7>1:0,1 (10 Xp Levels for 1 Level)"
- "<&e>Combat class: <&7>1:0,05 (20 Xp Levels for 1 Level)"
- "<&e>Misc class: <&7>1:0,1 (10 Xp Levels for 1 Level)"
Statsitem:
type: item
material: player_head[skull_skin=<player.name>]
display name: "<&6>mcMMO stats for <&e><player.name>"
lore:
- "<&a>Excavation: <&7><player.mcmmo.level[Excavation]>"
- "<&a>Fishing: <&7><player.mcmmo.level[Fishing]>"
- "<&a>Herbalism: <&7><player.mcmmo.level[Herbalism]>"
- "<&a>Mining: <&7><player.mcmmo.level[Mining]>"
- "<&a>Woodcutting: <&7><player.mcmmo.level[Mining]>"
- "<&7>--------------------"
- "<&a>Archery: <&7><player.mcmmo.level[Archery]>"
- "<&a>Axes: <&7><player.mcmmo.level[Axes]>"
- "<&a>Swords: <&7><player.mcmmo.level[Swords]>"
- "<&a>Taming: <&7><player.mcmmo.level[Taming]>"
- "<&a>Unarmed: <&7><player.mcmmo.level[Unarmed]>"
- "<&7>--------------------"
- "<&a>Acrobatics: <&7><player.mcmmo.level[Acrobatics]>"
- "<&a>Alchemy: <&7><player.mcmmo.level[Alchemy]>"
- "<&a>Repair: <&7><player.mcmmo.level[Repair]>"
- "<&a>Salvage: <&7><player.mcmmo.level[Salvage]>"
- "<&a>Smelting: <&7><player.mcmmo.level[Smelting]>"
Archery:
type: item
material: bow[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
enchantments:
- UNBREAKING:1
display name: <&a>Archery
lore:
- "<&e>Class: <&7>Combat"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Axes:
type: item
material: diamond_axe[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
enchantments:
- UNBREAKING:1
display name: <&a>Axes
lore:
- "<&e>Class: <&7>Combat"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Acrobatics:
type: item
material: diamond_boots[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
enchantments:
- UNBREAKING:1
display name: <&a>Acrobatics
lore:
- "<&e>Class: <&7>Misc."
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Alchemy:
type: item
material: splash_potion[flags=HIDE_POTION_EFFECTS;potion_effects=li@JUMP,true,false]
display name: <&a>Alchemy
lore:
- "<&e>Class: <&7>Misc."
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Repair:
type: item
material: iron_block
display name: <&a>Acrobatics
lore:
- "<&e>Class: <&7>Misc."
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Salvage:
type: item
material: anvil
display name: <&a>Salvage
lore:
- "<&e>Class: <&7>Misc."
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Smelting:
type: item
material: blast_furnace
display name: <&a>Smelting
lore:
- "<&e>Class: <&7>Misc."
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Swords:
type: item
material: diamond_sword[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
enchantments:
- UNBREAKING:1
display name: <&a>Swords
lore:
- "<&e>Class: <&7>Combat"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Taming:
type: item
material: lead
display name: <&a>Taming
lore:
- "<&e>Class: <&7>Combat"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Unarmed:
type: item
material: skeleton_skull
display name: <&a>Unarmed
lore:
- "<&e>Class: <&7>Combat"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Excavation:
type: item
material: diamond_shovel[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
enchantments:
- UNBREAKING:1
display name: <&a>Excavation
lore:
- "<&e>Class: <&7>Gathering"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Fishing:
type: item
material: fishing_rod[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
display name: <&a>Fishing
lore:
- "<&e>Class: <&7>Gathering"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Herbalism:
type: item
material: diamond_hoe[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
enchantments:
- UNBREAKING:1
display name: <&a>Herbalism
lore:
- "<&e>Class: <&7>Gathering"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Mining:
type: item
material: diamond_pickaxe[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
enchantments:
- UNBREAKING:1
display name: <&a>Mining
lore:
- "<&e>Class: <&7>Gathering"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
Woodcutting:
type: item
material: diamond_axe[flags=HIDE_ENCHANTS|HIDE_ATTRIBUTES]
enchantments:
- UNBREAKING:1
display name: <&a>Woodcutting
lore:
- "<&e>Class: <&7>Gathering"
- ""
- "<&7>- <&e>Right click to exchange"
- "<&e>for 1 mcMMO level."
- "<&7>- <&e>Left click to exchange for"
- "<&e>all the xp levels you have."
close7:
type: item
material: barrier
display name: <&e>Close
#Inventory
ExpInv1:
type: inventory
inventory: CHEST
title: "<&5><&l>Experience exchange."
size: 45
definitions:
exp: "i@experience_bottle[display_name=<&6>Experience Level: <&7><player.xp_level>]"
bg: i@black_stained_glass_pane[display_name:<&7>]
slots:
- "[bg] [bg] [bg] [bg] [bg] [bg] [bg] [bg] [bg]"
- "[statsitem] [bg] [excavation] [fishing] [herbalism] [mining] [woodcutting] [bg] [statsitem]"
- "[exp] [bg] [archery] [axes] [swords] [taming] [unarmed] [bg] [exp]"
- "[ratio] [bg] [acrobatics] [alchemy] [bg] [repair] [smelting] [bg] [ratio]"
- "[bg] [bg] [bg] [bg] [close7] [bg] [bg] [bg] [bg]"
#Exp exchange handling
ExpEvents:
type: world
debug: true
lvl_required:
50: 1
events:
on player right clicks in ExpInv1:
- determine cancelled passively
- if <context.item.lore.contains_any_text[Combat]>:
- if <context.item.scriptname> == RATIO:
- determine cancelled
- if <player.xp_level> >= <script.list_keys[lvl_required].get[1].as_element.add[20]>:
- experience take level 20
- mcmmo add levels skill:<context.item.scriptname> quantity:1
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You have exchanged <&d>20 XP <&e>levels for 1 level in <&d><context.item.scriptname><&e>."
- else if <player.xp_level> < <script.list_keys[lvl_required].get[1].as_element>:
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You need at least <script.list_keys[lvl_required].get[1]> xp levels to be able to exchange."
- queue clear
- else:
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You don't have enough levels to do this."
- queue clear
- if <context.item.lore.contains_any_text[Gathering]> || <context.item.lore.contains_any_text[Misc]>:
- if <context.item.scriptname> == RATIO:
- determine cancelled
- if <player.xp_level> >= <script.list_keys[lvl_required].get[1].as_element.add[10]>:
- experience take level 10
- mcmmo add levels skill:<context.item.scriptname> quantity:1
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You have exchanged <&d>10 XP <&e>levels for 1 level in <&d><context.item.scriptname><&e>."
- else if <player.xp_level> < <script.list_keys[lvl_required].get[1].as_element>:
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You need at least <script.list_keys[lvl_required].get[1]> xp levels to be able to exchange."
- queue clear
- else:
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You don't have enough levels to do this."
- queue clear
on player left clicks in ExpInv1:
- determine cancelled passively
- if <context.item.lore.contains_any_text[Combat]>:
- if <context.item.scriptname> == RATIO:
- determine cancelled
- if <player.xp_level> >= <script.list_keys[lvl_required].get[1].as_element.add[20]>:
- define mcmmo <player.xp_level.sub[<script.list_keys[lvl_required].get[1]>].mul[0.05].round_down>
- experience take level <def[mcmmo].mul[20]>
- mcmmo add levels skill:<context.item.scriptname> quantity:<def[mcmmo]>
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You have exchanged <&d><def[mcmmo].mul[20]> XP <&e>levels for <def[mcmmo]> level(s) in <&d><context.item.scriptname><&e>."
- else if <player.xp_level> < <script.list_keys[lvl_required].get[1]>:
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You need at least <script.list_keys[lvl_required].get[1]> XP levels to do this."
- queue clear
- else:
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You don't have enough levels to do this."
- queue clear
- if <context.item.lore.contains_any_text[Gathering]> || <context.item.lore.contains_any_text[Misc.]>:
- if <context.item.scriptname> == RATIO:
- determine cancelled
- if <player.xp_level> >= <script.list_keys[lvl_required].get[1].as_element.add[10]>:
- define mcmmo <player.xp_level.sub[<script.list_keys[lvl_required].get[1]>].mul[0.1].round_down>
- experience take level <def[mcmmo].mul[10]>
- mcmmo add levels skill:<context.item.scriptname> quantity:<def[mcmmo]>
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You have exchanged <&d><def[mcmmo].mul[10]> XP <&e>levels for <def[mcmmo]> level(s) in <&d><context.item.scriptname><&e>."
- else if <player.xp_level> < <script.list_keys[lvl_required].get[1]>:
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You need at least <script.list_keys[lvl_required].get[1]> XP levels to do this."
- queue clear
- else:
- inventory close
- narrate "<&6>[<&d>Experience Exchange<&6>] <&e>You don't have enough levels to do this."
- queue clear
on player clicks in ExpInv1:
- determine cancelled passively
on player drags in ExpInv1:
- determine cancelled
#command
ExpCommand:
type: command
name: exchangexp
description: "Exchange Experience for mcMMO levels."
usage: /exchangexp
permission: exchange.use
permission message: "<&6>[<&d>Experience Exchange<&6>] <&e>You are not allowed to use this command."
script:
- inventory open d:ExpInv1