Date: 2020/06/06 12:34:33 UTC-07:00
Type: Denizen Script
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tasks:
citizensinteract:
type: "citizens_interact"
npc-name: "Bruce"
miningcobblestone:
type: "blockbreakcertain"
amount: 64
block: STONE
obtainstone:
type: "inventory"
item: STONE
amount: 64
remove-items-when-complete: false
update-progress: false
obtainstonestairs:
type: "inventory"
item: STONE_STAIRS
amount: 64
remove-items-when-complete: false
update-progress: false
# Everything inside of this section defines the display item.
display:
# This is the name of the item. This allows color codes.
name: "&6Masonry Shop Quest"
# This is the lore of the item if the player has not started the quest. This allows color codes and task/player placeholders.
lore-normal:
- "&8&oComplete this quest to gain access"
- "&8&oto the masonry shop"
- ""
- "&7&lQuest Tasks:"
- "&7 - Break 64 Stone."
- "&7 - Smelt 64 Cobblestone."
- "&7 - Craft 64 Stone Stairs."
lore-started:
- ""
# This is the material of the item. It is recommended to stick to bukkit names.
type: "CHISELED_STONE_BRICKS"
# List all commands to be executed by the server when the player completes the quest. Use {player} to get the players name.
rewards:
- "give {player} diamond 10"
# Everything inside this section define quest-specific options
options:
# This is the category for the quest, it will appear under the "examples" category. Categories can be disabled.
category: "shop"
# Set the quest IDs of required quests here, leave empty if none.
requires:
- ""
# Set if the quest can be repeated after being completed for the first time.
repeatable: false
# Define the cooldown on quests. The above (repeatable) must be true for this to take effect.
cooldown:
# If true, players will have to wait between repeating quests.
enabled: true
# Time (in minutes)
time: 1440
# This is the relative position in the GUI
sort-order: 1