04:08:34 [INFO] +> Executing 'Event': Type='on entity damaged by FALL'
Container='DISTRACTIONEVENTCALLER(WORLD)'
Player='bc_swat1' Context='{cause=FALL,
entity=p@bc_swat1, damage=3.0}'
04:08:34 [INFO] +- Building event 'ON ENTITY DAMAGED BY FALL' for
DISTRACTIONEVENTCALLER ------+
04:08:34 [INFO] Starting InstantQueue
'A29223F2-850B-46FC-99EB-050718AB7260'
04:08:34 [INFO] +- Executing dCommand: DEFINE/bc_swat1 ------+
04:08:34 [INFO] +> [Element] Filled tag
<player.location.find.players.within[50]> with
'li@p@bc_swat1'.
04:08:34 [INFO] +> Executing 'DEFINE':
queue='A29223F2-850B-46FC-99EB-050718AB7260'
definition='nearestplayer' value='li@p@bc_swat1'
04:08:34 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:08:34 [INFO] +> [Element] Filled tag <li@p@bc_swat1.size> with '1'.
04:08:34 [INFO] Comparable 1: Comparable='Double(1.0)',
Operator='OR_MORE', ComparedTo='Double(0.0)' -->
OUTCOME='true'
04:08:34 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+
04:08:34 [INFO] +> [Element] Filled tag <li@p@bc_swat1.get[1]> with
'p@bc_swat1'.
04:08:34 [INFO] +> Executing 'RUN':
script='DISTRACTIONEVENTCHANCER2(TASK)'
04:08:34 [INFO] Starting TimedQueue
'F7B15E8E-FDAA-4509-8A33-397330B5C435'
04:08:34 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:08:34 [INFO] +> [Element] Filled tag <util.random.int[1].to[200]> with
'71'.
04:08:34 [INFO] Comparable 1: Comparable='Double(71.0)',
Operator='EQUALS', ComparedTo='Double(100.0)' -->
OUTCOME='false'
04:08:34 [INFO] Completing queue F7B15E8E-FDAA-4509-8A33-397330B5C435...
04:08:34 [INFO] Completing queue A29223F2-850B-46FC-99EB-050718AB7260...
04:08:34 [INFO] +> Executing 'Event': Type='on player damaged by FALL'
Container='DISTRACTIONEVENTCALLER(WORLD)'
Player='bc_swat1' Context='{cause=FALL,
entity=p@bc_swat1, damage=3.0}'
04:08:34 [INFO] +- Building event 'ON PLAYER DAMAGED BY FALL' for
DISTRACTIONEVENTCALLER ------+
04:08:34 [INFO] Starting InstantQueue
'64C3F47A-1C83-40A0-982C-62C8E2FA5D3F'
04:08:34 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+
04:08:34 [INFO] +> Executing 'RUN':
script='DISTRACTIONEVENTCHANCER1(TASK)'
04:08:34 [INFO] Starting TimedQueue
'39E77CA4-1B56-4749-B1C6-9E73B8B1B976'
04:08:34 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:08:34 [INFO] +> [Element] Filled tag <util.random.int[1].to[1]> with
'1'.
04:08:34 [INFO] Comparable 1: Comparable='Double(1.0)',
Operator='EQUALS', ComparedTo='Double(1.0)' -->
OUTCOME='true'
04:08:34 [INFO] Completing queue 64C3F47A-1C83-40A0-982C-62C8E2FA5D3F...
04:08:35 [INFO] Completing queue F7B15E8E-FDAA-4509-8A33-397330B5C435...
04:08:35 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+
04:08:35 [INFO] +> Executing 'RUN':
script='DISTRACTIONEVENTRANDOMIZER(TASK)'
04:08:35 [INFO] Starting TimedQueue
'CEF6E69D-4952-4992-967B-1184529DAD35'
04:08:35 [INFO] +- Executing dCommand: RANDOM/bc_swat1 ------+
04:08:35 [INFO] ...random number generator selected '2'
04:08:35 [INFO] Completing queue 39E77CA4-1B56-4749-B1C6-9E73B8B1B976...
04:08:35 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+
04:08:35 [INFO] +> Executing 'RUN': script='BANDITDISTRACTION(TASK)'
04:08:35 [INFO] Starting TimedQueue
'A67DE0F6-D1B0-48FA-BDE2-58FDDD3E4D03'
04:08:35 [INFO] +- Executing dCommand: execute/bc_swat1 ------+
04:08:35 [INFO] +> [Element] Filled tag <player.location> with
'l@118.29774371478922,71.78502770378924,239.26236742525845,35.99999,-275.69986,world'.
04:08:35 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='npc
create Bandit --at
l@118.29774371478922,71.78502770378924,239.26236742525845,35.99999,-275.69986,world
--type villager'
04:08:35 [INFO] +- Executing dCommand: execute/bc_swat1 ------+
04:08:35 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='npc
speed 0.8'
04:08:35 [INFO] +- Executing dCommand: execute/bc_swat1 ------+
04:08:35 [INFO] +> [Element] Filled tag <player.name> with 'bc_swat1'.
04:08:35 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='npc
owner bc_swat1'
04:08:35 [INFO] +- Executing dCommand: execute/bc_swat1 ------+
04:08:35 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='npc
assign --set "banditdistractionassignment"'
04:08:35 [INFO] +> Executing 'Action': Type='On assignment'
NPC='Bandit/91'
Container='BANDITDISTRACTIONASSIGNMENT(ASSIGNMENT)'
04:08:35 [INFO] +- Building action 'On ASSIGNMENT' for Bandit/91 ------+
04:08:35 [INFO] Starting InstantQueue
'B0C898BE-CEC5-47CF-9DB2-0AFCA60998E4'
04:08:35 [INFO] +- Executing dCommand: TRIGGER/Bandit ------+
04:08:35 [INFO] OKAY! Executing 'TRIGGER': Trigger='proximity',
Toggle='TRUE', Radius='50', Cooldown='Unchanged',
NPC='Bandit/91'
04:08:35 [INFO] +- Executing dCommand: TRIGGER/Bandit ------+
04:08:35 [INFO] OKAY! Executing 'TRIGGER': Trigger='chat', Toggle='TRUE',
Radius='Unchanged', Cooldown='Unchanged', NPC='Bandit/91'
04:08:35 [INFO] +- Executing dCommand: TRIGGER/Bandit ------+
04:08:35 [INFO] OKAY! Executing 'TRIGGER': Trigger='click',
Toggle='TRUE', Radius='Unchanged', Cooldown='Unchanged',
NPC='Bandit/91'
04:08:35 [INFO] +- Executing dCommand: FLAG/Bandit ------+
04:08:35 [INFO] +> [Element] Filled tag <npc.owner> with 'p@bc_swat1'.
04:08:35 [INFO] +> [Element] Filled tag <player[p@bc_swat1]> with
'p@bc_swat1'.
04:08:35 [INFO] +> [Element] Filled tag <npc> with 'n@91'.
04:08:35 [INFO] +> Executing 'FLAG': flag_name='BANDITDISTRACTIONNPC'
Action/Value='SET_VALUE(n@91)' flag_target='p@bc_swat1'
04:08:35 [INFO] +- Executing dCommand: FOLLOW/Bandit ------+
04:08:35 [INFO] +> [Element] Filled tag <npc.owner> with 'p@bc_swat1'.
04:08:35 [INFO] +> Executing 'FOLLOW': Action='FOLLOW'
target='p@bc_swat1'
04:08:35 [INFO] +- Executing dCommand: RUN/Bandit ------+
04:08:35 [INFO] +> [Element] Filled tag <npc.owner> with 'p@bc_swat1'.
04:08:35 [INFO] +> [Element] Filled tag <player[p@bc_swat1]> with
'p@bc_swat1'.
04:08:35 [INFO] +> Executing 'RUN': script='BANDITDISTRACTIONINTRO(TASK)'
04:08:35 [INFO] Starting TimedQueue
'A601D942-58EC-4409-92D1-63E1388ECE99'
04:08:35 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:08:35 [INFO] +> [Element] Filled tag
<player.flag[banditdistractionnpc]> with 'n@91'.
04:08:35 [INFO] +> [Element] Filled tag
<player.flag[oncompletionbanditdistraction]> with 'false'.
04:08:35 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='String(n@91)', Operator='EQUALS',
ComparedTo='String(null)' --> OUTCOME='true'
04:08:35 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Boolean(false)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='true'
04:08:35 [INFO] Completing queue B0C898BE-CEC5-47CF-9DB2-0AFCA60998E4...
04:08:35 [INFO] +- Executing dCommand: EXECUTE/bc_swat1 ------+
04:08:35 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='npc
vulnerable'
04:08:35 [INFO] Completing queue A67DE0F6-D1B0-48FA-BDE2-58FDDD3E4D03...
04:08:35 [INFO] Completing queue CEF6E69D-4952-4992-967B-1184529DAD35...
04:08:36 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+
04:08:36 [INFO] +> [Element] Filled tag <&e> with ''.
04:08:36 [INFO] +> [Element] Filled tag <&f> with ''.
04:08:36 [INFO] +> [Element] Filled tag <&co> with ':'.
04:08:36 [INFO] +> [Element] Filled tag <&a> with ''.
04:08:36 [INFO] +> Executing 'NARRATE': Narrating='Bandit: Halt!'
Targets='[p@bc_swat1]'
04:08:36 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+
04:08:36 [INFO] Delaying 5.0s
04:08:36 [INFO] Completing queue A67DE0F6-D1B0-48FA-BDE2-58FDDD3E4D03...
04:08:41 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:08:41 [INFO] +> [Element] Filled tag
<player.flag[banditdistractionnpc]> with 'n@91'.
04:08:41 [INFO] +> [Element] Filled tag
<player.flag[oncompletionbanditdistraction]> with 'false'.
04:08:41 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='String(n@91)', Operator='EQUALS',
ComparedTo='String(null)' --> OUTCOME='true'
04:08:41 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Boolean(false)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='true'
04:08:42 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+
04:08:42 [INFO] +> [Element] Filled tag <&e> with ''.
04:08:42 [INFO] +> [Element] Filled tag <&f> with ''.
04:08:42 [INFO] +> [Element] Filled tag <&co> with ':'.
04:08:42 [INFO] +> [Element] Filled tag <&a> with ''.
04:08:42 [INFO] +> [Element] Filled tag <player.name> with 'bc_swat1'.
04:08:42 [INFO] +> Executing 'NARRATE': Narrating='Bandit: I need your
help, bc_swat1!' Targets='[p@bc_swat1]'
04:08:42 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+
04:08:42 [INFO] Delaying 5.0s
04:08:43 [INFO] +> Executing 'CHAT': Player='bc_swat1' NPC='Bandit/91'
Radius(Max)='1.2430569454919373(3.0)' Trigger
text='killing npc' LOS='true' Facing='false'
04:08:47 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:08:47 [INFO] +> [Element] Filled tag
<player.flag[banditdistractionnpc]> with 'n@91'.
04:08:47 [INFO] +> [Element] Filled tag
<player.flag[oncompletionbanditdistraction]> with 'false'.
04:08:47 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='String(n@91)', Operator='EQUALS',
ComparedTo='String(null)' --> OUTCOME='true'
04:08:47 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Boolean(false)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='true'
04:08:48 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+
04:08:48 [INFO] +> [Element] Filled tag <&e> with ''.
04:08:48 [INFO] +> [Element] Filled tag <&f> with ''.
04:08:48 [INFO] +> [Element] Filled tag <&co> with ':'.
04:08:48 [INFO] +> [Element] Filled tag <&a> with ''.
04:08:48 [INFO] +> [Element] Filled tag <player.name> with 'bc_swat1'.
04:08:48 [INFO] +> Executing 'NARRATE': Narrating='Bandit: Do not ignore
me, bc_swat1!' Targets='[p@bc_swat1]'
04:08:48 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+
04:08:48 [INFO] Delaying 5.0s
04:08:53 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:08:53 [INFO] +> [Element] Filled tag
<player.flag[banditdistractionnpc]> with 'n@91'.
04:08:53 [INFO] +> [Element] Filled tag
<player.flag[oncompletionbanditdistraction]> with 'false'.
04:08:53 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='String(n@91)', Operator='EQUALS',
ComparedTo='String(null)' --> OUTCOME='true'
04:08:53 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Boolean(false)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='true'
04:08:54 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+
04:08:54 [INFO] +> [Element] Filled tag <&e> with ''.
04:08:54 [INFO] +> [Element] Filled tag <&f> with ''.
04:08:54 [INFO] +> [Element] Filled tag <&co> with ':'.
04:08:54 [INFO] +> [Element] Filled tag <&a> with ''.
04:08:54 [INFO] +> Executing 'NARRATE': Narrating='Bandit: That's it!'
Targets='[p@bc_swat1]'
04:08:54 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+
04:08:54 [INFO] Delaying 5.0s
04:08:59 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:08:59 [INFO] +> [Element] Filled tag
<player.flag[banditdistractionnpc]> with 'n@91'.
04:08:59 [INFO] +> [Element] Filled tag
<player.flag[oncompletionbanditdistraction]> with 'false'.
04:08:59 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='String(n@91)', Operator='EQUALS',
ComparedTo='String(null)' --> OUTCOME='true'
04:08:59 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Boolean(false)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='true'
04:09:00 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+
04:09:00 [INFO] +> [Element] Filled tag <npc.owner> with 'p@bc_swat1'.
04:09:00 [INFO] +> Executing 'RUN':
script='BANDITDISTRACTIONATTACKLOOP(TASK)'
04:09:00 [INFO] Starting TimedQueue
'EC6FE9E8-1B27-48E1-89C9-01148CE0D527'
04:09:00 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:09:00 [INFO] +> [Element] Filled tag
<player.flag[banditdistractionnpc]> with 'n@91'.
04:09:00 [INFO] +> [Element] Filled tag
<player.flag[oncompletionbanditdistraction]> with 'false'.
04:09:00 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='String(n@91)', Operator='EQUALS',
ComparedTo='String(null)' --> OUTCOME='true'
04:09:00 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Boolean(false)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='true'
04:09:00 [INFO] Completing queue A601D942-58EC-4409-92D1-63E1388ECE99...
04:09:00 [INFO] +- Executing dCommand: HURT/bc_swat1 ------+
04:09:00 [INFO] +> Executing 'HURT': amount='1' entities='[p@bc_swat1]'
04:09:00 [INFO] +- Executing dCommand: RANDOM/bc_swat1 ------+
04:09:00 [INFO] ...random number generator selected '1'
04:09:00 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+
04:09:00 [INFO] +> [Element] Filled tag <&e> with ''.
04:09:00 [INFO] +> [Element] Filled tag <&f> with ''.
04:09:00 [INFO] +> [Element] Filled tag <&co> with ':'.
04:09:00 [INFO] +> [Element] Filled tag <&a> with ''.
04:09:00 [INFO] +> Executing 'NARRATE': Narrating='Bandit: That's it!'
Targets='[p@bc_swat1]'
04:09:01 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+
04:09:01 [INFO] Delaying 5.0s
04:09:06 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+
04:09:06 [INFO] +> Executing 'RUN':
script='BANDITDISTRACTIONATTACKLOOP(TASK)'
04:09:06 [INFO] Starting TimedQueue
'31D48624-47A7-4CA2-8F39-597A9BD6E308'
04:09:06 [INFO] +- Executing dCommand: IF/bc_swat1 ------+
04:09:06 [INFO] +> [Element] Filled tag
<player.flag[banditdistractionnpc]> with 'n@91'.
04:09:06 [INFO] +> [Element] Filled tag
<player.flag[oncompletionbanditdistraction]> with 'false'.
04:09:06 [INFO] Comparable 1: Logic='NEGATIVE',
Comparable='String(n@91)', Operator='EQUALS',
ComparedTo='String(null)' --> OUTCOME='true'
04:09:06 [INFO] Comparable 2: Logic='NEGATIVE',
Comparable='Boolean(false)', Operator='EQUALS',
ComparedTo='Boolean(true)' --> OUTCOME='true'
04:09:06 [INFO] Completing queue EC6FE9E8-1B27-48E1-89C9-01148CE0D527...
04:09:06 [INFO] +- Executing dCommand: HURT/bc_swat1 ------+
04:09:06 [INFO] +> Executing 'HURT': amount='1' entities='[p@bc_swat1]'
04:09:06 [INFO] +- Executing dCommand: RANDOM/bc_swat1 ------+
04:09:06 [INFO] ...random number generator selected '4'
04:09:06 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+
04:09:06 [INFO] +> [Element] Filled tag <&e> with ''.
04:09:06 [INFO] +> [Element] Filled tag <&f> with ''.
04:09:06 [INFO] +> [Element] Filled tag <&co> with ':'.
04:09:06 [INFO] +> [Element] Filled tag <&a> with ''.
04:09:06 [INFO] +> Executing 'NARRATE': Narrating='Bandit: You asked for
it!' Targets='[p@bc_swat1]'
04:09:07 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+
04:09:07 [INFO] Delaying 5.0s