Paste #73807: Denizen Debug Logs From

Date: 2020/08/03 17:11:50 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_252
Up-time: 1d 2h
Server Version: CraftBukkit version git-Spigot-9639cf7-0458f60 (MC: 1.16.1)
Denizen Version: Core: 1.90-SNAPSHOT (Build 715), CraftBukkit: 1.1.5-SNAPSHOT (build 5003-DEV)
Active Plugins (7): dynmap: 3.1-beta-2-389, TAB: 2.8.1, Citizens: 2.0.27-SNAPSHOT (build 2083), 
WorldEdit: 7.2.0-SNAPSHOT+5084-ecd7f0f, Denizen: 1.1.5-SNAPSHOT (build 5003-DEV), 
Insecurizen: 1.0, Depenizen: 2.0.0 (build 643)
Loaded Worlds (3): Gielinor, Gielinor3, Dungeons
Online Players (1): xBxexhxr(Behr_Riley)
Offline Players: 2
Mode: offline (BungeeCord)

20:11:49 [INFO] +- Queue 'EXCOMMAND_UseDenizenExport' Executing: (line 1) GIVE <proc[get_random_soul].context[2|2]> ---------+ 
20:11:49 [INFO]  Adding definition 'rarity' as 2 
20:11:49 [INFO]  Adding definition 'level' as 2 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Starting InstantQueue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' with player 'Behr_Riley'... 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 409) IF <[item].has_nbt[soul_level]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].has_nbt[soul_level]> with 'true'. 
20:11:49 [INFO]  If command passed, running block. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 410) DEFINE level <[item].nbt[soul_level]> ---------+ 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].nbt[soul_level]> with '2'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='level'  value='2' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 411) DEFINE level_stars 
                   <list.pad_right[<[level]>].with[<&e>?].pad_right[5].with[<&7>?].unseparated> ---------+ 
20:11:49 [INFO]  Filled tag <[level]> with '2'. 
20:11:49 [INFO]  Filled tag <&e> with ''. 
20:11:49 [INFO]  Filled tag <&7> with ''. 
20:11:49 [INFO]  Filled tag <list.pad_right[2].with[?].pad_right[5].with[?].unseparated> with '?????'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='level_stars'  value='?????' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 417) IF 
                   <script[item_system_global_data].list_keys[defaults.damage].contains[<[item].material.name>]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].material.name> with 'clay_ball'. 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].list_keys[defaults.damage].contains[clay_ball]> with 'false'. 
20:11:49 [INFO]  No part of the if command passed, running ELSE block. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 420) DEFINE base 0 ---------+ 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='base'  value='0' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 423) DEFINE nbt <list> ---------+ 
20:11:49 [INFO]  Filled tag <list> with 'li@'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='nbt'  value='li@' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 424) DEFINE nbt_attributes <list> ---------+ 
20:11:49 [INFO]  Filled tag <list> with 'li@'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='nbt_attributes'  value='li@' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 425) FOREACH <list[buffs|debuffs]> as:modifier ---------+ 
20:11:49 [INFO]  Filled tag <list[buffs|debuffs]> with 'li@ buffs | debuffs'. 
20:11:49 [INFO] +> Executing 'FOREACH': list='li@ buffs | debuffs'  as_name='modifier' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 426) IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> != 
                   <script[soul].data_key[material]> && <[Item].nbt[<[modifier]>]> != none ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[modifier]> with 'buffs'. 
20:11:49 [INFO]  Filled tag <[item].has_nbt[buffs]> with 'true'. 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].material.name> with 'clay_ball'. 
20:11:49 [INFO]  Filled tag <script[soul].data_key[material]> with 'clay_ball'. 
20:11:49 [INFO]  Logic='NEGATIVE', Comparable='Element(clay_ball)', Operator='EQUALS', ComparedTo='Element(clay_ball)' --> OUTCOME='false' 
20:11:49 [INFO]  No part of the if command passed, no block will run. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:modifier key:key ---------+ 
20:11:49 [INFO] +- Foreach loop 2 ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 426) IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> != 
                   <script[soul].data_key[material]> && <[Item].nbt[<[modifier]>]> != none ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[modifier]> with 'debuffs'. 
20:11:49 [INFO]  Filled tag <[item].has_nbt[debuffs]> with 'false'. 
20:11:49 [INFO]  No part of the if command passed, no block will run. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:modifier key:key ---------+ 
20:11:49 [INFO] +- Foreach loop complete ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 442) IF <[Item].has_script> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[Item].has_script> with 'true'. 
20:11:49 [INFO]  If command passed, running block. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 443) DEFINE sn1 <[item].script.name> ---------+ 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].script.name> with 'soul'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='sn1'  value='soul' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 447) IF <[Item].has_nbt[rarity]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[Item].has_nbt[rarity]> with 'true'. 
20:11:49 [INFO]  If command passed, running block. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 448) DEFINE rarity_color 
                   <script[item_system_global_data].data_key[settings.rarity_colors.<[item].nbt[rarity]>].parsed> ---------+ 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].nbt[rarity]> with '2'. 
20:11:49 [INFO]  Filled tag <&b> with ''. 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].data_key[settings.rarity_colors.2].parsed> with ''. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='rarity_color'  value='' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 453) IF <[item].has_nbt[active_soul]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].has_nbt[active_soul]> with 'true'. 
20:11:49 [INFO]  If command passed, running block. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 454) DEFINE name "<[rarity_color]><[sn1].replace[_].with[<&sp>].to_titlecase> 
                   of the <[item].nbt[active_soul].to_titlecase>" ---------+ 
20:11:49 [INFO]  Filled tag <[rarity_color]> with ''. 
20:11:49 [INFO]  Filled tag <&sp> with ' '. 
20:11:49 [INFO]  Filled tag <[sn1].replace[_].with[ ].to_titlecase> with 'Soul'. 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].nbt[active_soul].to_titlecase> with 'Chief'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='name'  value='Soul of the Chief' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 459) DEFINE lore 
                   <list.include[<script[item_system_global_data].parsed_key[settings.lore.top]>]> ---------+ 
20:11:49 [INFO]  Filled tag <&a> with ''. 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].parsed_key[settings.lore.top]> with 'li@ --------------------------'. 
20:11:49 [INFO]  Filled tag <list.include[li@el@--------------------------|]> with 'li@ --------------------------'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='lore'  value='li@ --------------------------' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 460) DEFINE lore 
                   <[lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.global]>]> ---------+ 
20:11:49 [INFO]  Filled tag <&e> with ''. 
20:11:49 [INFO]  Filled tag <&co> with ':'. 
20:11:49 [INFO]  Filled tag <[level_stars]> with '?????'. 
20:11:49 [INFO]  Filled tag <empty> with ''. 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].parsed_key[settings.lore.middle.global]> with 'li@ Level: ????? | '. 
20:11:49 [INFO]  Filled tag <[lore].include[li@el@Level: ?????|el@|]> with 'li@ -------------------------- | Level: ????? | '. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='lore'  value='li@ -------------------------- | Level: ????? | ' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 461) IF 
                   <[item].material.name.matches[<script[item_system_global_data].data_key[regex_type_check.weapon]>]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].data_key[regex_type_check.weapon]> with '(.*)_(axe|sword)'. 
20:11:49 [INFO]  Filled tag <[item].material.name.matches[(.*)_(axe|sword)]> with 'false'. 
20:11:49 [INFO]  No part of the if command passed, no block will run. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 465) IF 
                   <[item].material.name.matches[<script[item_system_global_data].data_key[regex_type_check.armor]>]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].data_key[regex_type_check.armor]> with '(.*)_(chestplate|leggings|boots|helmet|shell)'. 
20:11:49 [INFO]  Filled tag <[item].material.name.matches[(.*)_(chestplate|leggings|boots|helmet|shell)]> with 'false'. 
20:11:49 [INFO]  No part of the if command passed, no block will run. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 469) FOREACH <list[buffs|debuffs]> as:modifier ---------+ 
20:11:49 [INFO]  Filled tag <list[buffs|debuffs]> with 'li@ buffs | debuffs'. 
20:11:49 [INFO] +> Executing 'FOREACH': list='li@ buffs | debuffs'  as_name='modifier' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 470) IF <[item].has_nbt[<[modifier]>]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[modifier]> with 'buffs'. 
20:11:49 [INFO]  Filled tag <[item].has_nbt[buffs]> with 'true'. 
20:11:49 [INFO]  If command passed, running block. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 471) FOREACH <[item].nbt[<[modifier]>]> as:Modifiers ---------+ 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[modifier]> with 'buffs'. 
20:11:49 [INFO]  Filled tag <[item].nbt[buffs]> with 'li@li@map@armor/el@2&pipe|map@ranged_damage/el@4&pipe||'. 
20:11:49 [INFO] +> Executing 'FOREACH': list='li@ li@ map@ armor / 2 | map@ ranged_damage / 4 | '  as_name='Modifiers' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 472) FOREACH <[Modifiers]> key:alt as:final_value ---------+ 
20:11:49 [INFO]  Filled tag <[Modifiers]> with 'li@ map@ armor / 2'. 
20:11:49 [INFO] +> Executing 'FOREACH': list='li@ map@ armor / 2'  as_name='final_value' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 473) IF <[alt]> == none ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'IF' in file 
                   'scripts/soultest.dsc' on line '473' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
     Error Message: Invalid definition name 'alt'. 
20:11:49 [INFO]  ERROR!
     Error Message: Tag-base '' returned null. 
20:11:49 [INFO]  ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'IF' in file 
                   'scripts/soultest.dsc' on line '473' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
     Error Message: Tag <[alt]> is invalid! 
20:11:49 [INFO]  Comparable='Element([alt])', Operator='EQUALS', ComparedTo='Element(none)' --> OUTCOME='false' 
20:11:49 [INFO]  No part of the if command passed, no block will run. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 475) DEFINE lore 
                   <[Lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]>]> ---------+ 
20:11:49 [INFO]  ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'DEFINE' in file 
                   'scripts/soultest.dsc' on line '475' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
     Error Message: Invalid definition name 'alt'. 
20:11:49 [INFO]  ERROR!
     Error Message: Tag-base '' returned null. 
20:11:49 [INFO]  ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'DEFINE' in file 
                   'scripts/soultest.dsc' on line '475' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
     Error Message: Tag <[alt]> is invalid! 
20:11:49 [INFO]  ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'DEFINE' in file 
                   'scripts/soultest.dsc' on line '475' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
     Error Message: Tag <script[item_system_global_data].parsed_key[settings.lore.middle.buffs.[alt]]> is invalid! 
20:11:49 [INFO]  Filled tag <[Lore].include[script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]]> with 'li@ -------------------------- | 
                   Level: ????? |  | script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='lore'  value='li@ -------------------------- | Level: ????? |  
                   | script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:final_value key:alt ---------+ 
20:11:49 [INFO] +- Foreach loop complete ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:Modifiers key:key ---------+ 
20:11:49 [INFO] +- Foreach loop 2 ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 472) FOREACH <[Modifiers]> key:alt as:final_value ---------+ 
20:11:49 [INFO]  Filled tag <[Modifiers]> with 'map@ ranged_damage / 4'. 
20:11:49 [INFO] +> Executing 'FOREACH': map='map@ ranged_damage / 4'  key_as='alt'  as_name='final_value' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 473) IF <[alt]> == none ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Filled tag <[alt]> with 'ranged_damage'. 
20:11:49 [INFO]  Comparable='Element(ranged_damage)', Operator='EQUALS', ComparedTo='Element(none)' --> OUTCOME='false' 
20:11:49 [INFO]  No part of the if command passed, no block will run. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 475) DEFINE lore 
                   <[Lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]>]> ---------+ 
20:11:49 [INFO]  Filled tag <[alt]> with 'ranged_damage'. 
20:11:49 [INFO]  Filled tag <&7> with ''. 
20:11:49 [INFO]  Filled tag <&a> with ''. 
20:11:49 [INFO]  Filled tag <[final_value]> with '4'. 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].parsed_key[settings.lore.middle.buffs.ranged_damage]> with 'Ranged Damage +4'. 
20:11:49 [INFO]  Filled tag <[Lore].include[Ranged Damage +4]> with 'li@ -------------------------- | Level: ????? |  | 
                   script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='lore'  value='li@ -------------------------- | Level: ????? |  
                   | script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:final_value key:alt ---------+ 
20:11:49 [INFO] +- Foreach loop complete ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:Modifiers key:key ---------+ 
20:11:49 [INFO] +- Foreach loop 3 ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 472) FOREACH <[Modifiers]> key:alt as:final_value ---------+ 
20:11:49 [INFO]  Filled tag <[Modifiers]> with ''. 
20:11:49 [INFO] +> Executing 'FOREACH': list='li@'  as_name='final_value' 
20:11:49 [INFO]  Empty list, not looping... 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:Modifiers key:key ---------+ 
20:11:49 [INFO] +- Foreach loop complete ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:modifier key:key ---------+ 
20:11:49 [INFO] +- Foreach loop 2 ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 470) IF <[item].has_nbt[<[modifier]>]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[modifier]> with 'debuffs'. 
20:11:49 [INFO]  Filled tag <[item].has_nbt[debuffs]> with 'false'. 
20:11:49 [INFO]  No part of the if command passed, no block will run. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH  CALLBACK as:modifier key:key ---------+ 
20:11:49 [INFO] +- Foreach loop complete ---------+ 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 477) IF <[item].has_nbt[flavor]> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].has_nbt[flavor]> with 'true'. 
20:11:49 [INFO]  If command passed, running block. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 478) DEFINE flavor <[item].nbt[flavor].unescaped> ---------+ 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].nbt[flavor].unescaped> with 'Soul Item
Combine with Armor or Weapons'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='flavor'  value='Soul Item
Combine with Armor or Weapons' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 479) DEFINE lore 
                   <[Lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.flavor]>]> ---------+ 
20:11:49 [INFO]  Filled tag <empty> with ''. 
20:11:49 [INFO]  Filled tag <&e> with ''. 
20:11:49 [INFO]  Filled tag <[flavor]> with 'Soul Item
Combine with Armor or Weapons'. 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].parsed_key[settings.lore.middle.flavor]> with 'li@  | Soul Item
Combine with Armor or Weapons'. 
20:11:49 [INFO]  Filled tag <[Lore].include[li@el@|el@Soul Item
Combine with Armor or Weapons|]> with 'li@ -------------------------- | Level: ????? |  | 
                   script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 |  | Soul Item
Combine with Armor or Weapons'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='lore'  value='li@ -------------------------- | Level: ????? |  
                   | script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 |  | Soul Item
Combine with Armor or Weapons' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 480) DEFINE lore 
                   <[lore].include[<script[item_system_global_data].parsed_key[settings.lore.bottom]>]> ---------+ 
20:11:49 [INFO]  Filled tag <&a> with ''. 
20:11:49 [INFO]  Filled tag <script[item_system_global_data].parsed_key[settings.lore.bottom]> with 'li@ --------------------------'. 
20:11:49 [INFO]  Filled tag <[lore].include[li@el@--------------------------|]> with 'li@ -------------------------- | Level: ????? |  | 
                   script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 |  | Soul Item
Combine with Armor or Weapons | --------------------------'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='lore'  value='li@ -------------------------- | Level: ????? |  
                   | script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 |  | Soul Item
Combine with Armor or Weapons | --------------------------' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 482) DEFINE NewItem 
                   <[item].with[display_name=<[name]>;lore=<[lore]>;flags=HIDE_ALL]> ---------+ 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[name]> with 'Soul of the Chief'. 
20:11:49 [INFO]  Filled tag <[lore]> with 'li@ -------------------------- | Level: ????? |  | 
                   script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 |  | Soul Item
Combine with Armor or Weapons | --------------------------'. 
20:11:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'flags' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[item].with[display_name=Soul of the Chief;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]|el@Ranged Damage +4|el@|el@Soul Item
Combine with Armor or Weapons|el@--------------------------|;flags=HIDE_ALL]> with 'i@clay_ball[display_name=&ampssbSoul of the 
                   Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul 
                   Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampampssdSoul Item&ampampnl&ampampsseCombine with Armor or 
                   Weapons|el@soul/map&ampampattype&ampampfsel&ampampatchief&ampamppipelevel&ampampfsel&ampampat2&ampamppipe|el@active_soul/chief|el@soul_level/2|el@b... 
                   * snip! * 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='newitem'  value='i@clay_ball[display_name=&ampssbSoul of the 
                   Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul 
                   Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampampssdSoul Item&ampampnl&ampampsseCombine with Armor or 
                   Weapons|el@soul/map&ampampattype&ampampfsel&ampampatchief&ampamppipelevel&ampampfsel&ampampat2&ampamppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampampatli&ampampatmap&ampampatarmor&ampampfsel&ampampat2&ampampamppipe&ampamppipemap&ampampatranged_damage&ampampfsel&ampampat4&ampampamppipe&ampamppipe&ampamppipe|el@rarity/2|;script=SOUL]' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 483) IF !<[nbt].is_empty> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Filled tag <[nbt].is_empty> with 'true'. 
20:11:49 [INFO]  No part of the if command passed, running ELSE block. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 486) DEFINE NewItem <[NewItem].with[nbt=vanilla/true]> ---------+ 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Filled tag <[NewItem].with[nbt=vanilla/true]> with 'i@clay_ball[display_name=&ampssbSoul of the 
                   Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul 
                   Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampampssdSoul Item&ampampnl&ampampsseCombine with Armor or 
                   Weapons|el@soul/map&ampampattype&ampampfsel&ampampatchief&ampamppipelevel&ampampfsel&ampampat2&ampamppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampampatli&ampampatmap&ampampatarmor&ampampfsel&ampampat2&ampampamppipe&ampamppipemap&ampampatranged_damage&ampampfsel&ampampat4&ampampamppipe&ampamppipe&ampamppipe|el@rarity/2|el@vanilla/true|;script=SOUL]'. 
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'  definition='newitem'  value='i@clay_ball[display_name=&ampssbSoul of the 
                   Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul 
                   Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampampssdSoul Item&ampampnl&ampampsseCombine with Armor or 
                   Weapons|el@soul/map&ampampattype&ampampfsel&ampampatchief&ampamppipelevel&ampampfsel&ampampat2&ampamppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampampatli&ampampatmap&ampampatarmor&ampampfsel&ampampat2&ampampamppipe&ampamppipemap&ampampatranged_damage&ampampfsel&ampampat4&ampampamppipe&ampamppipe&ampamppipe|el@rarity/2|el@vanilla/true|;script=SOUL]' 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 488) IF !<[nbt_attributes].is_empty> ---------+ 
20:11:49 [INFO] +> Executing 'IF': use_braces='true' 
20:11:49 [INFO]  Filled tag <[nbt_attributes].is_empty> with 'true'. 
20:11:49 [INFO]  No part of the if command passed, no block will run. 
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 491) DETERMINE <[NewItem]> ---------+ 
20:11:49 [INFO]  Filled tag <[NewItem]> with 'i@clay_ball[display_name=&ampssbSoul of the 
                   Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul 
                   Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampampssdSoul Item&ampampnl&ampampsseCombine with Armor or 
                   Weapons|el@soul/map&ampampattype&ampampfsel&ampampatchief&ampamppipelevel&ampampfsel&ampampat2&ampamppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampampatli&ampampatmap&ampampatarmor&ampampfsel&ampampat2&ampampamppipe&ampamppipemap&ampampatranged_damage&ampampfsel&ampampat4&ampampamppipe&ampamppipe&ampamppipe|el@rarity/2|el@vanilla/true|;script=SOUL]'. 
20:11:49 [INFO] +> Executing 'DETERMINE': outcome='i@clay_ball[display_name=&ampssbSoul of the 
                   Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul 
                   Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampampssdSoul Item&ampampnl&ampampsseCombine with Armor or 
                   Weapons|el@soul/map&ampampattype&ampampfsel&ampampatchief&ampamppipelevel&ampampfsel&ampampat2&ampamppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampampatli&ampampatmap&ampampatarmor&ampampfsel&ampampat2&ampampamppipe&ampamppipemap&ampampatranged_damage&ampampfsel&ampampat4&ampampamppipe&ampamppipe&ampamppipe|el@rarity/2|el@vanilla/true|;script=SOUL]' 
                    passively='false'  Queue='q@ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' 
20:11:49 [INFO]  Completing queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' in 50ms. 
20:11:49 [INFO]  Filled tag <proc[get_random_soul].context[2|2]> with 'i@clay_ball[display_name=&ampssbSoul of the 
                   Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul 
                   Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampampssdSoul Item&ampampnl&ampampsseCombine with Armor or 
                   Weapons|el@soul/map&ampampattype&ampampfsel&ampampatchief&ampamppipelevel&ampampfsel&ampampat2&ampamppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampampatli&ampampatmap&ampampatarmor&ampampfsel&ampampat2&ampampamppipe&ampamppipemap&ampampatranged_damage&ampampfsel&ampampat4&ampampamppipe&ampamppipe&ampamppipe|el@rarity/2|el@vanilla/true|;script=SOUL]'. 
20:11:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'display_name' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'enchantments' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'hides' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'lore' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'nbt' on object of type 'Item'... 
20:11:49 [INFO]  Applying property 'script' on object of type 'Item'... 
20:11:49 [INFO] +> Executing 'GIVE': Type='ITEM'  inventory='in@player[holder=p@4fbca51c-2c03-4d4f-b1fb-f2462609a058]'  quantity='1'  engrave='false'  
                   unlimit_stack_size='false'  Items='[i@clay_ball[display_name=&ampssbSoul of the 
                   Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level: 
                   ?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul 
                   Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampampssdSoul Item&ampampnl&ampampsseCombine with Armor or 
                   Weapons|el@soul/map&ampampattype&ampampfsel&ampampatchief&ampamppipelevel&ampampfsel&ampampat2&ampamppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampampatli&ampampatmap&ampampatarmor&ampampfsel&ampampat2&ampampamppipe&ampamppipemap&ampampatranged_damage&ampampfsel&ampampat4&ampampamppipe&... 
                   * snip! * 
20:11:49 [INFO] +- Queue 'EXCOMMAND_UseDenizenExport' Executing: (line 1) ~debug record submit ---------+ 
20:11:49 [INFO]  ...remembering this script entry as 'mylog'!