'top':
trigger: show me the /top/ players
script:
if <server.has_flag[level1completed]>
{
- - define playerlist
+ - foreach <server.flag[level1completed].as_list>
- - foreach <server.flag[level1completed]>
{
- if <def[playerlist]||null> == null
{
define playerlist "<def[value].name>"
} else {
define playerlist "%playerlist% <def[value].name>"
}
}
- narrate "<gold>Level 1 completed<&co> <blue>%playerlist%"
}
else
{
- narrate "<npc.name><&co> <gold>No one completed anything"
}