Date: 2013/12/28 17:27:58 UTC-08:00
Type: Denizen Script
timed_effect:
type: task
definitions: location|effect|qty|data|offset|duration
script:
- ^if %timer% matches number ^define timer <el@val[%timer%].add[0.5]>
else define timer 0
- ^playeffect %location% effect:%effect% qty:%qty% visibility:20 data:%data% offset:%offset%
- wait 0.5
- ^if %timer% > %duration% ^queue clear
else inject s@timed_effect