Date: 2020/05/13 00:42:26 UTC-07:00
Type: Denizen Script
anvil_interact:
type: world
events:
on player places anvil:
- yaml load:anvils.yml id:anvils
- yaml id:anvils set anvil.location:<context.location>
- yaml savefile:anvils.yml id:anvils
- narrate "<yaml[anvils].read[anvil].get_sub_items[1].get[1]>"
on player breaks anvil:
- yaml load:anvils.yml id:anvils
- yaml id:anvils set anvil:<context.location>
- yaml savefile:anvils.yml id:anvils
on player left clicks anvil with hammer:
- yaml load:anvils.yml id:anvils
- define anvils:<yaml[anvils].read[anvil].get_sub_items[1]>
- if <[anvils].contains_any[<context.location>]>:
- narrate pass