Java Version: 1.8.0_252
Up-time: 1d 2h
Server Version: CraftBukkit version git-Spigot-9639cf7-0458f60 (MC: 1.16.1)
Denizen Version: Core: 1.90-SNAPSHOT (Build 715), CraftBukkit: 1.1.5-SNAPSHOT (build 5003-DEV)
Active Plugins (7): dynmap: 3.1-beta-2-389, TAB: 2.8.1, Citizens: 2.0.27-SNAPSHOT (build 2083),
WorldEdit: 7.2.0-SNAPSHOT+5084-ecd7f0f, Denizen: 1.1.5-SNAPSHOT (build 5003-DEV),
Insecurizen: 1.0, Depenizen: 2.0.0 (build 643)
Loaded Worlds (3): Gielinor, Gielinor3, Dungeons
Online Players (1): xBxexhxr(Behr_Riley)
Offline Players: 2
Mode: offline (BungeeCord)
20:37:46 [INFO] +- Queue 'EXCOMMAND_VisitingElectricTrademarks' Executing: (line 1) GIVE <proc[get_random_soul].context[2|2]> ---------+
20:37:46 [INFO] Adding definition 'rarity' as 2
20:37:46 [INFO] Adding definition 'level' as 2
20:37:46 [INFO] Starting InstantQueue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' with player 'Behr_Riley'...
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 347) DEFINE buffs <list> ---------+
20:37:46 [INFO] Filled tag <list> with 'li@'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='buffs' value='li@'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 348) DEFINE debuffs <list> ---------+
20:37:46 [INFO] Filled tag <list> with 'li@'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='debuffs' value='li@'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 349) DEFINE soul_type
<script[item_system_global_data].list_keys[soul_names.<[rarity]>].random> ---------+
20:37:46 [INFO] Filled tag <[rarity]> with '2'.
20:37:46 [INFO] Filled tag <script[item_system_global_data].list_keys[soul_names.2].random> with 'assassin'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='soul_type' value='assassin'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 351) DEFINE NBT
<list_single[soul/<map.with[type].as[<[soul_type]>].with[level].as[<[level]>]>]> ---------+
20:37:46 [INFO] Filled tag <[soul_type]> with 'assassin'.
20:37:46 [INFO] Filled tag <[level]> with '2'.
20:37:46 [INFO] Filled tag <map.with[type].as[assassin].with[level].as[2]> with 'map@ type / assassin | level / 2'.
20:37:46 [INFO] Filled tag <list_single[soul/map@type/el@assassin|level/el@2|]> with 'li@ soul/map@type/el@assassin|level/el@2|'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='nbt' value='li@ soul/map@type/el@assassin|level/el@2|'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 352) DEFINE NBT
<[NBT].include_single[rarity/<[rarity]>].include_single[soul_level/<[level]>].include_single[active_soul/<[soul_type]>]> ---------+
20:37:46 [INFO] Filled tag <[rarity]> with '2'.
20:37:46 [INFO] Filled tag <[level]> with '2'.
20:37:46 [INFO] Filled tag <[soul_type]> with 'assassin'.
20:37:46 [INFO] Filled tag <[NBT].include_single[rarity/2].include_single[soul_level/2].include_single[active_soul/assassin]> with 'li@
soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='nbt' value='li@ soul/map@type/el@assassin|level/el@2| |
rarity/2 | soul_level/2 | active_soul/assassin'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 353) FOREACH
<script[item_system_global_data].data_key[soul_names.<[rarity]>.<[soul_type]>]> Key:Stat as:Type ---------+
20:37:46 [INFO] Filled tag <[rarity]> with '2'.
20:37:46 [INFO] Filled tag <[soul_type]> with 'assassin'.
20:37:46 [INFO] Filled tag <script[item_system_global_data].data_key[soul_names.2.assassin]> with 'map@ armor / buff | attack_speed / buff'.
20:37:46 [INFO] +> Executing 'FOREACH': map='map@ armor / buff | attack_speed / buff' key_as='Stat' as_name='Type'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 354) IF <[type]> == buff ---------+
20:37:46 [INFO] +> Executing 'IF': use_braces='true'
20:37:46 [INFO] Filled tag <[type]> with 'buff'.
20:37:46 [INFO] Comparable='Element(buff)', Operator='EQUALS', ComparedTo='Element(buff)' --> OUTCOME='true'
20:37:46 [INFO] If command passed, running block.
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 355) DEFINE buffs
<[buffs].include_single[<map.with[<[stat]>].as[<script[item_system_global_data].parsed_key[calculations.<[stat]>]>]>]> ---------+
20:37:46 [INFO] Filled tag <[stat]> with 'armor'.
20:37:46 [INFO] Filled tag <[stat]> with 'armor'.
20:37:46 [INFO] Filled tag <[level]> with '2'.
20:37:46 [INFO] Filled tag <script[item_system_global_data].parsed_key[calculations.armor]> with '2'.
20:37:46 [INFO] Filled tag <map.with[armor].as[2]> with 'map@ armor / 2'.
20:37:46 [INFO] Filled tag <[buffs].include_single[map@armor/el@2|]> with 'li@ map@ armor / 2'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='buffs' value='li@ map@ armor / 2'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 0) FOREACH CALLBACK as:Type key:Stat ---------+
20:37:46 [INFO] +- Foreach loop 2 ---------+
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 354) IF <[type]> == buff ---------+
20:37:46 [INFO] +> Executing 'IF': use_braces='true'
20:37:46 [INFO] Filled tag <[type]> with 'buff'.
20:37:46 [INFO] Comparable='Element(buff)', Operator='EQUALS', ComparedTo='Element(buff)' --> OUTCOME='true'
20:37:46 [INFO] If command passed, running block.
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 355) DEFINE buffs
<[buffs].include_single[<map.with[<[stat]>].as[<script[item_system_global_data].parsed_key[calculations.<[stat]>]>]>]> ---------+
20:37:46 [INFO] Filled tag <[stat]> with 'attack_speed'.
20:37:46 [INFO] Filled tag <[stat]> with 'attack_speed'.
20:37:46 [INFO] Filled tag <[level].*[.15]> with '0.3'.
20:37:46 [INFO] Filled tag <script[item_system_global_data].parsed_key[calculations.attack_speed]> with '0.3'.
20:37:46 [INFO] Filled tag <map.with[attack_speed].as[0.3]> with 'map@ attack_speed / 0.3'.
20:37:46 [INFO] Filled tag <[buffs].include_single[map@attack_speed/el@0.3|]> with 'li@ map@ armor / 2 | map@ attack_speed / 0.3'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='buffs' value='li@ map@ armor / 2 | map@ attack_speed /
0.3'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 0) FOREACH CALLBACK as:Type key:Stat ---------+
20:37:46 [INFO] +- Foreach loop complete ---------+
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 358) IF !<[buffs].is_empty> ---------+
20:37:46 [INFO] +> Executing 'IF': use_braces='true'
20:37:46 [INFO] Filled tag <[buffs].is_empty> with 'false'.
20:37:46 [INFO] If command passed, running block.
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 359) DEFINE NBT <[NBT].include_single[buffs/[<[buffs]>]> ---------+
20:37:46 [INFO] Filled tag <[buffs]> with 'li@ map@ armor / 2 | map@ attack_speed / 0.3'.
20:37:46 [INFO] Filled tag <[NBT].include_single[buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe|]> with 'li@ soul/map@type/el@assassin|level/el@2| |
rarity/2 | soul_level/2 | active_soul/assassin | buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe|'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='nbt' value='li@ soul/map@type/el@assassin|level/el@2| |
rarity/2 | soul_level/2 | active_soul/assassin | buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe|'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 360) IF !<[debuffs].is_empty> ---------+
20:37:46 [INFO] +> Executing 'IF': use_braces='true'
20:37:46 [INFO] Filled tag <[debuffs].is_empty> with 'true'.
20:37:46 [INFO] No part of the if command passed, no block will run.
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 362) DEFINE flavor "<&d>Soul Item<&nl><&e>Combine with Armor or Weapons"
---------+
20:37:46 [INFO] Filled tag <&d> with ''.
20:37:46 [INFO] Filled tag <&nl> with '
'.
20:37:46 [INFO] Filled tag <&e> with ''.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='flavor' value='Soul Item
Combine with Armor or Weapons'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 363) DEFINE NBT <[NBT].include_single[flavor/<[flavor]>]> ---------+
20:37:46 [INFO] Filled tag <[flavor]> with 'Soul Item
Combine with Armor or Weapons'.
20:37:46 [INFO] Filled tag <[NBT].include_single[flavor/Soul Item
Combine with Armor or Weapons]> with 'li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin |
buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='nbt' value='li@ soul/map@type/el@assassin|level/el@2| |
rarity/2 | soul_level/2 | active_soul/assassin | buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 364) DEFINE Context <list_single[<[Item]>].include_single[<[NBT]>]>
---------+
20:37:46 [INFO] ERROR in script 'get_random_soul' in queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' while executing command 'DEFINE' in file
'scripts/soultest.dsc' on line '364' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
Error Message: Invalid definition name 'Item'.
20:37:46 [INFO] ERROR!
Error Message: Tag-base '' returned null.
20:37:46 [INFO] ERROR in script 'get_random_soul' in queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' while executing command 'DEFINE' in file
'scripts/soultest.dsc' on line '364' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
Error Message: Tag <[Item]> is invalid!
20:37:46 [INFO] Filled tag <[NBT]> with 'li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin |
buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'.
20:37:46 [INFO] Filled tag
<list_single[[Item]].include_single[li@el@soul/map@type/el@assassin&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/assassin|el@buffs/[li@map@armor/el@2&pipe&pipemap@attack_speed/el@0.3&pipe&pipe|el@flavor/Soul
Item
Combine with Armor or Weapons|]> with 'li@ [Item] | li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin |
buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'.
20:37:46 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_ReduceVolkswagenPsychological' definition='context' value='li@ [Item] | li@
soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin | buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe|
| flavor/Soul Item
Combine with Armor or Weapons'
20:37:46 [INFO] +- Queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' Executing: (line 365) DETERMINE <proc[item_system_build_item].context[<[Context]>]>
---------+
20:37:46 [INFO] Filled tag <[Context]> with 'li@ [Item] | li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin |
buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'.
20:37:46 [INFO] Adding definition 'item' as [Item]
20:37:46 [INFO] Adding definition 'NBT' as
li@el@soul/map@type/el@assassin&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/assassin|el@buffs/[li@map@armor/el@2&pipe&pipemap@attack_speed/el@0.3&pipe&pipe|el@flavor/Soul
Item
Combine with Armor or Weapons|
20:37:46 [INFO] Starting InstantQueue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' with player 'Behr_Riley'...
20:37:46 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' Executing: (line 409) DEBUG debug <[Item]> ---------+
20:37:46 [INFO] Filled tag <[Item]> with '[Item]'.
20:37:46 [INFO] [Item]
20:37:46 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' Executing: (line 410) DEBUG debug <[NBT]> ---------+
20:37:46 [INFO] Filled tag <[NBT]> with 'li@ soul/map@type/el@assassin|level/el@2| | rarity/2 | soul_level/2 | active_soul/assassin |
buffs/[li@map@armor/el@2&pipe|map@attack_speed/el@0.3&pipe| | flavor/Soul Item
Combine with Armor or Weapons'.
20:37:46 [INFO]
li@el@soul/map@type/el@assassin&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/assassin|el@buffs/[li@map@armor/el@2&pipe&pipemap@attack_speed/el@0.3&pipe&pipe|el@flavor/Soul
Item
Combine with Armor or Weapons|
20:37:46 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' Executing: (line 411) STOP ---------+
20:37:46 [INFO] +> Executing 'STOP': Queue='q@ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning'
20:37:46 [INFO] Completing queue 'ITEM_SYSTEM_BUILD_ITEM_ChatTriBurning' in 0ms.
20:37:46 [INFO] Error within error (??!!!! REPORT THIS, SOMETHING WENT SUPER WRONG!): Invalid definition name 'Text'.
20:37:46 [INFO] Error within error (??!!!! REPORT THIS, SOMETHING WENT SUPER WRONG!): Tag-base '' returned null.
20:37:46 [INFO] Error within error (??!!!! REPORT THIS, SOMETHING WENT SUPER WRONG!): Tag <[Text].unescaped> is invalid!
20:37:46 [INFO] ERROR in script 'get_random_soul' in queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' while executing command 'DETERMINE' in file
'scripts/soultest.dsc' on line '365' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058 (Behr_Riley)'!
Error Message: Tag
<proc[item_system_build_item].context[li@el@[Item]|li@el@soul/map@type/el@assassin&pipelevel/el@2&pipe&pipeel@rarity/2&pipeel@soul_level/2&pipeel@active_soul/assassin&pipeel@buffs/[li@map@armor/el@2&amppipe&pipemap@attack_speed/el@0.3&amppipe&pipe&pipeel@flavor/Soul
Item
Combine with Armor or Weapons&pipe|]> is invalid!
20:37:46 [INFO] +> Executing 'DETERMINE': outcome='proc[item_system_build_item].context[<[Context]>]' passively='false'
Queue='q@GET_RANDOM_SOUL_ReduceVolkswagenPsychological'
20:37:46 [INFO] Completing queue 'GET_RANDOM_SOUL_ReduceVolkswagenPsychological' in 18ms.
20:37:46 [INFO] Filled tag <proc[get_random_soul].context[2|2]> with 'proc[item_system_build_item].context[<[Context]>]'.
20:37:46 [INFO] ERROR!
Error Message: 'proc[item_system_build_item].context[<[Context]>]' is an unknown argument! This was probably caused by a tag not parsing
properly.
20:37:46 [INFO] ERROR in queue 'EXCOMMAND_VisitingElectricTrademarks' while executing command 'GIVE' with player 'p@4fbca51c-2c03-4d4f-b1fb-f2462609a058
(Behr_Riley)'!
Error Message: Woah! Invalid arguments were specified!
20:37:46 [INFO] +> [CommandExecutor] +> MESSAGE follows: 'Must specify item/items!'
20:37:46 [INFO] +> [CommandExecutor] Usage: give [money/xp/<item>|...] (quantity:<#>) (unlimit_stack_size) (to:<inventory>) (slot:<slot>)
20:37:46 [INFO] +> [CommandExecutor] (Attempted: GIVE <proc[get_random_soul].context[2|2]>)
20:37:46 [INFO] +---------------------+
20:37:46 [INFO] +- Queue 'EXCOMMAND_VisitingElectricTrademarks' Executing: (line 1) ~debug record submit ---------+
20:37:46 [INFO] ...remembering this script entry as 'mylog'!