Java Version: 1.8.0_191
Up-time: 10h 29m
Server Version: Paper version git-Paper-134 (MC: 1.16.1)
Denizen Version: Core: 1.90-SNAPSHOT (Build 716), CraftBukkit: 1.1.5-SNAPSHOT (build 5017-DEV)
Active Plugins (61): CleanroomGenerator: 1.1.0, FishingHunger: 1.0, Chunky: 1.0.11, PlaceholderAPI: 2.10.7,
Craftconomy3: 3.3.1-d99cf63-trv200, PythonLoader: 0.4.1, SimpleReserve: 1.0.1,
Recount: 3.4.1, AutoRestart: 4.2.1, LogBlockQuestioner: 0.02, VoxelSniper: 1.0.3-backward,
ViaVersion: 3.0.1, LuckPerms: 5.1.26, OpenInv: 4.1.3, Multiverse-Core: 4.1.0-b775,
ProtocolLib: 4.6.0-SNAPSHOT-b473, DeathMessagesPrime: 1.16.3, LibsDisguises: 10.0.15-SNAPSHOT,
FastAsyncWorldEdit: 1.16.1, EffectLib: 6.2, mcMMO: 1.6.3, Multiverse-Portals: 4.1.0-b805,
Vault: 1.7.3-b131, ColoredAnvils: 1.08, BKCommonLib: 1.16.1-v1, HolographicDisplays: 2.4.3,
LWC: 2.1.5-09ad392, Holograms: 2.13, Multiverse-Inventories: 3.0.0-b459, Multiverse-NetherPortals: 4.1.0-b763,
boosCooldowns: 3.17.1, dynmap: 3.1-beta-2-389, WorldEdit: 1.16-306;72269e0,
VentureChat: 2.19.2, LightCleaner: 1.16.1-v1, WorldBorder: 2.0.9, Citizens: 2.0.27-SNAPSHOT (build 2083),
VanishNoPacket: 3.20.1, DiscordSRV: 1.19.1, FastTravelWaypoints: 1.0, CommandBook: 2.5-SNAPSHOT;1809-4e1c570,
LogBlock: 1.16.1.1, WorldGuard: 7.0.4-beta1;bc551da, Shop: 1.8.1, MagicSpells: 4.0-Beta-7,
Denizen: 1.1.5-SNAPSHOT (build 5017-DEV), pvparena: 1.15.0-SNAPSHOT-b342, ExtraContexts: 2.0-SNAPSHOT,
CraftBook: 3.10.2;21180b0, dDiscordBot: 0.6 (build 91), MobArena: 0.104.3-SNAPSHOT,
HomeSpawnPlus: 2.1.0-SNAPSHOT-b20200629-1453, MythicMobs: 4.10.0-SNAPSHOT-3347,
ActionHealth: 3.4.8, MythicDenizenAddon: 0.603-SNAPSHOT, MobArenaExtension: 0.1-SNAPSHOT,
MythicArtifacts: 0.1.30-SNAPSHOT, Quests: 3.9.5-b130, Depenizen: 2.0.0 (build 648),
Statz: 1.6-SNAPSHOT-30, Autorank: 4.4-SNAPSHOT-119
Loaded Worlds (9): prosperus, prosperus_nether, prosperus_the_end, ultimatus, infinitus, heavens, training,
landmarks, avenfeld
Online Players (2): log1k(log1k), Wahrheit(Wahrheit)
Offline Players: 4493
Mode: online
10:30:04 [INFO] Running script event 'SpellCastEvent', event='on magicspells player casts flamebolt' for script 'FLAMEBOLT_POWER_HANDLER'
10:30:04 [INFO] Starting InstantQueue 'FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' with player 'Wahrheit'...
10:30:04 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' Executing: (line 6) DEFINE power 1 ---------+
10:30:04 [INFO] +> Executing 'DEFINE': queue='FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' definition='power' value='1'
10:30:04 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' Executing: (line 7) DEFINE fire_power
<proc[Magic_Power_Handler].context[fire]> ---------+
10:30:04 [INFO] Adding definition 'magic_type' as fire
10:30:04 [INFO] Starting InstantQueue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' with player 'Wahrheit'...
10:30:04 [INFO] +- Queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' Executing: (line 7) DEFINE set_list
<player.equipment.parse[nbt[armor_set]||<list[]>].deduplicate> ---------+
10:30:04 [INFO] Filled tag <player.equipment.parse[nbt[armor_set]||<list[]>].deduplicate> with 'li@ <list[]>'.
10:30:04 [INFO] +> Executing 'DEFINE': queue='MAGIC_POWER_HANDLER_ClimbingLeAuthority' definition='set_list' value='li@ <list[]>'
10:30:04 [INFO] +- Queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' Executing: (line 8) IF <[set_list].size> == 0 &&
!<player.has_flag[<[magic_type]>_magic_power]> ---------+
10:30:04 [INFO] +> Executing 'IF': use_braces='true'
10:30:04 [INFO] Filled tag <[set_list].size> with '1'.
10:30:04 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
10:30:04 [INFO] No part of the if command passed, running ELSE block.
10:30:04 [INFO] +- Queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' Executing: (line 11) DEFINE power
<player.equipment.parse[nbt[<[magic_type]>_magic_power]||0].sum.add[<player.flag[<[magic_type]>_magic_power]||0>].add[100]>
---------+
10:30:04 [INFO] Filled tag <player.flag[fire_magic_power]||0> with '0'.
10:30:04 [INFO] Filled tag <player.equipment.parse[nbt[<[magic_type]>_magic_power]||0].sum.add[0].add[100]> with '100'.
10:30:04 [INFO] +> Executing 'DEFINE': queue='MAGIC_POWER_HANDLER_ClimbingLeAuthority' definition='power' value='100'
10:30:04 [INFO] +- Queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' Executing: (line 12) IF <[set_list].size> > 0 ---------+
10:30:04 [INFO] +> Executing 'IF': use_braces='true'
10:30:04 [INFO] Filled tag <[set_list].size> with '1'.
10:30:04 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
10:30:04 [INFO] If command passed, running block.
10:30:04 [INFO] +- Queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' Executing: (line 13) DEFINE power
<[power].add[<proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]>]>
---------+
10:30:04 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' while executing command 'DEFINE' in
file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212 (Wahrheit)'!
Error Message: Invalid definition name 'value'.
10:30:04 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' while executing command 'DEFINE' in
file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212 (Wahrheit)'!
Error Message: Tag-base '' returned null.
10:30:04 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' while executing command 'DEFINE' in
file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212 (Wahrheit)'!
Error Message: Tag <[value]> is invalid!
10:30:04 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' while executing command 'DEFINE' in
file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212 (Wahrheit)'!
Error Message: Missing script for procedure script tag '[value]_armor_set_bonuses'!
10:30:04 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' while executing command 'DEFINE' in
file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212 (Wahrheit)'!
Error Message: Tag
<proc[[value]_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]> is
invalid!
10:30:04 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' while executing command 'DEFINE' in
file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212 (Wahrheit)'!
Error Message: Tag
<[power].add[proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]]>
has invalid input - expected a decimal number, got
'proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]'...: For
input string:
"proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]"
10:30:04 [INFO] Filled tag
<[power].add[proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]]>
with '100'.
10:30:04 [INFO] +> Executing 'DEFINE': queue='MAGIC_POWER_HANDLER_ClimbingLeAuthority' definition='power' value='100'
10:30:04 [INFO] +- Queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' Executing: (line 14) DETERMINE <[power]> ---------+
10:30:04 [INFO] Filled tag <[power]> with '100'.
10:30:04 [INFO] +> Executing 'DETERMINE': outcome='100' passively='false' Queue='q@MAGIC_POWER_HANDLER_ClimbingLeAuthority'
10:30:04 [INFO] Completing queue 'MAGIC_POWER_HANDLER_ClimbingLeAuthority' in 1ms.
10:30:04 [INFO] Filled tag <proc[Magic_Power_Handler].context[fire]> with '100'.
10:30:04 [INFO] +> Executing 'DEFINE': queue='FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' definition='fire_power' value='100'
10:30:04 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' Executing: (line 8) IF <[fire_power]> > 100 ---------+
10:30:04 [INFO] +> Executing 'IF': use_braces='true'
10:30:04 [INFO] Filled tag <[fire_power]> with '100'.
10:30:04 [INFO] Comparable='Decimal(100.0)', Operator='MORE', ComparedTo='Decimal(100.0)' --> OUTCOME='false'
10:30:04 [INFO] No part of the if command passed, no block will run.
10:30:04 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' Executing: (line 10) NARRATE "power <[power]>" ---------+
10:30:04 [INFO] Filled tag <[power]> with '1'.
10:30:04 [INFO] +> Executing 'NARRATE': Narrating='power 1' Targets='[p@902c088b-cc03-4ac5-ab5d-a23dc9cac212 (Wahrheit)]'
10:30:04 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' Executing: (line 11) DETERMINE power:<[power]> ---------+
10:30:04 [INFO] Filled tag <[power]> with '1'.
10:30:04 [INFO] +> Executing 'DETERMINE': outcome='power:1' passively='false' Queue='q@FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution'
10:30:04 [INFO] Completing queue 'FLAMEBOLT_POWER_HANDLER_EstimatesEspnDistribution' in 1ms.
10:30:07 [INFO] Running script event 'SpellCastEvent', event='on magicspells player casts flamebolt' for script 'FLAMEBOLT_POWER_HANDLER'
10:30:07 [INFO] Starting InstantQueue 'FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' with player 'Wahrheit'...
10:30:07 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' Executing: (line 6) DEFINE power 1 ---------+
10:30:07 [INFO] +> Executing 'DEFINE': queue='FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' definition='power' value='1'
10:30:07 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' Executing: (line 7) DEFINE fire_power
<proc[Magic_Power_Handler].context[fire]> ---------+
10:30:07 [INFO] Adding definition 'magic_type' as fire
10:30:07 [INFO] Starting InstantQueue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' with player 'Wahrheit'...
10:30:07 [INFO] +- Queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' Executing: (line 7) DEFINE set_list
<player.equipment.parse[nbt[armor_set]||<list[]>].deduplicate> ---------+
10:30:07 [INFO] Filled tag <player.equipment.parse[nbt[armor_set]||<list[]>].deduplicate> with 'li@ <list[]>'.
10:30:07 [INFO] +> Executing 'DEFINE': queue='MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' definition='set_list' value='li@ <list[]>'
10:30:07 [INFO] +- Queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' Executing: (line 8) IF <[set_list].size> == 0 &&
!<player.has_flag[<[magic_type]>_magic_power]> ---------+
10:30:07 [INFO] +> Executing 'IF': use_braces='true'
10:30:07 [INFO] Filled tag <[set_list].size> with '1'.
10:30:07 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
10:30:07 [INFO] No part of the if command passed, running ELSE block.
10:30:07 [INFO] +- Queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' Executing: (line 11) DEFINE power
<player.equipment.parse[nbt[<[magic_type]>_magic_power]||0].sum.add[<player.flag[<[magic_type]>_magic_power]||0>].add[100]>
---------+
10:30:07 [INFO] Filled tag <player.flag[fire_magic_power]||0> with '0'.
10:30:07 [INFO] Filled tag <player.equipment.parse[nbt[<[magic_type]>_magic_power]||0].sum.add[0].add[100]> with '100'.
10:30:07 [INFO] +> Executing 'DEFINE': queue='MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' definition='power' value='100'
10:30:07 [INFO] +- Queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' Executing: (line 12) IF <[set_list].size> > 0 ---------+
10:30:07 [INFO] +> Executing 'IF': use_braces='true'
10:30:07 [INFO] Filled tag <[set_list].size> with '1'.
10:30:07 [INFO] Comparable='Decimal(1.0)', Operator='MORE', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
10:30:07 [INFO] If command passed, running block.
10:30:07 [INFO] +- Queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' Executing: (line 13) DEFINE power
<[power].add[<proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]>]>
---------+
10:30:07 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' while executing command
'DEFINE' in file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212
(Wahrheit)'!
Error Message: Invalid definition name 'value'.
10:30:07 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' while executing command
'DEFINE' in file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212
(Wahrheit)'!
Error Message: Tag-base '' returned null.
10:30:07 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' while executing command
'DEFINE' in file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212
(Wahrheit)'!
Error Message: Tag <[value]> is invalid!
10:30:07 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' while executing command
'DEFINE' in file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212
(Wahrheit)'!
Error Message: Missing script for procedure script tag '[value]_armor_set_bonuses'!
10:30:07 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' while executing command
'DEFINE' in file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212
(Wahrheit)'!
Error Message: Tag
<proc[[value]_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]> is
invalid!
10:30:07 [INFO] ERROR in script 'magic_power_handler' in queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' while executing command
'DEFINE' in file 'scripts/magic/MagicHandler.dsc' on line '13' with player 'p@902c088b-cc03-4ac5-ab5d-a23dc9cac212
(Wahrheit)'!
Error Message: Tag
<[power].add[proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]]>
has invalid input - expected a decimal number, got
'proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]'...: For
input string:
"proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]"
10:30:07 [INFO] Filled tag
<[power].add[proc[<[value]>_armor_set_bonuses].context[<player.equipment.parse[nbt[armor_set]].filter[matches[<[value]>]].size>]]>
with '100'.
10:30:07 [INFO] +> Executing 'DEFINE': queue='MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' definition='power' value='100'
10:30:07 [INFO] +- Queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' Executing: (line 14) DETERMINE <[power]> ---------+
10:30:07 [INFO] Filled tag <[power]> with '100'.
10:30:07 [INFO] +> Executing 'DETERMINE': outcome='100' passively='false' Queue='q@MAGIC_POWER_HANDLER_MamboFollowsSimultaneously'
10:30:07 [INFO] Completing queue 'MAGIC_POWER_HANDLER_MamboFollowsSimultaneously' in 0ms.
10:30:07 [INFO] Filled tag <proc[Magic_Power_Handler].context[fire]> with '100'.
10:30:07 [INFO] +> Executing 'DEFINE': queue='FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' definition='fire_power' value='100'
10:30:07 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' Executing: (line 8) IF <[fire_power]> > 100 ---------+
10:30:07 [INFO] +> Executing 'IF': use_braces='true'
10:30:07 [INFO] Filled tag <[fire_power]> with '100'.
10:30:07 [INFO] Comparable='Decimal(100.0)', Operator='MORE', ComparedTo='Decimal(100.0)' --> OUTCOME='false'
10:30:07 [INFO] No part of the if command passed, no block will run.
10:30:07 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' Executing: (line 10) NARRATE "power <[power]>" ---------+
10:30:07 [INFO] Filled tag <[power]> with '1'.
10:30:07 [INFO] +> Executing 'NARRATE': Narrating='power 1' Targets='[p@902c088b-cc03-4ac5-ab5d-a23dc9cac212 (Wahrheit)]'
10:30:07 [INFO] +- Queue 'FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' Executing: (line 11) DETERMINE power:<[power]> ---------+
10:30:07 [INFO] Filled tag <[power]> with '1'.
10:30:07 [INFO] +> Executing 'DETERMINE': outcome='power:1' passively='false' Queue='q@FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt'
10:30:07 [INFO] Completing queue 'FLAMEBOLT_POWER_HANDLER_BeginnersSurvivorsDoubt' in 1ms.
10:30:07 [INFO] Running script event 'EntityKilled', event='on entity killed by player' for script 'VETERAN_POTENTIAL_DROP'
10:30:07 [INFO] Starting InstantQueue 'VETERAN_POTENTIAL_DROP_BroughtDiskPaso' with player 'Wahrheit'...
10:30:07 [INFO] +- Queue 'VETERAN_POTENTIAL_DROP_BroughtDiskPaso' Executing: (line 7) IF !<context.entity.name.starts_with[<&9>]||null>
---------+
10:30:07 [INFO] +> Executing 'IF': use_braces='true'
10:30:07 [INFO] Filled tag <context.entity.name.starts_with[]||null> with 'false'.
10:30:07 [INFO] If command passed, running block.
10:30:07 [INFO] +- Queue 'VETERAN_POTENTIAL_DROP_BroughtDiskPaso' Executing: (line 8) STOP ---------+
10:30:07 [INFO] +> Executing 'STOP': Queue='q@VETERAN_POTENTIAL_DROP_BroughtDiskPaso'
10:30:07 [INFO] Completing queue 'VETERAN_POTENTIAL_DROP_BroughtDiskPaso' in 0ms.
10:30:07 [INFO] Running script event 'EntityKilled', event='on entity killed by player' for script 'VETERAN_BONES_DROP'
10:30:07 [INFO] Starting InstantQueue 'VETERAN_BONES_DROP_CrystalConsensusInitial' with player 'Wahrheit'...
10:30:07 [INFO] +- Queue 'VETERAN_BONES_DROP_CrystalConsensusInitial' Executing: (line 7) IF !<context.entity.name.starts_with[<&9>]||null>
---------+
10:30:07 [INFO] +> Executing 'IF': use_braces='true'
10:30:07 [INFO] Filled tag <context.entity.name.starts_with[]||null> with 'false'.
10:30:07 [INFO] If command passed, running block.
10:30:07 [INFO] +- Queue 'VETERAN_BONES_DROP_CrystalConsensusInitial' Executing: (line 8) STOP ---------+
10:30:07 [INFO] +> Executing 'STOP': Queue='q@VETERAN_BONES_DROP_CrystalConsensusInitial'
10:30:07 [INFO] Completing queue 'VETERAN_BONES_DROP_CrystalConsensusInitial' in 0ms.
10:30:07 [INFO] Running script event 'EntityKilled', event='on entity killed by player' for script 'ELITE_BONES_DROP'
10:30:07 [INFO] Starting InstantQueue 'ELITE_BONES_DROP_PatternHeadedRecord' with player 'Wahrheit'...
10:30:07 [INFO] +- Queue 'ELITE_BONES_DROP_PatternHeadedRecord' Executing: (line 22) IF !<context.entity.name.starts_with[<&d>]||null>
---------+
10:30:07 [INFO] +> Executing 'IF': use_braces='true'
10:30:07 [INFO] Filled tag <context.entity.name.starts_with[]||null> with 'false'.
10:30:07 [INFO] If command passed, running block.
10:30:07 [INFO] +- Queue 'ELITE_BONES_DROP_PatternHeadedRecord' Executing: (line 23) STOP ---------+
10:30:07 [INFO] +> Executing 'STOP': Queue='q@ELITE_BONES_DROP_PatternHeadedRecord'
10:30:07 [INFO] Completing queue 'ELITE_BONES_DROP_PatternHeadedRecord' in 0ms.
10:30:07 [INFO] Running script event 'EntityKilled', event='on entity killed by player' for script 'ELITE_POTENTIAL_DROP'
10:30:07 [INFO] Starting InstantQueue 'ELITE_POTENTIAL_DROP_StarringAssumptionCognitive' with player 'Wahrheit'...
10:30:07 [INFO] +- Queue 'ELITE_POTENTIAL_DROP_StarringAssumptionCognitive' Executing: (line 25) IF
!<context.entity.name.starts_with[<&d>]||null> ---------+
10:30:07 [INFO] +> Executing 'IF': use_braces='true'
10:30:07 [INFO] Filled tag <context.entity.name.starts_with[]||null> with 'false'.
10:30:07 [INFO] If command passed, running block.
10:30:07 [INFO] +- Queue 'ELITE_POTENTIAL_DROP_StarringAssumptionCognitive' Executing: (line 26) STOP ---------+
10:30:07 [INFO] +> Executing 'STOP': Queue='q@ELITE_POTENTIAL_DROP_StarringAssumptionCognitive'
10:30:07 [INFO] Completing queue 'ELITE_POTENTIAL_DROP_StarringAssumptionCognitive' in 0ms.