Java Version: 1.8.0_252 Up-time: 1d 2h Server Version: CraftBukkit version git-Spigot-9639cf7-0458f60 (MC: 1.16.1) Denizen Version: Core: 1.90-SNAPSHOT (Build 715), CraftBukkit: 1.1.5-SNAPSHOT (build 5003-DEV) Active Plugins (7): 2dynmap: 3.1-beta-2-389, 2TAB: 2.8.1, 2Citizens: 2.0.27-SNAPSHOT (build 2083), 2WorldEdit: 7.2.0-SNAPSHOT+5084-ecd7f0f, 2Denizen: 1.1.5-SNAPSHOT (build 5003-DEV), 2Insecurizen: 1.0, 2Depenizen: 2.0.0 (build 643) Loaded Worlds (3): Gielinor, Gielinor3, Dungeons Online Players (1): x00ff00Bx4bff00exa5ff00hxffff00r7(Behr_Riley) Offline Players: 2 Mode: offline (BungeeCord) 20:11:49 [INFO] d+- dQueue 'EXCOMMAND_1UseeDenizen9Exportd' Executing: f8(line 1)f GIVE d ---------+ 20:11:49 [INFO] d fAdding definition 'rarity' as 2 20:11:49 [INFO] d fAdding definition 'level' as 2 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f6Starting InstantQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColon6' with player 'Behr_Riley'... 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 409)f IF <[item].has_nbt[soul_level]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].has_nbt[soul_level]8> with 'ftrue8'. 20:11:49 [INFO] d feIf command passed, running block. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 410)f DEFINE level <[item].nbt[soul_level]>d ---------+ 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].nbt[soul_level]8> with 'f28'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='elevel8' 8value='e28' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 411)f DEFINE level_stars ].with[<&e>?].pad_right[5].with[<&7>?].unseparated>d ---------+ 20:11:49 [INFO] d f8Filled tag <f[level]8> with 'f28'. 20:11:49 [INFO] d f8Filled tag <f&e8> with 'fe8'. 20:11:49 [INFO] d f8Filled tag <f&78> with 'f78'. 20:11:49 [INFO] d f8Filled tag <flist.pad_right[2].with[e?].pad_right[5].with[7?].unseparated8> with 'fe?e?7?7?7?8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='elevel_stars8' 8value='ee?e?7?7?7?8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 417)f IF ]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].material.name8> with 'fclay_ball8'. 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].list_keys[defaults.damage].contains[clay_ball]8> with 'ffalse8'. 20:11:49 [INFO] d feNo part of the if command passed, running ELSE block. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 420)f DEFINE base 0d ---------+ 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='ebase8' 8value='e08' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 423)f DEFINE nbt d ---------+ 20:11:49 [INFO] d f8Filled tag <flist8> with 'fli@8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='enbt8' 8value='eli@8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 424)f DEFINE nbt_attributes d ---------+ 20:11:49 [INFO] d f8Filled tag <flist8> with 'fli@8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='enbt_attributes8' 8value='eli@8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 425)f FOREACH as:modifierd ---------+ 20:11:49 [INFO] d f8Filled tag <flist[buffs|debuffs]8> with 'f8li@e buffs 8|e debuffs8'. 20:11:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='e8li@e buffs 8|e debuffs8' 8as_name='emodifier8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 426)f IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> != && <[Item].nbt[<[modifier]>]> != noned ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[modifier]8> with 'fbuffs8'. 20:11:49 [INFO] d f8Filled tag <f[item].has_nbt[buffs]8> with 'ftrue8'. 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].material.name8> with 'fclay_ball8'. 20:11:49 [INFO] d f8Filled tag <fscript[soul].data_key[material]8> with 'fclay_ball8'. 20:11:49 [INFO] d f8Logic='bNEGATIVE8', 8Comparable='Element8(bclay_ball8)'8, Operator='bEQUALS8', ComparedTo='Element8(bclay_ball8)' e--> OUTCOME='false' 20:11:49 [INFO] d feNo part of the if command passed, no block will run. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:modifier key:keyd ---------+ 20:11:49 [INFO] d+- Foreach loop 2d ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 426)f IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> != && <[Item].nbt[<[modifier]>]> != noned ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[modifier]8> with 'fdebuffs8'. 20:11:49 [INFO] d f8Filled tag <f[item].has_nbt[debuffs]8> with 'ffalse8'. 20:11:49 [INFO] d feNo part of the if command passed, no block will run. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:modifier key:keyd ---------+ 20:11:49 [INFO] d+- Foreach loop completed ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 442)f IF <[Item].has_script>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[Item].has_script8> with 'ftrue8'. 20:11:49 [INFO] d feIf command passed, running block. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 443)f DEFINE sn1 <[item].script.name>d ---------+ 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].script.name8> with 'fsoul8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='esn18' 8value='esoul8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 447)f IF <[Item].has_nbt[rarity]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[Item].has_nbt[rarity]8> with 'ftrue8'. 20:11:49 [INFO] d feIf command passed, running block. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 448)f DEFINE rarity_color ].parsed>d ---------+ 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].nbt[rarity]8> with 'f28'. 20:11:49 [INFO] d f8Filled tag <f&b8> with 'fb8'. 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].data_key[settings.rarity_colors.2].parsed8> with 'fb8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='erarity_color8' 8value='eb8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 453)f IF <[item].has_nbt[active_soul]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].has_nbt[active_soul]8> with 'ftrue8'. 20:11:49 [INFO] d feIf command passed, running block. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 454)f DEFINE name "<[rarity_color]><[sn1].replace[_].with[<&sp>].to_titlecase> of the <[item].nbt[active_soul].to_titlecase>"d ---------+ 20:11:49 [INFO] d f8Filled tag <f[rarity_color]8> with 'fb8'. 20:11:49 [INFO] d f8Filled tag <f&sp8> with 'f 8'. 20:11:49 [INFO] d f8Filled tag <f[sn1].replace[_].with[ ].to_titlecase8> with 'fSoul8'. 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].nbt[active_soul].to_titlecase8> with 'fChief8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='ename8' 8value='ebSoul of the Chief8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 459)f DEFINE lore ]>d ---------+ 20:11:49 [INFO] d f8Filled tag <f&a8> with 'fa8'. 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[settings.lore.top]8> with 'f8li@e a--------------------------8'. 20:11:49 [INFO] d f8Filled tag <flist.include[li@el@a--------------------------|]8> with 'f8li@e a--------------------------8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='elore8' 8value='e8li@e a--------------------------8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 460)f DEFINE lore <[lore].include[]>d ---------+ 20:11:49 [INFO] d f8Filled tag <f&e8> with 'fe8'. 20:11:49 [INFO] d f8Filled tag <f&co8> with 'f:8'. 20:11:49 [INFO] d f8Filled tag <f[level_stars]8> with 'fe?e?7?7?7?8'. 20:11:49 [INFO] d f8Filled tag <fempty8> with 'f8'. 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[settings.lore.middle.global]8> with 'f8li@e eLevel: e?e?7?7?7? 8|e 8'. 20:11:49 [INFO] d f8Filled tag <f[lore].include[li@el@eLevel: e?e?7?7?7?|el@|]8> with 'f8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='elore8' 8value='e8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 461)f IF <[item].material.name.matches[]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].data_key[regex_type_check.weapon]8> with 'f(.*)_(axe|sword)8'. 20:11:49 [INFO] d f8Filled tag <f[item].material.name.matches[(.*)_(axe|sword)]8> with 'ffalse8'. 20:11:49 [INFO] d feNo part of the if command passed, no block will run. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 465)f IF <[item].material.name.matches[]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].data_key[regex_type_check.armor]8> with 'f(.*)_(chestplate|leggings|boots|helmet|shell)8'. 20:11:49 [INFO] d f8Filled tag <f[item].material.name.matches[(.*)_(chestplate|leggings|boots|helmet|shell)]8> with 'ffalse8'. 20:11:49 [INFO] d feNo part of the if command passed, no block will run. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 469)f FOREACH as:modifierd ---------+ 20:11:49 [INFO] d f8Filled tag <flist[buffs|debuffs]8> with 'f8li@e buffs 8|e debuffs8'. 20:11:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='e8li@e buffs 8|e debuffs8' 8as_name='emodifier8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 470)f IF <[item].has_nbt[<[modifier]>]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[modifier]8> with 'fbuffs8'. 20:11:49 [INFO] d f8Filled tag <f[item].has_nbt[buffs]8> with 'ftrue8'. 20:11:49 [INFO] d feIf command passed, running block. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 471)f FOREACH <[item].nbt[<[modifier]>]> as:Modifiersd ---------+ 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[modifier]8> with 'fbuffs8'. 20:11:49 [INFO] d f8Filled tag <f[item].nbt[buffs]8> with 'fli@li@map@armor/el@2&pipe|map@ranged_damage/el@4&pipe||8'. 20:11:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='e8li@e 8li@e 8map@e armor 8/e 2 8|e 8map@e ranged_damage 8/e 4 8|e 8' 8as_name='eModifiers8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 472)f FOREACH <[Modifiers]> key:alt as:final_valued ---------+ 20:11:49 [INFO] d f8Filled tag <f[Modifiers]8> with 'f8li@e 8map@e armor 8/e 28'. 20:11:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='e8li@e 8map@e armor 8/e 28' 8as_name='efinal_value8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 473)f IF <[alt]> == noned ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d cERROR in script 'bitem_system_build_itemc' in queue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColonc' while executing command 'bIFc' in file 'bscripts/soultest.dscc' on line 'b473c' with player 'bp@4fbca51c-2c03-4d4f-b1fb-f2462609a058a (Behr_Riley)c'! 7 Error Message: fInvalid definition name 'alt'. 20:11:49 [INFO] d cERROR! 7 Error Message: fTag-base '' returned null. 20:11:49 [INFO] d cERROR in script 'bitem_system_build_itemc' in queue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColonc' while executing command 'bIFc' in file 'bscripts/soultest.dscc' on line 'b473c' with player 'bp@4fbca51c-2c03-4d4f-b1fb-f2462609a058a (Behr_Riley)c'! 7 Error Message: fTag <[alt]> is invalid! 20:11:49 [INFO] d f8Comparable='Element8(b[alt]8)'8, Operator='bEQUALS8', ComparedTo='Element8(bnone8)' e--> OUTCOME='false' 20:11:49 [INFO] d feNo part of the if command passed, no block will run. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 475)f DEFINE lore <[Lore].include[]>]>d ---------+ 20:11:49 [INFO] d cERROR in script 'bitem_system_build_itemc' in queue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColonc' while executing command 'bDEFINEc' in file 'bscripts/soultest.dscc' on line 'b475c' with player 'bp@4fbca51c-2c03-4d4f-b1fb-f2462609a058a (Behr_Riley)c'! 7 Error Message: fInvalid definition name 'alt'. 20:11:49 [INFO] d cERROR! 7 Error Message: fTag-base '' returned null. 20:11:49 [INFO] d cERROR in script 'bitem_system_build_itemc' in queue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColonc' while executing command 'bDEFINEc' in file 'bscripts/soultest.dscc' on line 'b475c' with player 'bp@4fbca51c-2c03-4d4f-b1fb-f2462609a058a (Behr_Riley)c'! 7 Error Message: fTag <[alt]> is invalid! 20:11:49 [INFO] d cERROR in script 'bitem_system_build_itemc' in queue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColonc' while executing command 'bDEFINEc' in file 'bscripts/soultest.dscc' on line 'b475c' with player 'bp@4fbca51c-2c03-4d4f-b1fb-f2462609a058a (Behr_Riley)c'! 7 Error Message: fTag is invalid! 20:11:49 [INFO] d f8Filled tag <f[Lore].include[script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]]8> with 'f8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='elore8' 8value='e8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:final_value key:altd ---------+ 20:11:49 [INFO] d+- Foreach loop completed ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:Modifiers key:keyd ---------+ 20:11:49 [INFO] d+- Foreach loop 2d ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 472)f FOREACH <[Modifiers]> key:alt as:final_valued ---------+ 20:11:49 [INFO] d f8Filled tag <f[Modifiers]8> with 'f8map@e ranged_damage 8/e 48'. 20:11:49 [INFO] e+> 8Executing 'eFOREACH8': 8map='e8map@e ranged_damage 8/e 48' 8key_as='ealt8' 8as_name='efinal_value8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 473)f IF <[alt]> == noned ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d f8Filled tag <f[alt]8> with 'franged_damage8'. 20:11:49 [INFO] d f8Comparable='Element8(branged_damage8)'8, Operator='bEQUALS8', ComparedTo='Element8(bnone8)' e--> OUTCOME='false' 20:11:49 [INFO] d feNo part of the if command passed, no block will run. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 475)f DEFINE lore <[Lore].include[]>]>d ---------+ 20:11:49 [INFO] d f8Filled tag <f[alt]8> with 'franged_damage8'. 20:11:49 [INFO] d f8Filled tag <f&78> with 'f78'. 20:11:49 [INFO] d f8Filled tag <f&a8> with 'fa8'. 20:11:49 [INFO] d f8Filled tag <f[final_value]8> with 'f48'. 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[settings.lore.middle.buffs.ranged_damage]8> with 'f7Ranged Damage a+48'. 20:11:49 [INFO] d f8Filled tag <f[Lore].include[7Ranged Damage a+4]8> with 'f8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] 8|e 7Ranged Damage a+48'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='elore8' 8value='e8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] 8|e 7Ranged Damage a+48' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:final_value key:altd ---------+ 20:11:49 [INFO] d+- Foreach loop completed ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:Modifiers key:keyd ---------+ 20:11:49 [INFO] d+- Foreach loop 3d ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 472)f FOREACH <[Modifiers]> key:alt as:final_valued ---------+ 20:11:49 [INFO] d f8Filled tag <f[Modifiers]8> with 'f8'. 20:11:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@8' 8as_name='efinal_value8' 20:11:49 [INFO] d fEmpty list, not looping... 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:Modifiers key:keyd ---------+ 20:11:49 [INFO] d+- Foreach loop completed ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:modifier key:keyd ---------+ 20:11:49 [INFO] d+- Foreach loop 2d ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 470)f IF <[item].has_nbt[<[modifier]>]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[modifier]8> with 'fdebuffs8'. 20:11:49 [INFO] d f8Filled tag <f[item].has_nbt[debuffs]8> with 'ffalse8'. 20:11:49 [INFO] d feNo part of the if command passed, no block will run. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 0)f FOREACH CALLBACK as:modifier key:keyd ---------+ 20:11:49 [INFO] d+- Foreach loop completed ---------+ 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 477)f IF <[item].has_nbt[flavor]>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].has_nbt[flavor]8> with 'ftrue8'. 20:11:49 [INFO] d feIf command passed, running block. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 478)f DEFINE flavor <[item].nbt[flavor].unescaped>d ---------+ 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].nbt[flavor].unescaped8> with 'fdSoul Item eCombine with Armor or Weapons8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='eflavor8' 8value='edSoul Item eCombine with Armor or Weapons8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 479)f DEFINE lore <[Lore].include[]>d ---------+ 20:11:49 [INFO] d f8Filled tag <fempty8> with 'f8'. 20:11:49 [INFO] d f8Filled tag <f&e8> with 'fe8'. 20:11:49 [INFO] d f8Filled tag <f[flavor]8> with 'fdSoul Item eCombine with Armor or Weapons8'. 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[settings.lore.middle.flavor]8> with 'f8li@e 8|e edSoul Item eCombine with Armor or Weapons8'. 20:11:49 [INFO] d f8Filled tag <f[Lore].include[li@el@|el@edSoul Item eCombine with Armor or Weapons|]8> with 'f8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] 8|e 7Ranged Damage a+4 8|e 8|e edSoul Item eCombine with Armor or Weapons8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='elore8' 8value='e8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] 8|e 7Ranged Damage a+4 8|e 8|e edSoul Item eCombine with Armor or Weapons8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 480)f DEFINE lore <[lore].include[]>d ---------+ 20:11:49 [INFO] d f8Filled tag <f&a8> with 'fa8'. 20:11:49 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[settings.lore.bottom]8> with 'f8li@e a--------------------------8'. 20:11:49 [INFO] d f8Filled tag <f[lore].include[li@el@a--------------------------|]8> with 'f8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] 8|e 7Ranged Damage a+4 8|e 8|e edSoul Item eCombine with Armor or Weapons 8|e a--------------------------8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='elore8' 8value='e8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] 8|e 7Ranged Damage a+4 8|e 8|e edSoul Item eCombine with Armor or Weapons 8|e a--------------------------8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 482)f DEFINE NewItem <[item].with[display_name=<[name]>;lore=<[lore]>;flags=HIDE_ALL]>d ---------+ 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[name]8> with 'fbSoul of the Chief8'. 20:11:49 [INFO] d f8Filled tag <f[lore]8> with 'f8li@e a-------------------------- 8|e eLevel: e?e?7?7?7? 8|e 8|e script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>] 8|e 7Ranged Damage a+4 8|e 8|e edSoul Item eCombine with Armor or Weapons 8|e a--------------------------8'. 20:11:49 [INFO] d fApplying property 'display_name' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'lore' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'flags' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[item].with[display_name=bSoul of the Chief;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script[item_system_global_data].parsed_key[settings.lore.middle.buffs.<[alt]>]|el@7Ranged Damage a+4|el@|el@edSoul Item eCombine with Armor or Weapons|el@a--------------------------|;flags=HIDE_ALL]8> with 'fi@clay_ball[display_name=&ssbSoul of the Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@7Ranged Damage a+4|el@|el@dSoul Item|el@eCombine with Armor or Weapons|el@a--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@b... * snip! * 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='enewitem8' 8value='ei@clay_ball[display_name=&ssbSoul of the Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@7Ranged Damage a+4|el@|el@dSoul Item|el@eCombine with Armor or Weapons|el@a--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|;script=SOUL]8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 483)f IF !<[nbt].is_empty>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d f8Filled tag <f[nbt].is_empty8> with 'ftrue8'. 20:11:49 [INFO] d feNo part of the if command passed, running ELSE block. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 486)f DEFINE NewItem <[NewItem].with[nbt=vanilla/true]>d ---------+ 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d f8Filled tag <f[NewItem].with[nbt=vanilla/true]8> with 'fi@clay_ball[display_name=&ssbSoul of the Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@7Ranged Damage a+4|el@|el@dSoul Item|el@eCombine with Armor or Weapons|el@a--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]8'. 20:11:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 8definition='enewitem8' 8value='ei@clay_ball[display_name=&ssbSoul of the Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@7Ranged Damage a+4|el@|el@dSoul Item|el@eCombine with Armor or Weapons|el@a--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]8' 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 488)f IF !<[nbt_attributes].is_empty>d ---------+ 20:11:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:11:49 [INFO] d f8Filled tag <f[nbt_attributes].is_empty8> with 'ftrue8'. 20:11:49 [INFO] d feNo part of the if command passed, no block will run. 20:11:49 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColond' Executing: f8(line 491)f DETERMINE <[NewItem]>d ---------+ 20:11:49 [INFO] d f8Filled tag <f[NewItem]8> with 'fi@clay_ball[display_name=&ssbSoul of the Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@7Ranged Damage a+4|el@|el@dSoul Item|el@eCombine with Armor or Weapons|el@a--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]8'. 20:11:49 [INFO] e+> 8Executing 'eDETERMINE8': 8outcome='ei@clay_ball[display_name=&ssbSoul of the Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@7Ranged Damage a+4|el@|el@dSoul Item|el@eCombine with Armor or Weapons|el@a--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]8' 8passively='efalse8' 8Queue='eq@ITEM_SYSTEM_BUILD_ITEM_CraftShowersColon8' 20:11:49 [INFO] d f6Completing queue 'ITEM_SYSTEM_BUILD_ITEM_3Craft7ShowerseColon6' in 50ms. 20:11:49 [INFO] d f8Filled tag <fproc[get_random_soul].context[2|2]8> with 'fi@clay_ball[display_name=&ssbSoul of the Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@7Ranged Damage a+4|el@|el@dSoul Item|el@eCombine with Armor or Weapons|el@a--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&amppipe&amppipe|el@rarity/2|el@vanilla/true|;script=SOUL]8'. 20:11:49 [INFO] d fApplying property 'display_name' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'lore' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'display_name' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'lore' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:11:49 [INFO] d fApplying property 'script' on object of type 'Item'... 20:11:49 [INFO] e+> 8Executing 'eGIVE8': 8Type='eITEM8' 8inventory='ein@player[holder=p@4fbca51c-2c03-4d4f-b1fb-f2462609a058]8' 8quantity='e18' 8engrave='efalse8' 8unlimit_stack_size='efalse8' 8Items='e[i@clay_ball[display_name=&ssbSoul of the Chief;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: e?e?7?7?7?|el@|el@script&lbitem_system_global_data&rb.parsed_key&lbsettings.lore.middle.buffs.<&lbalt&rb>&rb|el@7Ranged Damage a+4|el@|el@dSoul Item|el@eCombine with Armor or Weapons|el@a--------------------------|;nbt=li@el@flavor/&ampssdSoul Item&ampnl&ampsseCombine with Armor or Weapons|el@soul/map&ampattype&ampfsel&ampatchief&amppipelevel&ampfsel&ampat2&amppipe|el@active_soul/chief|el@soul_level/2|el@buffs/li&ampatli&ampatmap&ampatarmor&ampfsel&ampat2&ampamppipe&amppipemap&ampatranged_damage&ampfsel&ampat4&ampamppipe&... * snip! * 20:11:49 [INFO] d+- dQueue 'EXCOMMAND_1UseeDenizen9Exportd' Executing: f8(line 1)f ~debug record submitd ---------+ 20:11:49 [INFO] d f...remembering this script entry as 'mylog'!