Date: 2013/10/21 19:47:34 UTC-07:00
Type: Denizen Script
respawnmaster:
type: assignment
actions:
on assignment:
- trigger name:proximity state:true radius:10
on enter proximity:
- if <player.flag[respawnpoint]> != null queue clear
- flag player respawnpoint:<player.location>
- narrate "<&2>You reached a checkpoint!"
respawnhandler:
type: world
events:
on player respawns:
- if <player.flag[respawnpoint]> == null queue clear
- determine <player.flag[respawnpoint]>