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TitleRolfar
TypeDenizen Script
Date2014/07/22 15:02:57 UTC-07:00
ByGuest
Other
Paste
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40600
Rolfar_Golden_Tounge:
    type: assignment
    interact scripts:
    - 10 Rolfar_Script
    actions:
        on assignment:
        - trigger name:chat state:true
        - trigger name:click state:true
        - trigger name:proximity state:true
        - lookclose <npc> state:true
        
Catlyn_Borkel:
    type: assignment
    interact scripts:
    - 10 Catlyn_Borkel_Script
    actions:
        on assignment:
        - trigger name:chat state:true
        - trigger name:click state:true
        - trigger name:proximity state:true
        - lookclose <npc> state:true
        
Ben_Miller:
    type: assignment
    interact scripts:
    - 10 Ben_Miller_Script
    actions:
        on assignment:
        - trigger name:chat state:true
        - trigger name:click state:true
        - trigger name:proximity state:true
        - lookclose <npc> state:true
        
Rarke_Bjornsson:
    type: assignment
    interact scripts:
    - 10 Rarke_Bjornsson_Script
    actions:
        on assignment:
        - trigger name:chat state:true
        - trigger name:click state:true
        - trigger name:proximity state:true
        - lookclose <npc> state:true
        on death:
        - ^execute as_npc "npc respawn -1"
        - ^execute as_server "npc select 148"
        - ^execute as_server "sentry target remove player:<player.name>"
        - wait 1
        - narrate "<green>[Rarke Bjornsson] -> You<&co> <yellow>Your fight well even though a little dirty, newcomer!"
        - wait 2
        - narrate "<aqua>Rarke picks himself up from the floor, slightly dazed."
        - wait 2
        - narrate "<aqua>You take the crown from Rarke, named <gold>Rarke's Shiny Thing<aqua>, put it in your leather sack and leave..."
        - ^give i@Rarkes_Shiny_Thing qty:1
        - flag player Rolfar_Quest:++
        - zap step:END script:Rarke_Bjornsson_Script
        
Rolfar_Script:
    type: interact
    steps:
        1:
            Click Trigger:
                Script:
                  - if !<player.flag[Rolfar_Quest]> {
                    - narrate "<green>[Rolfar GoldenTounge] <yellow>...sighs...whilst muttering to himself..."
                    - wait 2
                    - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>I'll get you the mon.... oh wait, by chance, are you looking for work?"
                    - zap step:Take_Quest
                    }
                  - if <player.flag[Rolfar_Quest]> > 3 && !<player.flag[Quest_Gerlands_Letter]> {
                    - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>Thank you once again, stranger."
                    - wait 2
                    - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>When I need more work done, I will find you."
                    }
                  - if <player.flag[Quest_Gerlands_Letter]> = 2 {
                    - wait 1
                    - narrate "<aqua>[Rolfar] looks up as you approach him...."
                    - wait 2
                    - narrate "<aqua>[Rolfar] his voice gruff and deep..."
                    - wait 2
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>What do you want? I suppose you are here begging for work..."
                    - wait 2
                    - narrate "<aqua>You look at Rolfar slightly nervously remembering what you did for him previously..."
                    - wait 1
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>So what do you want?"
                    - wait 2
                    - narrate "<aqua>You throw the purse down at his feet..."
                    - wait 1
                    - take i@Ekialdes_Debt qty:1
                    - wait 2
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>What is that?"
                    - wait 1
                    - narrate "<aqua>He bends down and picks up the purse and inspects the markings on the side of the bag."
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>I recognise these markings. They are from the one they call Ekialde in Roskgrod."
                    - wait 2
                    - narrate "<aqua>He laughs a deep gutteral laugh and looks at you directly in the eyes..."
                    - wait 2
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>So, you HAVE been debt collecting. Or were you up to something else..."
                    - wait 2
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>Either way, you brought be a debt back that I was expecting to have to chase."
                    - wait 2
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>Maybe there is a job in Cathar for you working for me...Anyhows, I am busy. Here, have this."
                    - wait 2
                    - narrate "<aqua>Rolfar flips 5 coins at you..."
                    - wait 2
                    - give money qty:5
                    - narrate "<Dark_Green>You've received <gold>5 Ducats <Dark_Green>from Rolfar!"
                    - wait 2
                    - narrate "<aqua>You catch them and put them into your pocket with the others from the Guard."
                    - wait 2
                    - narrate "<aqua>You look at Rolfar and consider his comment, but decide now is not the time."
                    - wait 2
                    - flag player Quest_Gerlands_Letter:3
                    }
                  - if <player.flag[Quest_Gerlands_Letter]> == 4 {
                    - narrate "<aqua>Rolfar growles and turns to face you..."
                    - wait 1
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>It's you again, what are you doing here. Leave now!"
                    - wait 2
                    - narrate "<green>[Rolfar] -> You<&co> <yellow>I have no business with you!"                    
                    }
            proximity Trigger:
                exit:
                    Script:
                      - if <player.flag[Quest_Gerlands_Letter]> == 3 {
                        - narrate "<aqua>...as you turn to leave, you nod at Rolfar and start to make your way home."
                        - wait 2
                        - narrate "<aqua>...He shouts after you..."
                        - wait 2
                        - narrate "<green>[Rolfar] -> You<&co> <yellow>You might want to try the store to spend that coin to get you going, or the Tavern!"
                        - wait 2
                        - narrate "<aqua>...His laughing at his own joke dies down as you turn and walk away..."
                        - flag player Quest_Gerlands_Letter:4
                        }
        Take_Quest:
            chat trigger:
                  1:
                      Trigger"/regex:.*Yes.*|.*yes.*|.*yeah.*|.*Yeah.*|.*okay.*|.*Okay.*|.*sure.*|.*Sure.*|.*alright.*|.*Alright.*|.*fine.*|.*Fine.*/"
                      Script:
                        - wait 1
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>Excellent! You see, I have a slight problem..."
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>Down at the tavern, I run the occasional night of chance, gambling if you will.."
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>However, it seems people like to spend more than they can afford..."
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>I need someone reliable to collect their debts for me."
                        - wait 2
                        - narrate "<aqua>[Rolfar GoldenTounge] rolls out a small scroll, clearing his throat"
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>I need you to find and collect from<&co> Catlyn Borkel, a local lady."
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>Ben Miller, the miner boy, also owes his dues"
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>and Mr Rarke Bjornsson, a large barbarian."
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>Borkel is located at the Chapel, Miller is near the sink hole and"
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>Rarke is normally drinking in the tavern."
                        - wait 2
                        - narrate "<aqua>Rolfar mutters to himself...typical barbarians..."
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>Collect those debts for me and then return back here, but only if you complete the tasks."
                        - flag player Rolfar_Quest:0
                        - zap step:Reward
                  2:
                      Trigger"/regex:.+/"
                      Script:
                        - wait 1
                        - narrate "<aqua>[Rolfar GoldenTounge] the anger shows in Rolfars face as he fumes..."
                        - wait 2
                        - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>STOP WASTING MY TIME THEN AND LEAVE!!!"
                        - zap step:1
            proximity Trigger:
                exit:
                    Script:
                      - zap step:1
        Reward: 
            proximity trigger: 
                entry: 
                    script: 
                      - if <player.flag[Rolfar_Quest]> > 1 {
                        - if <player.inventory.contains[i@Bens_Shiny_Melon]> && <player.inventory.contains[i@Catlyns_Rod_o_Gold]> {
                          - narrate "<aqua>[You] walk up to [Rolfar GoldenTounge]"
                          - wait 2
                          - narrate "<green>[You] -> Rolfar GoldenTounge<&co> <yellow>It was not an easy task but here are the debts you wanted me to collect, Sir."
                          - take i@Bens_Shiny_Melon
                          - take i@Catlyns_Rod_o_Gold
                          - take i@Rarkes_Shiny_Thing
                          - wait 2
                          - narrate "<aqua>[Rolfar GoldenTounge] inspects the items, smiling as he does."
                          - wait 2
                          - narrate "<green>[Rolfar GoldenTounge] -> You<&co> <yellow>Thank you stranger. You have done well and here is your payment, as agreed."
                          - wait 2
                          - narrate "<aqua>[Rolfar GoldenTounge] hands over 10 ducats, and a golden apple"
                          - give emerald qty:10
                          - give golden_apple qty:1
                          - narrate "<gold> You gained 50 <blue>Cathar Reputation <gold>for completing the quest!"
                          - flag player Cathar_Reputation:+:50
                          - flag player Rolfar_Quest:4
                          - zap step:1
                          }
                        }
#&& <player.inventory.contains[i@Rarkes_Shiny_Thing]> { 
Ben_Miller_Script:
    type: interact
    steps:
        1:
            proximity trigger:
                entry:
                    script:
                      - if <player.flag[Rolfar_Quest]> < 22 {
                        - narrate "<aqua>You find Ben Miller hiding near the sink hole as Rolfar claimed."
                        - wait 2
                        - narrate "<green>[Ben Miller] -> You<&co> <yellow>Oh! Did Rolfar send you?!"
                        - wait 2
                        - narrate "<aqua>Ben Miller cowers in the corner of the foul smelling hole..."
                        - wait 2
                        - narrate "<green>[Ben Miller] -> You<&co> <yellow>Please...I don't want any trouble..."
                        - wait 2
                        - zap step:Question
                        }
        Question:
            chat trigger:
                  1:
                      Trigger"/regex:.*Yes.*|.*yes.*|.*yeah.*|.*Yeah.*|.*okay.*|.*Okay.*|.*sure.*|.*Sure.*|.*alright.*|.*Alright.*|.*fine.*|.*Fine.*/"
                      Script:
                        - wait 2
                        - narrate "<green>[You] -> Ben_Miller<&co> <yellow>Pay up Ben or else..."
                        - wait 2
                        - narrate "<aqua>You raise your arm threatening Ben..."
                        - wait 2
                        - narrate "<green>[Ben Miller] -> You<&co> <yellow>No! Please! Here, take the melon!"
                        - wait 2
                        - narrate "<aqua>[Ben Miller] hands over a glistery shiny melon"
                        - give i@Bens_Shiny_Melon
                        - flag player Rolfar_Quest:++
                        - zap step:END
                  2:
                      Trigger"/regex:.+/"
                      Script:
                        - wait 2
                        - narrate "<green>[Ben Miller] -> You<&co> <yellow>Oh, I thought I was going to get beaten a second there..."
        END:
            Click Trigger:
                Script:
                  - if <player.flag[Rolfar_Quest]> > 2 {
                    - narrate "<aqua>Ben turns and runs down a damp, dark corridor in the sink hole..."
                    }
Catlyn_Borkel_Script:
    type: interact
    steps:
        1:
            proximity trigger:
                entry:
                    script:
                      - if <player.flag[Rolfar_Quest]> < 2 {
                        - narrate "<green>[Catlyn Borkel] picks a rose; she sighs and turns to face you."
                        - wait 2
                        - narrate "<green>[Catlyn Borkel] -> You<&co> <yellow>Oh, didn't see ya' dear. What do you want?"
                        - wait 2
                        - narrate "<green>[You] -> Catlyn__Borkel<&co> <yellow>I am here to collect your debt Catlyn!"
                        - wait 2
                        - narrate "<green>[Catlyn Borkel] -> You<&co> <yellow>That thug Rolfar can forget it! And you, you can get out of here!"
                        - wait 2
                        - narrate "<aqua>Collect the Debt?"
                        - zap step:Question
       Question:
            chat trigger:
                  1:
                      Trigger"/regex:.*Yes.*|.*yes.*|.*yeah.*|.*Yeah.*|.*okay.*|.*Okay.*|.*sure.*|.*Sure.*|.*alright.*|.*Alright.*|.*fine.*|.*Fine.*/"
                      Script:
                        - wait 2
                        - narrate "<green>[You] -> Catlyn__Borkel<&co> <yellow>I am here for the debt Catlyn! I'm not leaving without it!"
                        - wait 2
                        - narrate "<aqua>[Catlyn Borkel] frowns; she then smacks you once with her cane on your legs looking angry and says;"
                        - wait 2
                        - narrate "<green>[Catlyn Borkel] -> You<&co> <yellow>Tell Rolfar to leave me alone. I'll pay my dues..."
                        - wait 2
                        - narrate "<aqua>[Catlyn Borkel] grabs the nob of her cane, twisting it until it comes off."
                        - wait 2
                        - narrate "<aqua>[Catlyn Borkel] she turns her cane upside down and a golden rod falls out from it."
                        - wait 2
                        - narrate "<aqua>[Catlyn Borkel] hands you the golden rod."
                        - wait 2
                        - give i@Catlyns_Rod_o_Gold
                        - flag player Rolfar_Quest:++
                        - zap step:END
                  2:
                      Trigger"/regex:.+/"
                      Script:
                        - wait 2
                        - narrate "<green>[Catlyn Borkel] -> You<&co> <yellow>That's what I thought! You can't even collect money from an old lady."
                        - wait 2
                        - narrate "<aqua>[Catlyn Borkel] she hits you 2 more times with the cane, this time harder..."
                        - wait 2
                        - narrate "<green>[Catlyn Borkel] -> You<&co> <yellow>Now get outta here and tell Rolfar to leave me alone."
                        - wait 2
                        - narrate "<aqua>...you turn and leave the chappel and head back without the debt, head down in shame."
                        - zap step:1
        END:
            Click Trigger:
                Script:
                  - if <player.flag[Rolfar_Quest]> > 2 {
                    - narrate "<green>[Catlyn Borkel] -> You<&co> <yellow>You better keep one eye over your shoulder kid, I'll be watching for you!"
                    }
Rarke_Bjornsson_Script:
    type: interact
    steps:
        1:
            proximity trigger:
                entry:
                    script:
                      - narrate "<red> Prox trigger WORKED"
                      - if <player.flag[Rolfar_Quest]> < 3 {
                        - narrate "<aqua>[Rarke Bjornsson] takes a heavy swig as he then wipes his mouth with the back of his hand"
                        - wait 2
                        - narrate "<green>[Rarke Bjornsson] -> You<&co> <yellow>What do you want? Rarke is busy!"
                        - wait 2
                        - narrate "<green>[You] -> Rarke Bjornsson<&co> <yellow>I'm here to collect the debt for Rolfar."
                        - wait 2
                        - narrate "<aqua>[Rarke Bjornsson] laughs heavily looking you over, quieting when he realises you are serious."
                        - wait 2
                        - narrate "<green>[Rarke Bjornsson] -> You<&co> <yellow>Ok Stranger, I'll give you the debt if you can beat me in combat. Sound Fair?"
                        - zap step:Question
                        }
            Click Trigger:
                Script:
                  - narrate "<red> Click trigger WORKED"
                  - if <player.flag[Rolfar_Quest]> < 3 {
                        - narrate "<aqua>[Rarke Bjornsson] takes a heavy swig as he then wipes his mouth with the back of his hand"
                        - wait 2
                        - narrate "<green>[Rarke Bjornsson] -> You<&co> <yellow>What do you want? Rarke is busy!"
                        - wait 2
                        - narrate "<green>[You] -> Rarke Bjornsson<&co> <yellow>I'm here to collect the debt for Rolfar."
                        - wait 2
                        - narrate "<aqua>[Rarke Bjornsson] laughs heavily looking you over, quietening when he realises you are serious."
                        - wait 2
                        - narrate "<green>[Rarke Bjornsson] -> You<&co> <yellow>Ok Stranger, I'll give you debt if you can beat me in combat. Fair?"
                        - zap step:Question
                    }
        Question:
            chat trigger:
                  1:
                      Trigger"/regex:.*Yes.*|.*yes.*|.*yeah.*|.*Yeah.*|.*okay.*|.*Okay.*|.*sure.*|.*Sure.*|.*alright.*|.*Alright.*|.*fine.*|.*Fine.*/"
                      Script:
                        - flag player Cheat_Death
                        - flag player Fight_Rarke_1
                        - if <player.inventory.contains[iron_sword]> {
                          - zap step:Fight_Rarke
                          } else {
                          - give iron_sword qty:1
                          }1
                        - wait 2
                        - narrate "<green>[You] -> Rarke Bjornsson<&co> <yellow>Yes! Angard!"
                        - wait 2
                        - narrate "<aqua>[Rarke Bjornsson] draws his sword preparing to attack You..."
                        - wait 3
                        - narrate "<red>3..."
                        - wait 3
                        - narrate "<red>2..."
                        - wait 3
                        - narrate "<red>1..."
                        - wait 3
                        - narrate "<red>Start!"
                        - execute as_server "npc select 148"
                        - execute as_server "sentry target add player:<player.name>"
                        - zap step:END
                  2:
                      Trigger"/regex:.+/"
                      Script:
                        - wait 2
                        - narrate "<green>[You] -> Rarke Bjornsson<&co> <yellow>You take a step back, concerned. It's ok, I'll tell Rolfar you were not here."
                        - wait 2
                        - narrate "<green>[Rarke Bjornsson] -> You<&co> <yellow>Then leave me in peace! Rarke is in need of drink."
                        - zap step:1
        END:
            Click Trigger:
                Script:
                  - if <player.flag[Rolfar_Quest]> > 3 {
                    - narrate "<green>[Rarke Bjornsson] -> You<&co> <yellow>You cheated!...But you cheated well! Help me up and take the debt! Now leave me to my beer!"
                    }
Bens_Shiny_Melon:
    type: item
    material: speckled_melon
    display name<gold>Ben's Shiny Melon
    lore:
    - <dark_purple>The melon that Ben Miller
    - <dark_purple>owes Rolfar GoldenTounge

Catlyns_Rod_o_Gold:
    type: item
    material: blaze_rod
    display name<gold>Catlyn's Rod o' Gold
    lore:
    - <dark_purple>The rod of gold that Catlyn
    - <dark_purple>Borkel owes Rolfar GoldenTounge

Rarkes_Shiny_Thing:
    type: item
    material: golden_helmet
    display name<gold>Rarke's Shiny Thing
    lore:
    - <dark_purple>The crown that Rarke Bjornsson
    - <dark_purple>owes Rolfar GoldenTounge



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