Date: 2014/07/18 13:16:01 UTC-07:00
Type: Denizen Script
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TheBloodMoon:
type: world
debug: true
events:
on time changes in world:
- if <context.time.is[ORMORE].than[20]> || <context.time.is[ORLESS].than[5]> {
- run TheBloodMoonTask
}
on 6:00 in world:
- execute as_server "butcher"
TheBloodMoonTask:
type: task
debug: true
script:
- define bloodmoon <util.random.int[1].to[1]>
- if bloodmoon == 1 {
- announce "Hurry and digin in hell has broke loose"
- define r <util.random.int[<1>].to[<5>]>
- define bad <util.random.int[<1>].to[<1000>]>
- define spawnspot <l@<util.random.int[<0>].to[<10000000>]>,100,<util.random.int[<0>].to[<10000000>]>,world.get_chunk.surface_blocks.random>
- if %r% == 1 {
- spawn pig_Zombie %spawnspot% qty:30
}
else if %r% == 2 {
- spawn Blaze %spawnspot% qty:50
}
else if %r% == 3 {
- spawn Magma_Cube %spawnspot% qty:50
}
else if %r% == 4 {
- spawn Lightning %spawnspot% qty:50
}
else if %r% == 5 {
- spawn GHAST %spawnspot% qty:50
}
- if %bad% == 123 {
- spawn WITHER %spawnspot% qty:1
}
}
else {
- announce "You are safe for now"
}