Java Version: 1.8.0_251
Up-time: 1m 52s
Server Version: Paper version git-Paper-284 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 613), CraftBukkit: 1.1.4-SNAPSHOT (build 4787-DEV)
Active Plugins (9): Citizens: 2.0.26-SNAPSHOT (build 1945), Sentinel: 2.0.1-SNAPSHOT (build 347),
WorldEdit: 7.2.0-SNAPSHOT+4986-a02458b, Denizen: 1.1.4-SNAPSHOT (build 4787-DEV),
Essentials: 2.17.2.0, EssentialsSpawn: 2.17.2.0, Multiverse-Core: 4.1.1-SNAPSHOT-b777,
WorldGuard: 7.0.3-SNAPSHOT;2031-662ae2b, Depenizen: 2.0.0 (build 616)
Loaded Worlds (4): world, world_nether, world_the_end, estos_beta
Online Players (1): huffmanbran(huffmanbran)
Offline Players: 1
Mode: online
02:26:42 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
02:26:42 [INFO] Starting InstantQueue 'MELEE_HIT_EncouragesStunningWhale' with player 'huffmanbran'...
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1084) IF <context.cause> == custom ---------+
02:26:42 [INFO] +> Executing 'IF': use_braces='true'
02:26:42 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:26:42 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
02:26:42 [INFO] No part of the if command passed, no block will run.
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1086) IF <context.entity.script.name> == hologram ---------+
02:26:42 [INFO] +> Executing 'IF': use_braces='true'
02:26:42 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
02:26:42 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
02:26:42 [INFO] No part of the if command passed, no block will run.
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1088) CHOOSE <player.flag[attack_style]> ---------+
02:26:42 [INFO] Filled tag <player.flag[attack_style]> with 'li@ attack'.
02:26:42 [INFO] +> Executing 'CHOOSE': choice='attack'
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1090) DEFINE style:attackxp ---------+
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale' action='(style[0]:SET:attackxp)'
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1098) DEFINE holograms:null ---------+
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale' action='(holograms[0]:SET:null)'
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1099) SPAWN hologram
<context.entity.location.below[0.8].forward[1]> ---------+
02:26:42 [INFO] ...remembering this script entry as 'show_damage'!
02:26:42 [INFO] Filled tag <context.entity.location.below[0.8].forward[1]> with 'l@-368.8132599361533, 105.2, 62.956114246497386, 0,
147.42359924316406, estos_beta'.
02:26:42 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:42 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:42 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:42 [INFO] +> Executing 'SPAWN': entities='[e@HOLOGRAM]' location='l@-368.8132599361533, 105.2, 62.956114246497386, 0,
147.42359924316406, estos_beta'
02:26:42 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:42 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:42 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1100) SPAWN hologram
<context.entity.location.below[1.1].forward[1]> ---------+
02:26:42 [INFO] ...remembering this script entry as 'show_xp'!
02:26:42 [INFO] Filled tag <context.entity.location.below[1.1].forward[1]> with 'l@-368.8132599361533, 104.9, 62.956114246497386, 0,
147.42359924316406, estos_beta'.
02:26:42 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:42 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:42 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:42 [INFO] +> Executing 'SPAWN': entities='[e@HOLOGRAM]' location='l@-368.8132599361533, 104.9, 62.956114246497386, 0,
147.42359924316406, estos_beta'
02:26:42 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:42 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:42 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1101) DEFINE holograms:->:<entry[show_damage].spawned_entity>
---------+
02:26:42 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ ca5ae25a-26c0-403a-934f-c7a99c379e28(ARMOR_STAND/Armor Stand)'.
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale'
action='(holograms[0]:INSERT:e@ca5ae25a-26c0-403a-934f-c7a99c379e28)'
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1102) DEFINE holograms:->:<entry[show_xp].spawned_entity>
---------+
02:26:42 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ fb60ab4a-758b-4320-bbdc-eb270484cde2(ARMOR_STAND/Armor Stand)'.
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale'
action='(holograms[0]:INSERT:e@fb60ab4a-758b-4320-bbdc-eb270484cde2)'
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1104) FOREACH <server.list_online_players> ---------+
02:26:42 [INFO] Filled tag <server.list_online_players> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:42 [INFO] +> Executing 'FOREACH': list='li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)' as_name='value'
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1105) IF <[value]> != <player> ---------+
02:26:42 [INFO] +> Executing 'IF': use_braces='true'
02:26:42 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:42 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:42 [INFO] Logic='NEGATIVE', Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
02:26:42 [INFO] No part of the if command passed, no block will run.
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:42 [INFO] +- Foreach loop complete ---------+
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1108) DEFINE xp:0 ---------+
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale' action='(xp[0]:SET:0)'
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1109) IF <context.entity.is_player> ---------+
02:26:42 [INFO] +> Executing 'IF': use_braces='true'
02:26:42 [INFO] Filled tag <context.entity.is_player> with 'false'.
02:26:42 [INFO] No part of the if command passed, no block will run.
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1127) CHOOSE <context.entity.script.name> ---------+
02:26:42 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
02:26:42 [INFO] +> Executing 'CHOOSE': choice='ghost'
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1147) IF <context.cause> == PROJECTILE ---------+
02:26:42 [INFO] +> Executing 'IF': use_braces='true'
02:26:42 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:26:42 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(PROJECTILE)' --> OUTCOME='false'
02:26:42 [INFO] No part of the if command passed, no block will run.
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1149) DETERMINE passively cancelled ---------+
02:26:42 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@MELEE_HIT_EncouragesStunningWhale'
02:26:42 [INFO] Event cancelled!
02:26:42 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1151) DEFINE
damage:<proc[melee_damage_process].context[<player>|<context.entity>]> ---------+
02:26:42 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:42 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:42 [INFO] Adding definition 'entityA' as p@39680c92-6702-465f-b842-1fbfee509d03
02:26:42 [INFO] Adding definition 'entityB' as e@1b1f0ea4-dc8a-40e8-8757-103cd1907633
02:26:42 [INFO] Starting InstantQueue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' with player 'huffmanbran'...
02:26:42 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 264) DEFINE has_attack:false ---------+
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(has_attack[0]:SET:false)'
02:26:42 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 265) DEFINE has_strength:false ---------+
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(has_strength[0]:SET:false)'
02:26:42 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 266) DEFINE has_meleedefense:false ---------+
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(has_meleedefense[0]:SET:false)'
02:26:42 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 268) DEFINE weaponA:<[entityA].item_in_hand>
---------+
02:26:42 [INFO] Filled tag <[entityA].item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral'
action='(weaponA[0]:SET:i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER])'
02:26:42 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 269) DEFINE weaponB:<[entityB].item_in_hand>
---------+
02:26:42 [INFO] Filled tag <[entityB].item_in_hand> with 'i@air'.
02:26:42 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(weaponB[0]:SET:i@air)'
02:26:42 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 270) DEFINE shieldA:<[entityA].item_in_offhand>
---------+
02:26:43 [INFO] Filled tag <[entityA].item_in_offhand> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(shieldA[0]:SET:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 271) DEFINE shieldB:<[entityB].item_in_offhand>
---------+
02:26:43 [INFO] Filled tag <[entityB].item_in_offhand> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(shieldB[0]:SET:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 274) DEFINE equipmentA:<[entityA].equipment>
---------+
02:26:43 [INFO] Filled tag <[entityA].equipment> with 'li@ i@air | i@air | i@air | i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral'
action='(equipmentA[0]:SET:li@i@air|i@air|i@air|i@air|)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 275) DEFINE equipmentA:->:<[weaponA]> ---------+
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[weaponA]> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral'
action='(equipmentA[0]:INSERT:i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER])'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 276) DEFINE equipmentA:->:<[shieldA]> ---------+
02:26:43 [INFO] Filled tag <[shieldA]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentA[0]:INSERT:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 277) DEFINE equipmentB:<[entityB].equipment>
---------+
02:26:43 [INFO] Filled tag <[entityB].equipment> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral'
action='(equipmentB[0]:SET:li@i@air|i@air|i@air|i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 278) DEFINE equipmentB:->:<[weaponB]> ---------+
02:26:43 [INFO] Filled tag <[weaponB]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentB[0]:INSERT:i@air)'
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 279) DEFINE equipmentB:->:<[shieldB]> ---------+
02:26:43 [INFO] Filled tag <[shieldB]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentB[0]:INSERT:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 281) FOREACH <[equipmentA]> ---------+
02:26:43 [INFO] Filled tag <[equipmentA]> with 'li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]
| i@air'.
02:26:43 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]
| i@air' as_name='value'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 2 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 3 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 4 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 5 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value]> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <item[i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]]||null>
with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Logic='NEGATIVE', Comparable='ListTag(li@i@wooden_sword[display_name=&ampsslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS&pipeHIDE_ATTRIBUTES&pipeHIDE_UNBREAKABLE&pipeHIDE_DESTROYS&pipeHIDE_PLACED_ON&pipeHIDE_POTION_EFFECTS&pipe;nbt=li@magic/0&pipemagicdefense/0&pipestrength/17&piperangedefense/0&pipeattack/5&piperange/0&pipemeleedefense/7&pipe;script=BRONZE_WARHAMMER]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value].has_nbt[attack]> with 'true'.
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 284) DEFINE attackbonus:+:<[value].nbt[strength]>
---------+
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value].nbt[strength]> with '17'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(attackbonus[0]:ADD:17)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 285) DEFINE has_attack:true ---------+
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(has_attack[0]:SET:true)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value].has_nbt[strength]> with 'true'.
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 287) DEFINE strengthbonus:+:<[value].nbt[strength]>
---------+
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value].nbt[strength]> with '17'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(strengthbonus[0]:ADD:17)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 288) DEFINE has_strength:true ---------+
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(has_strength[0]:SET:true)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 6 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop complete ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 293) FOREACH <[equipmentB]> ---------+
02:26:43 [INFO] Filled tag <[equipmentB]> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air'.
02:26:43 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air' as_name='value'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 2 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 3 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 4 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag
<item[i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]]||null>
with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral'
action='(equipmentB[0]:REMOVE:i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY])'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 5 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 6 ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop complete ---------+
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 302) IF !<[has_attack]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[has_attack]> with 'true'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 304) IF !<[has_strength]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[has_strength]> with 'true'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 306) IF !<[has_meleedefense]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[has_meleedefense]> with 'false'.
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 307) DEFINE meleedefense:1 ---------+
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' action='(meleedefense[0]:SET:1)'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 310) DEFINE attack <[entityA].flag[attacklvl]||1>
---------+
02:26:43 [INFO] Filled tag <[entityA].flag[attacklvl]||1> with 'li@ 100'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='attack' value='li@ 100'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 311) DEFINE strength <[entityA].flag[strengthlvl]||1>
---------+
02:26:43 [INFO] Filled tag <[entityA].flag[strengthlvl]||1> with 'li@ 100'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='strength' value='li@ 100'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 312) DEFINE maxhit
<[strength].add[3].mul[<[strengthbonus].add[64]>].div[640].add[0.5].round_down> ---------+
02:26:43 [INFO] Filled tag <[strengthbonus].add[64]> with '81'.
02:26:43 [INFO] Filled tag <[strength].add[3].mul[81].div[640].add[0.5].round_down> with '13'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='maxhit' value='13'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 314) DEFINE attackroll
<[attack].add[3].mul[<[attackbonus].add[64]>]> ---------+
02:26:43 [INFO] Filled tag <[attackbonus].add[64]> with '81'.
02:26:43 [INFO] Filled tag <[attack].add[3].mul[81]> with '8343'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='attackroll' value='8343'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 315) DEFINE max_effective_level_A
<[attackroll].sub[<element[11].mul[<[attackbonus]>]>].sub[704].div[<[attackbonus].add[64]>]> ---------+
02:26:43 [INFO] Filled tag <[attackbonus]> with '17'.
02:26:43 [INFO] Filled tag <element[11].mul[17]> with '187'.
02:26:43 [INFO] Filled tag <[attackbonus].add[64]> with '81'.
02:26:43 [INFO] Filled tag <[attackroll].sub[187].sub[704].div[81]> with '92'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='max_effective_level_a' value='92'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 316) DEFINE max_effective_bonus_A
<[attack].mul[-64].add[<[attackroll]>].sub[704].div[<[attack].add[11]>]> ---------+
02:26:43 [INFO] Filled tag <[attackroll]> with '8343'.
02:26:43 [INFO] Filled tag <[attack].add[11]> with '111'.
02:26:43 [INFO] Filled tag <[attack].mul[-64].add[8343].sub[704].div[111]> with
'11.1621621621621621621621621621621621621621621621621621621621621622'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='max_effective_bonus_a'
value='11.1621621621621621621621621621621621621621621621621621621621621622'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 318) DEFINE defense <[entityB].flag[defenselvl]||1>
---------+
02:26:43 [INFO] Filled tag <[entityB].flag[defenselvl]||1> with 'li@ 10'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='defense' value='li@ 10'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 319) DEFINE defenseroll
<[defense].mul[<[meleedefense].add[64]>]> ---------+
02:26:43 [INFO] Filled tag <[meleedefense].add[64]> with '65'.
02:26:43 [INFO] Filled tag <[defense].mul[65]> with '650'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='defenseroll' value='650'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 321) IF <[attackroll]> > <[defenseroll]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[attackroll]> with '8343'.
02:26:43 [INFO] Filled tag <[defenseroll]> with '650'.
02:26:43 [INFO] Comparable='Decimal(8343.0)', Operator='MORE', ComparedTo='Decimal(650.0)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 322) DEFINE accuracy
<element[1].sub[<[defenseroll].add[2].div[<element[2].mul[<[attackroll].add[1]>]>]>]> ---------+
02:26:43 [INFO] Filled tag <[attackroll].add[1]> with '8344'.
02:26:43 [INFO] Filled tag <element[2].mul[8344]> with '16688'.
02:26:43 [INFO] Filled tag <[defenseroll].add[2].div[16688]> with '0.0390699904122722914669223394055608820709491850431447746883988495'.
02:26:43 [INFO] Filled tag <element[1].sub[0.0390699904122722914669223394055608820709491850431447746883988495]> with
'0.9609300095877277085330776605944391179290508149568552253116011505'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='accuracy'
value='0.9609300095877277085330776605944391179290508149568552253116011505'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 325) DEFINE hit
<util.random.decimal.is[LESS].than[<[accuracy]>]> ---------+
02:26:43 [INFO] Filled tag <[accuracy]> with '0.9609300095877277085330776605944391179290508149568552253116011505'.
02:26:43 [INFO] Filled tag <util.random.decimal.is[LESS].than[0.9609300095877277085330776605944391179290508149568552253116011505]> with
'true'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='hit' value='true'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 327) IF <[hit]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[hit]> with 'true'.
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 328) DEFINE damage <util.random.int[1].to[<[maxhit]>]>
---------+
02:26:43 [INFO] Filled tag <[maxhit]> with '13'.
02:26:43 [INFO] Filled tag <util.random.int[1].to[13]> with '2'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_CatherineViewersFloral' definition='damage' value='2'
02:26:43 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' Executing: (line 331) DETERMINE <[damage]> ---------+
02:26:43 [INFO] Filled tag <[damage]> with '2'.
02:26:43 [INFO] +> Executing 'DETERMINE': outcome='2' passively='false' Queue='q@MELEE_DAMAGE_PROCESS_CatherineViewersFloral'
02:26:43 [INFO] Completing queue 'MELEE_DAMAGE_PROCESS_CatherineViewersFloral' in 522ms.
02:26:43 [INFO] Filled tag
<proc[melee_damage_process].context[p@39680c92-6702-465f-b842-1fbfee509d03|e@1b1f0ea4-dc8a-40e8-8757-103cd1907633]> with '2'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale' action='(damage[0]:SET:2)'
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1152) DEFINE xp:<[damage].div[4]> ---------+
02:26:43 [INFO] Filled tag <[damage].div[4]> with '0.5'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale' action='(xp[0]:SET:0.5)'
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1153) HURT <[damage]> <context.entity> ---------+
02:26:43 [INFO] Filled tag <[damage]> with '2'.
02:26:43 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:43 [INFO] +> Executing 'HURT': amount='2' entities='[e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)]'
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1154) IF <[damage]> != 0 ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[damage]> with '2'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Decimal(2.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1155) TELEPORT <context.entity>
<context.entity.location.backward[<[damage].div[6].add[1]>]> ---------+
02:26:43 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:43 [INFO] Filled tag <[damage].div[6].add[1]> with '1.3333333333333333333333333333333333333333333333333333333333333333'.
02:26:43 [INFO] Filled tag <context.entity.location.backward[1.3333333333333333333333333333333333333333333333333333333333333333]> with
'l@-367.55693786160185, 106, 64.92235413253347, 0, 147.42359924316406, estos_beta'.
02:26:43 [INFO] +> Executing 'TELEPORT': location='l@-367.55693786160185, 106, 64.92235413253347, 0, 147.42359924316406, estos_beta'
entities='[e@1b1f0ea4-dc8a-40e8-8757-103cd1907633]'
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1156) FLAG player <[style]>:+:<[xp]> ---------+
02:26:43 [INFO] Filled tag <[style]> with 'attackxp'.
02:26:43 [INFO] Filled tag <[xp]> with '0.5'.
02:26:43 [INFO] +> Executing 'FLAG': flag_name='ATTACKXP' Action/Value='INCREASE(0.5)' flag_target='p@39680c92-6702-465f-b842-1fbfee509d03
(huffmanbran)'
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1158) IF <[xp]> != 0 ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[xp]> with '0.5'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Decimal(0.5)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1159) ADJUST <entry[show_damage].spawned_entity>
custom_name_visible:true ---------+
02:26:43 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ ca5ae25a-26c0-403a-934f-c7a99c379e28(ARMOR_STAND/Armor Stand)'.
02:26:43 [INFO] +> Executing 'ADJUST': object='li@ e@ ca5ae25a-26c0-403a-934f-c7a99c379e28(ARMOR_STAND/Armor Stand)'
mechanism='custom_name_visible' mechanism_value='true'
02:26:43 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1160) ADJUST <entry[show_xp].spawned_entity>
custom_name_visible:true ---------+
02:26:43 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ fb60ab4a-758b-4320-bbdc-eb270484cde2(ARMOR_STAND/Armor Stand)'.
02:26:43 [INFO] +> Executing 'ADJUST': object='li@ e@ fb60ab4a-758b-4320-bbdc-eb270484cde2(ARMOR_STAND/Armor Stand)'
mechanism='custom_name_visible' mechanism_value='true'
02:26:43 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1161) ADJUST <entry[show_damage].spawned_entity>
"custom_name:<&c><&l>-<[damage]> <&4><&l>HP" ---------+
02:26:43 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ ca5ae25a-26c0-403a-934f-c7a99c379e28(ARMOR_STAND/Armor Stand)'.
02:26:43 [INFO] Filled tag <&c> with ''.
02:26:43 [INFO] Filled tag <&l> with ''.
02:26:43 [INFO] Filled tag <[damage]> with '2'.
02:26:43 [INFO] Filled tag <&4> with ''.
02:26:43 [INFO] Filled tag <&l> with ''.
02:26:43 [INFO] +> Executing 'ADJUST': object='li@ e@ ca5ae25a-26c0-403a-934f-c7a99c379e28(ARMOR_STAND/Armor Stand)' mechanism='custom_name'
mechanism_value='-2 HP'
02:26:43 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1162) ADJUST <entry[show_xp].spawned_entity>
"custom_name:<&a><&l>+<[xp]> XP" ---------+
02:26:43 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ fb60ab4a-758b-4320-bbdc-eb270484cde2(ARMOR_STAND/Armor Stand)'.
02:26:43 [INFO] Filled tag <&a> with ''.
02:26:43 [INFO] Filled tag <&l> with ''.
02:26:43 [INFO] Filled tag <[xp]> with '0.5'.
02:26:43 [INFO] +> Executing 'ADJUST': object='li@ e@ fb60ab4a-758b-4320-bbdc-eb270484cde2(ARMOR_STAND/Armor Stand)' mechanism='custom_name'
mechanism_value='+0.5 XP'
02:26:43 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1167) IF <[holograms]> != null ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[holograms]> with 'li@ null | e@ca5ae25a-26c0-403a-934f-c7a99c379e28 | e@fb60ab4a-758b-4320-bbdc-eb270484cde2'.
02:26:43 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@null|e@ca5ae25a-26c0-403a-934f-c7a99c379e28|e@fb60ab4a-758b-4320-bbdc-eb270484cde2|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1168) WAIT 22t ---------+
02:26:43 [INFO] +> Executing 'WAIT': queue='q@MELEE_HIT_EncouragesStunningWhale' delay='d@1.1s (1s)'
02:26:43 [INFO] Forcing queue MELEE_HIT_EncouragesStunningWhale into a timed queue...
02:26:43 [INFO] Completing queue 'MELEE_HIT_EncouragesStunningWhale' in 895ms.
02:26:43 [INFO] Starting TimedQueue 'MELEE_HIT_EncouragesStunningWhale' with player 'huffmanbran'...
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) WHILE CALLBACK ---------+
02:26:43 [INFO] Filled tag <context.entity.uuid> with '1b1f0ea4-dc8a-40e8-8757-103cd1907633'.
02:26:43 [INFO] Filled tag <player.has_flag[ghosts.1b1f0ea4-dc8a-40e8-8757-103cd1907633]> with 'true'.
02:26:43 [INFO] +- While loop 2 ---------+
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 56) IF !<context.entity.is_spawned> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <context.entity.is_spawned> with 'true'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 61) IF
!<context.entity.has_flag[ghosts.<context.entity.uuid>]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <context.entity.uuid> with '1b1f0ea4-dc8a-40e8-8757-103cd1907633'.
02:26:43 [INFO] Filled tag <context.entity.has_flag[ghosts.1b1f0ea4-dc8a-40e8-8757-103cd1907633]> with 'true'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 64) CHOOSE <context.entity.formatted_health> ---------+
02:26:43 [INFO] Filled tag <context.entity.formatted_health> with 'scraped'.
02:26:43 [INFO] +> Executing 'CHOOSE': choice='scraped'
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 68) INJECT locally path:ghost_magic_attack ---------+
02:26:43 [INFO] +> Executing 'INJECT': Container='s@ghost_attack (WORLD)' path='ghost_magic_attack' local='true'
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 91) DEFINE
damage:<proc[magic_damage_process].context[<context.entity>|<player>]> ---------+
02:26:43 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:43 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:43 [INFO] Adding definition 'entityA' as e@1b1f0ea4-dc8a-40e8-8757-103cd1907633
02:26:43 [INFO] Adding definition 'entityB' as p@39680c92-6702-465f-b842-1fbfee509d03
02:26:43 [INFO] Starting InstantQueue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' with player 'huffmanbran'...
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 341) DEFINE has_magicbonus:false ---------+
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(has_magicbonus[0]:SET:false)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 342) DEFINE has_magicdefense:false ---------+
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(has_magicdefense[0]:SET:false)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 344) DEFINE weaponA:<[entityA].item_in_hand>
---------+
02:26:43 [INFO] Filled tag <[entityA].item_in_hand> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(weaponA[0]:SET:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 345) DEFINE weaponB:<[entityB].item_in_hand>
---------+
02:26:43 [INFO] Filled tag <[entityB].item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast'
action='(weaponB[0]:SET:i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER])'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 346) DEFINE shieldA:<[entityA].item_in_offhand>
---------+
02:26:43 [INFO] Filled tag <[entityA].item_in_offhand> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(shieldA[0]:SET:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 347) DEFINE shieldB:<[entityB].item_in_offhand>
---------+
02:26:43 [INFO] Filled tag <[entityB].item_in_offhand> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(shieldB[0]:SET:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 350) DEFINE equipmentA:<[entityA].equipment>
---------+
02:26:43 [INFO] Filled tag <[entityA].equipment> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast'
action='(equipmentA[0]:SET:li@i@air|i@air|i@air|i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 351) DEFINE equipmentA:->:<[weaponA]> ---------+
02:26:43 [INFO] Filled tag <[weaponA]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentA[0]:INSERT:i@air)'
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 352) DEFINE equipmentA:->:<[shieldA]> ---------+
02:26:43 [INFO] Filled tag <[shieldA]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentA[0]:INSERT:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 353) DEFINE equipmentB:<[entityB].equipment>
---------+
02:26:43 [INFO] Filled tag <[entityB].equipment> with 'li@ i@air | i@air | i@air | i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast'
action='(equipmentB[0]:SET:li@i@air|i@air|i@air|i@air|)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 354) DEFINE equipmentB:->:<[weaponB]> ---------+
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[weaponB]> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast'
action='(equipmentB[0]:INSERT:i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER])'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 355) DEFINE equipmentB:->:<[shieldB]> ---------+
02:26:43 [INFO] Filled tag <[shieldB]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentB[0]:INSERT:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 357) FOREACH <[equipmentA]> ---------+
02:26:43 [INFO] Filled tag <[equipmentA]> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air'.
02:26:43 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air' as_name='value'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 358) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 359) IF <[value].has_nbt[magic]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 363) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 2 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 358) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 359) IF <[value].has_nbt[magic]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 363) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 3 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 358) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 359) IF <[value].has_nbt[magic]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 363) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 4 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 358) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag
<item[i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]]||null>
with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 359) IF <[value].has_nbt[magic]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 363) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast'
action='(equipmentA[0]:REMOVE:i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY])'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 5 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 358) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 359) IF <[value].has_nbt[magic]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 363) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 6 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 358) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 359) IF <[value].has_nbt[magic]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 363) DEFINE equipmentA:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentA[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop complete ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 366) FOREACH <[equipmentB]> ---------+
02:26:43 [INFO] Filled tag <[equipmentB]> with 'li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]
| i@air'.
02:26:43 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]
| i@air' as_name='value'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 367) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 368) IF <[value].has_nbt[magicdefense]>
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 372) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 2 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 367) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 368) IF <[value].has_nbt[magicdefense]>
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 372) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 3 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 367) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 368) IF <[value].has_nbt[magicdefense]>
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 372) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 4 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 367) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 368) IF <[value].has_nbt[magicdefense]>
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 372) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 5 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 367) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value]> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <item[i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]]||null>
with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Logic='NEGATIVE', Comparable='ListTag(li@i@wooden_sword[display_name=&ampsslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS&pipeHIDE_ATTRIBUTES&pipeHIDE_UNBREAKABLE&pipeHIDE_DESTROYS&pipeHIDE_PLACED_ON&pipeHIDE_POTION_EFFECTS&pipe;nbt=li@magic/0&pipemagicdefense/0&pipestrength/17&piperangedefense/0&pipeattack/5&piperange/0&pipemeleedefense/7&pipe;script=BRONZE_WARHAMMER]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 368) IF <[value].has_nbt[magicdefense]>
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'true'.
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 369) DEFINE
magicdefense:+:<[value].nbt[magicdefense]> ---------+
02:26:43 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:43 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:43 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:43 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:43 [INFO] Applying property 'script' on object of type 'Item'...
02:26:43 [INFO] Filled tag <[value].nbt[magicdefense]> with '0'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(magicdefense[0]:ADD:0)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 370) DEFINE has_magicdefense:true ---------+
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(has_magicdefense[0]:SET:true)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop 6 ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 367) IF <item[<[value]>]||null> != null
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:43 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 368) IF <[value].has_nbt[magicdefense]>
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 372) DEFINE equipmentB:<-:<[value]> ---------+
02:26:43 [INFO] Filled tag <[value]> with 'i@air'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(equipmentB[0]:REMOVE:i@air)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:43 [INFO] +- Foreach loop complete ---------+
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 375) IF !<[has_magicbonus]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[has_magicbonus]> with 'false'.
02:26:43 [INFO] If command passed, running block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 376) DEFINE magicbonus:1 ---------+
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' action='(magicbonus[0]:SET:1)'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 377) IF !<[has_magicdefense]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[has_magicdefense]> with 'true'.
02:26:43 [INFO] No part of the if command passed, no block will run.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 380) DEFINE magic <[entityA].flag[magiclvl]||1>
---------+
02:26:43 [INFO] Filled tag <[entityA].flag[magiclvl]||1> with 'li@ 13'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='magic' value='li@ 13'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 381) DEFINE maxhit
<[magic].add[3].mul[<[magicbonus].add[64]>].div[640].add[0.5].round_down> ---------+
02:26:43 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
02:26:43 [INFO] Filled tag <[magic].add[3].mul[65].div[640].add[0.5].round_down> with '2'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='maxhit' value='2'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 383) DEFINE attackroll
<[magic].add[3].mul[<[magicbonus].add[64]>]> ---------+
02:26:43 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
02:26:43 [INFO] Filled tag <[magic].add[3].mul[65]> with '1040'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='attackroll' value='1040'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 384) DEFINE max_effective_level_A
<[attackroll].sub[<element[11].mul[<[magicbonus]>]>].sub[704].div[<[magicbonus].add[64]>]> ---------+
02:26:43 [INFO] Filled tag <[magicbonus]> with '1'.
02:26:43 [INFO] Filled tag <element[11].mul[1]> with '11'.
02:26:43 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
02:26:43 [INFO] Filled tag <[attackroll].sub[11].sub[704].div[65]> with '5'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='max_effective_level_a'
value='5'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 385) DEFINE max_effective_bonus_A
<[magic].mul[-64].add[<[attackroll]>].sub[704].div[<[magic].add[11]>]> ---------+
02:26:43 [INFO] Filled tag <[attackroll]> with '1040'.
02:26:43 [INFO] Filled tag <[magic].add[11]> with '24'.
02:26:43 [INFO] Filled tag <[magic].mul[-64].add[1040].sub[704].div[24]> with
'-20.6666666666666666666666666666666666666666666666666666666666666667'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='max_effective_bonus_a'
value='-20.6666666666666666666666666666666666666666666666666666666666666667'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 387) DEFINE defense
<[entityB].flag[defenselvl]||1> ---------+
02:26:43 [INFO] Filled tag <[entityB].flag[defenselvl]||1> with 'li@ 100'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='defense' value='li@ 100'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 388) DEFINE defenseroll
<[defense].mul[<[magicdefense].add[64]>]> ---------+
02:26:43 [INFO] Filled tag <[magicdefense].add[64]> with '64'.
02:26:43 [INFO] Filled tag <[defense].mul[64]> with '6400'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='defenseroll' value='6400'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 390) IF <[attackroll]> > <[defenseroll]>
---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[attackroll]> with '1040'.
02:26:43 [INFO] Filled tag <[defenseroll]> with '6400'.
02:26:43 [INFO] Comparable='Decimal(1040.0)', Operator='MORE', ComparedTo='Decimal(6400.0)' --> OUTCOME='false'
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 393) DEFINE accuracy
<[attackroll].div[<[defenseroll].add[1].mul[2]>]> ---------+
02:26:43 [INFO] Filled tag <[defenseroll].add[1].mul[2]> with '12802'.
02:26:43 [INFO] Filled tag <[attackroll].div[12802]> with '0.0812373066708326823933760349945321043586939540696766130292141853'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='accuracy'
value='0.0812373066708326823933760349945321043586939540696766130292141853'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 394) DEFINE hit
<util.random.decimal.is[LESS].than[<[accuracy]>]> ---------+
02:26:43 [INFO] Filled tag <[accuracy]> with '0.0812373066708326823933760349945321043586939540696766130292141853'.
02:26:43 [INFO] Filled tag <util.random.decimal.is[LESS].than[0.0812373066708326823933760349945321043586939540696766130292141853]> with
'false'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='hit' value='false'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 396) IF <[hit]> ---------+
02:26:43 [INFO] +> Executing 'IF': use_braces='true'
02:26:43 [INFO] Filled tag <[hit]> with 'false'.
02:26:43 [INFO] No part of the if command passed, running ELSE block.
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 399) DEFINE damage 1 ---------+
02:26:43 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' definition='damage' value='1'
02:26:43 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' Executing: (line 400) DETERMINE <[damage]> ---------+
02:26:43 [INFO] Filled tag <[damage]> with '1'.
02:26:43 [INFO] +> Executing 'DETERMINE': outcome='1' passively='false' Queue='q@MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast'
02:26:43 [INFO] Completing queue 'MAGIC_DAMAGE_PROCESS_ComplaintCompetitionsBelfast' in 168ms.
02:26:43 [INFO] Filled tag
<proc[magic_damage_process].context[e@1b1f0ea4-dc8a-40e8-8757-103cd1907633|p@39680c92-6702-465f-b842-1fbfee509d03]> with '1'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight' action='(damage[0]:SET:1)'
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 92) DEFINE target:<context.entity.location.above[6]>
---------+
02:26:43 [INFO] Filled tag <context.entity.location.above[6]> with 'l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406,
estos_beta'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight'
action='(target[0]:SET:l@-367.56612906345725,112,64.91027951921683,0,147.42359924316406,estos_beta)'
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 93) DEFINE
path1:<context.entity.location.points_between[<[target]>].distance[1]> ---------+
02:26:43 [INFO] Filled tag <[target]> with 'l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:43 [INFO] Filled tag
<context.entity.location.points_between[l@-367.56612906345725,112,64.91027951921683,0,147.42359924316406,estos_beta].distance[1]>
with 'li@ l@-367.56612906345725, 106, 64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 107,
64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 108, 64.91027951921683, 0, 147.42359924316406,
estos_beta | l@-367.56612906345725, 109, 64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 110,
64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 111, 64.91027951921683, 0, 147.42359924316406,
estos_beta | l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:43 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight'
action='(path1[0]:SET:li@l@-367.56612906345725,106,64.91027951921683,0,147.42359924316406,estos_beta|l@-367.56612906345725,107,64.91027951921683,0,147.42359924316406,estos_beta|l@-367.56612906345725,108,64.91027951921683,0,147.42359924316406,estos_beta|l@-367.56612906345725,109,64.91027951921683,0,147.42359924316406,estos_beta|l@-367.56612906345725,110,64.91027951921683,0,147.42359924316406,estos_beta|l@-367.56612906345725,111,64.91027951921683,0,147.42359924316406,estos_beta|l@-367.56612906345725,112,64.91027951921683,0,147.42359924316406,estos_beta|)'
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 94) DEFINE
path2:<[target].points_between[<player.location>].distance[1]> ---------+
02:26:43 [INFO] Filled tag <player.location> with 'l@-368.7275294381623, 106, 61.85995007143388, 8.230303764343262, -13.525898933410645,
estos_beta'.
02:26:43 [INFO] Filled tag
<[target].points_between[l@-368.7275294381623,106,61.85995007143388,8.230303764343262,-13.525898933410645,estos_beta].distance[1]>
with 'li@ l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.7361649129599,
111.12156469100937, 64.46369333738576, 0, 147.42359924316406, estos_beta | l@-367.90620076246256, 110.24312938201875,
64.01710715555468, 0, 147.42359924316406, estos_beta | l@-368.0762366119652, 109.36469407302812, 63.57052097372362, 0,
147.42359924316406, estos_beta | l@-368.2462724614678, 108.48625876403749, 63.123934791892545, 0, 147.42359924316406,
estos_beta | l@-368.41630831097046, 107.60782345504686, 62.67734861006147, 0, 147.42359924316406, estos_beta |
l@-368.5863441604731, 106.72938814605624... * snip! *
02:26:43 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight'
action='(path2[0]:SET:li@l@-367.56612906345725,112,64.91027951921683,0,147.42359924316406,estos_beta|l@-367.7361649129599,111.12156469100937,64.46369333738576,0,147.42359924316406,estos_beta|l@-367.90620076246256,110.24312938201875,64.01710715555468,0,147.42359924316406,estos_beta|l@-368.0762366119652,109.36469407302812,63.57052097372362,0,147.42359924316406,estos_beta|l@-368.2462724614678,108.48625876403749,63.123934791892545,0,147.42359924316406,estos_beta|l@-368.41630831097046,107.60782345504686,62.67734861006147,0,147.42359924316406,estos_beta|l@-368.5863441604731,106.72938814605624,62.230762428230406,0,147.42359924316406,estos_beta|)'
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 95) FOREACH <[path1]> ---------+
02:26:43 [INFO] Filled tag <[path1]> with 'li@ l@-367.56612906345725, 106, 64.91027951921683, 0, 147.42359924316406, estos_beta |
l@-367.56612906345725, 107, 64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 108,
64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 109, 64.91027951921683, 0, 147.42359924316406,
estos_beta | l@-367.56612906345725, 110, 64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 111,
64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406,
estos_beta'.
02:26:43 [INFO] +> Executing 'FOREACH': list='li@ l@-367.56612906345725, 106, 64.91027951921683, 0, 147.42359924316406, estos_beta |
l@-367.56612906345725, 107, 64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 108,
64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 109, 64.91027951921683, 0, 147.42359924316406,
estos_beta | l@-367.56612906345725, 110, 64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 111,
64.91027951921683, 0, 147.42359924316406, estos_beta | l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406,
estos_beta' as_name='value'
02:26:43 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 96) WAIT 1.5t ---------+
02:26:43 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight' delay='d@0.07500000000000001s (0.07s)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 97) PLAYSOUND entity_ghast_shoot <player.location>
pitch:-3 ---------+
02:26:44 [INFO] Filled tag <player.location> with 'l@-368.64276378842504, 106, 62.12945704256354, 6.710471153259277, -19.30122184753418,
estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-368.64276378842504,106,62.12945704256354,6.710471153259277,-19.30122184753418,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 98) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 106, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,106,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 99) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 106, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,106,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 2 ---------+
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 96) WAIT 1.5t ---------+
02:26:44 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight' delay='d@0.07500000000000001s (0.07s)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 97) PLAYSOUND entity_ghast_shoot <player.location>
pitch:-3 ---------+
02:26:44 [INFO] Filled tag <player.location> with 'l@-368.5831011545435, 106, 62.29995107397759, 6.634479522705078, -19.529193878173828,
estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-368.5831011545435,106,62.29995107397759,6.634479522705078,-19.529193878173828,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 98) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 107, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,107,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 99) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 107, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,107,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 3 ---------+
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 96) WAIT 1.5t ---------+
02:26:44 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight' delay='d@0.07500000000000001s (0.07s)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 97) PLAYSOUND entity_ghast_shoot <player.location>
pitch:-3 ---------+
02:26:44 [INFO] Filled tag <player.location> with 'l@-368.51666263941513, 106, 62.48495140179794, 6.558487892150879, -20.289100646972656,
estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-368.51666263941513,106,62.48495140179794,6.558487892150879,-20.289100646972656,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 98) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 108, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,108,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 99) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 108, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,108,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 4 ---------+
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 96) WAIT 1.5t ---------+
02:26:44 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight' delay='d@0.07500000000000001s (0.07s)'
02:26:44 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
02:26:44 [INFO] Starting InstantQueue 'MELEE_HIT_PourVoicesHot' with player 'huffmanbran'...
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1084) IF <context.cause> == custom ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:26:44 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1086) IF <context.entity.script.name> == hologram ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
02:26:44 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1088) CHOOSE <player.flag[attack_style]> ---------+
02:26:44 [INFO] Filled tag <player.flag[attack_style]> with 'li@ attack'.
02:26:44 [INFO] +> Executing 'CHOOSE': choice='attack'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1090) DEFINE style:attackxp ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(style[0]:SET:attackxp)'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1098) DEFINE holograms:null ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(holograms[0]:SET:null)'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1099) SPAWN hologram <context.entity.location.below[0.8].forward[1]>
---------+
02:26:44 [INFO] ...remembering this script entry as 'show_damage'!
02:26:44 [INFO] Filled tag <context.entity.location.below[0.8].forward[1]> with 'l@-367.99953316613517, 105.1530718535817, 63.86866539363959,
2.689772605895996, 158.8429718017578, estos_beta'.
02:26:44 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:44 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:44 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:44 [INFO] +> Executing 'SPAWN': entities='[e@HOLOGRAM]' location='l@-367.99953316613517, 105.1530718535817, 63.86866539363959,
2.689772605895996, 158.8429718017578, estos_beta'
02:26:44 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:44 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:44 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1100) SPAWN hologram <context.entity.location.below[1.1].forward[1]>
---------+
02:26:44 [INFO] ...remembering this script entry as 'show_xp'!
02:26:44 [INFO] Filled tag <context.entity.location.below[1.1].forward[1]> with 'l@-367.99953316613517, 104.8530718535817, 63.86866539363959,
2.689772605895996, 158.8429718017578, estos_beta'.
02:26:44 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:44 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:44 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:44 [INFO] +> Executing 'SPAWN': entities='[e@HOLOGRAM]' location='l@-367.99953316613517, 104.8530718535817, 63.86866539363959,
2.689772605895996, 158.8429718017578, estos_beta'
02:26:44 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:44 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:44 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1101) DEFINE holograms:->:<entry[show_damage].spawned_entity> ---------+
02:26:44 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ e4ab07e8-ba86-468c-947a-66814e114f6d(ARMOR_STAND/Armor Stand)'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(holograms[0]:INSERT:e@e4ab07e8-ba86-468c-947a-66814e114f6d)'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1102) DEFINE holograms:->:<entry[show_xp].spawned_entity> ---------+
02:26:44 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ b777ec10-471a-4a7a-b89b-a6c5ad5fbd70(ARMOR_STAND/Armor Stand)'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(holograms[0]:INSERT:e@b777ec10-471a-4a7a-b89b-a6c5ad5fbd70)'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1104) FOREACH <server.list_online_players> ---------+
02:26:44 [INFO] Filled tag <server.list_online_players> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:44 [INFO] +> Executing 'FOREACH': list='li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)' as_name='value'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1105) IF <[value]> != <player> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:44 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop complete ---------+
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1108) DEFINE xp:0 ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(xp[0]:SET:0)'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1109) IF <context.entity.is_player> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <context.entity.is_player> with 'false'.
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1127) CHOOSE <context.entity.script.name> ---------+
02:26:44 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
02:26:44 [INFO] +> Executing 'CHOOSE': choice='ghost'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1147) IF <context.cause> == PROJECTILE ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:26:44 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(PROJECTILE)' --> OUTCOME='false'
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1149) DETERMINE passively cancelled ---------+
02:26:44 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@MELEE_HIT_PourVoicesHot'
02:26:44 [INFO] Event cancelled!
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1151) DEFINE
damage:<proc[melee_damage_process].context[<player>|<context.entity>]> ---------+
02:26:44 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:44 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:44 [INFO] Adding definition 'entityA' as p@39680c92-6702-465f-b842-1fbfee509d03
02:26:44 [INFO] Adding definition 'entityB' as e@1b1f0ea4-dc8a-40e8-8757-103cd1907633
02:26:44 [INFO] Starting InstantQueue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' with player 'huffmanbran'...
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 264) DEFINE has_attack:false ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(has_attack[0]:SET:false)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 265) DEFINE has_strength:false ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(has_strength[0]:SET:false)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 266) DEFINE has_meleedefense:false ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(has_meleedefense[0]:SET:false)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 268) DEFINE weaponA:<[entityA].item_in_hand>
---------+
02:26:44 [INFO] Filled tag <[entityA].item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester'
action='(weaponA[0]:SET:i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER])'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 269) DEFINE weaponB:<[entityB].item_in_hand>
---------+
02:26:44 [INFO] Filled tag <[entityB].item_in_hand> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(weaponB[0]:SET:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 270) DEFINE shieldA:<[entityA].item_in_offhand>
---------+
02:26:44 [INFO] Filled tag <[entityA].item_in_offhand> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(shieldA[0]:SET:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 271) DEFINE shieldB:<[entityB].item_in_offhand>
---------+
02:26:44 [INFO] Filled tag <[entityB].item_in_offhand> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(shieldB[0]:SET:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 274) DEFINE equipmentA:<[entityA].equipment>
---------+
02:26:44 [INFO] Filled tag <[entityA].equipment> with 'li@ i@air | i@air | i@air | i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester'
action='(equipmentA[0]:SET:li@i@air|i@air|i@air|i@air|)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 275) DEFINE equipmentA:->:<[weaponA]> ---------+
02:26:44 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[weaponA]> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester'
action='(equipmentA[0]:INSERT:i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER])'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 276) DEFINE equipmentA:->:<[shieldA]> ---------+
02:26:44 [INFO] Filled tag <[shieldA]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentA[0]:INSERT:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 277) DEFINE equipmentB:<[entityB].equipment>
---------+
02:26:44 [INFO] Filled tag <[entityB].equipment> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester'
action='(equipmentB[0]:SET:li@i@air|i@air|i@air|i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 278) DEFINE equipmentB:->:<[weaponB]> ---------+
02:26:44 [INFO] Filled tag <[weaponB]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentB[0]:INSERT:i@air)'
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 279) DEFINE equipmentB:->:<[shieldB]> ---------+
02:26:44 [INFO] Filled tag <[shieldB]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentB[0]:INSERT:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 281) FOREACH <[equipmentA]> ---------+
02:26:44 [INFO] Filled tag <[equipmentA]> with 'li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]
| i@air'.
02:26:44 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]
| i@air' as_name='value'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentA[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 2 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentA[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 3 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentA[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 4 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentA[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 5 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[value]> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:44 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <item[i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]]||null>
with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:44 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Logic='NEGATIVE', Comparable='ListTag(li@i@wooden_sword[display_name=&ampsslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS&pipeHIDE_ATTRIBUTES&pipeHIDE_UNBREAKABLE&pipeHIDE_DESTROYS&pipeHIDE_PLACED_ON&pipeHIDE_POTION_EFFECTS&pipe;nbt=li@magic/0&pipemagicdefense/0&pipestrength/17&piperangedefense/0&pipeattack/5&piperange/0&pipemeleedefense/7&pipe;script=BRONZE_WARHAMMER]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[value].has_nbt[attack]> with 'true'.
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 284) DEFINE attackbonus:+:<[value].nbt[strength]>
---------+
02:26:44 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[value].nbt[strength]> with '17'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(attackbonus[0]:ADD:17)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 285) DEFINE has_attack:true ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(has_attack[0]:SET:true)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[value].has_nbt[strength]> with 'true'.
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 287) DEFINE strengthbonus:+:<[value].nbt[strength]>
---------+
02:26:44 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[value].nbt[strength]> with '17'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(strengthbonus[0]:ADD:17)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 288) DEFINE has_strength:true ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(has_strength[0]:SET:true)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 6 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentA[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop complete ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 293) FOREACH <[equipmentB]> ---------+
02:26:44 [INFO] Filled tag <[equipmentB]> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air'.
02:26:44 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air' as_name='value'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentB[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 2 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentB[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 3 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentB[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 4 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag
<item[i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]]||null>
with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:44 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:44 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:44 [INFO] Applying property 'script' on object of type 'Item'...
02:26:44 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester'
action='(equipmentB[0]:REMOVE:i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY])'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 5 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentB[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 6 ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:44 [INFO] No part of the if command passed, running ELSE block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:44 [INFO] Filled tag <[value]> with 'i@air'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(equipmentB[0]:REMOVE:i@air)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop complete ---------+
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 302) IF !<[has_attack]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[has_attack]> with 'true'.
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 304) IF !<[has_strength]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[has_strength]> with 'true'.
02:26:44 [INFO] No part of the if command passed, no block will run.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 306) IF !<[has_meleedefense]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[has_meleedefense]> with 'false'.
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 307) DEFINE meleedefense:1 ---------+
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' action='(meleedefense[0]:SET:1)'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 310) DEFINE attack <[entityA].flag[attacklvl]||1>
---------+
02:26:44 [INFO] Filled tag <[entityA].flag[attacklvl]||1> with 'li@ 100'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='attack' value='li@ 100'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 311) DEFINE strength
<[entityA].flag[strengthlvl]||1> ---------+
02:26:44 [INFO] Filled tag <[entityA].flag[strengthlvl]||1> with 'li@ 100'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='strength' value='li@ 100'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 312) DEFINE maxhit
<[strength].add[3].mul[<[strengthbonus].add[64]>].div[640].add[0.5].round_down> ---------+
02:26:44 [INFO] Filled tag <[strengthbonus].add[64]> with '81'.
02:26:44 [INFO] Filled tag <[strength].add[3].mul[81].div[640].add[0.5].round_down> with '13'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='maxhit' value='13'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 314) DEFINE attackroll
<[attack].add[3].mul[<[attackbonus].add[64]>]> ---------+
02:26:44 [INFO] Filled tag <[attackbonus].add[64]> with '81'.
02:26:44 [INFO] Filled tag <[attack].add[3].mul[81]> with '8343'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='attackroll' value='8343'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 315) DEFINE max_effective_level_A
<[attackroll].sub[<element[11].mul[<[attackbonus]>]>].sub[704].div[<[attackbonus].add[64]>]> ---------+
02:26:44 [INFO] Filled tag <[attackbonus]> with '17'.
02:26:44 [INFO] Filled tag <element[11].mul[17]> with '187'.
02:26:44 [INFO] Filled tag <[attackbonus].add[64]> with '81'.
02:26:44 [INFO] Filled tag <[attackroll].sub[187].sub[704].div[81]> with '92'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='max_effective_level_a' value='92'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 316) DEFINE max_effective_bonus_A
<[attack].mul[-64].add[<[attackroll]>].sub[704].div[<[attack].add[11]>]> ---------+
02:26:44 [INFO] Filled tag <[attackroll]> with '8343'.
02:26:44 [INFO] Filled tag <[attack].add[11]> with '111'.
02:26:44 [INFO] Filled tag <[attack].mul[-64].add[8343].sub[704].div[111]> with
'11.1621621621621621621621621621621621621621621621621621621621621622'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='max_effective_bonus_a'
value='11.1621621621621621621621621621621621621621621621621621621621621622'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 318) DEFINE defense <[entityB].flag[defenselvl]||1>
---------+
02:26:44 [INFO] Filled tag <[entityB].flag[defenselvl]||1> with 'li@ 10'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='defense' value='li@ 10'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 319) DEFINE defenseroll
<[defense].mul[<[meleedefense].add[64]>]> ---------+
02:26:44 [INFO] Filled tag <[meleedefense].add[64]> with '65'.
02:26:44 [INFO] Filled tag <[defense].mul[65]> with '650'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='defenseroll' value='650'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 321) IF <[attackroll]> > <[defenseroll]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[attackroll]> with '8343'.
02:26:44 [INFO] Filled tag <[defenseroll]> with '650'.
02:26:44 [INFO] Comparable='Decimal(8343.0)', Operator='MORE', ComparedTo='Decimal(650.0)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 322) DEFINE accuracy
<element[1].sub[<[defenseroll].add[2].div[<element[2].mul[<[attackroll].add[1]>]>]>]> ---------+
02:26:44 [INFO] Filled tag <[attackroll].add[1]> with '8344'.
02:26:44 [INFO] Filled tag <element[2].mul[8344]> with '16688'.
02:26:44 [INFO] Filled tag <[defenseroll].add[2].div[16688]> with '0.0390699904122722914669223394055608820709491850431447746883988495'.
02:26:44 [INFO] Filled tag <element[1].sub[0.0390699904122722914669223394055608820709491850431447746883988495]> with
'0.9609300095877277085330776605944391179290508149568552253116011505'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='accuracy'
value='0.9609300095877277085330776605944391179290508149568552253116011505'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 325) DEFINE hit
<util.random.decimal.is[LESS].than[<[accuracy]>]> ---------+
02:26:44 [INFO] Filled tag <[accuracy]> with '0.9609300095877277085330776605944391179290508149568552253116011505'.
02:26:44 [INFO] Filled tag <util.random.decimal.is[LESS].than[0.9609300095877277085330776605944391179290508149568552253116011505]> with
'true'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='hit' value='true'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 327) IF <[hit]> ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[hit]> with 'true'.
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 328) DEFINE damage
<util.random.int[1].to[<[maxhit]>]> ---------+
02:26:44 [INFO] Filled tag <[maxhit]> with '13'.
02:26:44 [INFO] Filled tag <util.random.int[1].to[13]> with '13'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_SystematicUnitManchester' definition='damage' value='13'
02:26:44 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' Executing: (line 331) DETERMINE <[damage]> ---------+
02:26:44 [INFO] Filled tag <[damage]> with '13'.
02:26:44 [INFO] +> Executing 'DETERMINE': outcome='13' passively='false' Queue='q@MELEE_DAMAGE_PROCESS_SystematicUnitManchester'
02:26:44 [INFO] Completing queue 'MELEE_DAMAGE_PROCESS_SystematicUnitManchester' in 119ms.
02:26:44 [INFO] Filled tag
<proc[melee_damage_process].context[p@39680c92-6702-465f-b842-1fbfee509d03|e@1b1f0ea4-dc8a-40e8-8757-103cd1907633]> with '13'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(damage[0]:SET:13)'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1152) DEFINE xp:<[damage].div[4]> ---------+
02:26:44 [INFO] Filled tag <[damage].div[4]> with '3.25'.
02:26:44 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(xp[0]:SET:3.25)'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1153) HURT <[damage]> <context.entity> ---------+
02:26:44 [INFO] Filled tag <[damage]> with '13'.
02:26:44 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:44 [INFO] +> Executing 'HURT': amount='13' entities='[e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)]'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1154) IF <[damage]> != 0 ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[damage]> with '13'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Decimal(13.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1155) TELEPORT <context.entity>
<context.entity.location.backward[<[damage].div[6].add[1]>]> ---------+
02:26:44 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:44 [INFO] Filled tag <[damage].div[6].add[1]> with '3.1666666666666666666666666666666666666666666666666666666666666667'.
02:26:44 [INFO] Filled tag <context.entity.location.backward[3.1666666666666666666666666666666666666666666666666666666666666667]> with
'l@-366.4973349031347, 106.14860579699132, 67.75019575764864, 2.689772605895996, 158.8429718017578, estos_beta'.
02:26:44 [INFO] +> Executing 'TELEPORT': location='l@-366.4973349031347, 106.14860579699132, 67.75019575764864, 2.689772605895996,
158.8429718017578, estos_beta' entities='[e@1b1f0ea4-dc8a-40e8-8757-103cd1907633]'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1156) FLAG player <[style]>:+:<[xp]> ---------+
02:26:44 [INFO] Filled tag <[style]> with 'attackxp'.
02:26:44 [INFO] Filled tag <[xp]> with '3.25'.
02:26:44 [INFO] +> Executing 'FLAG': flag_name='ATTACKXP' Action/Value='INCREASE(3.25)' flag_target='p@39680c92-6702-465f-b842-1fbfee509d03
(huffmanbran)'
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1158) IF <[xp]> != 0 ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[xp]> with '3.25'.
02:26:44 [INFO] Logic='NEGATIVE', Comparable='Decimal(3.25)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1159) ADJUST <entry[show_damage].spawned_entity> custom_name_visible:true
---------+
02:26:44 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ e4ab07e8-ba86-468c-947a-66814e114f6d(ARMOR_STAND/Armor Stand)'.
02:26:44 [INFO] +> Executing 'ADJUST': object='li@ e@ e4ab07e8-ba86-468c-947a-66814e114f6d(ARMOR_STAND/Armor Stand)'
mechanism='custom_name_visible' mechanism_value='true'
02:26:44 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1160) ADJUST <entry[show_xp].spawned_entity> custom_name_visible:true
---------+
02:26:44 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ b777ec10-471a-4a7a-b89b-a6c5ad5fbd70(ARMOR_STAND/Armor Stand)'.
02:26:44 [INFO] +> Executing 'ADJUST': object='li@ e@ b777ec10-471a-4a7a-b89b-a6c5ad5fbd70(ARMOR_STAND/Armor Stand)'
mechanism='custom_name_visible' mechanism_value='true'
02:26:44 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1161) ADJUST <entry[show_damage].spawned_entity>
"custom_name:<&c><&l>-<[damage]> <&4><&l>HP" ---------+
02:26:44 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ e4ab07e8-ba86-468c-947a-66814e114f6d(ARMOR_STAND/Armor Stand)'.
02:26:44 [INFO] Filled tag <&c> with ''.
02:26:44 [INFO] Filled tag <&l> with ''.
02:26:44 [INFO] Filled tag <[damage]> with '13'.
02:26:44 [INFO] Filled tag <&4> with ''.
02:26:44 [INFO] Filled tag <&l> with ''.
02:26:44 [INFO] +> Executing 'ADJUST': object='li@ e@ e4ab07e8-ba86-468c-947a-66814e114f6d(ARMOR_STAND/Armor Stand)' mechanism='custom_name'
mechanism_value='-13 HP'
02:26:44 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1162) ADJUST <entry[show_xp].spawned_entity> "custom_name:<&a><&l>+<[xp]>
XP" ---------+
02:26:44 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ b777ec10-471a-4a7a-b89b-a6c5ad5fbd70(ARMOR_STAND/Armor Stand)'.
02:26:44 [INFO] Filled tag <&a> with ''.
02:26:44 [INFO] Filled tag <&l> with ''.
02:26:44 [INFO] Filled tag <[xp]> with '3.25'.
02:26:44 [INFO] +> Executing 'ADJUST': object='li@ e@ b777ec10-471a-4a7a-b89b-a6c5ad5fbd70(ARMOR_STAND/Armor Stand)' mechanism='custom_name'
mechanism_value='+3.25 XP'
02:26:44 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1167) IF <[holograms]> != null ---------+
02:26:44 [INFO] +> Executing 'IF': use_braces='true'
02:26:44 [INFO] Filled tag <[holograms]> with 'li@ null | e@e4ab07e8-ba86-468c-947a-66814e114f6d | e@b777ec10-471a-4a7a-b89b-a6c5ad5fbd70'.
02:26:44 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@null|e@e4ab07e8-ba86-468c-947a-66814e114f6d|e@b777ec10-471a-4a7a-b89b-a6c5ad5fbd70|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:44 [INFO] If command passed, running block.
02:26:44 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1168) WAIT 22t ---------+
02:26:44 [INFO] +> Executing 'WAIT': queue='q@MELEE_HIT_PourVoicesHot' delay='d@1.1s (1s)'
02:26:44 [INFO] Forcing queue MELEE_HIT_PourVoicesHot into a timed queue...
02:26:44 [INFO] Completing queue 'MELEE_HIT_PourVoicesHot' in 166ms.
02:26:44 [INFO] Starting TimedQueue 'MELEE_HIT_PourVoicesHot' with player 'huffmanbran'...
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 97) PLAYSOUND entity_ghast_shoot <player.location>
pitch:-3 ---------+
02:26:44 [INFO] Filled tag <player.location> with 'l@-368.4406380109803, 106, 62.70154608749263, 6.48249626159668, -21.124998092651367,
estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-368.4406380109803,106,62.70154608749263,6.48249626159668,-21.124998092651367,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 98) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 109, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,109,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 99) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 109, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,109,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 5 ---------+
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 96) WAIT 1.5t ---------+
02:26:44 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight' delay='d@0.07500000000000001s (0.07s)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 97) PLAYSOUND entity_ghast_shoot <player.location>
pitch:-3 ---------+
02:26:44 [INFO] Filled tag <player.location> with 'l@-368.7656767998553, 106, 61.75128244487847, 5.190638542175293, -19.681175231933594,
estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-368.7656767998553,106,61.75128244487847,5.190638542175293,-19.681175231933594,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 98) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 110, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,110,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 99) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
02:26:44 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 110, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:44 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,110,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:44 [INFO] +- Foreach loop 6 ---------+
02:26:44 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 96) WAIT 1.5t ---------+
02:26:44 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight' delay='d@0.07500000000000001s (0.07s)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 97) PLAYSOUND entity_ghast_shoot <player.location>
pitch:-3 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.8669550825162, 106, 62.08910235873342, 6.254521369934082, -15.045731544494629,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.8669550825162,106,62.08910235873342,6.254521369934082,-15.045731544494629,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 98) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 111, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,111,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 99) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 111, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,111,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 7 ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 96) WAIT 1.5t ---------+
02:26:45 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight' delay='d@0.07500000000000001s (0.07s)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 97) PLAYSOUND entity_ghast_shoot <player.location>
pitch:-3 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 98) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,112,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 99) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,112,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop complete ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 100) PLAYSOUND ENTITY_GENERIC_BURN <player.location>
pitch:3 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='ENTITY_GENERIC_BURN' volume='1' pitch='3' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 101) FOREACH <[path2]> ---------+
02:26:45 [INFO] Filled tag <[path2]> with 'li@ l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta |
l@-367.7361649129599, 111.12156469100937, 64.46369333738576, 0, 147.42359924316406, estos_beta | l@-367.90620076246256,
110.24312938201875, 64.01710715555468, 0, 147.42359924316406, estos_beta | l@-368.0762366119652, 109.36469407302812,
63.57052097372362, 0, 147.42359924316406, estos_beta | l@-368.2462724614678, 108.48625876403749, 63.123934791892545, 0,
147.42359924316406, estos_beta | l@-368.41630831097046, 107.60782345504686, 62.67734861006147, 0, 147.42359924316406,
estos_beta | l@-368.5863441604731, 106.72938814605624, 62.230762428230406, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'FOREACH': list='li@ l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta |
l@-367.7361649129599, 111.12156469100937, 64.46369333738576, 0, 147.42359924316406, estos_beta | l@-367.90620076246256,
110.24312938201875, 64.01710715555468, 0, 147.42359924316406, estos_beta | l@-368.0762366119652, 109.36469407302812,
63.57052097372362, 0, 147.42359924316406, estos_beta | l@-368.2462724614678, 108.48625876403749, 63.123934791892545, 0,
147.42359924316406, estos_beta | l@-368.41630831097046, 107.60782345504686, 62.67734861006147, 0, 147.42359924316406,
estos_beta | l@-368.5863441604731, 106.72938814605624, 62.230762428230406, 0, 147.42359924316406, estos_beta' as_name='value'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 102) DEFINE projectile
<[value].find.living_entities.within[1.3]> ---------+
02:26:45 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight' definition='projectile' value='li@'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 103) PLAYSOUND entity_ghast_hurt <player.location>
pitch:-10 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 104) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,112,64.91027951921683,0,147.42359924316406,estos_beta]' radius='1000' data='0' qty='100'
offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward (see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 105) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.56612906345725, 112, 64.91027951921683, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.56612906345725,112,64.91027951921683,0,147.42359924316406,estos_beta]' radius='250' data='0' qty='20'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 106) IF !<[projectile].is_empty> ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[projectile].is_empty> with 'true'.
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 2 ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 102) DEFINE projectile
<[value].find.living_entities.within[1.3]> ---------+
02:26:45 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight' definition='projectile' value='li@'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 103) PLAYSOUND entity_ghast_hurt <player.location>
pitch:-10 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 104) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.7361649129599, 111.12156469100937, 64.46369333738576, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.7361649129599,111.12156469100937,64.46369333738576,0,147.42359924316406,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 105) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.7361649129599, 111.12156469100937, 64.46369333738576, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.7361649129599,111.12156469100937,64.46369333738576,0,147.42359924316406,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 106) IF !<[projectile].is_empty> ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[projectile].is_empty> with 'true'.
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 3 ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 102) DEFINE projectile
<[value].find.living_entities.within[1.3]> ---------+
02:26:45 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight' definition='projectile' value='li@'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 103) PLAYSOUND entity_ghast_hurt <player.location>
pitch:-10 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 104) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.90620076246256, 110.24312938201875, 64.01710715555468, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.90620076246256,110.24312938201875,64.01710715555468,0,147.42359924316406,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 105) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-367.90620076246256, 110.24312938201875, 64.01710715555468, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-367.90620076246256,110.24312938201875,64.01710715555468,0,147.42359924316406,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 106) IF !<[projectile].is_empty> ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[projectile].is_empty> with 'true'.
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 4 ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 102) DEFINE projectile
<[value].find.living_entities.within[1.3]> ---------+
02:26:45 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight' definition='projectile' value='li@'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 103) PLAYSOUND entity_ghast_hurt <player.location>
pitch:-10 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 104) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-368.0762366119652, 109.36469407302812, 63.57052097372362, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-368.0762366119652,109.36469407302812,63.57052097372362,0,147.42359924316406,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 105) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-368.0762366119652, 109.36469407302812, 63.57052097372362, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-368.0762366119652,109.36469407302812,63.57052097372362,0,147.42359924316406,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 106) IF !<[projectile].is_empty> ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[projectile].is_empty> with 'true'.
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 5 ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 102) DEFINE projectile
<[value].find.living_entities.within[1.3]> ---------+
02:26:45 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight' definition='projectile' value='li@'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 103) PLAYSOUND entity_ghast_hurt <player.location>
pitch:-10 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 104) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-368.2462724614678, 108.48625876403749, 63.123934791892545, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-368.2462724614678,108.48625876403749,63.123934791892545,0,147.42359924316406,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 105) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-368.2462724614678, 108.48625876403749, 63.123934791892545, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-368.2462724614678,108.48625876403749,63.123934791892545,0,147.42359924316406,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 106) IF !<[projectile].is_empty> ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[projectile].is_empty> with 'true'.
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 6 ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 102) DEFINE projectile
<[value].find.living_entities.within[1.3]> ---------+
02:26:45 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight' definition='projectile' value='li@'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 103) PLAYSOUND entity_ghast_hurt <player.location>
pitch:-10 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 104) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-368.41630831097046, 107.60782345504686, 62.67734861006147, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-368.41630831097046,107.60782345504686,62.67734861006147,0,147.42359924316406,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 105) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-368.41630831097046, 107.60782345504686, 62.67734861006147, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-368.41630831097046,107.60782345504686,62.67734861006147,0,147.42359924316406,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 106) IF !<[projectile].is_empty> ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[projectile].is_empty> with 'true'.
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 7 ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 102) DEFINE projectile
<[value].find.living_entities.within[1.3]> ---------+
02:26:45 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FindarticlesDesignatedHeight' definition='projectile' value='li@'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 103) PLAYSOUND entity_ghast_hurt <player.location>
pitch:-10 ---------+
02:26:45 [INFO] Filled tag <player.location> with 'l@-367.5650740921532, 106, 63.26915545646343, 6.634479522705078, -6.762643814086914,
estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.5650740921532,106,63.26915545646343,6.634479522705078,-6.762643814086914,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 104) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-368.5863441604731, 106.72938814605624, 62.230762428230406, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-368.5863441604731,106.72938814605624,62.230762428230406,0,147.42359924316406,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 105) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
02:26:45 [INFO] Filled tag <[value]> with 'l@-368.5863441604731, 106.72938814605624, 62.230762428230406, 0, 147.42359924316406, estos_beta'.
02:26:45 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-368.5863441604731,106.72938814605624,62.230762428230406,0,147.42359924316406,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 106) IF !<[projectile].is_empty> ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[projectile].is_empty> with 'true'.
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop complete ---------+
02:26:45 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 70) WAIT 4s ---------+
02:26:45 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight' delay='d@4.0s (4s)'
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1169) FOREACH <[holograms]> ---------+
02:26:45 [INFO] Filled tag <[holograms]> with 'li@ null | e@ca5ae25a-26c0-403a-934f-c7a99c379e28 | e@fb60ab4a-758b-4320-bbdc-eb270484cde2'.
02:26:45 [INFO] +> Executing 'FOREACH': list='li@ null | e@ca5ae25a-26c0-403a-934f-c7a99c379e28 | e@fb60ab4a-758b-4320-bbdc-eb270484cde2'
as_name='value'
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1170) IF <[value]> == null ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[value]> with 'null'.
02:26:45 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:45 [INFO] If command passed, running block.
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1171) DEFINE holograms:<-:<[value]> ---------+
02:26:45 [INFO] Filled tag <[value]> with 'null'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale' action='(holograms[0]:REMOVE:null)'
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 2 ---------+
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1170) IF <[value]> == null ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[value]> with 'e@ ca5ae25a-26c0-403a-934f-c7a99c379e28(ARMOR_STAND/-2 HP)'.
02:26:45 [INFO] Comparable='Element(e@ca5ae25a-26c0-403a-934f-c7a99c379e28)', Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
02:26:45 [INFO] No part of the if command passed, running ELSE block.
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1173) REMOVE <[value]> ---------+
02:26:45 [INFO] Filled tag <[value]> with 'e@ ca5ae25a-26c0-403a-934f-c7a99c379e28(ARMOR_STAND/-2 HP)'.
02:26:45 [INFO] +> Executing 'REMOVE': entities='[e@ ca5ae25a-26c0-403a-934f-c7a99c379e28(ARMOR_STAND/-2 HP)]'
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop 3 ---------+
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1170) IF <[value]> == null ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[value]> with 'e@ fb60ab4a-758b-4320-bbdc-eb270484cde2(ARMOR_STAND/+0.5 XP)'.
02:26:45 [INFO] Comparable='Element(e@fb60ab4a-758b-4320-bbdc-eb270484cde2)', Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
02:26:45 [INFO] No part of the if command passed, running ELSE block.
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1173) REMOVE <[value]> ---------+
02:26:45 [INFO] Filled tag <[value]> with 'e@ fb60ab4a-758b-4320-bbdc-eb270484cde2(ARMOR_STAND/+0.5 XP)'.
02:26:45 [INFO] +> Executing 'REMOVE': entities='[e@ fb60ab4a-758b-4320-bbdc-eb270484cde2(ARMOR_STAND/+0.5 XP)]'
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:45 [INFO] +- Foreach loop complete ---------+
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1175) CHOOSE <[style]> ---------+
02:26:45 [INFO] Filled tag <[style]> with 'attackxp'.
02:26:45 [INFO] +> Executing 'CHOOSE': choice='attackxp'
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1177) DEFINE
levelled_up:<proc[attacklevel_process].context[<player>]> ---------+
02:26:45 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:45 [INFO] Adding definition 'entityA' as p@39680c92-6702-465f-b842-1fbfee509d03
02:26:45 [INFO] Starting InstantQueue 'ATTACKLEVEL_PROCESS_OutsourcingCommoditiesForestry' with player 'huffmanbran'...
02:26:45 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_OutsourcingCommoditiesForestry' Executing: (line 424) IF <[entityA].flag[attacklvl]> != 100
---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[entityA].flag[attacklvl]> with 'li@ 100'.
02:26:45 [INFO] Logic='NEGATIVE', Comparable='Decimal(100.0)', Operator='EQUALS', ComparedTo='Decimal(100.0)' --> OUTCOME='false'
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_OutsourcingCommoditiesForestry' Executing: (line 427) DETERMINE false ---------+
02:26:45 [INFO] +> Executing 'DETERMINE': outcome='false' passively='false' Queue='q@ATTACKLEVEL_PROCESS_OutsourcingCommoditiesForestry'
02:26:45 [INFO] Completing queue 'ATTACKLEVEL_PROCESS_OutsourcingCommoditiesForestry' in 12ms.
02:26:45 [INFO] Filled tag <proc[attacklevel_process].context[p@39680c92-6702-465f-b842-1fbfee509d03]> with 'false'.
02:26:45 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EncouragesStunningWhale' action='(levelled_up[0]:SET:false)'
02:26:45 [INFO] +- Queue 'MELEE_HIT_EncouragesStunningWhale' Executing: (line 1178) IF <[levelled_up]> ---------+
02:26:45 [INFO] +> Executing 'IF': use_braces='true'
02:26:45 [INFO] Filled tag <[levelled_up]> with 'false'.
02:26:45 [INFO] No part of the if command passed, no block will run.
02:26:45 [INFO] Completing queue 'MELEE_HIT_EncouragesStunningWhale' in 3292ms.
02:26:46 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
02:26:46 [INFO] Starting InstantQueue 'MELEE_HIT_PresentedFunnyFactory' with player 'huffmanbran'...
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1084) IF <context.cause> == custom ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:26:46 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1086) IF <context.entity.script.name> == hologram ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
02:26:46 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1088) CHOOSE <player.flag[attack_style]> ---------+
02:26:46 [INFO] Filled tag <player.flag[attack_style]> with 'li@ attack'.
02:26:46 [INFO] +> Executing 'CHOOSE': choice='attack'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1090) DEFINE style:attackxp ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory' action='(style[0]:SET:attackxp)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1098) DEFINE holograms:null ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory' action='(holograms[0]:SET:null)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1099) SPAWN hologram
<context.entity.location.below[0.8].forward[1]> ---------+
02:26:46 [INFO] ...remembering this script entry as 'show_damage'!
02:26:46 [INFO] Filled tag <context.entity.location.below[0.8].forward[1]> with 'l@-367.3022874866254, 105.13161982393063, 65.61864064363029,
3.920955181121826, 176.8823699951172, estos_beta'.
02:26:46 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:46 [INFO] +> Executing 'SPAWN': entities='[e@HOLOGRAM]' location='l@-367.3022874866254, 105.13161982393063, 65.61864064363029,
3.920955181121826, 176.8823699951172, estos_beta'
02:26:46 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1100) SPAWN hologram
<context.entity.location.below[1.1].forward[1]> ---------+
02:26:46 [INFO] ...remembering this script entry as 'show_xp'!
02:26:46 [INFO] Filled tag <context.entity.location.below[1.1].forward[1]> with 'l@-367.3022874866254, 104.83161982393064, 65.61864064363029,
3.920955181121826, 176.8823699951172, estos_beta'.
02:26:46 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:46 [INFO] +> Executing 'SPAWN': entities='[e@HOLOGRAM]' location='l@-367.3022874866254, 104.83161982393064, 65.61864064363029,
3.920955181121826, 176.8823699951172, estos_beta'
02:26:46 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1101) DEFINE holograms:->:<entry[show_damage].spawned_entity>
---------+
02:26:46 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ 73228b6b-cbae-4b2f-87fa-c445a8068740(ARMOR_STAND/Armor Stand)'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory'
action='(holograms[0]:INSERT:e@73228b6b-cbae-4b2f-87fa-c445a8068740)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1102) DEFINE holograms:->:<entry[show_xp].spawned_entity>
---------+
02:26:46 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ 36dbe541-c236-4fae-8ef0-53cc1e4ee2da(ARMOR_STAND/Armor Stand)'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory'
action='(holograms[0]:INSERT:e@36dbe541-c236-4fae-8ef0-53cc1e4ee2da)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1104) FOREACH <server.list_online_players> ---------+
02:26:46 [INFO] Filled tag <server.list_online_players> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:46 [INFO] +> Executing 'FOREACH': list='li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)' as_name='value'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1105) IF <[value]> != <player> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:46 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop complete ---------+
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1108) DEFINE xp:0 ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory' action='(xp[0]:SET:0)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1109) IF <context.entity.is_player> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <context.entity.is_player> with 'false'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1127) CHOOSE <context.entity.script.name> ---------+
02:26:46 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
02:26:46 [INFO] +> Executing 'CHOOSE': choice='ghost'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1147) IF <context.cause> == PROJECTILE ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <context.cause> with 'entity_attack'.
02:26:46 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(PROJECTILE)' --> OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1149) DETERMINE passively cancelled ---------+
02:26:46 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@MELEE_HIT_PresentedFunnyFactory'
02:26:46 [INFO] Event cancelled!
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1151) DEFINE
damage:<proc[melee_damage_process].context[<player>|<context.entity>]> ---------+
02:26:46 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:46 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:46 [INFO] Adding definition 'entityA' as p@39680c92-6702-465f-b842-1fbfee509d03
02:26:46 [INFO] Adding definition 'entityB' as e@1b1f0ea4-dc8a-40e8-8757-103cd1907633
02:26:46 [INFO] Starting InstantQueue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' with player 'huffmanbran'...
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 264) DEFINE has_attack:false ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(has_attack[0]:SET:false)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 265) DEFINE has_strength:false ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(has_strength[0]:SET:false)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 266) DEFINE has_meleedefense:false ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(has_meleedefense[0]:SET:false)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 268) DEFINE weaponA:<[entityA].item_in_hand>
---------+
02:26:46 [INFO] Filled tag <[entityA].item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered'
action='(weaponA[0]:SET:i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER])'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 269) DEFINE weaponB:<[entityB].item_in_hand>
---------+
02:26:46 [INFO] Filled tag <[entityB].item_in_hand> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(weaponB[0]:SET:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 270) DEFINE shieldA:<[entityA].item_in_offhand>
---------+
02:26:46 [INFO] Filled tag <[entityA].item_in_offhand> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(shieldA[0]:SET:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 271) DEFINE shieldB:<[entityB].item_in_offhand>
---------+
02:26:46 [INFO] Filled tag <[entityB].item_in_offhand> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(shieldB[0]:SET:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 274) DEFINE equipmentA:<[entityA].equipment>
---------+
02:26:46 [INFO] Filled tag <[entityA].equipment> with 'li@ i@air | i@air | i@air | i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered'
action='(equipmentA[0]:SET:li@i@air|i@air|i@air|i@air|)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 275) DEFINE equipmentA:->:<[weaponA]> ---------+
02:26:46 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[weaponA]> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered'
action='(equipmentA[0]:INSERT:i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER])'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 276) DEFINE equipmentA:->:<[shieldA]> ---------+
02:26:46 [INFO] Filled tag <[shieldA]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentA[0]:INSERT:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 277) DEFINE equipmentB:<[entityB].equipment>
---------+
02:26:46 [INFO] Filled tag <[entityB].equipment> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered'
action='(equipmentB[0]:SET:li@i@air|i@air|i@air|i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 278) DEFINE equipmentB:->:<[weaponB]> ---------+
02:26:46 [INFO] Filled tag <[weaponB]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentB[0]:INSERT:i@air)'
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 279) DEFINE equipmentB:->:<[shieldB]> ---------+
02:26:46 [INFO] Filled tag <[shieldB]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentB[0]:INSERT:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 281) FOREACH <[equipmentA]> ---------+
02:26:46 [INFO] Filled tag <[equipmentA]> with 'li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]
| i@air'.
02:26:46 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]
| i@air' as_name='value'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentA[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 2 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentA[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 3 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentA[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 4 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentA[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 5 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[value]> with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:46 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <item[i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magicdefense/0|magic/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]]||null>
with 'i@wooden_sword[display_name=&sslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/17|rangedefense/0|attack/5|range/0|meleedefense/7|;script=BRONZE_WARHAMMER]'.
02:26:46 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Logic='NEGATIVE', Comparable='ListTag(li@i@wooden_sword[display_name=&ampsslBronze
Warhammer;custom_model_data=2;flags=li@HIDE_ENCHANTS&pipeHIDE_ATTRIBUTES&pipeHIDE_UNBREAKABLE&pipeHIDE_DESTROYS&pipeHIDE_PLACED_ON&pipeHIDE_POTION_EFFECTS&pipe;nbt=li@magic/0&pipemagicdefense/0&pipestrength/17&piperangedefense/0&pipeattack/5&piperange/0&pipemeleedefense/7&pipe;script=BRONZE_WARHAMMER]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[value].has_nbt[attack]> with 'true'.
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 284) DEFINE attackbonus:+:<[value].nbt[strength]>
---------+
02:26:46 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[value].nbt[strength]> with '17'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(attackbonus[0]:ADD:17)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 285) DEFINE has_attack:true ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(has_attack[0]:SET:true)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[value].has_nbt[strength]> with 'true'.
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 287) DEFINE strengthbonus:+:<[value].nbt[strength]>
---------+
02:26:46 [INFO] Applying property 'display_name' on object of type 'Item'...
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'flags' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[value].nbt[strength]> with '17'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(strengthbonus[0]:ADD:17)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 288) DEFINE has_strength:true ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(has_strength[0]:SET:true)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 6 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 282) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 283) IF <[value].has_nbt[attack]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[attack]> with 'false'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 286) IF <[value].has_nbt[strength]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[strength]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 290) DEFINE equipmentA:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentA[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop complete ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 293) FOREACH <[equipmentB]> ---------+
02:26:46 [INFO] Filled tag <[equipmentB]> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air'.
02:26:46 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air' as_name='value'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentB[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 2 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentB[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 3 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentB[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 4 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag
<item[i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]]||null>
with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:46 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Applying property 'nbt' on object of type 'Item'...
02:26:46 [INFO] Applying property 'script' on object of type 'Item'...
02:26:46 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered'
action='(equipmentB[0]:REMOVE:i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY])'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 5 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentB[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 6 ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 294) IF <item[<[value]>]||null> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 295) IF <[value].has_nbt[meleedefense]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value].has_nbt[meleedefense]> with 'false'.
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 299) DEFINE equipmentB:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'i@air'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(equipmentB[0]:REMOVE:i@air)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop complete ---------+
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 302) IF !<[has_attack]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[has_attack]> with 'true'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 304) IF !<[has_strength]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[has_strength]> with 'true'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 306) IF !<[has_meleedefense]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[has_meleedefense]> with 'false'.
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 307) DEFINE meleedefense:1 ---------+
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' action='(meleedefense[0]:SET:1)'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 310) DEFINE attack <[entityA].flag[attacklvl]||1>
---------+
02:26:46 [INFO] Filled tag <[entityA].flag[attacklvl]||1> with 'li@ 100'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='attack' value='li@ 100'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 311) DEFINE strength
<[entityA].flag[strengthlvl]||1> ---------+
02:26:46 [INFO] Filled tag <[entityA].flag[strengthlvl]||1> with 'li@ 100'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='strength' value='li@ 100'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 312) DEFINE maxhit
<[strength].add[3].mul[<[strengthbonus].add[64]>].div[640].add[0.5].round_down> ---------+
02:26:46 [INFO] Filled tag <[strengthbonus].add[64]> with '81'.
02:26:46 [INFO] Filled tag <[strength].add[3].mul[81].div[640].add[0.5].round_down> with '13'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='maxhit' value='13'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 314) DEFINE attackroll
<[attack].add[3].mul[<[attackbonus].add[64]>]> ---------+
02:26:46 [INFO] Filled tag <[attackbonus].add[64]> with '81'.
02:26:46 [INFO] Filled tag <[attack].add[3].mul[81]> with '8343'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='attackroll' value='8343'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 315) DEFINE max_effective_level_A
<[attackroll].sub[<element[11].mul[<[attackbonus]>]>].sub[704].div[<[attackbonus].add[64]>]> ---------+
02:26:46 [INFO] Filled tag <[attackbonus]> with '17'.
02:26:46 [INFO] Filled tag <element[11].mul[17]> with '187'.
02:26:46 [INFO] Filled tag <[attackbonus].add[64]> with '81'.
02:26:46 [INFO] Filled tag <[attackroll].sub[187].sub[704].div[81]> with '92'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='max_effective_level_a' value='92'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 316) DEFINE max_effective_bonus_A
<[attack].mul[-64].add[<[attackroll]>].sub[704].div[<[attack].add[11]>]> ---------+
02:26:46 [INFO] Filled tag <[attackroll]> with '8343'.
02:26:46 [INFO] Filled tag <[attack].add[11]> with '111'.
02:26:46 [INFO] Filled tag <[attack].mul[-64].add[8343].sub[704].div[111]> with
'11.1621621621621621621621621621621621621621621621621621621621621622'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='max_effective_bonus_a'
value='11.1621621621621621621621621621621621621621621621621621621621621622'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 318) DEFINE defense <[entityB].flag[defenselvl]||1>
---------+
02:26:46 [INFO] Filled tag <[entityB].flag[defenselvl]||1> with 'li@ 10'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='defense' value='li@ 10'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 319) DEFINE defenseroll
<[defense].mul[<[meleedefense].add[64]>]> ---------+
02:26:46 [INFO] Filled tag <[meleedefense].add[64]> with '65'.
02:26:46 [INFO] Filled tag <[defense].mul[65]> with '650'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='defenseroll' value='650'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 321) IF <[attackroll]> > <[defenseroll]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[attackroll]> with '8343'.
02:26:46 [INFO] Filled tag <[defenseroll]> with '650'.
02:26:46 [INFO] Comparable='Decimal(8343.0)', Operator='MORE', ComparedTo='Decimal(650.0)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 322) DEFINE accuracy
<element[1].sub[<[defenseroll].add[2].div[<element[2].mul[<[attackroll].add[1]>]>]>]> ---------+
02:26:46 [INFO] Filled tag <[attackroll].add[1]> with '8344'.
02:26:46 [INFO] Filled tag <element[2].mul[8344]> with '16688'.
02:26:46 [INFO] Filled tag <[defenseroll].add[2].div[16688]> with '0.0390699904122722914669223394055608820709491850431447746883988495'.
02:26:46 [INFO] Filled tag <element[1].sub[0.0390699904122722914669223394055608820709491850431447746883988495]> with
'0.9609300095877277085330776605944391179290508149568552253116011505'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='accuracy'
value='0.9609300095877277085330776605944391179290508149568552253116011505'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 325) DEFINE hit
<util.random.decimal.is[LESS].than[<[accuracy]>]> ---------+
02:26:46 [INFO] Filled tag <[accuracy]> with '0.9609300095877277085330776605944391179290508149568552253116011505'.
02:26:46 [INFO] Filled tag <util.random.decimal.is[LESS].than[0.9609300095877277085330776605944391179290508149568552253116011505]> with
'true'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='hit' value='true'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 327) IF <[hit]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[hit]> with 'true'.
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 328) DEFINE damage
<util.random.int[1].to[<[maxhit]>]> ---------+
02:26:46 [INFO] Filled tag <[maxhit]> with '13'.
02:26:46 [INFO] Filled tag <util.random.int[1].to[13]> with '9'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' definition='damage' value='9'
02:26:46 [INFO] +- Queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' Executing: (line 331) DETERMINE <[damage]> ---------+
02:26:46 [INFO] Filled tag <[damage]> with '9'.
02:26:46 [INFO] +> Executing 'DETERMINE': outcome='9' passively='false' Queue='q@MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered'
02:26:46 [INFO] Completing queue 'MELEE_DAMAGE_PROCESS_PlaysPlatformsDiscovered' in 45ms.
02:26:46 [INFO] Filled tag
<proc[melee_damage_process].context[p@39680c92-6702-465f-b842-1fbfee509d03|e@1b1f0ea4-dc8a-40e8-8757-103cd1907633]> with '9'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory' action='(damage[0]:SET:9)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1152) DEFINE xp:<[damage].div[4]> ---------+
02:26:46 [INFO] Filled tag <[damage].div[4]> with '2.25'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory' action='(xp[0]:SET:2.25)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1153) HURT <[damage]> <context.entity> ---------+
02:26:46 [INFO] Filled tag <[damage]> with '9'.
02:26:46 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:46 [INFO] +> Executing 'HURT': amount='9' entities='[e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)]'
02:26:46 [INFO] Running script event 'EntityDies', event='entity dies' for script 'GHOST_ATTACK'
02:26:46 [INFO] Starting InstantQueue 'GHOST_ATTACK_BoroughPrioritiesBikes'...
02:26:46 [INFO] +- Queue 'GHOST_ATTACK_BoroughPrioritiesBikes' Executing: (line 82) NARRATE dead ---------+
02:26:46 [INFO] +> Executing 'NARRATE': Narrating='dead' Targets='null'
02:26:46 [INFO] +- Queue 'GHOST_ATTACK_BoroughPrioritiesBikes' Executing: (line 83) IF
!<context.entity.has_flag[ghosts.<context.entity.uuid>]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <context.entity.uuid> with '1b1f0ea4-dc8a-40e8-8757-103cd1907633'.
02:26:46 [INFO] Filled tag <context.entity.has_flag[ghosts.1b1f0ea4-dc8a-40e8-8757-103cd1907633]> with 'true'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'GHOST_ATTACK_BoroughPrioritiesBikes' Executing: (line 85) IF <context.entity.has_flag[ghosts.<context.entity.uuid>]>
---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <context.entity.uuid> with '1b1f0ea4-dc8a-40e8-8757-103cd1907633'.
02:26:46 [INFO] Filled tag <context.entity.has_flag[ghosts.1b1f0ea4-dc8a-40e8-8757-103cd1907633]> with 'true'.
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'GHOST_ATTACK_BoroughPrioritiesBikes' Executing: (line 86) FLAG <context.entity> ghosts.<context.entity.uuid>:!
---------+
02:26:46 [INFO] Filled tag <context.entity> with 'e@ 1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'.
02:26:46 [INFO] Filled tag <context.entity.uuid> with '1b1f0ea4-dc8a-40e8-8757-103cd1907633'.
02:26:46 [INFO] +> Executing 'FLAG': flag_name='GHOSTS.1B1F0EA4-DC8A-40E8-8757-103CD1907633' Action/Value='DELETE(false)' flag_target='e@
1b1f0ea4-dc8a-40e8-8757-103cd1907633(ZOMBIE/Level 15 ghost)'
02:26:46 [INFO] +- Queue 'GHOST_ATTACK_BoroughPrioritiesBikes' Executing: (line 87) PLAYSOUND entity_ghast_scream <player.location> pitch:-2
---------+
02:26:46 [INFO] ERROR in script 'ghost_attack' in queue 'GHOST_ATTACK_BoroughPrioritiesBikes' while executing command 'PLAYSOUND' in file
'\scripts\mobs.dsc' on line '87'!
Error Message: Invalid or missing player for tag <player.location>!
02:26:46 [INFO] ERROR in script 'ghost_attack' in queue 'GHOST_ATTACK_BoroughPrioritiesBikes' while executing command 'PLAYSOUND' in file
'\scripts\mobs.dsc' on line '87'!
Error Message: Tag <player.location> is invalid!
02:26:46 [INFO] ERROR in script 'ghost_attack' in queue 'GHOST_ATTACK_BoroughPrioritiesBikes' while executing command 'PLAYSOUND' in file
'\scripts\mobs.dsc' on line '87'!
Error Message: 'player.location' is an unknown argument! This was probably caused by a tag not parsing properly.
02:26:46 [INFO] ERROR in script 'ghost_attack' in queue 'GHOST_ATTACK_BoroughPrioritiesBikes' while executing command 'PLAYSOUND' in file
'\scripts\mobs.dsc' on line '87'!
Error Message: Woah! Invalid arguments were specified!
02:26:46 [INFO] +> [CommandExecutor] +> MESSAGE follows: 'Missing location argument!'
02:26:46 [INFO] +> [CommandExecutor] Usage: playsound [<location>|.../<player>|...] [sound:<name>] (volume:<#.#>) (pitch:<#.#>) (custom)
(sound_category:<category name>)
02:26:46 [INFO] +> [CommandExecutor] (Attempted: PLAYSOUND entity_ghast_scream <player.location> pitch:-2)
02:26:46 [INFO] +---------------------+
02:26:46 [INFO] +- Queue 'GHOST_ATTACK_BoroughPrioritiesBikes' Executing: (line 88) DETERMINE NO_DROPS ---------+
02:26:46 [INFO] +> Executing 'DETERMINE': outcome='NO_DROPS' passively='false' Queue='q@GHOST_ATTACK_BoroughPrioritiesBikes'
02:26:46 [INFO] Completing queue 'GHOST_ATTACK_BoroughPrioritiesBikes' in 58ms.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1154) IF <[damage]> != 0 ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[damage]> with '9'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Decimal(9.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1155) TELEPORT <context.entity>
<context.entity.location.backward[<[damage].div[6].add[1]>]> ---------+
02:26:46 [INFO] Filled tag <context.entity> with 'e@ghost'.
02:26:46 [INFO] ERROR in script 'melee_hit' in queue 'MELEE_HIT_PresentedFunnyFactory' while executing command 'TELEPORT' in file
'\scripts\combat_and_levelling.dsc' on line '1155' with player 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'!
Error Message: Entity is not spawned, but tag 'location' requires the entity be spawned, for entity: e@ghost
02:26:46 [INFO] ERROR in script 'melee_hit' in queue 'MELEE_HIT_PresentedFunnyFactory' while executing command 'TELEPORT' in file
'\scripts\combat_and_levelling.dsc' on line '1155' with player 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'!
Error Message: Tag <context.entity.location.backward[<[damage].div[6].add[1]>]> is invalid!
02:26:46 [INFO] Adjust mechanism 'age_lock' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'item_in_hand' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
02:26:46 [INFO] Filled tag <item[ghost_overlay].nbt[hitpointslvl]> with '16'.
02:26:46 [INFO] Adjust mechanism 'health' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'age' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'age_lock' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'item_in_hand' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'custom_model_data' on object of type 'Item'...
02:26:46 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
02:26:46 [INFO] Filled tag <item[ghost_overlay].nbt[hitpointslvl]> with '16'.
02:26:46 [INFO] Adjust mechanism 'health' on object of type 'Entity'...
02:26:46 [INFO] Adjust mechanism 'age' on object of type 'Entity'...
02:26:46 [INFO] ERROR in script 'melee_hit' in queue 'MELEE_HIT_PresentedFunnyFactory' while executing command 'TELEPORT' in file
'\scripts\combat_and_levelling.dsc' on line '1155' with player 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'!
Error Message: 'context.entity.location.backward[<[damage].div[6].add[1]>]' is an unknown argument! This was probably
caused by a tag not parsing properly.
02:26:46 [INFO] ERROR in script 'melee_hit' in queue 'MELEE_HIT_PresentedFunnyFactory' while executing command 'TELEPORT' in file
'\scripts\combat_and_levelling.dsc' on line '1155' with player 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'!
Error Message: Woah! Invalid arguments were specified!
02:26:46 [INFO] +> [CommandExecutor] +> MESSAGE follows: 'Must specify a location!'
02:26:46 [INFO] +> [CommandExecutor] Usage: teleport (<entity>|...) [<location>]
02:26:46 [INFO] +> [CommandExecutor] (Attempted: TELEPORT <context.entity> <context.entity.location.backward[<[damage].div[6].add[1]>]>)
02:26:46 [INFO] +---------------------+
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1156) FLAG player <[style]>:+:<[xp]> ---------+
02:26:46 [INFO] Filled tag <[style]> with 'attackxp'.
02:26:46 [INFO] Filled tag <[xp]> with '2.25'.
02:26:46 [INFO] +> Executing 'FLAG': flag_name='ATTACKXP' Action/Value='INCREASE(2.25)' flag_target='p@39680c92-6702-465f-b842-1fbfee509d03
(huffmanbran)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1158) IF <[xp]> != 0 ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[xp]> with '2.25'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Decimal(2.25)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1159) ADJUST <entry[show_damage].spawned_entity>
custom_name_visible:true ---------+
02:26:46 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ 73228b6b-cbae-4b2f-87fa-c445a8068740(ARMOR_STAND/Armor Stand)'.
02:26:46 [INFO] +> Executing 'ADJUST': object='li@ e@ 73228b6b-cbae-4b2f-87fa-c445a8068740(ARMOR_STAND/Armor Stand)'
mechanism='custom_name_visible' mechanism_value='true'
02:26:46 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1160) ADJUST <entry[show_xp].spawned_entity>
custom_name_visible:true ---------+
02:26:46 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ 36dbe541-c236-4fae-8ef0-53cc1e4ee2da(ARMOR_STAND/Armor Stand)'.
02:26:46 [INFO] +> Executing 'ADJUST': object='li@ e@ 36dbe541-c236-4fae-8ef0-53cc1e4ee2da(ARMOR_STAND/Armor Stand)'
mechanism='custom_name_visible' mechanism_value='true'
02:26:46 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1161) ADJUST <entry[show_damage].spawned_entity>
"custom_name:<&c><&l>-<[damage]> <&4><&l>HP" ---------+
02:26:46 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ 73228b6b-cbae-4b2f-87fa-c445a8068740(ARMOR_STAND/Armor Stand)'.
02:26:46 [INFO] Filled tag <&c> with ''.
02:26:46 [INFO] Filled tag <&l> with ''.
02:26:46 [INFO] Filled tag <[damage]> with '9'.
02:26:46 [INFO] Filled tag <&4> with ''.
02:26:46 [INFO] Filled tag <&l> with ''.
02:26:46 [INFO] +> Executing 'ADJUST': object='li@ e@ 73228b6b-cbae-4b2f-87fa-c445a8068740(ARMOR_STAND/Armor Stand)' mechanism='custom_name'
mechanism_value='-9 HP'
02:26:46 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1162) ADJUST <entry[show_xp].spawned_entity>
"custom_name:<&a><&l>+<[xp]> XP" ---------+
02:26:46 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ 36dbe541-c236-4fae-8ef0-53cc1e4ee2da(ARMOR_STAND/Armor Stand)'.
02:26:46 [INFO] Filled tag <&a> with ''.
02:26:46 [INFO] Filled tag <&l> with ''.
02:26:46 [INFO] Filled tag <[xp]> with '2.25'.
02:26:46 [INFO] +> Executing 'ADJUST': object='li@ e@ 36dbe541-c236-4fae-8ef0-53cc1e4ee2da(ARMOR_STAND/Armor Stand)' mechanism='custom_name'
mechanism_value='+2.25 XP'
02:26:46 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1167) IF <[holograms]> != null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[holograms]> with 'li@ null | e@73228b6b-cbae-4b2f-87fa-c445a8068740 | e@36dbe541-c236-4fae-8ef0-53cc1e4ee2da'.
02:26:46 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@null|e@73228b6b-cbae-4b2f-87fa-c445a8068740|e@36dbe541-c236-4fae-8ef0-53cc1e4ee2da|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1168) WAIT 22t ---------+
02:26:46 [INFO] +> Executing 'WAIT': queue='q@MELEE_HIT_PresentedFunnyFactory' delay='d@1.1s (1s)'
02:26:46 [INFO] Forcing queue MELEE_HIT_PresentedFunnyFactory into a timed queue...
02:26:46 [INFO] Completing queue 'MELEE_HIT_PresentedFunnyFactory' in 203ms.
02:26:46 [INFO] Starting TimedQueue 'MELEE_HIT_PresentedFunnyFactory' with player 'huffmanbran'...
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1169) FOREACH <[holograms]> ---------+
02:26:46 [INFO] Filled tag <[holograms]> with 'li@ null | e@e4ab07e8-ba86-468c-947a-66814e114f6d | e@b777ec10-471a-4a7a-b89b-a6c5ad5fbd70'.
02:26:46 [INFO] +> Executing 'FOREACH': list='li@ null | e@e4ab07e8-ba86-468c-947a-66814e114f6d | e@b777ec10-471a-4a7a-b89b-a6c5ad5fbd70'
as_name='value'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1170) IF <[value]> == null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'null'.
02:26:46 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1171) DEFINE holograms:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'null'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(holograms[0]:REMOVE:null)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 2 ---------+
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1170) IF <[value]> == null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'e@ e4ab07e8-ba86-468c-947a-66814e114f6d(ARMOR_STAND/-13 HP)'.
02:26:46 [INFO] Comparable='Element(e@e4ab07e8-ba86-468c-947a-66814e114f6d)', Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1173) REMOVE <[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'e@ e4ab07e8-ba86-468c-947a-66814e114f6d(ARMOR_STAND/-13 HP)'.
02:26:46 [INFO] +> Executing 'REMOVE': entities='[e@ e4ab07e8-ba86-468c-947a-66814e114f6d(ARMOR_STAND/-13 HP)]'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 3 ---------+
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1170) IF <[value]> == null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'e@ b777ec10-471a-4a7a-b89b-a6c5ad5fbd70(ARMOR_STAND/+3.25 XP)'.
02:26:46 [INFO] Comparable='Element(e@b777ec10-471a-4a7a-b89b-a6c5ad5fbd70)', Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1173) REMOVE <[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'e@ b777ec10-471a-4a7a-b89b-a6c5ad5fbd70(ARMOR_STAND/+3.25 XP)'.
02:26:46 [INFO] +> Executing 'REMOVE': entities='[e@ b777ec10-471a-4a7a-b89b-a6c5ad5fbd70(ARMOR_STAND/+3.25 XP)]'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop complete ---------+
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1175) CHOOSE <[style]> ---------+
02:26:46 [INFO] Filled tag <[style]> with 'attackxp'.
02:26:46 [INFO] +> Executing 'CHOOSE': choice='attackxp'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1177) DEFINE levelled_up:<proc[attacklevel_process].context[<player>]>
---------+
02:26:46 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:46 [INFO] Adding definition 'entityA' as p@39680c92-6702-465f-b842-1fbfee509d03
02:26:46 [INFO] Starting InstantQueue 'ATTACKLEVEL_PROCESS_MercuryExploreLawn' with player 'huffmanbran'...
02:26:46 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_MercuryExploreLawn' Executing: (line 424) IF <[entityA].flag[attacklvl]> != 100 ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[entityA].flag[attacklvl]> with 'li@ 100'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Decimal(100.0)', Operator='EQUALS', ComparedTo='Decimal(100.0)' --> OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_MercuryExploreLawn' Executing: (line 427) DETERMINE false ---------+
02:26:46 [INFO] +> Executing 'DETERMINE': outcome='false' passively='false' Queue='q@ATTACKLEVEL_PROCESS_MercuryExploreLawn'
02:26:46 [INFO] Completing queue 'ATTACKLEVEL_PROCESS_MercuryExploreLawn' in 1ms.
02:26:46 [INFO] Filled tag <proc[attacklevel_process].context[p@39680c92-6702-465f-b842-1fbfee509d03]> with 'false'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PourVoicesHot' action='(levelled_up[0]:SET:false)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PourVoicesHot' Executing: (line 1178) IF <[levelled_up]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[levelled_up]> with 'false'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] Completing queue 'MELEE_HIT_PourVoicesHot' in 2130ms.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1169) FOREACH <[holograms]> ---------+
02:26:46 [INFO] Filled tag <[holograms]> with 'li@ null | e@73228b6b-cbae-4b2f-87fa-c445a8068740 | e@36dbe541-c236-4fae-8ef0-53cc1e4ee2da'.
02:26:46 [INFO] +> Executing 'FOREACH': list='li@ null | e@73228b6b-cbae-4b2f-87fa-c445a8068740 | e@36dbe541-c236-4fae-8ef0-53cc1e4ee2da'
as_name='value'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1170) IF <[value]> == null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'null'.
02:26:46 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
02:26:46 [INFO] If command passed, running block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1171) DEFINE holograms:<-:<[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'null'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory' action='(holograms[0]:REMOVE:null)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 2 ---------+
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1170) IF <[value]> == null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'e@ 73228b6b-cbae-4b2f-87fa-c445a8068740(ARMOR_STAND/-9 HP)'.
02:26:46 [INFO] Comparable='Element(e@73228b6b-cbae-4b2f-87fa-c445a8068740)', Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1173) REMOVE <[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'e@ 73228b6b-cbae-4b2f-87fa-c445a8068740(ARMOR_STAND/-9 HP)'.
02:26:46 [INFO] +> Executing 'REMOVE': entities='[e@ 73228b6b-cbae-4b2f-87fa-c445a8068740(ARMOR_STAND/-9 HP)]'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop 3 ---------+
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1170) IF <[value]> == null ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[value]> with 'e@ 36dbe541-c236-4fae-8ef0-53cc1e4ee2da(ARMOR_STAND/+2.25 XP)'.
02:26:46 [INFO] Comparable='Element(e@36dbe541-c236-4fae-8ef0-53cc1e4ee2da)', Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, running ELSE block.
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1173) REMOVE <[value]> ---------+
02:26:46 [INFO] Filled tag <[value]> with 'e@ 36dbe541-c236-4fae-8ef0-53cc1e4ee2da(ARMOR_STAND/+2.25 XP)'.
02:26:46 [INFO] +> Executing 'REMOVE': entities='[e@ 36dbe541-c236-4fae-8ef0-53cc1e4ee2da(ARMOR_STAND/+2.25 XP)]'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 0) FOREACH CALLBACK as:value ---------+
02:26:46 [INFO] +- Foreach loop complete ---------+
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1175) CHOOSE <[style]> ---------+
02:26:46 [INFO] Filled tag <[style]> with 'attackxp'.
02:26:46 [INFO] +> Executing 'CHOOSE': choice='attackxp'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1177) DEFINE
levelled_up:<proc[attacklevel_process].context[<player>]> ---------+
02:26:46 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
02:26:46 [INFO] Adding definition 'entityA' as p@39680c92-6702-465f-b842-1fbfee509d03
02:26:46 [INFO] Starting InstantQueue 'ATTACKLEVEL_PROCESS_SevenSomeImplications' with player 'huffmanbran'...
02:26:46 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_SevenSomeImplications' Executing: (line 424) IF <[entityA].flag[attacklvl]> != 100 ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[entityA].flag[attacklvl]> with 'li@ 100'.
02:26:46 [INFO] Logic='NEGATIVE', Comparable='Decimal(100.0)', Operator='EQUALS', ComparedTo='Decimal(100.0)' --> OUTCOME='false'
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_SevenSomeImplications' Executing: (line 427) DETERMINE false ---------+
02:26:46 [INFO] +> Executing 'DETERMINE': outcome='false' passively='false' Queue='q@ATTACKLEVEL_PROCESS_SevenSomeImplications'
02:26:46 [INFO] Completing queue 'ATTACKLEVEL_PROCESS_SevenSomeImplications' in 0ms.
02:26:46 [INFO] Filled tag <proc[attacklevel_process].context[p@39680c92-6702-465f-b842-1fbfee509d03]> with 'false'.
02:26:46 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PresentedFunnyFactory' action='(levelled_up[0]:SET:false)'
02:26:46 [INFO] +- Queue 'MELEE_HIT_PresentedFunnyFactory' Executing: (line 1178) IF <[levelled_up]> ---------+
02:26:46 [INFO] +> Executing 'IF': use_braces='true'
02:26:46 [INFO] Filled tag <[levelled_up]> with 'false'.
02:26:46 [INFO] No part of the if command passed, no block will run.
02:26:46 [INFO] Completing queue 'MELEE_HIT_PresentedFunnyFactory' in 512ms.
02:26:47 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 0) WHILE CALLBACK ---------+
02:26:47 [INFO] Filled tag <context.entity.uuid> with '1b1f0ea4-dc8a-40e8-8757-103cd1907633'.
02:26:47 [INFO] Filled tag <player.has_flag[ghosts.1b1f0ea4-dc8a-40e8-8757-103cd1907633]> with 'true'.
02:26:47 [INFO] +- While loop 3 ---------+
02:26:47 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 56) IF !<context.entity.is_spawned> ---------+
02:26:47 [INFO] +> Executing 'IF': use_braces='true'
02:26:47 [INFO] Filled tag <context.entity.is_spawned> with 'false'.
02:26:47 [INFO] If command passed, running block.
02:26:47 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 57) FLAG player ghosts.<context.entity.uuid>:!
---------+
02:26:47 [INFO] Filled tag <context.entity.uuid> with '1b1f0ea4-dc8a-40e8-8757-103cd1907633'.
02:26:47 [INFO] +> Executing 'FLAG': flag_name='GHOSTS.1B1F0EA4-DC8A-40E8-8757-103CD1907633' Action/Value='DELETE(false)'
flag_target='p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'
02:26:47 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 58) FLAG <context.entity> ghosts.<context.entity.uuid>:!
---------+
02:26:47 [INFO] Filled tag <context.entity> with 'e@ghost'.
02:26:47 [INFO] Filled tag <context.entity.uuid> with '1b1f0ea4-dc8a-40e8-8757-103cd1907633'.
02:26:47 [INFO] Adjust mechanism 'age_lock' on object of type 'Entity'...
02:26:47 [INFO] Adjust mechanism 'item_in_hand' on object of type 'Entity'...
02:26:47 [INFO] Adjust mechanism 'custom_model_data' on object of type 'Item'...
02:26:47 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
02:26:47 [INFO] Filled tag <item[ghost_overlay].nbt[hitpointslvl]> with '16'.
02:26:47 [INFO] Adjust mechanism 'health' on object of type 'Entity'...
02:26:47 [INFO] Adjust mechanism 'age' on object of type 'Entity'...
02:26:47 [INFO] +> Executing 'FLAG': flag_name='GHOSTS.1B1F0EA4-DC8A-40E8-8757-103CD1907633' Action/Value='DELETE(false)'
flag_target='e@ghost'
02:26:47 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 59) PLAYSOUND entity_ghast_scream <player.location>
---------+
02:26:47 [INFO] Filled tag <player.location> with 'l@-367.4200547747343, 106, 64.38615866208683, 6.558487892150879, 2.812300205230713,
estos_beta'.
02:26:47 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-367.4200547747343,106,64.38615866208683,6.558487892150879,2.812300205230713,estos_beta]'
sound='entity_ghast_scream' volume='1' pitch='1' custom='false'
02:26:47 [INFO] +- Queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' Executing: (line 60) STOP ---------+
02:26:47 [INFO] +> Executing 'STOP': Queue='q@GHOST_ATTACK_FindarticlesDesignatedHeight'
02:26:47 [INFO] Completing queue 'GHOST_ATTACK_FindarticlesDesignatedHeight' in 9613ms.