Date: 2013/10/21 19:41:27 UTC-07:00
Type: Denizen Script
"CheckpointAssignment":
type: assignment
actions:
on assignment:
- trigger name:proximity state:true
interact scripts:
- 10 Checkpoint
Checkpoint:
type: interact
steps:
checkpoint1:
proximity trigger:
Entry:
Script:
- flag player yethmers_respite_checkpoint:1
- NARRATE "<&b>Quest Given."
- WAIT 1
- NARRATE "<red>Objectives<&co><green> Search the ruins for Crasmers Compass."
YethmersRespiteCheckpoint:
type: world
events:
on player respawns:
- if <player.flag[yethmers_respite_checkpoint:1] == true {
- TELEPORT player l@yethmers_respite_checkpoint:1
- NARRATE "<&b>You've respawned!"
}