Paste #88: Respawn/Checkpoint thing for GamersCorp

Date: 2013/10/21 19:47:34 UTC-07:00
Type: Denizen Script

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respawnmaster:
    type: assignment
    actions:
        on assignment:
        - trigger name:proximity state:true radius:10
        on enter proximity:
        - if <player.flag[respawnpoint]> != null queue clear
        - flag player respawnpoint:<player.location>
        - narrate "<&2>You reached a checkpoint!"

respawnhandler:
    type: world
    events:
        on player respawns:
        - if <player.flag[respawnpoint]> == null queue clear
        - determine <player.flag[respawnpoint]>