Date: 2014/09/05 18:38:27 UTC-07:00
Type: Denizen Script
on ender_dragon damaged:
- if <player.flag[<<player.flag[DragonsSpawnplayer]>.name>]> == <player.name> {
- if "<context.damager[DragonsSpawnplayer].as_list>" contains <context.entity> {
- flag <context.damager> <<player.flag[DragonsSpawnplayer]>.name>:true
}
- if <context.damager> == <player> && "<global.flag[DragonsSpawn].as_list>" contains <context.entity> {
- flag global "<context.entity> DragonAttacker:|:<context.damager>"
}
else if <context.shooter.is_player> && "<global.flag[DragonsSpawn].as_list>" contains <context.entity> {
- flag global "<context.entity> DragonAttacker:|:<context.damager>"
}