Date: 2020/06/19 08:20:34 UTC-07:00
Type: Denizen Script
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## Instruments
## By: princil
## Configuration:
instruments_config:
type: yaml data
config:
# Can players use instruments to craft items? [default=false]
can_craft: false
# Can players hurt entities using instruments? [default=true]
can_damage: true
# Can players break blocks using instruments? [default=true]
can_break: true
## To add your own items, copy-paste the commented (green) text below the other items, remove each # from the copied text, and fill in the {item_name}, {material}, {sound} and {item_display_name} values.
#{item_name}:
# type: item
# material: {material}[nbt=sound/{sound}]
# debug: false
# display name: <&r>{item_display_name}
## Items
basedrum:
type: item
material: leather[nbt=sound/block_note_block_basedrum]
debug: false
display name: <&r>Drum
recipes:
1:
type: shaped
input:
- leather|leather|leather
- leather|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|leather
- oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks
bell:
type: item
material: gold_ingot[nbt=sound/block_note_block_bell]
debug: false
display name: <&r>Bell
recipes:
1:
type: shaped
input:
- air|gold_nugget|air
- gold_ingot|gold_ingot|gold_ingot
- gold_ingot|gold_nugget|gold_ingot
flute:
type: item
material: stick[nbt=sound/block_note_block_flute]
debug: false
display name: <&r>Flute
recipes:
1:
type: shaped
input:
- air|air|dark_oak_planks
- air|dark_oak_planks|air
- birch_planks|air|air
guitar:
type: item
material: stick[nbt=sound/block_note_block_guitar]
debug: false
display name: <&r>Guitar
recipes:
1:
type: shaped
input:
- air|string|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks
- oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|string
- oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|string
harp:
type: item
material: gold_ingot[nbt=sound/block_note_block_harp]
debug: false
display name: <&r>Harp
recipes:
1:
type: shaped
input:
- gold_ingot|gold_ingot|gold_ingot
- gold_ingot|string|gold_ingot
- gold_ingot|string|gold_ingot
xylophone:
type: item
material: bone[nbt=sound/block_note_block_xylophone]
debug: false
display name: <&r>Bone Xylophone
recipes:
1:
type: shaped
input:
- bone|air|bone
- bone|bone|air
- air|bone|bone
snare:
type: item
material: leather[nbt=sound/block_note_block_snare]
debug: false
display name: <&r>Short Drum
recipes:
1:
type: shaped
input:
- leather|leather
- oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks|oak_planks/birch_planks/spruce_planks/jungle_planks/acacia_planks/dark_oak_planks
## Handlers
instrument_handler:
type: world
debug: false
events:
on entity damaged by player:
- if <player.item_in_hand.has_nbt[sound]>:
- if !<script[instruments_config].yaml_key[config.can_damage]>:
- determine cancelled
on player breaks block:
- if <player.item_in_hand.has_nbt[sound]>:
- if !<script[instruments_config].yaml_key[config.can_break]>:
- determine cancelled
on item recipe formed:
- if <script[instruments_config].yaml_key[config.can_craft]>:
- stop
- foreach <context.recipe>:
- if <[value].has_nbt[sound]>:
- determine cancelled
after player right clicks entity with item:
- define pitch:<element[1.05946].power[<player.location.pitch.sub[90].mul[-1].mul[<element[12].div[180]>].round.add[12]>].div[2]>
- inject instrument_task
after player left clicks with item:
- define pitch:<element[1.05946].power[<player.location.pitch.sub[90].mul[-1].mul[<element[12].div[180]>].round>].div[2]>
- inject instrument_task
after player right clicks with item:
- define pitch:<element[1.05946].power[<player.location.pitch.sub[90].mul[-1].mul[<element[12].div[180]>].round.add[12]>].div[2]>
- inject instrument_task
instrument_task:
type: task
debug: false
script:
- if <player.item_in_hand.has_nbt[sound]>:
- if !<player.open_inventory.as_element.contains_text[player]>:
- stop
- determine passively cancelled
- if <player.item_in_hand.has_nbt[custom]>:
- playsound <player.location> sound:<player.item_in_hand.nbt[sound]> pitch:<[pitch]> custom sound_category:records
- else:
- playsound <player.location> sound:<player.item_in_hand.nbt[sound]> pitch:<[pitch]> sound_category:records
- playeffect effect:NOTE at:<player.location.add[0,2,0].add[<util.random.decimal[-0.5].to[0.5]>,<util.random.decimal[0].to[0.5]>,<util.random.decimal[-0.5].to[0.5]>]> offset:<[pitch]>,0,0 quantity:0 data:1