'class1':
type: world
events:
on test command:
- foreach <server.list_online_players.random> {
- - run scripname as:%value%
+ - run scripname as:%value%
- }
- else {
- }
-
-
-
-
-
-
- on start command:
- - foreach <w@game1.players> {
- - foreach <w@game1.players> {
- - if <def[value].flag[klasa]> == class1 {
- - run s@class1 player:<def[value]>
- - flag <def[value]> class:!
- }
- else if <def[value].flag[klasa]> == class2 {
- - run s@class2 player:<def[value]>
- - flag <def[value]> class:!
- }
- else {
- - run s@class2 player:<def[value]>
- }
- }
}
-
-
-
-
-class1:
- type: task
- script:
- - take i@klasy
- - wait 1
- - if <player.location.world> == w@game1 {
- - execute as_op 'potion kit speedze'
- } else {
- }
-
-
-class2:
- type: task
- script:
- - take i@klasy
- - wait 1
- - if <player.location.world> == w@game1 {
- - execute as_op 'potion kit speedzes'
- } else {
- }