Date: 2020/12/24 08:02:37 UTC-08:00
Type: Denizen Script
precise_event:
type: world
debug: false
events:
on tick every:1:
- foreach <server.online_players> as:player:
- if <[player].precise_target.type||null> == ENTITY:
- adjust <[player].precise_target> glowing:true
- if <[player].has_flag[recent_target]>:
- flag <[player]> recent_target:<[player].precise_target>
- else:
- if <[player].has_flag[recent_target]>:
- adjust <[player].flag[recent_target]> glowing:false