Paste #9353: Untitled Paste

Date: 2014/09/06 11:53:13 UTC-07:00
Type: Denizen Script

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MainScoreBoard:
    type: task
    debug: false
    script:
      - ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Players<&co>" Score:<server.list_online_players.size>
      - ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring1[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>McMMo-Lvl<&co>" Score:<player.mcmmo.level>
      - ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring2[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Money<&co>" Score:<player.money.as_int>
      - ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring3[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>F-Land<&co>" Score:<player.faction.size>
      - ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring4[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>F-Power<&co>" Score:<player.faction.power.as_int>
      - ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring5[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Players Joined<&co>" Score:<server.list_players.size>
      - ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring6[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Online Hours<&co>" Score:<math.as_int:<player.flag[actualtime].as_int>/60>
      - ^if <player.is_online> && <player.flag[MainScoreBoard]> == 'active' run s@MainScoreBoard def:<player> delay:1s

ScoreboardPlayerscript:
    type: world
    debug: false
    events:
      on player joins:
      - ^scoreboard remove id:<%1%.name.substring[1,9]>Stats
      - ^scoreboard remove id:<%1%.name.substring1[1,9]>Stats
      - ^scoreboard remove id:<%1%.name.substring2[1,9]>Stats
      - ^scoreboard remove id:<%1%.name.substring3[1,9]>Stats
      - ^scoreboard remove id:<%1%.name.substring4[1,9]>Stats
      - ^scoreboard remove id:<%1%.name.substring5[1,9]>Stats
      - ^scoreboard remove id:<%1%.name.substring6[1,9]>Stats
      - ^scoreboard remove id:<%1%.name.substring[1,9]>XP
      - ^scoreboard remove id:<%1%.name.substring1[1,9]>XP
      - ^scoreboard remove id:<%1%.name.substring2[1,9]>XP
      - ^flag <player> MainScoreBoard:active
      - ^run s@MainScoreBoard def:<player> delay:1s
      on player kills entity:
      - run s@OnHitScoreboard def:<context.damager> delay:1s


OnHitScoreboard:
    type: task
    debug: false
    script:
    - flag Onhitscoreboard:active
    - if <player.flag[mainscoreboard]> == active {
       - ^scoreboard remove id:<%1%.name.substring[1,9]>Stats
       - ^scoreboard remove id:<%1%.name.substring1[1,9]>Stats
       - ^scoreboard remove id:<%1%.name.substring2[1,9]>Stats
       - ^scoreboard remove id:<%1%.name.substring3[1,9]>Stats
       - ^scoreboard remove id:<%1%.name.substring4[1,9]>Stats
       - ^scoreboard remove id:<%1%.name.substring5[1,9]>Stats
       - ^scoreboard remove id:<%1%.name.substring6[1,9]>Stats
       - flag mainscoreboard:!
       }
    - ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>XP "obj:<bold>Ancient Realms" "lines:<&9>Xp<&co>" Score:<player.flag[xp].as_int>
    - ^scoreboard viewers:%1% id:<%1%.name.substring1[1,9]>XP "obj:<bold>Ancient Realms" "lines:<&9>Xp till next Lvl<&co>" Score:<math.as_int:<player.flag[XP]>-<player.flag[nextlevel]>>
    - ^scoreboard viewers:%1% id:<%1%.name.substring2[1,9]>XP "obj:<bold>Ancient Realms" "lines:<&9>Level<&co>" Score:<player.flag[xplevel].as_int>
    - wait 15
    - if <player.flag[Onhitscoreboard]> == active {
       - ^scoreboard remove id:<%1%.name.substring[1,9]>XP
       - ^scoreboard remove id:<%1%.name.substring1[1,9]>XP
       - ^scoreboard remove id:<%1%.name.substring2[1,9]>XP
       - flag Onhitscoreboard:!
       }
    - ^flag MainScoreBoard:active
    - ^run s@MainScoreBoard def:<player>