Date: 2014/08/17 17:14:29 UTC-07:00
Type: Denizen Script
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AngelMissions:
type: assignment
debug: false
actions:
on assignment:
- trigger name:proximity state:true radius:10
interact scripts:
- 10 Angel
Angel:
type: interact
steps:
1:
click trigger:
script:
- narrate "Angel- Hey fool, I got a hustle I need yo help with. You down?"
- narrate "[Stand in front of Angel and reply in chat with either 'yes' or 'no']"
chat trigger:
1:
trigger: "/yes/, what you need?"
script:
- zap step:2
- narrate "Angel- A'right, knew I cold count on you, fool."
- wait 3
- narrate "Angel- There's a deal going down jus' round the corner from here."
- wait 3
- narrate "Angel- Couple of Stingrays got some product I can sell fo' a lot of dough."
- wait 3
- narrate "Angel- Jus' take the product and bring it back to me, a'right?"
2:
trigger: "/no/, too heavy for me."
script:
- zap step:1
- narrate "Angel- A'right. Guess I was wrong 'bout you. Hit me up soon, fool."
2:
click trigger:
script:
- if <player.inventory.contains[SUGAR].qty[1]> {
- ^take SUGAR qty:1
- narrate "Angel- A'right, good wook fool."
- wait 2
- narrate "Angel- Here's yo pay check. Hit me up soon, a'right?."
- narrate "<player.name> recieves a $500 pay check"
- give money qty:500
- zap step:3
} else {
- random 3
- narrate "Angel- Hurry up, fool. Stop bothering me. I don't pay you to talk to me."
- narrate "Angel- What you still doing here, fool? Get the stuff."
- narrate "Angel- Get the stuff, then we'll talk, fool."
}
3:
click trigger:
script:
- narrate "Angel- I havn't got any missions right now, check back later and I may have somthin' for ya."