Date: 2014/07/14 07:52:46 UTC-07:00
Type: Denizen Script
use on player opens inventory:
- if <player.has_effect[NIGHT_VISION]> {
- if <context.inventory> != <player.inventory> { determine cancelled}
- narrate "<&e><&l><&lb><&6>INFO<&e><&l><&rb> <&e>u FOUND<&co><&a> XXX<&e>!"
- determine fulfilled
} else {
- narrate "<&e><&l><&lb><&6>INFO<&e><&l><&rb> <&e>U HAVE WAIT!"
- determine fulfilled
}
}