Paste #73823: Denizen Debug Logs From

Date: 2020/08/03 17:37:46 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_252
Up-time: 1d 2h
Server Version: CraftBukkit version git-Spigot-9639cf7-0458f60 (MC: 1.16.1)
Denizen Version: Core: 1.90-SNAPSHOT (Build 715), CraftBukkit: 1.1.5-SNAPSHOT (build 5003-DEV)
Active Plugins (7): dynmap: 3.1-beta-2-389, TAB: 2.8.1, Citizens: 2.0.27-SNAPSHOT (build 2083), 
WorldEdit: 7.2.0-SNAPSHOT+5084-ecd7f0f, Denizen: 1.1.5-SNAPSHOT (build 5003-DEV), 
Insecurizen: 1.0, Depenizen: 2.0.0 (build 643)
Loaded Worlds (3): Gielinor, Gielinor3, Dungeons
Online Players (1): xBxexhxr(Behr_Riley)
Offline Players: 2
Mode: offline (BungeeCord)

20:37:46 [INFO] +- Queue 'EXCOMMAND_VisitingElectricTrademarks' Executing: (line 1) GIVE <proc[get_random_soul].context[2|2]> ---------+ 
20:37:46 [INFO]  Adding definition 'rarity' as 2 
20:37:46 [INFO]  Adding definition 'level' as 2 
20:37:46 [INFO]  Starting InstantQueue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' with player 'Behr_Riley'... 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 347) DEFINE buffs <list> ---------+ 
20:37:46 [INFO]  Filled tag <list> with 'li@'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='buffs'  value='li@' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 348) DEFINE debuffs <list> ---------+ 
20:37:46 [INFO]  Filled tag <list> with 'li@'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='debuffs'  value='li@' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 349) DEFINE soul_type 
                   <script[item_system_global_data].list_keys[soul_names.<[rarity]>].random> ---------+ 
20:37:46 [INFO]  Filled tag <[rarity]> with '2'. 
20:37:46 [INFO]  Filled tag <script[item_system_global_data].list_keys[soul_names.2].random> with 'assassin'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='soul_type'  value='assassin' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 351) DEFINE NBT 
                   <list_single[soul/<map.with[type].as[<[soul_type]>].with[level].as[<[level]>]>]> ---------+ 
20:37:46 [INFO]  Filled tag <[soul_type]> with 'assassin'. 
20:37:46 [INFO]  Filled tag <[level]> with '2'. 
20:37:46 [INFO]  Filled tag <map.with[type].as[assassin].with[level].as[2]> with 'map@ type / assassin | level / 2'. 
20:37:46 [INFO]  Filled tag <list_single[soul/map@type/el@assassin|level/el@2|]> with 'li@ soul/map@type/el@assassin|level/el@2|'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='nbt'  value='li@ soul/map@type/el@assassin|level/el@2|' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 352) DEFINE NBT 
                   <[NBT].include_single[rarity/<[rarity]>].include_single[soul_level/<[level]>].include_single[active_soul/<[soul_type]>]> ---------+ 
20:37:46 [INFO]  Filled tag <[rarity]> with '2'. 
20:37:46 [INFO]  Filled tag <[level]> with '2'. 
20:37:46 [INFO]  Filled tag <[soul_type]> with 'assassin'. 
20:37:46 [INFO]  Filled tag <[NBT].include_single[rarity/2].include_single[soul_level/2].include_single[active_soul/assassin]> with 'li@ 
                   soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='nbt'  value='li@ soul/map@type/el@assassin|level/el@2| | 
                   rarity/2 | soul_level/2 | active_soul/assassin' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 353) FOREACH 
                   <script[item_system_global_data].data_key[soul_names.<[rarity]>.<[soul_type]>]> Key:Stat as:Type ---------+ 
20:37:46 [INFO]  Filled tag <[rarity]> with '2'. 
20:37:46 [INFO]  Filled tag <[soul_type]> with 'assassin'. 
20:37:46 [INFO]  Filled tag <script[item_system_global_data].data_key[soul_names.2.assassin]> with 'map@ armor / buff | attack_speed / buff'. 
20:37:46 [INFO] +> Executing 'FOREACH': map='map@ armor / buff | attack_speed / buff'  key_as='Stat'  as_name='Type' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 354) IF <[type]> == buff ---------+ 
20:37:46 [INFO] +> Executing 'IF': use_braces='true' 
20:37:46 [INFO]  Filled tag <[type]> with 'buff'. 
20:37:46 [INFO]  Comparable='Element(buff)', Operator='EQUALS', ComparedTo='Element(buff)' --> OUTCOME='true' 
20:37:46 [INFO]  If command passed, running block. 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 355) DEFINE buffs 
                   <[buffs].include_single[<map.with[<[stat]>].as[<script[item_system_global_data].parsed_key[calculations.<[stat]>]>]>]> ---------+ 
20:37:46 [INFO]  Filled tag <[stat]> with 'armor'. 
20:37:46 [INFO]  Filled tag <[stat]> with 'armor'. 
20:37:46 [INFO]  Filled tag <[level]> with '2'. 
20:37:46 [INFO]  Filled tag <script[item_system_global_data].parsed_key[calculations.armor]> with '2'. 
20:37:46 [INFO]  Filled tag <map.with[armor].as[2]> with 'map@ armor / 2'. 
20:37:46 [INFO]  Filled tag <[buffs].include_single[map@armor/el@2|]> with 'li@ map@ armor / 2'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='buffs'  value='li@ map@ armor / 2' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 0) FOREACH  CALLBACK as:Type key:Stat ---------+ 
20:37:46 [INFO] +- Foreach loop 2 ---------+ 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 354) IF <[type]> == buff ---------+ 
20:37:46 [INFO] +> Executing 'IF': use_braces='true' 
20:37:46 [INFO]  Filled tag <[type]> with 'buff'. 
20:37:46 [INFO]  Comparable='Element(buff)', Operator='EQUALS', ComparedTo='Element(buff)' --> OUTCOME='true' 
20:37:46 [INFO]  If command passed, running block. 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 355) DEFINE buffs 
                   <[buffs].include_single[<map.with[<[stat]>].as[<script[item_system_global_data].parsed_key[calculations.<[stat]>]>]>]> ---------+ 
20:37:46 [INFO]  Filled tag <[stat]> with 'attack_speed'. 
20:37:46 [INFO]  Filled tag <[stat]> with 'attack_speed'. 
20:37:46 [INFO]  Filled tag <[level].*[.15]> with '0.3'. 
20:37:46 [INFO]  Filled tag <script[item_system_global_data].parsed_key[calculations.attack_speed]> with '0.3'. 
20:37:46 [INFO]  Filled tag <map.with[attack_speed].as[0.3]> with 'map@ attack_speed / 0.3'. 
20:37:46 [INFO]  Filled tag <[buffs].include_single[map@attack_speed/el@0.3|]> with 'li@ map@ armor / 2 | map@ attack_speed / 0.3'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='buffs'  value='li@ map@ armor / 2 | map@ attack_speed / 
                   0.3' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 0) FOREACH  CALLBACK as:Type key:Stat ---------+ 
20:37:46 [INFO] +- Foreach loop complete ---------+ 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 358) IF !<[buffs].is_empty> ---------+ 
20:37:46 [INFO] +> Executing 'IF': use_braces='true' 
20:37:46 [INFO]  Filled tag <[buffs].is_empty> with 'false'. 
20:37:46 [INFO]  If command passed, running block. 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 359) DEFINE NBT <[NBT].include_single[buffs/[<[buffs]>]> ---------+ 
20:37:46 [INFO]  Filled tag <[buffs]> with 'li@ map@ armor / 2 | map@ attack_speed / 0.3'. 
20:37:46 [INFO]  Filled tag <[NBT].include_single[buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe|]> with 'li@ soul/map@type/el@assassin|level/el@2| | 
                   rarity/2 | soul_level/2 | active_soul/assassin | buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe|'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='nbt'  value='li@ soul/map@type/el@assassin|level/el@2| | 
                   rarity/2 | soul_level/2 | active_soul/assassin | buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe|' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 360) IF !<[debuffs].is_empty> ---------+ 
20:37:46 [INFO] +> Executing 'IF': use_braces='true' 
20:37:46 [INFO]  Filled tag <[debuffs].is_empty> with 'true'. 
20:37:46 [INFO]  No part of the if command passed, no block will run. 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 362) DEFINE flavor "<&d>Soul Item<&nl><&e>Combine with Armor or Weapons" 
                   ---------+ 
20:37:46 [INFO]  Filled tag <&d> with ''. 
20:37:46 [INFO]  Filled tag <&nl> with '
'. 
20:37:46 [INFO]  Filled tag <&e> with ''. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='flavor'  value='Soul Item
Combine with Armor or Weapons' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 363) DEFINE NBT <[NBT].include_single[flavor/<[flavor]>]> ---------+ 
20:37:46 [INFO]  Filled tag <[flavor]> with 'Soul Item
Combine with Armor or Weapons'. 
20:37:46 [INFO]  Filled tag <[NBT].include_single[flavor/Soul Item
Combine with Armor or Weapons]> with 'li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin | 
                   buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='nbt'  value='li@ soul/map@type/el@assassin|level/el@2| | 
                   rarity/2 | soul_level/2 | active_soul/assassin | buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 364) DEFINE Context <list_single[<[Item]>].include_single[<[NBT]>]> 
                   ---------+ 
20:37:46 [INFO]  ERROR in script 'get_random_soul' in queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' while executing command 'DEFINE' in file 
                   'scripts/soultest.dsc' on line '364' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
     Error Message: Invalid definition name 'Item'. 
20:37:46 [INFO]  ERROR!
     Error Message: Tag-base '' returned null. 
20:37:46 [INFO]  ERROR in script 'get_random_soul' in queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' while executing command 'DEFINE' in file 
                   'scripts/soultest.dsc' on line '364' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
     Error Message: Tag <[Item]> is invalid! 
20:37:46 [INFO]  Filled tag <[NBT]> with 'li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin | 
                   buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'. 
20:37:46 [INFO]  Filled tag 
                   <list_single[[Item]].include_single[li@el@soul/map@type/el@assassin&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/assassin|el@buffs/[li@map@armor/el@2&amppipe&pipemap@attack_speed/el@0.3&amppipe&pipe|el@flavor/Soul 
                   Item
Combine with Armor or Weapons|]> with 'li@ [Item] | li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin | 
                   buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'. 
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological'  definition='context'  value='li@ [Item] | li@ 
                   soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin | buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| 
                   | flavor/Soul Item
Combine with Armor or Weapons' 
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 365) DETERMINE <proc[item_system_build_item].context[<[Context]>]> 
                   ---------+ 
20:37:46 [INFO]  Filled tag <[Context]> with 'li@ [Item] | li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin | 
                   buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'. 
20:37:46 [INFO]  Adding definition 'item' as [Item] 
20:37:46 [INFO]  Adding definition 'NBT' as 
                   li@el@soul/map@type/el@assassin&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/assassin|el@buffs/[li@map@armor/el@2&amppipe&pipemap@attack_speed/el@0.3&amppipe&pipe|el@flavor/Soul 
                   Item
Combine with Armor or Weapons| 
20:37:46 [INFO]  Starting InstantQueue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' with player 'Behr_Riley'... 
20:37:46 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' Executing: (line 409) DEBUG debug <[Item]> ---------+ 
20:37:46 [INFO]  Filled tag <[Item]> with '[Item]'. 
20:37:46 [INFO]  [Item] 
20:37:46 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' Executing: (line 410) DEBUG debug <[NBT]> ---------+ 
20:37:46 [INFO]  Filled tag <[NBT]> with 'li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin | 
                   buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'. 
20:37:46 [INFO]  
                   li@el@soul/map@type/el@assassin&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/assassin|el@buffs/[li@map@armor/el@2&amppipe&pipemap@attack_speed/el@0.3&amppipe&pipe|el@flavor/Soul 
                   Item
Combine with Armor or Weapons| 
20:37:46 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' Executing: (line 411) STOP ---------+ 
20:37:46 [INFO] +> Executing 'STOP': Queue='q@ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' 
20:37:46 [INFO]  Completing queue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' in 0ms. 
20:37:46 [INFO] Error within error (??!!!! REPORT THIS, SOMETHING WENT SUPER WRONG!): Invalid definition name 'Text'. 
20:37:46 [INFO] Error within error (??!!!! REPORT THIS, SOMETHING WENT SUPER WRONG!): Tag-base '' returned null. 
20:37:46 [INFO] Error within error (??!!!! REPORT THIS, SOMETHING WENT SUPER WRONG!): Tag <[Text].unescaped> is invalid! 
20:37:46 [INFO]  ERROR in script 'get_random_soul' in queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' while executing command 'DETERMINE' in file 
                   'scripts/soultest.dsc' on line '365' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
     Error Message: Tag 
                   <proc[item_system_build_item].context[li@el@[Item]|li@el@soul/map@type/el@assassin&amppipelevel/el@2&amppipe&pipeel@rarity/2&pipeel@soul_level/2&pipeel@active_soul/assassin&pipeel@buffs/[li@map@armor/el@2&ampamppipe&amppipemap@attack_speed/el@0.3&ampamppipe&amppipe&pipeel@flavor/Soul 
                   Item
Combine with Armor or Weapons&pipe|]> is invalid! 
20:37:46 [INFO] +> Executing 'DETERMINE': outcome='proc[item_system_build_item].context[<[Context]>]'  passively='false'  
                   Queue='q@GET_RANDOM_SOUL_ReduceVolkswagenPsychological' 
20:37:46 [INFO]  Completing queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' in 18ms. 
20:37:46 [INFO]  Filled tag <proc[get_random_soul].context[2|2]> with 'proc[item_system_build_item].context[<[Context]>]'. 
20:37:46 [INFO]  ERROR!
     Error Message: 'proc[item_system_build_item].context[<[Context]>]' is an unknown argument! This was probably caused by a tag not parsing 
                   properly. 
20:37:46 [INFO]  ERROR in queue 'EXCOMMAND_VisitingElectricTrademarks' while executing command 'GIVE' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 
                   (Behr_Riley)'!
     Error Message: Woah! Invalid arguments were specified! 
20:37:46 [INFO] +> [CommandExecutor] +> MESSAGE follows: 'Must specify item/items!' 
20:37:46 [INFO] +> [CommandExecutor] Usage: give [money/xp/<item>|...] (quantity:<#>) (unlimit_stack_size) (to:<inventory>) (slot:<slot>) 
20:37:46 [INFO] +> [CommandExecutor] (Attempted: GIVE <proc[get_random_soul].context[2|2]>) 
20:37:46 [INFO] +---------------------+ 
20:37:46 [INFO] +- Queue 'EXCOMMAND_VisitingElectricTrademarks' Executing: (line 1) ~debug record submit ---------+ 
20:37:46 [INFO]  ...remembering this script entry as 'mylog'!