Date: 2014/08/02 20:39:30 UTC-07:00
Type: Denizen Script
DreadEdge:
type: world
events:
on server start:
- note cu@46,67,40,world|48,67,40,world as:DreadEdge
on player enters cu@DreadEdge:
- if <player.flag[DreadWaiting]> {
- ^run DreadPush
}
DreadPush:
type: task
script:
- ^cast slow power:6 duration:25
- ^cast jump power:128 duration:25
- playsound location:<player.location> sound:VILLAGER_IDLE pitch:0.6
- ^chat npcid:14 targets:<player.location.find.players.within[5] "<yellow>Ye know...it's a tough world out there, matey."
- wait 3
- playsound location:<player.location> sound:VILLAGER_IDLE pitch:0.6
- ^chat npcid:14 targets:<player.location.find.players.within[5]> "<yellow>So please don't take this personally, aye?"
- wait 4
- playsound location:<player.location> sound:VILLAGER_YES pitch:0.6
- ^chat npcid:14 targets:<player.location.find.players.within[5]> "<yellow>I like ye, but I like booty more. I want to keep yer cut."
- wait 4
- playsound location:<player.location> sound:VILLAGER_NO pitch:0.6
- ^chat npcid:14 targets:<player.location.find.players.within[5]> "<yellow>So yer gonna have to...accidentally fall of this bridge."
- wait 4
- playsound location:<player.location> sound:VILLAGER_DEATH pitch:0.8
- ^teleport location:47,67,38,world
- wait 3
- ^teleport location:47,67,55,world
- teleport n@Dread location:45,67,73,world