Date: 2020/06/21 11:24:08 UTC-07:00
Type: Denizen Script
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MMO_Menu:
type: inventory
inventory: chest
title: RPG Commands
size: 9
slots:
- [MMO_Menu_Filler] [MMO_Menu_Quest] [MMO_Menu_Player] [MMO_Menu_Skills] [MMO_Menu_MMOInv] [MMO_Menu_Waypoints] [MMO_Menu_Attributes] [MMO_Menu_Filler] [MMO_Menu_Close]
MMO_MENU_HANDLER:
type: world
events:
on player drags in:MMO_Menu:
- determine cancelled
on player clicks item in:MMO_Menu:
- determine passively cancelled
- define button <context.item.scriptname.after[MMO_Menu_]>
- choose <[button]>:
- case Quest Attributes Skills Player MMOInv Waypoints Guild:
- execute as_player <[button]>
- case Close:
- inventory close
on player clicks MMO_Menu_Close in:MMO_Menu:
- determine passively cancelled
- inventory close
on player clicks MMO_Menu_Open in inventory:
- determine passively cancelled
- inventory open d:MMO_Menu
on player drags MMO_Menu_Open:
- determine cancelled
on player clicks block with:MMO_Menu_Open:
- determine passively cancelled
- inventory open d:MMO_Menu
on player swaps items:
- if <context.main.scriptname> == MMO_Menu_Open || <context.offhand.scriptname> == MMO_Menu_Open:
- determine passively cancelled
- inventory open d:MMO_Menu
on player drops MMO_Menu_Open:
- determine passively cancelled
- inventory open d:MMO_Menu
on player dies:
- if !<player.world.gamerule[KeepInventory]>:
- determine <player.inventory.list_contents.exclude[<item[MMO_Menu_Open]>]>
MMO_Menu_Quest:
type: item
material: book
display name: <&d>Quests
MMO_Menu_Attributes:
type: item
material: apple
display name: <&a>Attributes
MMO_Menu_Skills:
type: item
material: blaze_powder
display name: <&c>Skills
MMO_Menu_Player:
type: item
material: PLAYER_HEAD
mechanisms:
skull_skin: <player.uuid>
display name: <&9>Player Stats
MMO_Menu_Filler:
type: item
material: gray_stained_glass_pane
display name: <&8>
MMO_Menu_MMOInv:
type: item
material: PLAYER_HEAD
mechanisms:
skull_skin: 7f4f0b9a-85ff-48fc-bab9-7c78d6f772a4|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEyYzBhMzljZjQ2YTcyYzE4ZmJhMzA3YjgxNTQ2MmQxOTk3NGZlZWU3YTA3ODY0MzU2OWRlY2JmNWI3In19fQ==
display name: <&b>Inventory
MMO_Menu_Waypoints:
type: item
material: compass
display name: <&6>Waypoints
MMO_Menu_Guild:
type: item
material: banner
display name: Guild
MMO_Menu_Close:
type: item
material: barrier
display name: <&f>Close Menu
MMO_Menu_Open:
type: item
material: writable_book
hides: enchants
display name: <&6>[<&b>RPG Menu<&6>]
lore:
- <&9>Click me to open the RPG Command menu!
enchantments:
- silk_touch:1
Menu_on_join:
type: World
events:
on player joins:
- if <player.inventory.slot[9].material.name> == air:
- inventory set o:MMO_Menu_Open slot:9