Date: 2014/08/20 23:14:27 UTC-07:00
Type: Denizen Script
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ExampleQuestNextStepComplete:
type: task
script:
- ^if <npc.flag[GenericVoice]> {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
- ^if !<npc.flag[GenericVoice]> {
- ^if <npc.flag[VoicePrefix]> == Tyr {
- ^random 8
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatdoyouneed custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatcanIdoforyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_greetingsmortal custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_godspeed custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_presencehonorsme custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_welcomeavenger custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hailtoyou custom
}
- ^if <npc.flag[VoicePrefix]> == Aka {
- ^flag player ClickCount:++ duration:60s
- ^if <player.flag[ClickCount]> > 15 {
- ^chat "<red>Stop pestering me!"
- ^playsound <npc.location> sound:custom.HostileDeclare custom
- ^queue clear
}
- ^random 4
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_orderwelcomes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_greetings custom
- ^if true {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
}
- ^if <npc.flag[VoicePrefix]> == Alk {
- flag player ClickCount:++ duration:60s
- ^if <player.flag[ClickCount]> > 5 {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goaway custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_stoppestering custom
- ^queue clear
}
- ^random 14
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_welcomeavenger custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatcanIdoforyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatdoyouneed custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatdoyouwant custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yourpresencehonorsme custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yesyesgoodbye custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodtoseeyouagain custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodtoseeyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_greetings custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hailtoyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_what custom
- ^if true {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
}
- ^if <npc.flag[VoicePrefix]> == Cha {
- ^random 8
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_greetings custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_heythere custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_needhelp custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatcanIdoforyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatchaneed custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^if true {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
}
- ^if <npc.flag[VoicePrefix]> == Dro {
- ^random 11
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_allowtoadvise custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_approachandtrade custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_askandlearn custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_farewell custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodbye custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_needhelp custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_steelisstrong custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_takecare custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^if true {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
}
- ^if <npc.flag[VoicePrefix]> == Hal {
- ^random 8
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodbye custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodtoseeyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hailtoyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_welcomeavenger custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yourpresence custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_ custom
}
- ^if <npc.flag[VoicePrefix]> == Hra {
- ^random 8
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hailtoyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_greetings custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_returngreeting custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_welcomeavenger custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hailtoyou custom
- ^if true {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
}
- ^if <npc.flag[VoicePrefix]> == Kas {
- ^random 5
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_greetings custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_sisterhoodwelcomesyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_helloagainoutlander custom
- ^if true {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
}
- ^if <npc.flag[VoicePrefix]> == Nat {
- ^random 11
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_godspeed custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodtoseeyouagain custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_greetings custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hailtoyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_presencehonorsme custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_welcomeavenger custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatcanIdo custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatdoyouneed custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^if true {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
}
- ^if <npc.flag[VoicePrefix]> == Orm {
- ^random 9
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hailtoyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_greetings custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodtoseeyouagain custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hailtoyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yourpresence custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatcanIdoforyou custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_whatdoyouneed custom
- ^if true {
- ^if <npc.location.world.time.period> == day {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodday custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dawn {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodmorning custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == dusk {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_goodevening custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
- ^if <npc.location.world.time.period> == night {
- ^random 2
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_yes custom
- ^playsound <npc.location> sound:custom.<npc.flag[VoicePrefix]>_hello custom
}
}
}
}