Date: 2014/01/01 22:15:27 UTC-08:00
Type: Denizen Script
NPCLoot:
type: assignment
actions:
on damage:
- if !<npc.flag[attackers].as_list.contains[<player>]> flag <npc> attackers:->:<player>
on death:
- foreach <npc.flag[attackers].aslist> {
- if <util.random.int[0].to[100]> < 101 {
- define item 'i@<proc[determine loot]>' player:%value%
- if %item% != i@null {
- give player:%value% %item%
- narrate player:%value% "<green>You receive <yellow><%item%.material.formatted><green>."
}
}
}
- flag <npc> attackers:!
"Determine Loot":
type: procedure
script:
- define roll <util.random.int[1].to[100]>
- narrate %roll%
- if %roll% >= 0 && %roll% < 25 define quality "Common"
else if %roll% >= 25 && %roll% < 40 define quality "Uncommon"
else if %roll% >= 40 && %roll% < 101 define quality "Nothing"
- if %quality% == Common
determine "<li@stick[quantity=<util.random.int[1].to[3]>]|[quantity=<util.random.int[1].to[3]>]Coal|[quantity=<util.random.int[1].to[6]>]torch.random>"
else if %quality% == Uncommon
determine "<li@Iron_Sword|Iron_Spade|Iron_Pickaxe|Diamond.random>"
else if %quality% == Nothing
determine "null"