MainScoreBoard: type: task debug: false script: - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Players<&co>" Score: - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>McMMo-Lvl<&co>" Score: - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Money<&co>" Score: - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>F-Land<&co>" Score: - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>F-Power<&co>" Score: - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Players Joined<&co>" Score: - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Online Hours<&co>" Score:/60> - if { - ^run s@MainScoreBoard def: delay:1s } ScoreboardPlayerscript: type: world debug: false events: on player joins: - ^scoreboard remove id:<%1%.name.substring[1,9]>Stats - ^scoreboard remove id:<%1%.name.substring[1,9]>XP - ^run s@MainScoreBoard def: delay:1s on player kills entity: - run s@OnHitScoreboard def: delay:1s OnHitScoreboard: type: task debug: false script: - flag Onhitscoreboard:active - if == active { - ^scoreboard remove id:<%1%.name.substring[1,9]>Stats - flag mainscoreboard:! } - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>XP "obj:Ancient Realms" "lines:<&9>Xp<&co>" Score: - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>XP "obj:Ancient Realms" "lines:<&9>Xp till next Lvl<&co>" Score:-> - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>XP "obj:Ancient Realms" "lines:<&9>Level<&co>" Score: - wait 15 - if == active { - ^scoreboard remove id:<%1%.name.substring[1,9]>XP - flag Onhitscoreboard:! } - ^run s@MainScoreBoard def: