Java Version: 1.8.0_222
Up-time: 4h 6m
Server Version: Paper version git-Paper-333 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 659), CraftBukkit: 1.1.4-SNAPSHOT (build 4849-DEV)
Active Plugins (13): ArmorStandEditor: 1.14-23, LuckPerms: 4.4.1, Vault: 1.7.2-b107, PlaceholderAPI: 2.10.6,
GadgetsMenu: 4.5.21, Citizens: 2.0.26-SNAPSHOT (build 1964), TAB: 2.7.4, spark: 1.4.1,
Denizen: 1.1.4-SNAPSHOT (build 4849-DEV), BannerBoard: 1.10.3, CMI: 8.6.25.1,
Depenizen: 2.0.0 (build 618), CMIPaperLib: 1.0.0
Loaded Worlds (4): mainland, mainland_nether, mainland_the_end, spawn
Online Players (2): Mutim_Endymion(Mutim_Endymion), Xeane(Xeane)
Offline Players: 78
Mode: offline (BungeeCord)
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 3 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.52'.
15:09:36 [INFO] Comparable='Decimal(0.52)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.53'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.53' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '53'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 53%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 53% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 53%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '53'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 53%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' delay='d@0.5s (0.5s)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 2 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.53'.
15:09:36 [INFO] Comparable='Decimal(0.53)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.54'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.54' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '54'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 54%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 54% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 54%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '54'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 54%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_MineFootageBored' delay='d@0.5s (0.5s)'
15:09:36 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:36 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_OsVisibilityInvestigator' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OsVisibilityInvestigator' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_OsVisibilityInvestigator' in 0ms.
15:09:36 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:36 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_AllSimsTalking' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] If command passed, running block.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:36 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:36 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:36 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:36 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.54'.
15:09:36 [INFO] Comparable='Decimal(0.54)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.55'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.55' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '55'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 55%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 55% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 55%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '55'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 55%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_AllSimsTalking' delay='d@0.5s (0.5s)'
15:09:36 [INFO] Forcing queue DRAGON_WINGS_EVENTS_AllSimsTalking into a timed queue...
15:09:36 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' in 3ms.
15:09:36 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_AllSimsTalking' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 3 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.55'.
15:09:36 [INFO] Comparable='Decimal(0.55)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.56'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.56' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '56'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 56%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 56% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 56%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '56'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 56%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_TylerInnovativeMine' delay='d@0.5s (0.5s)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 2 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.56'.
15:09:36 [INFO] Comparable='Decimal(0.56)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.57'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.57' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '57'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 57%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 57% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 57%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '57'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 57%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_PlumbingWetWifi' delay='d@0.5s (0.5s)'
15:09:36 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:36 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_EmSalesTotal' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_EmSalesTotal' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_EmSalesTotal' in 0ms.
15:09:36 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:36 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]>
&& !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] If command passed, running block.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:36 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]>
---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee
---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:36 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:36 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:36 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]>
&& <player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.57'.
15:09:36 [INFO] Comparable='Decimal(0.57)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.58'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.58' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '58'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 58%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 58% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 58%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '58'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 58%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' delay='d@0.5s (0.5s)'
15:09:36 [INFO] Forcing queue DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator into a timed queue...
15:09:36 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' in 2ms.
15:09:36 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 3 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.58'.
15:09:36 [INFO] Comparable='Decimal(0.58)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.59'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.59' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '59'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 59%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 59% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 59%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '59'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 59%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_MortalityKeptChampionship' delay='d@0.5s (0.5s)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 2 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.59'.
15:09:36 [INFO] Comparable='Decimal(0.59)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.6'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.6' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '60'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 60%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 60% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 60%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '60'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 60%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' delay='d@0.5s (0.5s)'
15:09:36 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:36 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_AssistanceMandateClient' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AssistanceMandateClient' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_AssistanceMandateClient' in 0ms.
15:09:36 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:36 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] If command passed, running block.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:36 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:36 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:36 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:36 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.6'.
15:09:36 [INFO] Comparable='Decimal(0.6)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.61'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.61' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '61'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 61%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 61% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 61%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '61'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 61%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_FibreFraserCentered' delay='d@0.5s (0.5s)'
15:09:36 [INFO] Forcing queue DRAGON_WINGS_EVENTS_FibreFraserCentered into a timed queue...
15:09:36 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' in 2ms.
15:09:36 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 4 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.61'.
15:09:36 [INFO] Comparable='Decimal(0.61)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.62'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.62' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '62'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 62%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 62% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 62%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '62'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 62%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' delay='d@0.5s (0.5s)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ArmAffairMetallic' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 3 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ArmAffairMetallic' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.62'.
15:09:36 [INFO] Comparable='Decimal(0.62)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ArmAffairMetallic' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.63'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.63' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ArmAffairMetallic' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '63'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 63%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 63% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 63%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ArmAffairMetallic' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '63'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 63%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ArmAffairMetallic' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_ArmAffairMetallic' delay='d@0.5s (0.5s)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CalendarDonationPreviously' Executing: (line 0) WHILE CALLBACK ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +- While loop 2 ---------+
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CalendarDonationPreviously' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.63'.
15:09:36 [INFO] Comparable='Decimal(0.63)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CalendarDonationPreviously' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.64'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.64' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CalendarDonationPreviously' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '64'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 64%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 64% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 64%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CalendarDonationPreviously' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '64'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 64%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CalendarDonationPreviously' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_CalendarDonationPreviously' delay='d@0.5s (0.5s)'
15:09:36 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:36 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_WeightedCraftAllowed' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_WeightedCraftAllowed' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_WeightedCraftAllowed' in 0ms.
15:09:36 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:36 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' with player 'Xeane'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] If command passed, running block.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:36 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:36 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:36 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:36 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:36 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:36 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:36 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:36 [INFO] +> Executing 'IF': use_braces='true'
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.64'.
15:09:36 [INFO] Comparable='Decimal(0.64)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:36 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:36 [INFO] No part of the if command passed, no block will run.
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.65'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.65' slot='39'
15:09:36 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '65'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:36 [INFO] Filled tag <list[Power: 65%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 65% | | Taken from the Ender
Dragon!'.
15:09:36 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 65%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:36 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:36 [INFO] Filled tag <&d> with ''.
15:09:36 [INFO] Filled tag <&co> with ':'.
15:09:36 [INFO] Filled tag <&c> with ''.
15:09:36 [INFO] Filled tag <&e> with ''.
15:09:36 [INFO] Filled tag <&a> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:36 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:36 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '65'.
15:09:36 [INFO] Filled tag <&b> with ''.
15:09:36 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 65%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:36 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 34) WAIT 10t ---------+
15:09:36 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_ProcGccProcedures' delay='d@0.5s (0.5s)'
15:09:36 [INFO] Forcing queue DRAGON_WINGS_EVENTS_ProcGccProcedures into a timed queue...
15:09:36 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' in 1ms.
15:09:36 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.65'.
15:09:37 [INFO] Comparable='Decimal(0.65)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.66'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.66' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:37 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '66'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 66%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 66% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 66%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '2'.
15:09:37 [INFO] Filled tag <list[||].get[2]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '66'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 66%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.66'.
15:09:37 [INFO] Comparable='Decimal(0.66)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.67'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.67' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '67'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 67%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 67% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 67%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '67'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 67%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CornersAlpineMining' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CornersAlpineMining' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.67'.
15:09:37 [INFO] Comparable='Decimal(0.67)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CornersAlpineMining' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.68'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.68' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CornersAlpineMining' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '68'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 68%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 68% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 68%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CornersAlpineMining' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '68'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 68%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CornersAlpineMining' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_CornersAlpineMining' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_SonySimplifiedWright' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SonySimplifiedWright' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_SonySimplifiedWright' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_RespondFossilHero' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.68'.
15:09:37 [INFO] Comparable='Decimal(0.68)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.69'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.69' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '69'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 69%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 69% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 69%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '69'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 69%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_RespondFossilHero' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Forcing queue DRAGON_WINGS_EVENTS_RespondFossilHero into a timed queue...
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' in 1ms.
15:09:37 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_RespondFossilHero' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CraftNoSearched' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CraftNoSearched' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.69'.
15:09:37 [INFO] Comparable='Decimal(0.69)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CraftNoSearched' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.7'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.7' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CraftNoSearched' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '70'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 70%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 70% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 70%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CraftNoSearched' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '70'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 70%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CraftNoSearched' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_CraftNoSearched' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SwimmingActionWater' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SwimmingActionWater' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.7'.
15:09:37 [INFO] Comparable='Decimal(0.7)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SwimmingActionWater' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.71'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.71' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SwimmingActionWater' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '71'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 71%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 71% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 71%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SwimmingActionWater' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '71'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 71%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SwimmingActionWater' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_SwimmingActionWater' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TimingIncludeRef' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TimingIncludeRef' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.71'.
15:09:37 [INFO] Comparable='Decimal(0.71)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TimingIncludeRef' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.72'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.72' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TimingIncludeRef' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '72'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 72%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 72% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 72%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TimingIncludeRef' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '72'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 72%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TimingIncludeRef' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_TimingIncludeRef' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_DeviceLengthSpeakers' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_DeviceLengthSpeakers' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_DeviceLengthSpeakers' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]>
---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.72'.
15:09:37 [INFO] Comparable='Decimal(0.72)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.73'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.73' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '73'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 73%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 73% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 73%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '73'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 73%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Forcing queue DRAGON_WINGS_EVENTS_AttemptedExaminePenalty into a timed queue...
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' in 1ms.
15:09:37 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.73'.
15:09:37 [INFO] Comparable='Decimal(0.73)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.74'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.74' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '74'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 74%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 74% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 74%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '74'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 74%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ThUrlCoverage' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ThUrlCoverage' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.74'.
15:09:37 [INFO] Comparable='Decimal(0.74)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ThUrlCoverage' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.75'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.75' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ThUrlCoverage' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '75'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 75%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 75% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 75%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ThUrlCoverage' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '75'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 75%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ThUrlCoverage' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_ThUrlCoverage' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FactorImageSwift' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FactorImageSwift' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.75'.
15:09:37 [INFO] Comparable='Decimal(0.75)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FactorImageSwift' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.76'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.76' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FactorImageSwift' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '76'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 76%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 76% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 76%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FactorImageSwift' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '76'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 76%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FactorImageSwift' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_FactorImageSwift' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_ReallyInlineInto' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ReallyInlineInto' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ReallyInlineInto' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]>
---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee
---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.76'.
15:09:37 [INFO] Comparable='Decimal(0.76)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.77'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.77' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '77'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 77%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 77% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 77%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '77'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 77%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Forcing queue DRAGON_WINGS_EVENTS_SudanFreelanceConsequence into a timed queue...
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' in 1ms.
15:09:37 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KingsPlaystationCow' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KingsPlaystationCow' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.77'.
15:09:37 [INFO] Comparable='Decimal(0.77)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KingsPlaystationCow' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.78'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.78' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KingsPlaystationCow' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '78'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 78%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 78% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 78%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KingsPlaystationCow' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '78'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 78%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KingsPlaystationCow' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_KingsPlaystationCow' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KitsRepairsDiffs' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KitsRepairsDiffs' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.78'.
15:09:37 [INFO] Comparable='Decimal(0.78)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KitsRepairsDiffs' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.79'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.79' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KitsRepairsDiffs' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '79'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 79%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 79% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 79%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KitsRepairsDiffs' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '79'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 79%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KitsRepairsDiffs' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_KitsRepairsDiffs' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_GraphsConferencePain' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_GraphsConferencePain' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.79'.
15:09:37 [INFO] Comparable='Decimal(0.79)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_GraphsConferencePain' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.8'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.8' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_GraphsConferencePain' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '80'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 80%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 80% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 80%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_GraphsConferencePain' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '80'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 80%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_GraphsConferencePain' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_GraphsConferencePain' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_SprayAmendmentsEricsson' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SprayAmendmentsEricsson' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_SprayAmendmentsEricsson' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.8'.
15:09:37 [INFO] Comparable='Decimal(0.8)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.81'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.81' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '81'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 81%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 81% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 81%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '81'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 81%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Forcing queue DRAGON_WINGS_EVENTS_LeadsMiniIdentifies into a timed queue...
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' in 1ms.
15:09:37 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_DuplicateTradeCraft' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_DuplicateTradeCraft' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.81'.
15:09:37 [INFO] Comparable='Decimal(0.81)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_DuplicateTradeCraft' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.82'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.82' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_DuplicateTradeCraft' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '82'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 82%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 82% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 82%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_DuplicateTradeCraft' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '82'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 82%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_DuplicateTradeCraft' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_DuplicateTradeCraft' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ApproachStripForecasts' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ApproachStripForecasts' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.82'.
15:09:37 [INFO] Comparable='Decimal(0.82)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ApproachStripForecasts' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.83'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.83' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ApproachStripForecasts' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '83'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 83%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 83% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 83%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ApproachStripForecasts' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '83'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 83%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ApproachStripForecasts' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_ApproachStripForecasts' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >=
1 || <player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.83'.
15:09:37 [INFO] Comparable='Decimal(0.83)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.84'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.84' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '84'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 84%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 84% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 84%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '84'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 84%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_BedroomFallenCosmetic' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_BedroomFallenCosmetic' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_BedroomFallenCosmetic' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.84'.
15:09:37 [INFO] Comparable='Decimal(0.84)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.85'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.85' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '85'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 85%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 85% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 85%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '85'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 85%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_StoredPhotoSamsung' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Forcing queue DRAGON_WINGS_EVENTS_StoredPhotoSamsung into a timed queue...
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' in 1ms.
15:09:37 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CasStagesAuthority' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CasStagesAuthority' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.85'.
15:09:37 [INFO] Comparable='Decimal(0.85)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CasStagesAuthority' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.86'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.86' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CasStagesAuthority' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '86'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 86%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 86% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 86%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CasStagesAuthority' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '86'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 86%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CasStagesAuthority' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_CasStagesAuthority' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MultiInspiredCheap' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MultiInspiredCheap' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.86'.
15:09:37 [INFO] Comparable='Decimal(0.86)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MultiInspiredCheap' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.87'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.87' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MultiInspiredCheap' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '87'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 87%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 87% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 87%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MultiInspiredCheap' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '87'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 87%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MultiInspiredCheap' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_MultiInspiredCheap' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.87'.
15:09:37 [INFO] Comparable='Decimal(0.87)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.88'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.88' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '88'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 88%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 88% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 88%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '88'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 88%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_ThomasSeemedInfections' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ThomasSeemedInfections' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ThomasSeemedInfections' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.88'.
15:09:37 [INFO] Comparable='Decimal(0.88)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.89'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.89' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '89'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 89%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 89% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 89%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '89'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 89%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_TumorZoningStudies' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Forcing queue DRAGON_WINGS_EVENTS_TumorZoningStudies into a timed queue...
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' in 1ms.
15:09:37 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.89'.
15:09:37 [INFO] Comparable='Decimal(0.89)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.9'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.9' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '90'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 90%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 90% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 90%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '90'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 90%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.9'.
15:09:37 [INFO] Comparable='Decimal(0.9)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.91'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.91' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '91'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 91%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 91% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 91%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '91'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 91%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_MineFootageBored' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.91'.
15:09:37 [INFO] Comparable='Decimal(0.91)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.92'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.92' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '92'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 92%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 92% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 92%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '92'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 92%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_AllSimsTalking' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_KeepingOrMixed' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KeepingOrMixed' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_KeepingOrMixed' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]>
---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee
---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.92'.
15:09:37 [INFO] Comparable='Decimal(0.92)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.93'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.93' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '93'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 93%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 93% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 93%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '93'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 93%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_AuthenticMineCollectible' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Forcing queue DRAGON_WINGS_EVENTS_AuthenticMineCollectible into a timed queue...
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' in 1ms.
15:09:37 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.93'.
15:09:37 [INFO] Comparable='Decimal(0.93)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.94'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.94' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '94'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 94%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 94% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 94%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '94'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 94%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_TylerInnovativeMine' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.94'.
15:09:37 [INFO] Comparable='Decimal(0.94)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.95'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.95' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '95'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 95%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 95% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 95%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '95'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 95%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_PlumbingWetWifi' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.95'.
15:09:37 [INFO] Comparable='Decimal(0.95)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.96'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.96' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '96'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 96%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 96% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 96%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '96'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 96%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_RomanceSamplingVoices' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RomanceSamplingVoices' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_RomanceSamplingVoices' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_ChemOfExotic' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.96'.
15:09:37 [INFO] Comparable='Decimal(0.96)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.97'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.97' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '97'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 97%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 97% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 97%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '97'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 97%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_ChemOfExotic' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Forcing queue DRAGON_WINGS_EVENTS_ChemOfExotic into a timed queue...
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' in 2ms.
15:09:37 [INFO] Starting TimedQueue 'DRAGON_WINGS_EVENTS_ChemOfExotic' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 4 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.97'.
15:09:37 [INFO] Comparable='Decimal(0.97)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.98'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.98' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '98'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 98%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 98% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 98%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '98'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 98%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_MortalityKeptChampionship' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 3 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.98'.
15:09:37 [INFO] Comparable='Decimal(0.98)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '0.99'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/0.99' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 32) INVENTORY adjust slot:39
"lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '99'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 99%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 99% | | Taken from the Ender
Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 99%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '99'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 99%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' delay='d@0.5s (0.5s)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +- While loop 2 ---------+
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '0.99'.
15:09:37 [INFO] Comparable='Decimal(0.99)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 31) INVENTORY adjust slot:39
nbt:power/<player.equipment.chest.nbt[power].+[0.01]> ---------+
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].+[0.01]> with '1'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='nbt' mechanism_value='power/1' slot='39'
15:09:37 [INFO] Adjust mechanism 'nbt' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 32) INVENTORY adjust slot:39 "lore:<list[<&b>Power<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%].include[<player.equipment.chest.lore.get[2].to[3]>]>"
---------+
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '100'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.lore.get[2].to[3]> with 'li@ | Taken from the Ender Dragon!'.
15:09:37 [INFO] Filled tag <list[Power: 100%].include[li@el@|el@Taken from the Ender Dragon!|]> with 'li@ Power: 100% | | Taken from the
Ender Dragon!'.
15:09:37 [INFO] +> Executing 'INVENTORY': actions='[adjust]' Inventory='in@player[holder=p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5]'
mechanism='lore' mechanism_value='li@el@Power: 100%|el@|el@Taken from the Ender Dragon!|' slot='39'
15:09:37 [INFO] Adjust mechanism 'lore' on object of type 'Item'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 33) ACTIONBAR "<&d>Power Remaining<&co>
<list[<&c>|<&e>|<&a>].get[<player.equipment.chest.nbt[power].*[3].round_up>]><player.equipment.chest.nbt[power].*[100]><&b>%"
---------+
15:09:37 [INFO] Filled tag <&d> with ''.
15:09:37 [INFO] Filled tag <&co> with ':'.
15:09:37 [INFO] Filled tag <&c> with ''.
15:09:37 [INFO] Filled tag <&e> with ''.
15:09:37 [INFO] Filled tag <&a> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[3].round_up> with '3'.
15:09:37 [INFO] Filled tag <list[||].get[3]> with ''.
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power].*[100]> with '100'.
15:09:37 [INFO] Filled tag <&b> with ''.
15:09:37 [INFO] +> Executing 'ACTIONBAR': Message='Power Remaining: 100%' Targets='[p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)]'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 34) WAIT 10t ---------+
15:09:37 [INFO] +> Executing 'WAIT': queue='q@DRAGON_WINGS_EVENTS_FibreFraserCentered' delay='d@0.5s (0.5s)'
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player unequips dragon_wings flagged:Dragon_Wings_Recover' for script
'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_SittingMovementsFunctions' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SittingMovementsFunctions' Executing: (line 113) FLAG Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_SittingMovementsFunctions' in 0ms.
15:09:37 [INFO] Running script event 'PlayerEquipsArmor', event='player equips dragon_wings' for script 'DRAGON_WINGS_EVENTS'
15:09:37 [INFO] Starting InstantQueue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' with player 'Xeane'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 110) IF !<player.has_flag[Dragon_Wings_Recover]> &&
!<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 111) INJECT dragon_wings_end ---------+
15:09:37 [INFO] +> Executing 'INJECT': script='s@dragon_wings_end (TASK)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 22) FLAG player Dragon_Wings_Fly:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_FLY' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 23) IF <player.has_flag[Dragon_Wings_Recover]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] No part of the if command passed, no block will run.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 25) FLAG player Dragon_Wings_Recover:yeeeee ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='SET_VALUE(yeeeee)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 26) ADJUST <player> gravity:true ---------+
15:09:37 [INFO] Filled tag <player> with 'p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'.
15:09:37 [INFO] +> Executing 'ADJUST': object='li@ p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)' mechanism='gravity'
mechanism_value='true'
15:09:37 [INFO] Adjust mechanism 'gravity' on object of type 'Player'...
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 27) WHILE <player.has_flag[Dragon_Wings_Recover]> &&
<player.equipment.chest.script.name||null> == dragon_wings && !<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'true'.
15:09:37 [INFO] Filled tag <player.equipment.chest.script.name||null> with 'dragon_wings'.
15:09:37 [INFO] Comparable='Element(dragon_wings)', Operator='EQUALS', ComparedTo='Element(dragon_wings)' --> OUTCOME='true'
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Fly]> with 'false'.
15:09:37 [INFO] +> Executing 'WHILE': run_first_loop='true'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 28) IF <player.equipment.chest.nbt[power]> >= 1 ||
<player.has_flag[Dragon_Wings_Fly]> ---------+
15:09:37 [INFO] +> Executing 'IF': use_braces='true'
15:09:37 [INFO] Filled tag <player.equipment.chest.nbt[power]> with '1'.
15:09:37 [INFO] Comparable='Decimal(1.0)', Operator='OR_MORE', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
15:09:37 [INFO] If command passed, running block.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 29) FLAG player Dragon_Wings_Recover:! ---------+
15:09:37 [INFO] +> Executing 'FLAG': flag_name='DRAGON_WINGS_RECOVER' Action/Value='DELETE(false)'
flag_target='p@8d2e96af-70f7-43b7-b066-11b1f4fce6a5 (Xeane)'
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' Executing: (line 30) STOP ---------+
15:09:37 [INFO] +> Executing 'STOP': Queue='q@DRAGON_WINGS_EVENTS_OwnersRoundDenizen'
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_OwnersRoundDenizen' in 0ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_SurgeonConnectorsAdmit' in 1960ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ArmAffairMetallic' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ArmAffairMetallic' in 1495ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CalendarDonationPreviously' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_CalendarDonationPreviously' in 993ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ProcGccProcedures' in 492ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ItemsBookingsDenizen' in 1996ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_PrisonerMicrophoneTab' in 1494ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CornersAlpineMining' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_CornersAlpineMining' in 994ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_RespondFossilHero' in 493ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CraftNoSearched' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_CraftNoSearched' in 1995ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SwimmingActionWater' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_SwimmingActionWater' in 1494ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TimingIncludeRef' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_TimingIncludeRef' in 994ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_AttemptedExaminePenalty' in 492ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_CyprusTheoreticalProviding' in 1995ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ThUrlCoverage' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ThUrlCoverage' in 1495ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FactorImageSwift' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_FactorImageSwift' in 994ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_SudanFreelanceConsequence' in 493ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KingsPlaystationCow' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_KingsPlaystationCow' in 1995ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_KitsRepairsDiffs' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_KitsRepairsDiffs' in 1493ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_GraphsConferencePain' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_GraphsConferencePain' in 994ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_LeadsMiniIdentifies' in 493ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_DuplicateTradeCraft' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_DuplicateTradeCraft' in 1995ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ApproachStripForecasts' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ApproachStripForecasts' in 1495ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_AcademicDistributorsAppointments' in 994ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_StoredPhotoSamsung' in 492ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_CasStagesAuthority' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_CasStagesAuthority' in 1995ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MultiInspiredCheap' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_MultiInspiredCheap' in 1495ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_BaseballRetailerAfternoon' in 993ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_TumorZoningStudies' in 491ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_InnovativeWeaponsRacks' in 1996ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MineFootageBored' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_MineFootageBored' in 1494ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_AllSimsTalking' in 989ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_AuthenticMineCollectible' in 493ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_TylerInnovativeMine' in 1995ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_PlumbingWetWifi' in 1494ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_RatingsFriendshipTranslator' in 992ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_ChemOfExotic' in 486ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_MortalityKeptChampionship' in 1996ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_SubjectsBakerTelevision' in 1495ms.
15:09:37 [INFO] +- Queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' Executing: (line 0) WHILE CALLBACK ---------+
15:09:37 [INFO] Filled tag <player.has_flag[Dragon_Wings_Recover]> with 'false'.
15:09:37 [INFO] +- While loop complete ---------+
15:09:37 [INFO] Completing queue 'DRAGON_WINGS_EVENTS_FibreFraserCentered' in 988ms.