infection:
type: world
debug: true
events:
on zombie damages player:
- if <context.final_damage> <= 2:
- stop
- else if <context.final_damage> <= 4:
- cast <player> hunger d:90 p:1
- else if <context.final_damage> > 4:
- wait 180
- narrate "I don't feel good inside..."
- cast <player> blindness d:30 p:1
- if <Player.consumes[milk_bucket]> :
- stop
- else:
- wait 180
- cast <player> poison d:1639 p:1
- cast <player> slow d:10 p:1
- cast <player> weakness d:10 p:1