Date: 2014/09/06 11:53:13 UTC-07:00
Type: Denizen Script
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MainScoreBoard:
type: task
debug: false
script:
- ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Players<&co>" Score:<server.list_online_players.size>
- ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring1[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>McMMo-Lvl<&co>" Score:<player.mcmmo.level>
- ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring2[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Money<&co>" Score:<player.money.as_int>
- ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring3[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>F-Land<&co>" Score:<player.faction.size>
- ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring4[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>F-Power<&co>" Score:<player.faction.power.as_int>
- ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring5[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Players Joined<&co>" Score:<server.list_players.size>
- ^if <player.flag[MainScoreBoard]> == 'active' scoreboard viewers:%1% id:<%1%.name.substring6[1,9]>Stats "obj:<&l>Ancient Realms" "lines:<&9>Online Hours<&co>" Score:<math.as_int:<player.flag[actualtime].as_int>/60>
- ^if <player.is_online> && <player.flag[MainScoreBoard]> == 'active' run s@MainScoreBoard def:<player> delay:1s
ScoreboardPlayerscript:
type: world
debug: false
events:
on player joins:
- ^scoreboard remove id:<%1%.name.substring[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring1[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring2[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring3[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring4[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring5[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring6[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring[1,9]>XP
- ^scoreboard remove id:<%1%.name.substring1[1,9]>XP
- ^scoreboard remove id:<%1%.name.substring2[1,9]>XP
- ^flag <player> MainScoreBoard:active
- ^run s@MainScoreBoard def:<player> delay:1s
on player kills entity:
- run s@OnHitScoreboard def:<context.damager> delay:1s
OnHitScoreboard:
type: task
debug: false
script:
- flag Onhitscoreboard:active
- if <player.flag[mainscoreboard]> == active {
- ^scoreboard remove id:<%1%.name.substring[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring1[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring2[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring3[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring4[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring5[1,9]>Stats
- ^scoreboard remove id:<%1%.name.substring6[1,9]>Stats
- flag mainscoreboard:!
}
- ^scoreboard viewers:%1% id:<%1%.name.substring[1,9]>XP "obj:<bold>Ancient Realms" "lines:<&9>Xp<&co>" Score:<player.flag[xp].as_int>
- ^scoreboard viewers:%1% id:<%1%.name.substring1[1,9]>XP "obj:<bold>Ancient Realms" "lines:<&9>Xp till next Lvl<&co>" Score:<math.as_int:<player.flag[XP]>-<player.flag[nextlevel]>>
- ^scoreboard viewers:%1% id:<%1%.name.substring2[1,9]>XP "obj:<bold>Ancient Realms" "lines:<&9>Level<&co>" Score:<player.flag[xplevel].as_int>
- wait 15
- if <player.flag[Onhitscoreboard]> == active {
- ^scoreboard remove id:<%1%.name.substring[1,9]>XP
- ^scoreboard remove id:<%1%.name.substring1[1,9]>XP
- ^scoreboard remove id:<%1%.name.substring2[1,9]>XP
- flag Onhitscoreboard:!
}
- ^flag MainScoreBoard:active
- ^run s@MainScoreBoard def:<player>