NPCLoot: type: assignment actions: on damage: - flag npc attackers:->: on death: - foreach { - give ].inventory>" i@" } "Determine Loot": type: procedure script: - define roll - if %roll% >= 0 && %roll% < 25 define quality "Common" else if %roll% >= 25 && %roll% < 40 define quality "Uncommon" - if %quality% == Common determine "" else if %quality% == Uncommon determine "" "Stick": type: item material: stick