Paste #69963: bminvworld

Date: 2020/05/30 20:22:12 UTC-07:00
Type: Denizen Script

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blackmarket_inventory_world:
    type: world
    events:
        on player clicks in blackmarket_inventory priority:100:
        - determine cancelled
        on player drag in blackmarket_inventory priority:100:
        - determine cancelled
        on player clicks 80_dragon_breath_32 in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[35000]> >= 0:
                - give 80_dragon_breath quantity:32
                - money take quantity:35000
            - else:
                - narrate "No tienes suficiente dinero"
        on player clicks soldier_sea_heart in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[25000]> >= 0:
                - give soldier_sea_heart quantity:1
                - money take quantity:25000
            - else:
                - narrate "No tienes suficiente dinero"
        on player clicks dark_elytras in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[55000]> >= 0:
                - give dark_elytras quantity:1
                - money take quantity:55000
            - else:
                - narrate "No tienes suficiente dinero"
        on player clicks blackshulker_box in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[15000]> >= 0:
                - give blackshulker_box quantity:1
                - money take quantity:15000
            - else:
                - narrate "No tienes suficiente dinero"
        on player clicks adventurer_beer in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[5000]> >= 0:
                - give adventurer_beer quantity:1
                - money take quantity:5000
            - else:
                - narrate "No tienes suficiente dinero"
        on player clicks beacon_hylian in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[100000]> >= 0:
                - give beacon_hylian quantity:1
                - money take quantity:100000
            - else:
                - narrate "No tienes suficiente dinero"
        on player clicks cursed_fruit in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[5000]> >= 0:
                - give cursed_fruit quantity:1
                - money take quantity:5000
            - else:
                - narrate "No tienes suficiente dinero"
        on player clicks gapple in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[150000]> >= 0:
                - give gapple quantity:1
                - money take quantity:150000
            - else:
                - narrate "No tienes suficiente dinero"
        on player clicks luckpot in blackmarket_inventory:
        - if <context.clicked_inventory> == in@blackmarket_inventory:
            - if <player.money.sub[10000]> >= 0:
                - give luckpot quantity:1
                - money take quantity:10000
            - else:
                - narrate "No tienes suficiente dinero"