Java Version: 1.7.0_51
CraftBukkit Version: git-Bukkit-1.7.9-R0.2-24-g07d4558-b3116jnks (MC: 1.7.10)
Active Plugins (10): GroupManager: 2.0 (2.12.1) (Phoenix), Vault: 1.2.27-b349, WorldEdit: 5.5.8-1.6.2,
ProtocolLib: 3.4.0, Multiverse-Core: 2.5-b678, Essentials: Pre2.13.1.6, Citizens: 2.0.13-SNAPSHOT (build 1166),
EssentialsChat: Pre2.13.1.6, Denizen: 0.9.5-SNAPSHOT (build mc1515.5), EssentialsSpawn: Pre2.13.1.6,
Loaded Worlds (4): world, world_nether, world_the_end, new
Online Players (1): que1124(que1124)
22:40:34 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:40:36 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:40:36 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:40:36 [INFO] Starting InstantQueue 'NDNZEEININ'...
22:40:36 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:36 [INFO] +> Executing 'RANDOM': possibilities='5' choice='2'
22:40:36 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:40:36 [INFO] Filled tag <&7> with ''.
22:40:36 [INFO] Filled tag <&b> with ''.
22:40:36 [INFO] Filled tag <&7> with ''.
22:40:36 [INFO] Filled tag <&co> with ':'.
22:40:36 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: All this
chaos makes me love the city even more.'
Targets='[p@que1124]'
22:40:36 [INFO] Completing queue 'NDNZEEININ'.
22:40:36 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Villager/1264' Container='VILLAGER(ASSIGNMENT)'
Player='que1124'
22:40:36 [INFO] +- Building action 'On ENTER PROXIMITY' for Villager/1264
---------+
22:40:36 [INFO] Starting InstantQueue 'EDZDZZZIIE'...
22:40:36 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:36 [INFO] +> Executing 'RANDOM': possibilities='6' choice='1'
22:40:36 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:40:36 [INFO] Filled tag <&7> with ''.
22:40:36 [INFO] Filled tag <&b> with ''.
22:40:36 [INFO] Filled tag <&7> with ''.
22:40:36 [INFO] Filled tag <&co> with ':'.
22:40:36 [INFO] +> Executing 'NARRATE': Narrating='[Villager -> You]: Ahhh
help me!' Targets='[p@que1124]'
22:40:36 [INFO] Completing queue 'EDZDZZZIIE'.
22:40:37 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:40:37 [INFO] FOUND! NPC is in EXITING range: 'Villager'
22:40:38 [INFO] FOUND! NPC is in EXITING range: 'Ethius Drale'
22:40:42 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:40:42 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:40:42 [INFO] Starting InstantQueue 'DZNZINIEDE'...
22:40:42 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:42 [INFO] +> Executing 'RANDOM': possibilities='5' choice='4'
22:40:42 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:40:42 [INFO] Filled tag <&7> with ''.
22:40:42 [INFO] Filled tag <&b> with ''.
22:40:42 [INFO] Filled tag <&7> with ''.
22:40:42 [INFO] Filled tag <&co> with ':'.
22:40:42 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: Gee this city
is really falling apart.' Targets='[p@que1124]'
22:40:42 [INFO] Completing queue 'DZNZINIEDE'.
22:40:43 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:40:45 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:40:45 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:40:45 [INFO] Starting InstantQueue 'EEDEDNNEEZ'...
22:40:45 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:45 [INFO] +> Executing 'RANDOM': possibilities='5' choice='3'
22:40:45 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:40:45 [INFO] Filled tag <&7> with ''.
22:40:45 [INFO] Filled tag <&b> with ''.
22:40:45 [INFO] Filled tag <&7> with ''.
22:40:45 [INFO] Filled tag <&co> with ':'.
22:40:45 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: I'm not sure
I could loot any more.' Targets='[p@que1124]'
22:40:45 [INFO] Completing queue 'EEDEDNNEEZ'.
22:40:47 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:40:48 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:40:48 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:40:48 [INFO] Starting InstantQueue 'ENNNIIEZNN'...
22:40:48 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:48 [INFO] +> Executing 'RANDOM': possibilities='5' choice='5'
22:40:48 [INFO] +- Executing dCommand: INJECT/p@que1124 ---------+
22:40:48 [INFO] +> Executing 'INJECT': Container='BANDITS(ASSIGNMENT)'
path='intel' local='true'
22:40:48 [INFO] Completing queue 'ENNNIIEZNN'.
22:40:49 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:40:51 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:40:51 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:40:51 [INFO] Starting InstantQueue 'NNEIDINNEN'...
22:40:51 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:51 [INFO] +> Executing 'RANDOM': possibilities='5' choice='2'
22:40:51 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:40:51 [INFO] Filled tag <&7> with ''.
22:40:51 [INFO] Filled tag <&b> with ''.
22:40:51 [INFO] Filled tag <&7> with ''.
22:40:51 [INFO] Filled tag <&co> with ':'.
22:40:51 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: All this
chaos makes me love the city even more.'
Targets='[p@que1124]'
22:40:51 [INFO] Completing queue 'NNEIDINNEN'.
22:40:53 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:40:54 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:40:54 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:40:54 [INFO] Starting InstantQueue 'IZNEDNIEEI'...
22:40:54 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:54 [INFO] +> Executing 'RANDOM': possibilities='5' choice='1'
22:40:54 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:40:54 [INFO] Filled tag <&7> with ''.
22:40:54 [INFO] Filled tag <&b> with ''.
22:40:54 [INFO] Filled tag <&7> with ''.
22:40:54 [INFO] Filled tag <&co> with ':'.
22:40:54 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: God I am one
sexy bandit...' Targets='[p@que1124]'
22:40:54 [INFO] Completing queue 'IZNEDNIEEI'.
22:40:55 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:40:56 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:40:56 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:40:56 [INFO] Starting InstantQueue 'INEIIDDDNI'...
22:40:56 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:56 [INFO] +> Executing 'RANDOM': possibilities='5' choice='3'
22:40:56 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:40:56 [INFO] Filled tag <&7> with ''.
22:40:56 [INFO] Filled tag <&b> with ''.
22:40:56 [INFO] Filled tag <&7> with ''.
22:40:56 [INFO] Filled tag <&co> with ':'.
22:40:56 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: I'm not sure
I could loot any more.' Targets='[p@que1124]'
22:40:56 [INFO] Completing queue 'INEIIDDDNI'.
22:40:57 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:40:59 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:40:59 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:40:59 [INFO] Starting InstantQueue 'ZEIEEIIINZ'...
22:40:59 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:40:59 [INFO] +> Executing 'RANDOM': possibilities='5' choice='4'
22:40:59 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:40:59 [INFO] Filled tag <&7> with ''.
22:40:59 [INFO] Filled tag <&b> with ''.
22:40:59 [INFO] Filled tag <&7> with ''.
22:40:59 [INFO] Filled tag <&co> with ':'.
22:40:59 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: Gee this city
is really falling apart.' Targets='[p@que1124]'
22:40:59 [INFO] Completing queue 'ZEIEEIIINZ'.
22:41:00 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:41:01 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:41:01 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:41:01 [INFO] Starting InstantQueue 'NEEEZNIZNE'...
22:41:01 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:41:01 [INFO] +> Executing 'RANDOM': possibilities='5' choice='2'
22:41:01 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+
22:41:01 [INFO] Filled tag <&7> with ''.
22:41:01 [INFO] Filled tag <&b> with ''.
22:41:01 [INFO] Filled tag <&7> with ''.
22:41:01 [INFO] Filled tag <&co> with ':'.
22:41:01 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: All this
chaos makes me love the city even more.'
Targets='[p@que1124]'
22:41:01 [INFO] Completing queue 'NEEEZNIZNE'.
22:41:02 [INFO] FOUND! NPC is in EXITING range: 'Bandit'
22:41:04 [INFO] +> Executing 'Action': Type='On enter proximity'
NPC='Bandit/1268' Container='BANDITS(ASSIGNMENT)'
Player='que1124'
22:41:04 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268
---------+
22:41:04 [INFO] Starting InstantQueue 'EIIZDDZIEN'...
22:41:04 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+
22:41:04 [INFO] +> Executing 'RANDOM': possibilities='5' choice='5'
22:41:04 [INFO] +- Executing dCommand: INJECT/p@que1124 ---------+
22:41:04 [INFO] +> Executing 'INJECT': Container='BANDITS(ASSIGNMENT)'
path='intel' local='true'
22:41:04 [INFO] Completing queue 'EIIZDDZIEN'.