Date: 2014/01/02 17:31:23 UTC-08:00
Type: Denizen Script
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DravenScriptAs:
Type: Assignment
Interact Scripts:
- 10 DravenScript
- 20 DravenScriptRet
DravenScript:
Type: Interact
Requirements:
Mode: All
List:
- TIME day
Steps:
1:
Click Trigger:
Script:
- if <player.inventory.contains[DIAMOND_SWORD.qty[1]> {
- CHAT "That's a mighty fine blade you've got there..."
- WAIT 2
- CHAT "Would you like me to sharpen it?"
- ANNOUNCE "<NPC.NAME> wants to add <GOLD>SHARPNESS II<GREEN> to your <GOLD>DIAMOND SWORD<GREEN>!"
- ANNOUNCE "Type <RED>YES<GREEN> or <RED>NO<GREEN>!"
- ZAP 2
} else {
- CHAT "I'm just a simple enchanter.."
}
Chat Trigger:
1:
Trigger: /Yes/, I would!
Script:
- CHAT "Great! Hand it over!"
- ANNOUNCE "<NPC>NAME> takes the <GOLD>DIAMOND SWORD<GREEN>!
- WAIT 2
- CHAT "Come back at <GOLD>NIGHT<GREEN> and it will be sharpened!"
2:
Trigger: /No/ thanks!
Script:
- CHAT "Very well, your loss."
DravenScriptRet:
Type: Interact
Requirements:
Mode: All
List:
- TIME Night
- scripts finished 'Script:DravenScript'
Steps:
1:
Click Trigger:
Script:
- CHAT "Ah, you're back! Here's your weapon."
- GIVE 'DIAMOND_SWORD' 'QTY:1'
- ANNOUNCE "<NPC.NAME> hands you the <GOLD>DIAMOND SWORD<GREEN>!
- ZAP 2
2:
Click Trigger:
Script:
-CHAT "Has that weapon served well for you?"