Date: 2020/05/20 22:47:51 UTC-07:00
Type: Denizen Script
breadhit_effect:
type: world
debug: true
events:
##should i have this, or only for win effects?
on player damages entity:
#20 looks cool 10 is good too, 100s epic. (maybe add a feature enabling/disabling effects for people/ low, medium, high, epic), maybe a little too performance draining
#none, low, medium, high
#none=0, low=10, normal=20, epic=50
#Flag player Normal/20
- if <player.has_flag[PlayerSettings.Combat.Effect]>:
- repeat <player.flag[PlayerSettings.Combat.Effect].after[/]>:
- displayitem bread <context.entity.location> duration:1s save:<[value]>
- adjust <entry[<[value]>].dropped> hide_from_players
- adjust <player> show_entity:<entry[<[value]>].dropped>
- adjust <entry[<[value]>].dropped> velocity:<util.random.decimal[-1].to[2]>,<util.random.decimal[-0.2].to[0.7]>,<util.random.decimal[-1].to[2]>