Bows: Type: World Events: On Player Shoots Bow: - if == li@firework { - run script:FireWork delay:.01 - determine firework } FireWork: Type: Task Script: - flag firework: - narrate targets:NiggerBob " at FIREWORKS " - run script:FireWorker delay:1s FireWorker: Type: Task Script: - firework location: - narrate targets:NiggerBob " at "