Paste #97: Denizen Debug Logs From A Minecraft Server

Date: 2013/10/22 19:09:12 UTC-07:00
Type: Server Log

View Raw Paste Download This Paste
Copy Link


04:08:34 [INFO]  +> Executing 'Event': Type='on entity damaged by FALL'  
                   Container='DISTRACTIONEVENTCALLER(WORLD)'  
                   Player='bc_swat1'  Context='{cause=FALL, 
                   entity=p@bc_swat1, damage=3.0}' 
04:08:34 [INFO] +- Building event 'ON ENTITY DAMAGED BY FALL' for 
                   DISTRACTIONEVENTCALLER ------+ 
04:08:34 [INFO]  Starting InstantQueue 
                   'A29223F2-850B-46FC-99EB-050718AB7260' 
04:08:34 [INFO] +- Executing dCommand: DEFINE/bc_swat1 ------+ 
04:08:34 [INFO] +> [Element] Filled tag 
                   <player.location.find.players.within[50]> with 
                   'li@p@bc_swat1'. 
04:08:34 [INFO]  +> Executing 'DEFINE': 
                   queue='A29223F2-850B-46FC-99EB-050718AB7260'  
                   definition='nearestplayer'  value='li@p@bc_swat1' 
04:08:34 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:08:34 [INFO] +> [Element] Filled tag <li@p@bc_swat1.size> with '1'. 
04:08:34 [INFO]  Comparable 1: Comparable='Double(1.0)', 
                   Operator='OR_MORE', ComparedTo='Double(0.0)' --> 
                   OUTCOME='true' 
04:08:34 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+ 
04:08:34 [INFO] +> [Element] Filled tag <li@p@bc_swat1.get[1]> with 
                   'p@bc_swat1'. 
04:08:34 [INFO]  +> Executing 'RUN': 
                   script='DISTRACTIONEVENTCHANCER2(TASK)' 
04:08:34 [INFO]  Starting TimedQueue 
                   'F7B15E8E-FDAA-4509-8A33-397330B5C435' 
04:08:34 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:08:34 [INFO] +> [Element] Filled tag <util.random.int[1].to[200]> with 
                   '71'. 
04:08:34 [INFO]  Comparable 1: Comparable='Double(71.0)', 
                   Operator='EQUALS', ComparedTo='Double(100.0)' --> 
                   OUTCOME='false' 
04:08:34 [INFO]  Completing queue F7B15E8E-FDAA-4509-8A33-397330B5C435... 
04:08:34 [INFO]  Completing queue A29223F2-850B-46FC-99EB-050718AB7260... 
04:08:34 [INFO]  +> Executing 'Event': Type='on player damaged by FALL'  
                   Container='DISTRACTIONEVENTCALLER(WORLD)'  
                   Player='bc_swat1'  Context='{cause=FALL, 
                   entity=p@bc_swat1, damage=3.0}' 
04:08:34 [INFO] +- Building event 'ON PLAYER DAMAGED BY FALL' for 
                   DISTRACTIONEVENTCALLER ------+ 
04:08:34 [INFO]  Starting InstantQueue 
                   '64C3F47A-1C83-40A0-982C-62C8E2FA5D3F' 
04:08:34 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+ 
04:08:34 [INFO]  +> Executing 'RUN': 
                   script='DISTRACTIONEVENTCHANCER1(TASK)' 
04:08:34 [INFO]  Starting TimedQueue 
                   '39E77CA4-1B56-4749-B1C6-9E73B8B1B976' 
04:08:34 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:08:34 [INFO] +> [Element] Filled tag <util.random.int[1].to[1]> with 
                   '1'. 
04:08:34 [INFO]  Comparable 1: Comparable='Double(1.0)', 
                   Operator='EQUALS', ComparedTo='Double(1.0)' --> 
                   OUTCOME='true' 
04:08:34 [INFO]  Completing queue 64C3F47A-1C83-40A0-982C-62C8E2FA5D3F... 
04:08:35 [INFO]  Completing queue F7B15E8E-FDAA-4509-8A33-397330B5C435... 
04:08:35 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+ 
04:08:35 [INFO]  +> Executing 'RUN': 
                   script='DISTRACTIONEVENTRANDOMIZER(TASK)' 
04:08:35 [INFO]  Starting TimedQueue 
                   'CEF6E69D-4952-4992-967B-1184529DAD35' 
04:08:35 [INFO] +- Executing dCommand: RANDOM/bc_swat1 ------+ 
04:08:35 [INFO]  ...random number generator selected '2' 
04:08:35 [INFO]  Completing queue 39E77CA4-1B56-4749-B1C6-9E73B8B1B976... 
04:08:35 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+ 
04:08:35 [INFO]  +> Executing 'RUN': script='BANDITDISTRACTION(TASK)' 
04:08:35 [INFO]  Starting TimedQueue 
                   'A67DE0F6-D1B0-48FA-BDE2-58FDDD3E4D03' 
04:08:35 [INFO] +- Executing dCommand: execute/bc_swat1 ------+ 
04:08:35 [INFO] +> [Element] Filled tag <player.location> with 
                   'l@118.29774371478922,71.78502770378924,239.26236742525845,35.99999,-275.69986,world'. 
04:08:35 [INFO]  +> Executing 'EXECUTE': type='AS_SERVER'  command='npc 
                   create Bandit --at 
                   l@118.29774371478922,71.78502770378924,239.26236742525845,35.99999,-275.69986,world 
                   --type villager' 
04:08:35 [INFO] +- Executing dCommand: execute/bc_swat1 ------+ 
04:08:35 [INFO]  +> Executing 'EXECUTE': type='AS_SERVER'  command='npc 
                   speed 0.8' 
04:08:35 [INFO] +- Executing dCommand: execute/bc_swat1 ------+ 
04:08:35 [INFO] +> [Element] Filled tag <player.name> with 'bc_swat1'. 
04:08:35 [INFO]  +> Executing 'EXECUTE': type='AS_SERVER'  command='npc 
                   owner bc_swat1' 
04:08:35 [INFO] +- Executing dCommand: execute/bc_swat1 ------+ 
04:08:35 [INFO]  +> Executing 'EXECUTE': type='AS_SERVER'  command='npc 
                   assign --set "banditdistractionassignment"' 
04:08:35 [INFO]  +> Executing 'Action': Type='On assignment'  
                   NPC='Bandit/91'  
                   Container='BANDITDISTRACTIONASSIGNMENT(ASSIGNMENT)' 
04:08:35 [INFO] +- Building action 'On ASSIGNMENT' for Bandit/91 ------+ 
04:08:35 [INFO]  Starting InstantQueue 
                   'B0C898BE-CEC5-47CF-9DB2-0AFCA60998E4' 
04:08:35 [INFO] +- Executing dCommand: TRIGGER/Bandit ------+ 
04:08:35 [INFO]  OKAY! Executing 'TRIGGER': Trigger='proximity', 
                   Toggle='TRUE', Radius='50', Cooldown='Unchanged', 
                   NPC='Bandit/91' 
04:08:35 [INFO] +- Executing dCommand: TRIGGER/Bandit ------+ 
04:08:35 [INFO]  OKAY! Executing 'TRIGGER': Trigger='chat', Toggle='TRUE', 
                   Radius='Unchanged', Cooldown='Unchanged', NPC='Bandit/91' 
04:08:35 [INFO] +- Executing dCommand: TRIGGER/Bandit ------+ 
04:08:35 [INFO]  OKAY! Executing 'TRIGGER': Trigger='click', 
                   Toggle='TRUE', Radius='Unchanged', Cooldown='Unchanged', 
                   NPC='Bandit/91' 
04:08:35 [INFO] +- Executing dCommand: FLAG/Bandit ------+ 
04:08:35 [INFO] +> [Element] Filled tag <npc.owner> with 'p@bc_swat1'. 
04:08:35 [INFO] +> [Element] Filled tag <player[p@bc_swat1]> with 
                   'p@bc_swat1'. 
04:08:35 [INFO] +> [Element] Filled tag <npc> with 'n@91'. 
04:08:35 [INFO]  +> Executing 'FLAG': flag_name='BANDITDISTRACTIONNPC'  
                   Action/Value='SET_VALUE(n@91)'  flag_target='p@bc_swat1' 
04:08:35 [INFO] +- Executing dCommand: FOLLOW/Bandit ------+ 
04:08:35 [INFO] +> [Element] Filled tag <npc.owner> with 'p@bc_swat1'. 
04:08:35 [INFO]  +> Executing 'FOLLOW': Action='FOLLOW'  
                   target='p@bc_swat1' 
04:08:35 [INFO] +- Executing dCommand: RUN/Bandit ------+ 
04:08:35 [INFO] +> [Element] Filled tag <npc.owner> with 'p@bc_swat1'. 
04:08:35 [INFO] +> [Element] Filled tag <player[p@bc_swat1]> with 
                   'p@bc_swat1'. 
04:08:35 [INFO]  +> Executing 'RUN': script='BANDITDISTRACTIONINTRO(TASK)' 
04:08:35 [INFO]  Starting TimedQueue 
                   'A601D942-58EC-4409-92D1-63E1388ECE99' 
04:08:35 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:08:35 [INFO] +> [Element] Filled tag 
                   <player.flag[banditdistractionnpc]> with 'n@91'. 
04:08:35 [INFO] +> [Element] Filled tag 
                   <player.flag[oncompletionbanditdistraction]> with 'false'. 
04:08:35 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='String(n@91)', Operator='EQUALS', 
                   ComparedTo='String(null)' --> OUTCOME='true' 
04:08:35 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
04:08:35 [INFO]  Completing queue B0C898BE-CEC5-47CF-9DB2-0AFCA60998E4... 
04:08:35 [INFO] +- Executing dCommand: EXECUTE/bc_swat1 ------+ 
04:08:35 [INFO]  +> Executing 'EXECUTE': type='AS_SERVER'  command='npc 
                   vulnerable' 
04:08:35 [INFO]  Completing queue A67DE0F6-D1B0-48FA-BDE2-58FDDD3E4D03... 
04:08:35 [INFO]  Completing queue CEF6E69D-4952-4992-967B-1184529DAD35... 
04:08:36 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+ 
04:08:36 [INFO] +> [Element] Filled tag <&e> with ''. 
04:08:36 [INFO] +> [Element] Filled tag <&f> with ''. 
04:08:36 [INFO] +> [Element] Filled tag <&co> with ':'. 
04:08:36 [INFO] +> [Element] Filled tag <&a> with ''. 
04:08:36 [INFO]  +> Executing 'NARRATE': Narrating='Bandit: Halt!'  
                   Targets='[p@bc_swat1]' 
04:08:36 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+ 
04:08:36 [INFO]  Delaying 5.0s 
04:08:36 [INFO]  Completing queue A67DE0F6-D1B0-48FA-BDE2-58FDDD3E4D03... 
04:08:41 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:08:41 [INFO] +> [Element] Filled tag 
                   <player.flag[banditdistractionnpc]> with 'n@91'. 
04:08:41 [INFO] +> [Element] Filled tag 
                   <player.flag[oncompletionbanditdistraction]> with 'false'. 
04:08:41 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='String(n@91)', Operator='EQUALS', 
                   ComparedTo='String(null)' --> OUTCOME='true' 
04:08:41 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
04:08:42 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+ 
04:08:42 [INFO] +> [Element] Filled tag <&e> with ''. 
04:08:42 [INFO] +> [Element] Filled tag <&f> with ''. 
04:08:42 [INFO] +> [Element] Filled tag <&co> with ':'. 
04:08:42 [INFO] +> [Element] Filled tag <&a> with ''. 
04:08:42 [INFO] +> [Element] Filled tag <player.name> with 'bc_swat1'. 
04:08:42 [INFO]  +> Executing 'NARRATE': Narrating='Bandit: I need your 
                   help, bc_swat1!'  Targets='[p@bc_swat1]' 
04:08:42 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+ 
04:08:42 [INFO]  Delaying 5.0s 
04:08:43 [INFO]  +> Executing 'CHAT': Player='bc_swat1'  NPC='Bandit/91'  
                   Radius(Max)='1.2430569454919373(3.0)'  Trigger 
                   text='killing npc'  LOS='true'  Facing='false' 
04:08:47 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:08:47 [INFO] +> [Element] Filled tag 
                   <player.flag[banditdistractionnpc]> with 'n@91'. 
04:08:47 [INFO] +> [Element] Filled tag 
                   <player.flag[oncompletionbanditdistraction]> with 'false'. 
04:08:47 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='String(n@91)', Operator='EQUALS', 
                   ComparedTo='String(null)' --> OUTCOME='true' 
04:08:47 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
04:08:48 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+ 
04:08:48 [INFO] +> [Element] Filled tag <&e> with ''. 
04:08:48 [INFO] +> [Element] Filled tag <&f> with ''. 
04:08:48 [INFO] +> [Element] Filled tag <&co> with ':'. 
04:08:48 [INFO] +> [Element] Filled tag <&a> with ''. 
04:08:48 [INFO] +> [Element] Filled tag <player.name> with 'bc_swat1'. 
04:08:48 [INFO]  +> Executing 'NARRATE': Narrating='Bandit: Do not ignore 
                   me, bc_swat1!'  Targets='[p@bc_swat1]' 
04:08:48 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+ 
04:08:48 [INFO]  Delaying 5.0s 
04:08:53 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:08:53 [INFO] +> [Element] Filled tag 
                   <player.flag[banditdistractionnpc]> with 'n@91'. 
04:08:53 [INFO] +> [Element] Filled tag 
                   <player.flag[oncompletionbanditdistraction]> with 'false'. 
04:08:53 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='String(n@91)', Operator='EQUALS', 
                   ComparedTo='String(null)' --> OUTCOME='true' 
04:08:53 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
04:08:54 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+ 
04:08:54 [INFO] +> [Element] Filled tag <&e> with ''. 
04:08:54 [INFO] +> [Element] Filled tag <&f> with ''. 
04:08:54 [INFO] +> [Element] Filled tag <&co> with ':'. 
04:08:54 [INFO] +> [Element] Filled tag <&a> with ''. 
04:08:54 [INFO]  +> Executing 'NARRATE': Narrating='Bandit: That's it!'  
                   Targets='[p@bc_swat1]' 
04:08:54 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+ 
04:08:54 [INFO]  Delaying 5.0s 
04:08:59 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:08:59 [INFO] +> [Element] Filled tag 
                   <player.flag[banditdistractionnpc]> with 'n@91'. 
04:08:59 [INFO] +> [Element] Filled tag 
                   <player.flag[oncompletionbanditdistraction]> with 'false'. 
04:08:59 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='String(n@91)', Operator='EQUALS', 
                   ComparedTo='String(null)' --> OUTCOME='true' 
04:08:59 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
04:09:00 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+ 
04:09:00 [INFO] +> [Element] Filled tag <npc.owner> with 'p@bc_swat1'. 
04:09:00 [INFO]  +> Executing 'RUN': 
                   script='BANDITDISTRACTIONATTACKLOOP(TASK)' 
04:09:00 [INFO]  Starting TimedQueue 
                   'EC6FE9E8-1B27-48E1-89C9-01148CE0D527' 
04:09:00 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:09:00 [INFO] +> [Element] Filled tag 
                   <player.flag[banditdistractionnpc]> with 'n@91'. 
04:09:00 [INFO] +> [Element] Filled tag 
                   <player.flag[oncompletionbanditdistraction]> with 'false'. 
04:09:00 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='String(n@91)', Operator='EQUALS', 
                   ComparedTo='String(null)' --> OUTCOME='true' 
04:09:00 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
04:09:00 [INFO]  Completing queue A601D942-58EC-4409-92D1-63E1388ECE99... 
04:09:00 [INFO] +- Executing dCommand: HURT/bc_swat1 ------+ 
04:09:00 [INFO]  +> Executing 'HURT': amount='1'  entities='[p@bc_swat1]' 
04:09:00 [INFO] +- Executing dCommand: RANDOM/bc_swat1 ------+ 
04:09:00 [INFO]  ...random number generator selected '1' 
04:09:00 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+ 
04:09:00 [INFO] +> [Element] Filled tag <&e> with ''. 
04:09:00 [INFO] +> [Element] Filled tag <&f> with ''. 
04:09:00 [INFO] +> [Element] Filled tag <&co> with ':'. 
04:09:00 [INFO] +> [Element] Filled tag <&a> with ''. 
04:09:00 [INFO]  +> Executing 'NARRATE': Narrating='Bandit: That's it!'  
                   Targets='[p@bc_swat1]' 
04:09:01 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+ 
04:09:01 [INFO]  Delaying 5.0s 
04:09:06 [INFO] +- Executing dCommand: RUN/bc_swat1 ------+ 
04:09:06 [INFO]  +> Executing 'RUN': 
                   script='BANDITDISTRACTIONATTACKLOOP(TASK)' 
04:09:06 [INFO]  Starting TimedQueue 
                   '31D48624-47A7-4CA2-8F39-597A9BD6E308' 
04:09:06 [INFO] +- Executing dCommand: IF/bc_swat1 ------+ 
04:09:06 [INFO] +> [Element] Filled tag 
                   <player.flag[banditdistractionnpc]> with 'n@91'. 
04:09:06 [INFO] +> [Element] Filled tag 
                   <player.flag[oncompletionbanditdistraction]> with 'false'. 
04:09:06 [INFO]  Comparable 1: Logic='NEGATIVE', 
                   Comparable='String(n@91)', Operator='EQUALS', 
                   ComparedTo='String(null)' --> OUTCOME='true' 
04:09:06 [INFO]  Comparable 2: Logic='NEGATIVE', 
                   Comparable='Boolean(false)', Operator='EQUALS', 
                   ComparedTo='Boolean(true)' --> OUTCOME='true' 
04:09:06 [INFO]  Completing queue EC6FE9E8-1B27-48E1-89C9-01148CE0D527... 
04:09:06 [INFO] +- Executing dCommand: HURT/bc_swat1 ------+ 
04:09:06 [INFO]  +> Executing 'HURT': amount='1'  entities='[p@bc_swat1]' 
04:09:06 [INFO] +- Executing dCommand: RANDOM/bc_swat1 ------+ 
04:09:06 [INFO]  ...random number generator selected '4' 
04:09:06 [INFO] +- Executing dCommand: NARRATE/bc_swat1 ------+ 
04:09:06 [INFO] +> [Element] Filled tag <&e> with ''. 
04:09:06 [INFO] +> [Element] Filled tag <&f> with ''. 
04:09:06 [INFO] +> [Element] Filled tag <&co> with ':'. 
04:09:06 [INFO] +> [Element] Filled tag <&a> with ''. 
04:09:06 [INFO]  +> Executing 'NARRATE': Narrating='Bandit: You asked for 
                   it!'  Targets='[p@bc_swat1]' 
04:09:07 [INFO] +- Executing dCommand: WAIT/bc_swat1 ------+ 
04:09:07 [INFO]  Delaying 5.0s