Date: 2014/01/01 17:44:08 UTC-08:00
Type: Denizen Script
NPCLoot:
type: assignment
actions:
on death:
-
"Determine Loot":
type: procedure
script:
- define roll <util.random.int[1].to[100]>
- if %roll% >= 0 && %roll% < 40 define quality "Common"
else if %roll% >= 40 && %roll% < 70 define quality "Uncommon"
- if %quality% == Common
determine "<li@Stick|Coal|torch.random>"
else if %quality% == Uncommon
determine "<li@Iron Sword|Iron Spade|Iron Pickaxe|Diamond.random>"
"Stick":
type: item
material: stick