Java Version: 1.8.0_252
Up-time: 1d 2h
Server Version: CraftBukkit version git-Spigot-9639cf7-0458f60 (MC: 1.16.1)
Denizen Version: Core: 1.90-SNAPSHOT (Build 715), CraftBukkit: 1.1.5-SNAPSHOT (build 5003-DEV)
Active Plugins (7): dynmap: 3.1-beta-2-389, TAB: 2.8.1, Citizens: 2.0.27-SNAPSHOT (build 2083),
WorldEdit: 7.2.0-SNAPSHOT+5084-ecd7f0f, Denizen: 1.1.5-SNAPSHOT (build 5003-DEV),
Insecurizen: 1.0, Depenizen: 2.0.0 (build 643)
Loaded Worlds (3): Gielinor, Gielinor3, Dungeons
Online Players (1): xBxexhxr(Behr_Riley)
Offline Players: 2
Mode: offline (BungeeCord)
20:11:49 [INFO] +- Queue 'EXCOMMAND_UseDenizenExport' Executing: (line 1) GIVE <proc[get_random_soul].context[2|2]> ---------+
20:11:49 [INFO] Adding definition 'rarity' as 2
20:11:49 [INFO] Adding definition 'level' as 2
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Starting InstantQueue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' with player 'Behr_Riley'...
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 409) IF <[item].has_nbt[soul_level]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].has_nbt[soul_level]> with 'true'.
20:11:49 [INFO] If command passed, running block.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 410) DEFINE level <[item].nbt[soul_level]> ---------+
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].nbt[soul_level]> with '2'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='level' value='2'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 411) DEFINE level_stars
<list.pad_right[<[level]>].with[<&e>?].pad_right[5].with[<&7>?].unseparated> ---------+
20:11:49 [INFO] Filled tag <[level]> with '2'.
20:11:49 [INFO] Filled tag <&e> with ''.
20:11:49 [INFO] Filled tag <&7> with ''.
20:11:49 [INFO] Filled tag <list.pad_right[2].with[?].pad_right[5].with[?].unseparated> with '?????'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='level_stars' value='?????'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 417) IF
<script[item_system_global_data].list_keys[defaults.damage].contains[<[item].material.name>]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].material.name> with 'clay_ball'.
20:11:49 [INFO] Filled tag <script[item_system_global_data].list_keys[defaults.damage].contains[clay_ball]> with 'false'.
20:11:49 [INFO] No part of the if command passed, running ELSE block.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 420) DEFINE base 0 ---------+
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='base' value='0'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 423) DEFINE nbt <list> ---------+
20:11:49 [INFO] Filled tag <list> with 'li@'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='nbt' value='li@'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 424) DEFINE nbt_attributes <list> ---------+
20:11:49 [INFO] Filled tag <list> with 'li@'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='nbt_attributes' value='li@'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 425) FOREACH <list[buffs|debuffs]> as:modifier ---------+
20:11:49 [INFO] Filled tag <list[buffs|debuffs]> with 'li@ buffs | debuffs'.
20:11:49 [INFO] +> Executing 'FOREACH': list='li@ buffs | debuffs' as_name='modifier'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 426) IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> !=
<script[soul].data_key[material]> && <[Item].nbt[<[modifier]>]> != none ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[modifier]> with 'buffs'.
20:11:49 [INFO] Filled tag <[item].has_nbt[buffs]> with 'true'.
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].material.name> with 'clay_ball'.
20:11:49 [INFO] Filled tag <script[soul].data_key[material]> with 'clay_ball'.
20:11:49 [INFO] Logic='NEGATIVE', Comparable='Element(clay_ball)', Operator='EQUALS', ComparedTo='Element(clay_ball)' --> OUTCOME='false'
20:11:49 [INFO] No part of the if command passed, no block will run.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:modifier key:key ---------+
20:11:49 [INFO] +- Foreach loop 2 ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 426) IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> !=
<script[soul].data_key[material]> && <[Item].nbt[<[modifier]>]> != none ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[modifier]> with 'debuffs'.
20:11:49 [INFO] Filled tag <[item].has_nbt[debuffs]> with 'false'.
20:11:49 [INFO] No part of the if command passed, no block will run.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:modifier key:key ---------+
20:11:49 [INFO] +- Foreach loop complete ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 442) IF <[Item].has_script> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[Item].has_script> with 'true'.
20:11:49 [INFO] If command passed, running block.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 443) DEFINE sn1 <[item].script.name> ---------+
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].script.name> with 'soul'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='sn1' value='soul'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 447) IF <[Item].has_nbt[rarity]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[Item].has_nbt[rarity]> with 'true'.
20:11:49 [INFO] If command passed, running block.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 448) DEFINE rarity_color
<script[item_system_global_data].data_key[settings.rarity_colors.<[item].nbt[rarity]>].parsed> ---------+
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].nbt[rarity]> with '2'.
20:11:49 [INFO] Filled tag <&b> with ''.
20:11:49 [INFO] Filled tag <script[item_system_global_data].data_key[settings.rarity_colors.2].parsed> with ''.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='rarity_color' value=''
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 453) IF <[item].has_nbt[active_soul]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].has_nbt[active_soul]> with 'true'.
20:11:49 [INFO] If command passed, running block.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 454) DEFINE name "<[rarity_color]><[sn1].replace[_].with[<&sp>].to_titlecase>
of the <[item].nbt[active_soul].to_titlecase>" ---------+
20:11:49 [INFO] Filled tag <[rarity_color]> with ''.
20:11:49 [INFO] Filled tag <&sp> with ' '.
20:11:49 [INFO] Filled tag <[sn1].replace[_].with[ ].to_titlecase> with 'Soul'.
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].nbt[active_soul].to_titlecase> with 'Chief'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='name' value='Soul of the Chief'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 459) DEFINE lore
<list.include[<script[item_system_global_data].parsed_key[settings.lore.top]>]> ---------+
20:11:49 [INFO] Filled tag <&a> with ''.
20:11:49 [INFO] Filled tag <script[item_system_global_data].parsed_key[settings.lore.top]> with 'li@ --------------------------'.
20:11:49 [INFO] Filled tag <list.include[li@el@--------------------------|]> with 'li@ --------------------------'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='lore' value='li@ --------------------------'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 460) DEFINE lore
<[lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.global]>]> ---------+
20:11:49 [INFO] Filled tag <&e> with ''.
20:11:49 [INFO] Filled tag <&co> with ':'.
20:11:49 [INFO] Filled tag <[level_stars]> with '?????'.
20:11:49 [INFO] Filled tag <empty> with ''.
20:11:49 [INFO] Filled tag <script[item_system_global_data].parsed_key[settings.lore.middle.global]> with 'li@ Level: ????? | '.
20:11:49 [INFO] Filled tag <[lore].include[li@el@Level: ?????|el@|]> with 'li@ -------------------------- | Level: ????? | '.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='lore' value='li@ -------------------------- | Level: ????? | '
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 461) IF
<[item].material.name.matches[<script[item_system_global_data].data_key[regex_type_check.weapon]>]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <script[item_system_global_data].data_key[regex_type_check.weapon]> with '(.*)_(axe|sword)'.
20:11:49 [INFO] Filled tag <[item].material.name.matches[(.*)_(axe|sword)]> with 'false'.
20:11:49 [INFO] No part of the if command passed, no block will run.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 465) IF
<[item].material.name.matches[<script[item_system_global_data].data_key[regex_type_check.armor]>]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <script[item_system_global_data].data_key[regex_type_check.armor]> with '(.*)_(chestplate|leggings|boots|helmet|shell)'.
20:11:49 [INFO] Filled tag <[item].material.name.matches[(.*)_(chestplate|leggings|boots|helmet|shell)]> with 'false'.
20:11:49 [INFO] No part of the if command passed, no block will run.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 469) FOREACH <list[buffs|debuffs]> as:modifier ---------+
20:11:49 [INFO] Filled tag <list[buffs|debuffs]> with 'li@ buffs | debuffs'.
20:11:49 [INFO] +> Executing 'FOREACH': list='li@ buffs | debuffs' as_name='modifier'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 470) IF <[item].has_nbt[<[modifier]>]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[modifier]> with 'buffs'.
20:11:49 [INFO] Filled tag <[item].has_nbt[buffs]> with 'true'.
20:11:49 [INFO] If command passed, running block.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 471) FOREACH <[item].nbt[<[modifier]>]> as:Modifiers ---------+
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[modifier]> with 'buffs'.
20:11:49 [INFO] Filled tag <[item].nbt[buffs]> with 'li@li@map@armor/el@2&pipe|map@ranged_damage/el@4&pipe||'.
20:11:49 [INFO] +> Executing 'FOREACH': list='li@ li@ map@ armor / 2 | map@ ranged_damage / 4 | ' as_name='Modifiers'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 472) FOREACH <[Modifiers]> key:alt as:final_value ---------+
20:11:49 [INFO] Filled tag <[Modifiers]> with 'li@ map@ armor / 2'.
20:11:49 [INFO] +> Executing 'FOREACH': list='li@ map@ armor / 2' as_name='final_value'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 473) IF <[alt]> == none ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'IF' in file
'scripts/soultest.dsc' on line '473' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
Error Message: Invalid definition name 'alt'.
20:11:49 [INFO] ERROR!
Error Message: Tag-base '' returned null.
20:11:49 [INFO] ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'IF' in file
'scripts/soultest.dsc' on line '473' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
Error Message: Tag <[alt]> is invalid!
20:11:49 [INFO] Comparable='Element([alt])', Operator='EQUALS', ComparedTo='Element(none)' --> OUTCOME='false'
20:11:49 [INFO] No part of the if command passed, no block will run.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 475) DEFINE lore
<[Lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]>]> ---------+
20:11:49 [INFO] ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'DEFINE' in file
'scripts/soultest.dsc' on line '475' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
Error Message: Invalid definition name 'alt'.
20:11:49 [INFO] ERROR!
Error Message: Tag-base '' returned null.
20:11:49 [INFO] ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'DEFINE' in file
'scripts/soultest.dsc' on line '475' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
Error Message: Tag <[alt]> is invalid!
20:11:49 [INFO] ERROR in script 'item_system_build_item' in queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' while executing command 'DEFINE' in file
'scripts/soultest.dsc' on line '475' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
Error Message: Tag <script[item_system_global_data].parsed_key[settings.lore.middle.buffs.[alt]]> is invalid!
20:11:49 [INFO] Filled tag <[Lore].include[script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]]> with 'li@ -------------------------- |
Level: ????? | | script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='lore' value='li@ -------------------------- | Level: ????? |
| script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:final_value key:alt ---------+
20:11:49 [INFO] +- Foreach loop complete ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:Modifiers key:key ---------+
20:11:49 [INFO] +- Foreach loop 2 ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 472) FOREACH <[Modifiers]> key:alt as:final_value ---------+
20:11:49 [INFO] Filled tag <[Modifiers]> with 'map@ ranged_damage / 4'.
20:11:49 [INFO] +> Executing 'FOREACH': map='map@ ranged_damage / 4' key_as='alt' as_name='final_value'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 473) IF <[alt]> == none ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Filled tag <[alt]> with 'ranged_damage'.
20:11:49 [INFO] Comparable='Element(ranged_damage)', Operator='EQUALS', ComparedTo='Element(none)' --> OUTCOME='false'
20:11:49 [INFO] No part of the if command passed, no block will run.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 475) DEFINE lore
<[Lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]>]> ---------+
20:11:49 [INFO] Filled tag <[alt]> with 'ranged_damage'.
20:11:49 [INFO] Filled tag <&7> with ''.
20:11:49 [INFO] Filled tag <&a> with ''.
20:11:49 [INFO] Filled tag <[final_value]> with '4'.
20:11:49 [INFO] Filled tag <script[item_system_global_data].parsed_key[settings.lore.middle.buffs.ranged_damage]> with 'Ranged Damage +4'.
20:11:49 [INFO] Filled tag <[Lore].include[Ranged Damage +4]> with 'li@ -------------------------- | Level: ????? | |
script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='lore' value='li@ -------------------------- | Level: ????? |
| script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:final_value key:alt ---------+
20:11:49 [INFO] +- Foreach loop complete ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:Modifiers key:key ---------+
20:11:49 [INFO] +- Foreach loop 3 ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 472) FOREACH <[Modifiers]> key:alt as:final_value ---------+
20:11:49 [INFO] Filled tag <[Modifiers]> with ''.
20:11:49 [INFO] +> Executing 'FOREACH': list='li@' as_name='final_value'
20:11:49 [INFO] Empty list, not looping...
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:Modifiers key:key ---------+
20:11:49 [INFO] +- Foreach loop complete ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:modifier key:key ---------+
20:11:49 [INFO] +- Foreach loop 2 ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 470) IF <[item].has_nbt[<[modifier]>]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[modifier]> with 'debuffs'.
20:11:49 [INFO] Filled tag <[item].has_nbt[debuffs]> with 'false'.
20:11:49 [INFO] No part of the if command passed, no block will run.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 0) FOREACH CALLBACK as:modifier key:key ---------+
20:11:49 [INFO] +- Foreach loop complete ---------+
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 477) IF <[item].has_nbt[flavor]> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].has_nbt[flavor]> with 'true'.
20:11:49 [INFO] If command passed, running block.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 478) DEFINE flavor <[item].nbt[flavor].unescaped> ---------+
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].nbt[flavor].unescaped> with 'Soul Item
Combine with Armor or Weapons'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='flavor' value='Soul Item
Combine with Armor or Weapons'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 479) DEFINE lore
<[Lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.flavor]>]> ---------+
20:11:49 [INFO] Filled tag <empty> with ''.
20:11:49 [INFO] Filled tag <&e> with ''.
20:11:49 [INFO] Filled tag <[flavor]> with 'Soul Item
Combine with Armor or Weapons'.
20:11:49 [INFO] Filled tag <script[item_system_global_data].parsed_key[settings.lore.middle.flavor]> with 'li@ | Soul Item
Combine with Armor or Weapons'.
20:11:49 [INFO] Filled tag <[Lore].include[li@el@|el@Soul Item
Combine with Armor or Weapons|]> with 'li@ -------------------------- | Level: ????? | |
script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 | | Soul Item
Combine with Armor or Weapons'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='lore' value='li@ -------------------------- | Level: ????? |
| script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 | | Soul Item
Combine with Armor or Weapons'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 480) DEFINE lore
<[lore].include[<script[item_system_global_data].parsed_key[settings.lore.bottom]>]> ---------+
20:11:49 [INFO] Filled tag <&a> with ''.
20:11:49 [INFO] Filled tag <script[item_system_global_data].parsed_key[settings.lore.bottom]> with 'li@ --------------------------'.
20:11:49 [INFO] Filled tag <[lore].include[li@el@--------------------------|]> with 'li@ -------------------------- | Level: ????? | |
script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 | | Soul Item
Combine with Armor or Weapons | --------------------------'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='lore' value='li@ -------------------------- | Level: ????? |
| script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 | | Soul Item
Combine with Armor or Weapons | --------------------------'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 482) DEFINE NewItem
<[item].with[display_name=<[name]>;lore=<[lore]>;flags=HIDE_ALL]> ---------+
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[name]> with 'Soul of the Chief'.
20:11:49 [INFO] Filled tag <[lore]> with 'li@ -------------------------- | Level: ????? | |
script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] | Ranged Damage +4 | | Soul Item
Combine with Armor or Weapons | --------------------------'.
20:11:49 [INFO] Applying property 'display_name' on object of type 'Item'...
20:11:49 [INFO] Applying property 'lore' on object of type 'Item'...
20:11:49 [INFO] Applying property 'flags' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[item].with[display_name=Soul of the Chief;lore=li@el@--------------------------|el@Level:
?????|el@|el@script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]|el@Ranged Damage +4|el@|el@Soul Item
Combine with Armor or Weapons|el@--------------------------|;flags=HIDE_ALL]> with 'i@clay_ball[display_name=&ssbSoul of the
Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul
Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or
Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@b...
* snip! *
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='newitem' value='i@clay_ball[display_name=&ssbSoul of the
Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul
Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or
Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|;script=SOUL]'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 483) IF !<[nbt].is_empty> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Filled tag <[nbt].is_empty> with 'true'.
20:11:49 [INFO] No part of the if command passed, running ELSE block.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 486) DEFINE NewItem <[NewItem].with[nbt=vanilla/true]> ---------+
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Filled tag <[NewItem].with[nbt=vanilla/true]> with 'i@clay_ball[display_name=&ssbSoul of the
Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul
Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or
Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]'.
20:11:49 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' definition='newitem' value='i@clay_ball[display_name=&ssbSoul of the
Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul
Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or
Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]'
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 488) IF !<[nbt_attributes].is_empty> ---------+
20:11:49 [INFO] +> Executing 'IF': use_braces='true'
20:11:49 [INFO] Filled tag <[nbt_attributes].is_empty> with 'true'.
20:11:49 [INFO] No part of the if command passed, no block will run.
20:11:49 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' Executing: (line 491) DETERMINE <[NewItem]> ---------+
20:11:49 [INFO] Filled tag <[NewItem]> with 'i@clay_ball[display_name=&ssbSoul of the
Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul
Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or
Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]'.
20:11:49 [INFO] +> Executing 'DETERMINE': outcome='i@clay_ball[display_name=&ssbSoul of the
Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul
Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or
Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]'
passively='false' Queue='q@ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon'
20:11:49 [INFO] Completing queue 'ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon' in 50ms.
20:11:49 [INFO] Filled tag <proc[get_random_soul].context[2|2]> with 'i@clay_ball[display_name=&ssbSoul of the
Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul
Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or
Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]'.
20:11:49 [INFO] Applying property 'display_name' on object of type 'Item'...
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'lore' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] Applying property 'display_name' on object of type 'Item'...
20:11:49 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:11:49 [INFO] Applying property 'hides' on object of type 'Item'...
20:11:49 [INFO] Applying property 'lore' on object of type 'Item'...
20:11:49 [INFO] Applying property 'nbt' on object of type 'Item'...
20:11:49 [INFO] Applying property 'script' on object of type 'Item'...
20:11:49 [INFO] +> Executing 'GIVE': Type='ITEM' inventory='in@player[holder=p@4fbca51c-2c03-4d4f-b1fb-f2462609a058]' quantity='1' engrave='false'
unlimit_stack_size='false' Items='[i@clay_ball[display_name=&ssbSoul of the
Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@Ranged Damage +4|el@|el@Soul
Item|el@Combine with Armor or Weapons|el@--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or
Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&...
* snip! *
20:11:49 [INFO] +- Queue 'EXCOMMAND_UseDenizenExport' Executing: (line 1) ~debug record submit ---------+
20:11:49 [INFO] ...remembering this script entry as 'mylog'!