PlayerLogsIn: type: world events: on player login: - run locally 'pvp_talker' on player chats: - if contains 'yes' { - announce "[world]<<><&e>[Recruit]<&f>Bob<>> Ok. Im at the PvP arena. Use the portal at spawn." } - if contains 'no' { - announce "[world]<<><&e>[Recruit]<&f>Bob<>> Maybe next time!" } pvp_talker: - wait 10-30 - announce "[world]<<><&e>[Recruit]<&f>Bob<>> Hey ! Want to PvP?"